Forum posts

Posted 18 years ago2006-03-15 00:31:34 UTC
in Quake 4 Mapping Post #168354
Even though I love HL2, (and dont like fear) I must say FEAR does have better graphics. THats just common sense. (I really hate FEAR, but must admit its graphics are superior) Graphics are not everything, so its no big deal FEAR is better in that department. I also think HL2 is better than HL1 because it innovated in a time of conformity among all FPS games and made it fun. The source engine is pure BRILLIANCE!
Posted 18 years ago2006-03-15 00:28:51 UTC
in Source vs Halflife 1 Post #168353
How could you not like SDK? The interface and mapping is so much more user friendly and easier to work with. The input/output system is so much better than the old target system. You must be feeling nostalgic for HL1, because SDK is better no matter what. (ONly thing I liked about HL1 mapping better than Source was setting up your game config and tools yourself. Made mapping feel more self-gratifying)
Posted 18 years ago2006-03-14 20:09:16 UTC
in Quake 4 Mapping Post #168328
Dont use Xbox to compare. Perhaps Doom 3 sacraficed more to go on xbox, so it runs better. Doom3 on xbox is so fuzzy, and out of focus. HL2 on xbox looks better than Doom3 on xbox, and only chugs where physics occur in a large amount. Doom's engine is not better. All it has is lighting indoors. Outdoors looks horrible. It barely has physics. Its a good game, but the overall imersion, and experience of Half-life 2 is 10 times more fun. Dooms gameplay is the same throughout the game. Monster comes out, tries to be scary, you kill him. Multiply that by 1000 and you have Doom. Games shouldnt rely on PURE graphics alone, and thats what Doom did. Dont get me wrong, I love doom (espically the shottie) but I think HL2 is better. (PS NEVER USE CONSOLES TO COMPARE GAMES THAT ARE PC PORTS!)
Posted 18 years ago2006-03-14 18:07:43 UTC
in Steam Ticket not Registered!? Post #168273
Whats clientregistry.blob? where do I find it? (BTW thank you for the fast reply :) )

EDIT: I found it, but when i take it out all my games say :Update paused. Is this a safe thing to delete?
Posted 18 years ago2006-03-14 17:52:34 UTC
in Steam Ticket not Registered!? Post #168271
For some reason when I join a game,(CSS) it kicks me out and says: Steam ticket not registered. Now it doesnt even load the map. It gets to 75% and quits and says the same error. This happened about right after the Friends list BETA came out, and my favorite servers became viewable. Also, my maps I made wont load either. Same error. Does anyone know what the hell is going on???!!!!!!

EDIT: I checked the Steam support, and it says it might be a Steam outage. Is anyone getting this error at this moment also?
Posted 18 years ago2006-03-14 00:24:16 UTC
in Some of my renders Post #168120
Those are incredible! I can see you must have some artistic influence in there as well. What application do you use to render?
Posted 18 years ago2006-03-13 18:26:47 UTC
in Model Fade in/out values in HAMMER Post #168098
As always many thanks Captain P :)
Posted 18 years ago2006-03-13 15:02:43 UTC
in Model Fade in/out values in HAMMER Post #168049
I know it shouldnt be here, but I already looked in the menu's. I wouldnt have posted if I didnt. I thought maybe I overlooked something. :(
Posted 18 years ago2006-03-13 14:24:23 UTC
in Model Fade in/out values in HAMMER Post #168045
I dont mean the literal fade in/out for models for increasing performance. When mapping, a model appears as a block until you zoom in, then it is viewable. Is it possible to change the range of the transition from block to model in order to see the model from a longer distance instead of a block?
Posted 18 years ago2006-03-12 21:55:29 UTC
in BF2: SF crashes on join Post #167989
I never Judge by memory. I simply did not want to waste time thinking of an adaquite number for the core clock, bit, etc. BTW memory plays a HUGE role! Since the card has fast access (PCIx or AGp) texture memory, map info, etc can be loaded fast, and cause smoother play since everything needed to render is saved in the memory. Buying a high memory card with bad specs is not a good idea, but finding the healthy medium between the two is the right way.
Posted 18 years ago2006-03-12 17:49:42 UTC
in Mother <%#$@*&^%> Dialup!!! Post #167977
Cable usually has first 6 months is 20. Why dont you get it, dl everything, and then cancel? It will cost 20, but your games will be ready in 20 minutes.
Posted 18 years ago2006-03-11 19:55:41 UTC
in BF2: SF crashes on join Post #167819
If your driver is updated, and your computer is decent (1gig ram 2.93 ghz or higher cpu, Graphics card 256 DDR) and your drivers are updated then it works great! :)
Posted 18 years ago2006-03-11 18:47:10 UTC
in stciking brushes back together? Post #167800
Use vertex manipulation to merge verticies. Right click brushes grouped and hit ungroup.
Posted 18 years ago2006-03-10 21:10:33 UTC
in View/hide vis groups question Post #167598
Yes, its there in Hammer for 1.6, but not SDK. Thats what I thought too when I finally had a use for hide/show objects. Its really annoying. I have to keep saving another map like map, map1, map2 so I can allign objects without losing them. God ive checked every menu where is view objects in secected vis group? Does anyone know?

EDIT: No, your right, it should be in the top right. Guess my question now is where do I change the menu veiw to see the vis groups?
Posted 18 years ago2006-03-10 21:03:16 UTC
in View/hide vis groups question Post #167592
Hiding objects in source and viewing them later. How do you view the objects you place in a visgroup? I can hide them, but cant find out how to get them back. I know its a noob question, but its one of those little things I ignored, and never chose to learn. Can anyone help?
Posted 18 years ago2006-03-10 21:00:49 UTC
in Objects? Post #167591
Beat ya to it!
Posted 18 years ago2006-03-10 20:59:57 UTC
in Objects? Post #167589
Posted 18 years ago2006-03-10 15:06:53 UTC
in Lol, explosion Post #167499
You could make them produce custom GIBS that you make when the building falls apart. Ive been experimenting with custom gibs now, and it wouldnt lag since they turn to Gib models.
Posted 18 years ago2006-03-09 11:47:36 UTC
in 2 problem in one Post #167182
I would think its good you are learning a second language at 13 :)
Posted 18 years ago2006-03-09 11:44:38 UTC
in Advance Wars/Doom3 Post #167181
OMG wow you actually think its a copyright violation? HOW DOES SOMEONE NOTICE THAT?
Posted 18 years ago2006-03-08 13:15:16 UTC
in Custom produced "gibs"-How to make Post #167000
Hmm, guess I will have to learn modeling then. Thanks Habboi :)
Posted 18 years ago2006-03-08 12:56:17 UTC
in Custom produced "gibs"-How to make Post #166992
How can you produce custom "gibs" that are generated when something breaks? Are they models? Can gibs be saved and made in Hammer, then used as a gib?
Posted 18 years ago2006-03-08 11:55:08 UTC
in Emo kids Post #166987
Emo's are kids with perfectly good homelives, but want to fit in and believe they are miserable, so they fool themselves into thinking they are miserable. I say: GO LIVE IN A 3rd WORLD FUCKIN COUNTRY if you think your so miserable!!!!!
Posted 18 years ago2006-03-07 20:25:41 UTC
in Good lightmap values Post #166907
Thanks :)
Posted 18 years ago2006-03-07 19:50:56 UTC
in Good lightmap values Post #166904
I want to make my lightmap values of my brushes in my 3d skybox low so its less expensive to render. Whats a good round value that looks ok, but not too expensive?
Posted 18 years ago2006-03-07 19:47:50 UTC
in Cool Hand-Eye coordination game Post #166902
Posted 18 years ago2006-03-07 11:18:38 UTC
in Cool Hand-Eye coordination game Post #166814
http://members.iinet.net.au/~pontipak/redsquare.html

Lasting more than 18 seconds is great. I got 20!
Posted 18 years ago2006-03-06 11:52:55 UTC
in Why I'm not at work today Post #166655
Oh man thats horrible. Recently I have had two friends this winter wreck their cars because of black ice. Man, im driving 5mph now in the winter.
Posted 18 years ago2006-03-06 11:51:07 UTC
in Favorite Hammer indicator icon... Post #166654
Sorry for being so rash. :( Im always like this. Random things for no reason. :)

BTW, another favorite of mine is the NPC creator stork.
Posted 18 years ago2006-03-05 21:42:01 UTC
in Favorite Hammer indicator icon... Post #166609
"Get a life?" "I hate this thread?" It was a spontaneous decision for fun. What kind of person gets mad about a thread? Geez just trying to have a little fun in the "GENERAL DISCUSSION FORUM" God stop taking this shit serious..........
Posted 18 years ago2006-03-05 19:24:09 UTC
in Favorite Hammer indicator icon... Post #166591
I didnt know it had a combine in it. Ill have to look at that later. :)
Posted 18 years ago2006-03-05 17:55:24 UTC
in Favorite Hammer indicator icon... Post #166568
You know them. The vertex manipulation icon, the obselete sign, the npc creator with the stork, the happy sun for light enviornment, etc. What is your favorite?

Mine is the vertex manipulation tool.
Posted 18 years ago2006-03-05 00:09:34 UTC
in Another Spanish architect/mapper Post #166425
Do u have another link for the dl of the map? That one is broken, or VERY slow.
Posted 18 years ago2006-03-03 21:17:46 UTC
in Whole map a func_train? Post #166193
Thats a good idea for the enviornment to move. Should I make it like donut shaped and rotate, or make something complex that moves on a func_train around the level?
Posted 18 years ago2006-03-03 15:28:39 UTC
in Whole map a func_train? Post #166115
Ill try it, but im worried about the props, entities, etc. Since the map will all be a func_train I cant make brushes func_details. Well the only way to see is to make it and see if it works. Ill get right on it :)
Posted 18 years ago2006-03-03 14:09:02 UTC
in Whole map a func_train? Post #166103
Anyone ever played The convoy map in UT2004? Its a gigantic train you move across while its moving and fight on. It goes in a cicular motion around the whole map. If you fall off you die. How can this be done in SDK? Make the map a func_tracktrain, and make the floor ground its traveling on trigger a massive amount of dmg? Then make a huge circular map for the "level" to go around? This probably would cause a problem for entities and models correct? Anyone have any suggestions?
Posted 18 years ago2006-03-02 12:06:15 UTC
in Question for everyone. Post #165949
Do you mean compile, or loading the VMF, or actually in game loading a map to play?
Posted 18 years ago2006-03-01 21:10:22 UTC
in Philosophy, your thoughts Post #165857
Ive been taking philosophy classes in college, and its very interesting. It kind of breaks your mind free of society and negative abstractions like racism, and ignorance. Philosophy usually boarders from becoming an athiest, to becoming religious. All arguments can be swayed on either side. Here is a very interesting little philosophical blurb that I hope all people someday will learn to follow:

http://cscs.umich.edu/~crshalizi/Russell/Hearst_Essays/How_to_Become_a_Man_of_Genius.html
Posted 18 years ago2006-03-01 21:04:50 UTC
in The price of a map Post #165856
I would probably make it like 15$ an hour, because if it is too expensive it might make them reconsider who they want to map it. Will it be like your Justice map, cuz that map was Pwn!
Posted 18 years ago2006-03-01 11:42:44 UTC
in Blurry Hammer 3Dview Post #165750
Ok, this happened to me after I turned my monitors refresh rate to 85 hrtz, and set my video card display to Anti-aliasing 4x instead of application controlled. Try changing your card to app controlled, and lower refresh rate to 60 hrtz. It should fix it.
Posted 18 years ago2006-02-28 22:17:19 UTC
in How many times have you played HL-SP? Post #165651
I know that idea has been used. (Espically in 2d games) But they did it perfectly, and in conjunction with the physics was brilliant. Half-life 2 is just so fun, espically going through from stage one with the Super Gravity gun! Endless replay value! Half-life 2 took little gameplay aspect ideas and did all of them 100% correct. Its quite possibly the greatest Single player FPS ever!
Posted 18 years ago2006-02-28 22:13:27 UTC
in Quick Question Post #165650
I thought it was used for touching up displacement or brushes to use blending textures? Im pretty sure im right. Check Valve developer WIKI
Posted 18 years ago2006-02-28 20:19:54 UTC
in How many times have you played HL-SP? Post #165638
I loved the touch the sand part! So innovative! I also liked the parts where you need to balance a board to progress. WAit, I loved every single part of HL2. There are no boring parts like Hl1's "On a Rail"
Posted 18 years ago2006-02-28 19:51:42 UTC
in Proofreading modelling tutorial Post #165632
I know about the ways to get around paying,Urbanella. Certain things you should pay for like HL2 for example. It gives support for Half-life 3, and updates, etc. I probably will get Milkshake free cuz all my money and loans go to my car and college :( but if I wasnt in college I would pay for it :) (probably)
Posted 18 years ago2006-02-28 00:34:41 UTC
in Proofreading modelling tutorial Post #165456
OOh, looks very user friendly. Well done indeed. One question: Does Milkshape cost money? If so, do you know how much it is American?
Posted 18 years ago2006-02-28 00:19:53 UTC
in Who's your daddy? Post #165454
I think I remember that in Eli's lab right after getting off the airboat. It wasnt that picture though. Thats most def Photoshop. :)
Posted 18 years ago2006-02-26 23:15:43 UTC
in CS Anthology Post #165252
There is no difference with the Steam files. Follow the turorials online, but instead of C:Sierravalve use C:Steamsteamappsurnamecounter-strikecstrikemaps, etc bla bla. Offline mode makes no difference. Pay attention to the settings and do them very carefully. The hardest part of 1.6 mapping is setting it up. Everyone has trouble. Keep reading and trying over and over, and soon you will locate the problem and BAM it will work. Also, use ZHLT.
(my post is kind of everywhere, so sorry :)
Posted 18 years ago2006-02-26 17:58:31 UTC
in How many times have you played HL-SP? Post #165210
This applies for HL2 and HL1. How many times over the time that these games have been out have you played through Single player? Me I would say in HL1 it was 10, and HL2 4. I always do it once, then go through cheating and having fun, then go through again legit on hard. How bout you?
Posted 18 years ago2006-02-25 22:45:32 UTC
in Some tips on advanced VM (shortcuts) Post #165069
Ooh, thank you very much! :)
Posted 18 years ago2006-02-25 22:09:41 UTC
in Some tips on advanced VM (shortcuts) Post #165066
http://img126.imageshack.us/img126/2861/tunnel1wd.jpg

I used Arch here before. I need to curve the end of the hall. I know how, but my way would take long. Any suggestions?