Forum posts

Posted 20 years ago2004-06-26 08:35:24 UTC
in NEW SERVER FOR MAPPERS Post #36552
:D
You could get you a voodoo puppet and put the avatar of whoever you'd like to punch on it. And then needle him like hell.
Posted 20 years ago2004-06-26 08:26:10 UTC
in NEW SERVER FOR MAPPERS Post #36546
:D
Well, I tried hard to think of something sarcastic that'd fit here, without success.
I think this guy is just fanatically trying to do pulicity for this ozone thingy.
When I hear ozone it reminds me of that strange song running all day on empty-V.
Posted 20 years ago2004-06-26 08:20:04 UTC
in water looks stooped from far away Post #36538
Oh, that's easy!
You just have to ... fix it. Know what I mean?
:P
Posted 20 years ago2004-06-26 08:12:07 UTC
in i cant take anymore! Post #36529
See, that's what newbies do.
They often spend hours for quite simple stuff. They try getting help in forums, try to fix it themselves etc.
When they finished their map after lots of pain in the arse and weeks spent on browsing different forums, they are proud of what the've done, no matter how it looks. Of course they want to show their first success to others, and then they come here.
Posted 20 years ago2004-06-26 08:01:14 UTC
in NEW SERVER FOR MAPPERS Post #36523
Cool!
But we should make sure that someone looks at the maps before they are put on the server.
What about a new thread for this?
Posted 20 years ago2004-06-26 07:56:53 UTC
in NEW SERVER FOR MAPPERS Post #36521
YAY!
Anyone here who can provide a server?
Posted 20 years ago2004-06-26 07:17:25 UTC
in A Horror Idea, Some Screens Post #36515
What I don't like about milkshape is the interface. It tries to be like 3Dsmax, but it fails. You cannot do anything with the keyboard. You have click around 10 times before you can do some simple extrusion.
I prefer blender, it's very easy to control once you learned it and it's for free and has a very good renderer.
Posted 20 years ago2004-06-26 07:13:38 UTC
in NEW SERVER FOR MAPPERS Post #36514
Bah! CS again.
Why does no one do this for HL or SP ?
Posted 20 years ago2004-06-26 07:07:37 UTC
in A Horror Idea, Some Screens Post #36508
You use milkshape for modelling?
I've tried it once and it sux like hell.
This is probably the most uncomfortable modelling program you can buy for money.
If it hadn't all those file convertion features I would have deleted it long ago.
Posted 20 years ago2004-06-26 06:57:12 UTC
in Jollities Post #36502
:D
Didn't know that one yet.
Posted 20 years ago2004-06-25 17:26:17 UTC
in Getting obssesed.... Post #36395
If I just had a Flatrate, you wouldn't be the only one for certain.
Posted 20 years ago2004-06-25 17:25:01 UTC
in Grid settings poll Post #36394
D'you know that MX510 from logitech?
I've got one and I can just recommend.
It can handle movement up to a speed of 1m/s.
And it has 8 usefull buttons.
I still use the mousebuttons to navigate through 3d. It's the fastest and most accurate way.
Posted 20 years ago2004-06-25 16:44:23 UTC
in ambience_generics Post #36381
Run wally, start the open file dialogue and choose *.pak from the filetype list.
Now go to your Half-Life/valve folder in the browser and open the pak0.pak.
Now you can extract the entire sound folder by right clicking and choosing 'extract'.
Posted 20 years ago2004-06-25 16:28:03 UTC
in Jollities Post #36374
How many microsoft people do you need to change a light bulb?
Five.
One takes out the light bulb and sends an error report to the company.
Next one exchanges the socket so that only microsoft lightbulbs will fit.
Third one makes an '8' out of the '5' on the light bulb.
The fourth one gives it back to you and tells you that it's been completely redesigned.
The fifths ignores your further attempts in getting help because it still doesn't work properly.
Posted 20 years ago2004-06-25 11:11:45 UTC
in Machine Compo Post #36293
I think it's okay as long as the main part is not a model.
Some details that wouldn't fit onto the grid can be made with models.
Posted 20 years ago2004-06-25 11:00:29 UTC
in Half-Life maps, uploading/submitting Post #36290
I also want to encourage you to upload it here.
It's allway good to find a HL map between all this CS crap.
Posted 20 years ago2004-06-25 07:23:58 UTC
in George Washington and Baphomet Post #36253
Hm, looks like conspiracy theory time to me. :)
Posted 20 years ago2004-06-25 07:18:22 UTC
in camera Post #36250
I usually use the two mousebuttons to navigate through 3d.
It is the most intuitive and the fastest way to do that. You don't have to touch the keyborad at any time.
Posted 20 years ago2004-06-25 07:10:15 UTC
in Grid settings poll Post #36249
Usually 4 with zoom size 6.
For detail I use 1 with zoom size 8.
Sometimes, when moving bigger part I use 32 at zoom size 4.
Posted 20 years ago2004-06-25 07:05:40 UTC
in Favorite HL/OP4/BS Chapters Post #36246
The xen part was fun, too.
Try to play without quicksaving, improves your feeling for the HL physics, or makes you throw your PC out the next window. :P
I liked the gman outros a lot, though many people complained because there was no real solution in the end. It's cool to have an open end.
Posted 20 years ago2004-06-25 06:58:23 UTC
in A Horror Idea, Some Screens Post #36245
Do you know blender?
This is what use.
It's completely free like the GIMP.
Posted 20 years ago2004-06-24 18:55:44 UTC
in i cant take anymore! Post #36142
Hey, don't do publicity for another community here!
@7th: Wouldn't it be possible to write a little program that unzips the files, looks for a mod specific entity in the bsp and then puts into the right cathegory automatically?
Posted 20 years ago2004-06-24 18:26:49 UTC
in camera Post #36132
Hehe, no prob'm.
Posted 20 years ago2004-06-24 18:21:01 UTC
in transporting maps threw bsp. port disk Post #36129
How big is the data transfer rate of firewire?
Posted 20 years ago2004-06-24 18:19:55 UTC
in Machine Compo Post #36127
Just for fun: my process of development.
  • made two new animations for the spiggot.mdl :P
  • built a big power generator and some fancy stuff without any purpose yet
  • creating a new texture right now
Posted 20 years ago2004-06-24 14:12:40 UTC
in Machine Compo Post #36042
The weather is nice, eh? :P
As I told BL, don't think about it, just do it.
The chances to win are 1:entryamount.
Posted 20 years ago2004-06-24 14:09:19 UTC
in camera Post #36039
You can simply create a new camera in the 2d window by holding SHIFT and dragging your mouse.
Posted 20 years ago2004-06-24 13:03:52 UTC
in i cant take anymore! Post #36016
I do. My problem is that I usually get very lazy when I have to do things that are not in my interrest at all. :P
I'm afraid I've led this thread offtopic again. Oh, I am so useless. :D
Posted 20 years ago2004-06-24 12:20:56 UTC
in i cant take anymore! Post #35994
I'm not sooo pessimist.
I'm just like a 'I'll die anyway and no one will remember me, so why should I bring efforts' - pessimist.
Btw, I believe that pessimists live longer than optimists.
'Lalala, life is fun, I will walk over that street now without getting over-' CRASH!
:D
Posted 20 years ago2004-06-24 12:11:28 UTC
in i cant take anymore! Post #35991
Hm? Maybe that's because I'm a pessimist.
But I allways try to explain my negative replies. So you can understand why I think so.
Mostly it because I've seen all this before and it never went good.
So I try to think of another solution for the problem.
/me hopes that this wayn't too negative
Posted 20 years ago2004-06-24 05:11:15 UTC
in i cant take anymore! Post #35944
It's not a bad idea, but it wouldn't work.
Most people here are too lazy to look at every new map and give a rating.
Second thing is that you would have to ensure that only people who are able to judge on things in a quite objective way. What if someonw who really hates the creator of that certain map comes up and drops a zero points rating. It'd be quite hard for an average map to get back into the tolerance range again.

We already have a rating system. Though it seems to be quite messy.
I have two questions about it.
1st: can not-members of TWHL rate maps? I think this should be a priviledge for members.
2nd: can one person vote more than once? If so, it should be changed, too. That way you ensure a quite objective result.
Also the author of the map should not be allowed to rate it.

I think if we could change the current reating system that way, it'd become a very reliable quality ensurance.
Posted 20 years ago2004-06-24 05:00:39 UTC
in Build a Machine Post #35942
Hey blue, at the moment you're whining most here.
The spirit discussion has ended 2 days ago already.
So please stop spamming and do whatever you think it takes to win this compo.
=FIN= hopefully!
Posted 20 years ago2004-06-23 19:05:30 UTC
in Machine Compo Post #35847
There's still 19 days left.
Don't you have a laptop or so?
Why do you go on vacation so often?
Posted 20 years ago2004-06-23 18:54:00 UTC
in Machine Compo Post #35845
Don't think, do it!
Mapping is essential!
How can you 'think about it'?
Let me quote muz:
I wanna see your hands on your mouses, and your eyes on your monitor with Hammer running, dirtbags! :P :D
Posted 20 years ago2004-06-23 18:47:35 UTC
in convert file Post #35840
Go to the folder of this mod.
Look for the 'liblist.gam' file.
Open it and search the point 'multiplayerentity' (something like that).
There you'll see which entity must be in the map to make it appear in the MP map list.
You still can play the map single player with the console commands.
Posted 20 years ago2004-06-23 18:37:49 UTC
in hammer 3.4/3.5 Post #35838
What do you see?
Try right clicking the 'camera' text, there you can choose the display modes (wireframe, flat or textured).
Posted 20 years ago2004-06-23 18:36:30 UTC
in convert file Post #35837
So you're making a CS map?
CS maps require an info_player_deathmatch to appear in the map list, add one.
You can play the map singleplayer by typing 'map mapname' into the console.
Posted 20 years ago2004-06-23 18:34:13 UTC
in i cant take anymore! Post #35836
It'd discriminate people with less skill.
The noob vault would be ignored because nobody will expect good maps there. So, after a while everybody would put his stuf into the advanced vault, because they want comments on their maps.
Then we'd be back at the beginning again.
Posted 20 years ago2004-06-23 18:08:41 UTC
in Elevator prob Post #35829
Use real images if you want to visualize your problem.
As for the problem, CP said it already.
I don't know whether it's for MP or SP, on multiplayer the whole thing takes some more trigger areas.
Posted 20 years ago2004-06-23 18:04:39 UTC
in convert file Post #35828
This is weird. Usually a menu showing different options should appear.
Try to reinstall worldcraft.
Posted 20 years ago2004-06-23 17:59:23 UTC
in i cant take anymore! Post #35823
How do you want to call it?
'Noobs who have just registered-mapvault'?
Hey no one even sticks to the map type, there are awfully many counterstrike maps that are marked to be HL.
This would not work either. I think you'll have to tollerate it.
Still not all the maps are total crap, every once in a while someone uploads something good.
Posted 20 years ago2004-06-23 17:48:20 UTC
in transporting maps threw bsp. port disk Post #35818
Never heard of that one.
Either it's brand new or extremly old.
Afaik almost all mp3 players use USB ports.
Posted 20 years ago2004-06-23 17:38:51 UTC
in convert file Post #35816
First thing: remove the space from the name of the map. It'll spare you a lot of trouble.
Second: If all the progs are setup correctly, you should now be able to compile the map by pressing F9. That's written in the tutorial, too.
Posted 20 years ago2004-06-23 15:58:19 UTC
in transporting maps threw bsp. port disk Post #35766
I think you're talking about the USB port.
I've never heard of a 'bsp'-port either, but your description fits the USB-port.
USB is 'universal serial bus'. If this 'bsp'-port does exist, what do the letters stand for? When I hear 'bsp', I allways thinkof HL, quake and so on.
Anyway it seems to be working now, doesn't it?
Posted 20 years ago2004-06-23 15:54:44 UTC
in Machine Compo Post #35763
What? Mouses? Only noobs use mouses. Keyboard control, baby! :P
Posted 20 years ago2004-06-23 14:30:48 UTC
in Wally Post #35742
I really want to see that texture.
You say you've made it in paint and it's awesome? Makes me curious.
Posted 20 years ago2004-06-23 14:28:24 UTC
in convert file Post #35741
Have you tried the tips I wrote above.
If you activate this checkbox, HL shouldn't be started.
Posted 20 years ago2004-06-23 14:27:09 UTC
in i cant take anymore! Post #35740
Everybody has his reasons for doing things like that.
You cannot change that, if you can't take it, try to ignore it.
Posted 20 years ago2004-06-23 14:25:36 UTC
in Machine Compo Post #35739
It seems as if the biggest problem of all the advanced mappers here is lazyness. It's one of my problems, too. But holidays've just begun, so I have time, time and time again. Mapping, compiling and eating will be everything I'll do the next six weeks.
"f* yeah"
Posted 20 years ago2004-06-23 14:22:22 UTC
in transporting maps threw bsp. port disk Post #35738
If it's a .bsp file, copy it into your 'Half-Life/valve/maps'-directory, run HL with '-console' and type 'map mapname' into the console to play it.
If it's a .map or .rmf file, copy it somewhere into your worldcraft directory, run worldcraft and open it as every other one.
Btw, wrong forum I think.