Can Brush Entity Move With Point Entity Created 17 years ago2006-05-12 14:24:38 UTC by twhlaccount twhlaccount

Created 17 years ago2006-05-12 14:24:38 UTC by twhlaccount twhlaccount

Posted 17 years ago2006-05-12 14:24:38 UTC Post #179630
I Need To Move A Truck.spr With A Brush Entity. Is It Possible? :zonked:
Posted 17 years ago2006-05-12 14:31:28 UTC Post #179635
Its possible in OPFOR as far as I know, there should be something called like sprite_train.
Posted 17 years ago2006-05-12 14:34:11 UTC Post #179637
There's no such entity in OppFor as far as i know.

Best solution would be using Spirit.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-05-12 14:50:13 UTC Post #179642
There's no such entity in OppFor as far as i know.
Then how do you suppose they made those green sparks going along the corridors and such in OPFOR(the place where you meet the 1st votigore)
Posted 17 years ago2006-05-12 14:54:06 UTC Post #179644
Stop pointlessly capitalising things.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-12 15:02:10 UTC Post #179646
Then how do you suppose they made those green sparks going along the corridors and such in OPFOR(the place where you meet the 1st votigore)
Hmmm, i forgot about that part. I think its done with env_lasers. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-05-12 15:10:46 UTC Post #179649
I think they made some entities for that, Muzzle. Why let mappers do the hard job when the coders can make it easy for them once and for all? :)
Posted 17 years ago2006-05-12 15:13:11 UTC Post #179650
I can be done!
With a lot of limitations though.
Use an env_laser and let it target a func_train. Choose and end sprite and tadah.
But: The sprite will be additive and in glow renderfx. It might be usefull in some cases.
Or use spirit.
From Haz! in this thread, though I'm afraid the thread doesn't give much more info than that. Good luck!
Posted 17 years ago2006-05-12 15:49:49 UTC Post #179651
Muzzle, there is a sprite_train entity in opfor, you can be sure of that.

Apart from making it in opfor or with an env_beam there is another way to do it. A mod called Spirit of Hl. It has a 'move with' option that can make objects follow another object.

Spirit Entity Guide
Posted 17 years ago2006-05-12 20:45:46 UTC Post #179677
It's only possible in Opposing Force and Spirit, as you guys have pointed out. Spirit is probably your best bet, especially if you're mapping for Half-Life.
AJ AJGlorious Overlord
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