Forum posts

Posted 18 years ago2006-05-17 15:43:20 UTC
in question on leak Post #180620
Q-tools don't make the map fullbright if you have a leak, muzzle. He just said he opened the hull to the void in purpose to see how the void looks like.
Posted 18 years ago2006-05-17 15:41:35 UTC
in Bad Surface Extents Post #180619
Malformed faces? :lol: They usally apear in the check for problems menu as texture particular to face error, just fix it. If it can't be fixed then you must rebuild the solid.
Posted 18 years ago2006-05-17 13:45:28 UTC
in question on leak Post #180593
Get ZHLT like I told you.
Posted 18 years ago2006-05-17 09:20:10 UTC
in Half-Life 3 screenshot Post #180534
I wish I knew the names of the kinds of owls. There are so many names in my languge. One for the ones that skreik, one for a part of the whole family that consiste manly of small kinds of owls, one that I don't know the diffrence between it and regular owls and the regular owl's name.
There are more names for owl species in my languge...

Jester, it is fake. Look at the hand. It's a bare hand of a child which is probebly a computer nerd's hand. If it was Hl3 then they would have used a grown man's hand.(it's not that smooth and usally has hairs on it but there are more ways to see it's a child's hand)

I don't believe that computer games will be able to exectly fake realty for atlist another 4 years. Hence this is a picture, not a screenshot from Hl3.
Posted 18 years ago2006-05-17 09:06:33 UTC
in question on leak Post #180527
The leaks are found in the BSP prosses, Muzzle. When BSP builds Hull0,1,2,3.

You are using Quake's compile tools(the ones that come with hammer) they don't make the map full bright if it has a leak. This makes it much harder to find the leak and don't think you can just leave a leak alone, it will raise the maps R_speeds(wpolies) and the fps rate will be lowered.

Use Zoner Half-life compiling tools(ZHLT) to compile your maps instead. Found in the links page on this site.
Posted 18 years ago2006-05-17 08:41:21 UTC
in AAATRIGGER Post #180517
And it can't be tied by it self to an entity... especially a trigger/env one.

There is another face texture
Green nose: Origin texture. The axis(the little X that apears in the 2D views in the middle of the brush) of that brush is the point that all objects that are tied with the origin to entity will rotate around. I advice you always to add origins to func_trains even if they don't spin. It might solve a few problems so why not bother tying that brush with the train brushes to the train entity.
Posted 18 years ago2006-05-17 08:35:05 UTC
in Bad Surface Extents Post #180516
You can mark that texture in the texture window.(tick the only used ones) After you press mark the window will be closed and all the brushes with that texture will be marked.
(17 x 9)
Maybe this line indicates the size of the texture. 10 is the maximum.
(1008.000 1281.000 -1392.000) (1008.000 1434.000 -1392.000)
Is there anyway to center view this given point?
Posted 18 years ago2006-05-16 18:38:30 UTC
in AAATRIGGER Post #180437
The xeno wad contains that AAA texture. Hammer randomly uses one of them, since they have the same name. It's normal, nothing to fear.

Check out teleport tutorial(Hl1 advanced section) the pic in there has that texture. ;)
Posted 18 years ago2006-05-16 11:00:11 UTC
in Recording gameplay footage on your PC Post #180396
Jobabob, seventh once said what I said.
Posted 18 years ago2006-05-16 10:58:25 UTC
in Hammer whitens out not during compile Post #180395
If it makes so much sense, habboi, then explain it to me!
Posted 18 years ago2006-05-16 10:48:14 UTC
in Hammer whitens out not during compile Post #180390
The screen becomes white. I'll post a screeni if you wish.

Edit:

I can't post a screeni! It doesn't happen any more from some unknown reason.

This happend to me long time ago too. It started whiting out but after a while it stopped. Any suggestions why?
Posted 18 years ago2006-05-16 10:42:18 UTC
in Hammer whitens out not during compile Post #180388
Errr... what was that all about? :zonked:

I'm confused, that talked about first-line technical support and second-line...
Posted 18 years ago2006-05-16 09:43:57 UTC
in Recording gameplay footage on your PC Post #180381
Thats only to prevent idiots from posting topics like this: "WhR cN i DnlOd RiPd v. oF hL2, iTs tEH PWN?????!!!!!???" (translation: Where can I download a ripped version of Half-Life 2(last part ommited)? :P )
Posted 18 years ago2006-05-16 09:38:46 UTC
in Hammer whitens out not during compile Post #180379
When I open the texture window(not aplication, I mean the one you choose the textures in it) and tick the only used textures box, hammer whiten out.
When it comes back again the scroller is gone.(the arrows at the side of the screen that you scroll the page with them, I'm not sure how to call them)

I checked for viruses, restarted the computer but it didn't work, hammer still whitens out. What can be the cause of this error.
Posted 18 years ago2006-05-15 12:23:28 UTC
in Bad Surface Extents Post #180231
If the corodinateds of the face are given in the compile log then just go to maps menu->find brush number and paste in the corodinates. The brush will be marked and I think the 2D views will center view it.
Posted 18 years ago2006-05-14 17:21:54 UTC
in First animation in Image Ready Post #180059
Yeah signitures are just annoying...
Posted 18 years ago2006-05-14 08:10:59 UTC
in First animation in Image Ready Post #179966
Most of the frames! ;) If I new how to color my drawings like that in photoshop then I would have done it much better.
Posted 18 years ago2006-05-14 05:03:21 UTC
in First animation in Image Ready Post #179934
Making animated Avatars is fun. I think I'll make a Archvile too. :)

Edit:
User posted image
Posted 18 years ago2006-05-13 18:53:07 UTC
in Dunce Americans Post #179863
Life sucks ass
I object!

Life is good. Everyone who says life sucks looks only at particular cases. Life is good cause the world continues to exist.

The pain and evil we feel can be seperated into three classes:
1. Things like defections and deaseses. They happen because we are matter and matter decays. This sort of evil is rare. Only aproximitly 1 out of 50 people is born defected.
2. The harm done by people to other is a bit more common, but still rare. It usally apears in small scales like robbery or murder that affect a small number of people.
3. The harm done by man to himself is the most common of all the kinds of evil. This is mostly the desire of a man for more then he needs. The needs of man have a limit but the desire is limitless. When a man doesn't get what he desires he feels sorrow and sometimes does dangrous things in order to fulfil his desire. This desire might hurt others too, by taking away what they need to sustain themselfs.

The two last kinds of evil are created because of the stupidty of the ones who do the cruel acts or the ones the acts are being done on them.
Posted 18 years ago2006-05-13 18:10:16 UTC
in First animation in Image Ready Post #179852
I think animated gifs should be allowed to some extent. Give animated avatars a max file size... something like 50kb?
Posted 18 years ago2006-05-13 17:58:59 UTC
in First animation in Image Ready Post #179847
I used doom2's frames to make a nice little animated avatar.

I extracted the original(sprites frames from doom's wad. Everybody who played doom knows how very few frames the game uses. Because of that I added a few frames in between the original frames to make the animation a bit smoother.
The frames I added are just two of the orignal frames that one of them is half transperent.

Well, what do you think? :quizzical: I didn't read any tutorials... well I only opened one to find out what program I should use with photoshop to make animations. (Image ready)
Posted 18 years ago2006-05-12 16:57:56 UTC
in Question with carving Post #179659
Well in modeling the few extra polies aren't too harmful. ;)
Posted 18 years ago2006-05-12 16:02:13 UTC
in Dunce Americans Post #179654
Woohoo, did this thread turn out to be a does "religion suck or not" thread? :nuts:

Religion = Originly a tool that helped people stand against all life's misery and sorrow. Like death that was always feared of. Religion made it less frightening by inventing the after world.
Later religion became a tool to inslave people, and add to the prists' wealth!
Posted 18 years ago2006-05-12 15:49:49 UTC
in Can Brush Entity Move With Point Entity Post #179651
Muzzle, there is a sprite_train entity in opfor, you can be sure of that.

Apart from making it in opfor or with an env_beam there is another way to do it. A mod called Spirit of Hl. It has a 'move with' option that can make objects follow another object.

Spirit Entity Guide
Posted 18 years ago2006-05-12 08:44:22 UTC
in Question with carving Post #179581
The alt+E option doesn't merge verticals too.
Posted 18 years ago2006-05-10 18:36:50 UTC
in Clipping issue Post #179368
Carving isn't evil too, might save time. Just don't carve with anything more complicated then a block.

I don't use it cause I a regular to use cliping instead, much more controlible.
Posted 18 years ago2006-05-10 18:06:06 UTC
in Brit Hacker hacks NASA! Post #179361
60 years? :o What the hell did he do? He only hacked into many govorment computers searching for information about UFOs. This is just madness. He didn't sell some secret information, they just want to punish him to show others that they shouldn't do such things.

Well, USA will always stay like it always was.
Posted 18 years ago2006-05-10 14:18:07 UTC
in Brit Hacker hacks NASA! Post #179338
That reminds me, I haven't finished UFO yet...
Posted 18 years ago2006-05-10 14:15:31 UTC
in Clipping issue Post #179337
Yay, the old fight again! :heart:

Cliping is good as long as the cliping line's ends stay on the objects edge.

If you are planing to clip more then one object then make sure that every place on the edges that the clip line passes in on the grid. You can also press o when the mouse is on one of the sides views then the size of the edges that will be created will be shown. If there are any numbers after the dot (except 00) then an off grid vertical will be created. Move the clip line to somewhere else that the numbers will be full numbers, only then clip.
Posted 18 years ago2006-05-10 02:38:56 UTC
in [WIP][HL1] Xen Assault Post #179261
Then how did they do this in sven co-op? :P
Posted 18 years ago2006-05-10 02:13:01 UTC
in New Mod: "Turnstile" Post #179260
But it's already weird and colorful. :P
Posted 18 years ago2006-05-10 02:05:15 UTC
in cAnT cHaNgE lEvElS Post #179259
Posted 18 years ago2006-05-08 17:38:03 UTC
in I got an Idea 2 Post #179114
Is this mod dead?
Posted 18 years ago2006-05-08 17:36:49 UTC
in Half-Life: Hostage Situation Post #179113
- 1 grenade, 1 satchel charge, 1 tripmine: WYSIWYG!
You can hold only one grenade? Thats annoying, make it 5 grenades. People can hold 5 grenades on their body.
Posted 18 years ago2006-05-08 15:55:30 UTC
in Trigger_push in spirit Post #179076
Are you sure I can do that? Are you sure that value is listed in the spirit.dll?
Posted 18 years ago2006-05-08 15:40:35 UTC
in Is the Jaffa Cake a cake or a biscuit? Post #179074
Google is your enemy. It's a part of a world wide conspircy to turn a biscuit into a cake. :aghast:
Posted 18 years ago2006-05-08 13:57:00 UTC
in Is the Jaffa Cake a cake or a biscuit? Post #179057
Ignore all cookies/cupcakes/scones..ect By biscuits he ment the hard ones. Like crackers.
Posted 18 years ago2006-05-08 11:10:51 UTC
in Trigger_push in spirit Post #179035
Thanks. :biggrin:

Edit:
It's not written in there how to do it! :cry: How will I make my trigger_push push to the right direction... Maybe I should make it target an info_target, it's worth to try it.
But if someone knows how to do it please tell me, I got to know.
Posted 18 years ago2006-05-08 08:59:46 UTC
in Trigger_push in spirit Post #179011
The trigger_push in spirit has no pitch yaw roll value so how am I sepposed to set the direction the entity will push to.

Anybody knows where can I find a site with information on all the spirit entities? For all the idiots: I searched the internet so don't start saying- Google.

Edit:

Can a env_shockwave have a diffrent angle? I don't want it to spread horizantaly but verticly.
Posted 18 years ago2006-05-08 08:18:41 UTC
in Our path to destruction Post #178996
I think some people here don't quite know the meaning of the term "meltdown".
When the chain reaction that accures inside the core losses control. That might happen because on of the 'control rods' that are in the core have broken.

The core's hull is brakes and the explotion spreads out side the core.
Posted 18 years ago2006-05-08 08:11:31 UTC
in New Mod: "Turnstile" Post #178995
Why not make a hud map like you suggested? Just like in doom1. Every face you discover shows up in the map but if you didn't it doesn't.
Posted 18 years ago2006-05-08 06:30:21 UTC
in Dunce Americans Post #178984
YES, because there is a chance it will grow to be a grown up human being.
Posted 18 years ago2006-05-08 06:27:44 UTC
in Dunce Americans Post #178981
You then find out you are forced to have that mans child for gods sake!
If after the child is born you'll give it to the raper then it's his. If you don't then you will be the one who will educate him, it will be your own child, it doesn't mean he'll be like his father or something. You musn't hate him because his father raped you, you must treat him acording the way he is.

I myself am against abortions. It's just as bad as murder. You are murdering the person the baby will grow to.
I understand it's sometimes hard to raise a child, especially if it's your raper's child, but life isn't always easy. To kill a creature just because you didn't want to bother to raise him is unforgivible though. Leaving him in a place you know he wont survive or survive in very poor conditions(like in the hands of the raper) is just as bad.
Posted 18 years ago2006-05-08 03:54:18 UTC
in Our path to destruction Post #178970
I hope nuclear reactors around the globe meltdown.

That'll teach mankind not to fuck with nature.
Nope, it will destroy nature with us all. There are so many nuclear reactors in this world, I think enough to send earth to a long nuclear winter.
Posted 18 years ago2006-05-08 03:46:47 UTC
in Dunce Americans Post #178969
Only more 142 posts to beat the record.
Posted 18 years ago2006-05-07 14:17:05 UTC
in 2006 Mapping competition. Post #178917
Oh whoops, if he'll let the player walk through the door.
Posted 18 years ago2006-05-07 14:14:25 UTC
in My model Post #178916
Not yet, when the mash is done. Just wait! By the way how do I turn a texture into a chorme texture? Might make it even easier for me to texture the thing in some places.
Posted 18 years ago2006-05-07 13:24:35 UTC
in 2006 Mapping competition. Post #178908
Lets take this map for example. I think it's ok now because you can't exit from that room but if you'll add an area behind the door it will be more then one area. Simple as that. The room can be as big as you want and with any shape you want but don't let the player leave it.
Posted 18 years ago2006-05-07 12:35:34 UTC
in My model Post #178902
The model is coming out nicely. I just looked at a draft I made before starting this model and it gave me a neat idea on how to make it easier for me to build it. :glad:
Posted 18 years ago2006-05-07 11:25:29 UTC
in weirdest thing ever Post #178889
How helpful. :P The button's rendermode is textured? If you don't want to make it transperent then turn it back to normal. If you want to make it glow change it's minimum light value.(max is 1)