Forum posts

Posted 20 years ago2004-09-22 15:40:22 UTC
in Thanks Seventh Post #61225
why are you here anyway?
Posted 20 years ago2004-09-22 15:08:47 UTC
in Help With Rotating Xen Stuff Post #61208
one of them angly-rotating thingys.
Posted 20 years ago2004-09-22 15:06:58 UTC
in hi all just joined.... Post #61207
word. welcome to twhl. first rule: dont do anything mop says. mop = Tosser (by mean "dont do what he says" i mean "dont click any link he gives you!") other than that, have fun.
Posted 20 years ago2004-09-22 14:16:52 UTC
in Thanks Seventh Post #61193
jaardsi: haha, pwned!
Posted 20 years ago2004-09-22 14:11:03 UTC
in Thanks Seventh Post #61183
...huh?
Posted 20 years ago2004-09-22 11:01:57 UTC
in mario mod Post #61146
you will make yourself known with an account!!!
Posted 20 years ago2004-09-21 17:04:00 UTC
in Seriously Important Post #61011
who cares, its cs.
Posted 20 years ago2004-09-21 16:32:14 UTC
in Getting SDK to work? Post #60999
you'll need to compile them into a DLL. btw, i wouldnt go mesing around with the hl.dll's. make your own mod for experimenting.
Posted 20 years ago2004-09-21 16:21:47 UTC
in THE place for custom cs models Post #60992
ive suddenly lost all respect for you...
Posted 20 years ago2004-09-21 16:20:38 UTC
in HL2 and CS:S!! Post #60991
and them porno sprays. "0mgr0fl!!1!!1! 1m such a 1337 g00g73r!!!!1!!!1!1!!1111oneoneone"
although its acceptable if its really their girlfriend.

(dont get any ideas mop, that pic of "your girlfriend in the shower" was the 3rd pic that came up on google images.)

((contradictory...))
Posted 20 years ago2004-09-21 16:16:52 UTC
in Seriously Important Post #60990
because valve have become power hungry bastards feeding off the fact that the scrawny little cs geeks will do anything to play their precious cs2, and their overattention paid to the game has shat all over hl2.
Posted 20 years ago2004-09-20 15:48:21 UTC
in what will u map when hl2 comes out? Post #60847
m0p: when your incessant violence and anger ceases to incease. :P
Posted 20 years ago2004-09-20 15:32:35 UTC
in Grrr Overviews!!! Post #60841
if your gfx doesnt support opengl for a game made in 1996 i would recommend taking it out, burning it and salting the earth in its wake. only then can the healing begin.
Posted 20 years ago2004-09-20 14:31:35 UTC
in locking doors question Post #60836
no idea what any of that meant. if you want the wall (with me its ALL about the wall) just make a switch targeting the func_wall_toggle.
Posted 20 years ago2004-09-20 14:29:48 UTC
in Making own skies Post #60834
there are some tutorials on this, check places like www.snarkpit.com or http://collective.valve-erc.com/
Posted 20 years ago2004-09-20 12:12:59 UTC
in locking doors question Post #60823
it would really be alot easier to use the wall, but if you want some experience in handling that sort of trigger, you should stick with the switch idea.
Posted 20 years ago2004-09-20 11:31:19 UTC
in half life folder Post #60817
sure you have it installed? because those are the places it should be. try using the search to look for half life.
Posted 20 years ago2004-09-20 11:29:50 UTC
in locking doors question Post #60815
you could have some sort of invisible barrier in front of the doors, that when the lock is triggered, would disappear. all oyu need is a func_wall_toggle, texture {BLUE with rendermode solid and renderamount 255.
Posted 20 years ago2004-09-20 11:23:48 UTC
in Mod Idea Post #60813
meh. everyone goes through the noob-mod stage. cant remember what mine was...
Posted 20 years ago2004-09-19 16:25:59 UTC
in Otis... Post #60708
btw, you could also use opfor?
Posted 20 years ago2004-09-19 16:07:29 UTC
in Monstermaker not working Post #60704
nothing less.
Posted 20 years ago2004-09-19 15:47:07 UTC
in HL2 and CS:S!! Post #60698
and those servers that use all those unnecassery custom sounds and stuff. when i try to join a server, i want to choose the server, have it load and take me straight in, not have to download some crap sounds that are never used, and if they are, just sound gay and are only funny to annoying cs g33ks!
Posted 20 years ago2004-09-19 14:33:20 UTC
in Monstermaker not working Post #60686
trigger relay? try a trigger_once or trigger_auto.
Posted 20 years ago2004-09-19 07:05:53 UTC
in Compo 11 (Glass) Post #60608
so tell me, how many glass mazes were entered? round it to the nearest billion :lol:
Posted 20 years ago2004-09-18 19:26:09 UTC
in Opposing Force Teamplay Question Post #60542
could you please stop ignoring me and tell me why you cant download anything? it would really help to know.
Posted 20 years ago2004-09-18 18:46:46 UTC
in Opposing Force Teamplay Question Post #60532
not sure about opfor teamplay maps, but could you please explain why you cant download anything?
Posted 20 years ago2004-09-18 18:28:15 UTC
in Opposing Force Teamplay Question Post #60522
why not update it? your using an EXTREMELY out of date version. i would be interested to know why you cant seem to download anything...
Posted 20 years ago2004-09-18 18:22:21 UTC
in I got an idea(remade) Post #60518
im with haz. this is really getting out of hand, random people coming in, applying and never coming back to twhl.
Posted 20 years ago2004-09-18 14:42:12 UTC
in Light Beam Post #60479
meh. why arent you allowed to download?
Posted 20 years ago2004-09-18 14:40:42 UTC
in Like Airsoft? Post #60478
hehe, i shot my friend in the nipple with one of those. accidentally loaded it twice too... thats 2 plastic balls hitting his nipple coming from a .400 joules imitation sniper rifle... priceless :D
Posted 20 years ago2004-09-18 14:38:17 UTC
in half life folder Post #60477
and nobody will respond any quicker if you spam the forum with multiple threads asking the same question. people round here respond at their lesiure.
Posted 20 years ago2004-09-18 14:37:25 UTC
in half life folder Post #60476
...huh? are you running half life in steam or WON? either go to sierra/half life or steam/steamapps/email or nickname/half life.
Posted 20 years ago2004-09-18 14:34:48 UTC
in Natural Selection Post #60475
...which is why we dont listen to him anymore.
Posted 20 years ago2004-09-18 10:16:58 UTC
in HL2 Release Candidate Post #60413
very true. so shut up.

Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.
Posted 20 years ago2004-09-18 09:16:19 UTC
in Server help Post #60403
www.smell.com
Posted 20 years ago2004-09-18 08:55:14 UTC
in HL2 Release Candidate Post #60400
with pleasure!

Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.

0MGR0FL!!!111!1!1!!1!!!!
Posted 20 years ago2004-09-18 08:45:37 UTC
in HL2 Release Candidate Post #60398
Everytime someone says this, Half-Life 2 will automatically be delayed by a minute. Beware.
is that the same for cs2?

Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.Counter strike 2 will be released very soon.
Posted 20 years ago2004-09-18 07:07:00 UTC
in Natural Selection Post #60390
whats your connection speed right now?
Posted 20 years ago2004-09-17 16:49:58 UTC
in noob question Post #60219
thats what ive been trying to say all along!
Posted 20 years ago2004-09-17 14:26:55 UTC
in Aspartame Post #60182
while we let the paranoids roam free across the green, teletubby-like hills?
Posted 20 years ago2004-09-17 14:14:49 UTC
in Mech Mod Post #60173
what do you mean "how did they get it working"?
Posted 20 years ago2004-09-17 13:51:24 UTC
in Texture Alignment - Hmmm... Post #60159
texture application tool. click the button at the side with a box with diff textures on each side as the icon.
Posted 20 years ago2004-09-17 11:52:24 UTC
in Aspartame Post #60134
yeah. and say NOTHING about the VUE.
Posted 20 years ago2004-09-17 11:40:07 UTC
in Life... Post #60124
actually, i believe we are the unfortunate miscreation between two higher beings, and one day these higher beings went out for a drink. well, they got pretty hammered and started arguing about who could create the most intelligent life. so eventually, they each decided to create their own world. and we were one of them. either that or we're really a race of people who went in for a reality TV show to live on this planet, and the first step was to have our memories wiped.
Posted 20 years ago2004-09-17 11:12:24 UTC
in TEFP Post #60113
welcome back. had a look at the site. v nice looking stuff there, shame to hear its multiplayer only.
Posted 20 years ago2004-09-17 11:06:04 UTC
in Making HL Videos Post #60110
snarkpit hasa a tut on this.
Posted 20 years ago2004-09-17 11:03:45 UTC
in please rate my map pack Post #60107
half life! half life! HALF LIFE!
Posted 20 years ago2004-09-16 16:44:49 UTC
in Life... Post #59945
hah, i dont ponder the same things on the way home from school on the bus. but thats probably because i walk home... and my thoughts are blasted out by metallica...
Posted 20 years ago2004-09-16 15:28:41 UTC
in Tool Bar Post #59890
making paths for monsters. i dont like it though...
Posted 20 years ago2004-09-16 14:59:02 UTC
in Dark Maps Post #59869
what colour is the light?