Bloody shame i lost the tutorials i used to learn skinning. check this link, this book might interest you, havent read it but it seems to be very good.
Only one texture left then the modeling is done. Though i have no frickin idea how im all going to get it into half-life. But in a few weeks i should have the time to figure it out.
You cant change the name of the server without restarting it, and when you restart it then you just do it without a filled field at the password(sv_password).
Nickle, there is a simple reason, up until 150 years ago everyone that didnt believe in the church/god was instantly hunted down and killed in the name of the lovely god up there.
if the chap thinks he can decide over my fate then he should come down here to have a nice chat over a cup o thea.
You know, Textron is actualy adjusting a 407 to the AHR, but believe me they dont have mini guns on them, and certainly not mounted on both sides, and neither does your 206 look like a OH-58(Kiowa).
Because the faces are made that way. Otherwise they will face the other way, so if the viewpoint were in the model then you would still be able to create the face correctly.
Stoopdapoop, im not sure you understand what smoothing groups are, they define the smoothing on the surfaces, phong shading to be exact, this is a standard rendering on all models in games. also in half-life1/2. It doesnt increase the polycount, it only improves the visuals on models and can help to define sharp edges.