Forum posts

Posted 17 years ago2006-09-15 14:10:38 UTC
in FUCK YA! Post #196582
Arcan: No, just no! : :D
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Posted 17 years ago2006-09-15 13:49:17 UTC
in Month of September mini-compos Post #196580
I clicked it, and that son, is fucking dsturbing!
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Posted 17 years ago2006-09-14 21:58:56 UTC
in SPEED LIMIT PLEASE!!!! Post #196547
oh dear. not another 3kb :/ :D
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Posted 17 years ago2006-09-14 21:02:02 UTC
in SPEED LIMIT PLEASE!!!! Post #196537
hahahaha.. just wanted to see your guys expressions.. HiLaRiOuS!
The speed will gradually increase untill they are powerful enough to make a full trip to the moon, bounce off, and land back on earth. this poses 2 problems: You might down a space shuttle, and you might hit someone in the face.
See, Worldcraft dude gets it! :D
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Posted 17 years ago2006-09-14 19:01:25 UTC
in SPEED LIMIT PLEASE!!!! Post #196528
Said in the Shoutbox we need a new topic.. so here it is Hunter:

So the average speed of the semen and sperm coming out of your winkie is 28 miles an hour...........
Mine was timed at 33, 31 and a WHOPPING 39 miles an hour....

So what does this mean...........I think I know...

I am fast.

Plus the average total amount of lifetime ejaculate: 14 gallons

But this does concern me as I think I am up to 12.5 and if I go over.........what happens

Confused

Would I have a negative balance like the bank and PLEASE don't get me angry and say sperm bank as I really want to know.
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Posted 17 years ago2006-09-14 18:42:32 UTC
in How Do I Get This to Go Away??? Post #196525
press the escape key

I had that problem once with a sucky mouse.. lol, its a pain in the ass
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Posted 17 years ago2006-09-13 12:17:33 UTC
in FUCK YA! Post #196433
I realize that ZombieLoffe.. but I searched the video, and it brought me to that page, then I copy&pasted the link.. maybe it did'nt copy and I repasted the same link.. anyways.
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Posted 17 years ago2006-09-13 10:14:03 UTC
in FUCK YA! Post #196427
thats what I did link too, just something funky happen.. ..?

Ya I thought it was rather well made but the character as Freeman threw it of the tracks.
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Posted 17 years ago2006-09-12 21:30:40 UTC
in FUCK YA! Post #196399
WTF! why is it doing that. god dammit
Go to Youtube and search
"Half-Life Movie Trailer" :)
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Posted 17 years ago2006-09-12 21:02:31 UTC
in FUCK YA! Post #196397
hahaha sorry.. lol
Here
http://www.youtube.com/p.swf?video_id=XxU7YfkGZKA

Anyways, the main reason this thread was made is to discuss movies. Whats you favorites, what should they make.. etc.
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Posted 17 years ago2006-09-12 20:14:43 UTC
in FUCK YA! Post #196386
Yes thats right. My thread is named "Fuck Ya" Because I recently seen this awesome movie trailer! You'll probably tell me its old news but if thats the case, why has'nt anyone posted it here!?

Anyways, you guys may know what game this movie will be made after:
http://www.youtube.com/p.swf?video_id=XxU7YfkGZKA

Also for those of you who don't know.. its a fake trailer.. but would still rock.
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Posted 17 years ago2006-09-12 15:38:02 UTC
in competition Post #196369
ah good to hear Seventh. The compo at the Snarkpit seems to be going in the opposite direction that I wanted, so I don't think I'll be participating in it.. :
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Posted 17 years ago2006-09-12 11:37:54 UTC
in New Competition Thread Post #196361
as long as theres not a face count limit :glad:
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Posted 17 years ago2006-09-12 09:47:21 UTC
in New Competition Thread Post #196356
Hey DarkTree.. long time no talk. lol. How are ya!? :D
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Posted 17 years ago2006-09-11 21:49:43 UTC
in competition Post #196332
Posted 17 years ago2006-09-11 13:39:53 UTC
in Portal Website Post #196297
Does'nt seem to work for me.. :/
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Posted 17 years ago2006-09-11 13:38:19 UTC
in Preventing map decompiling, REVEALED! Post #196296
what about getting this for HL1. Have you experimented with it?
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Posted 17 years ago2006-09-11 10:38:40 UTC
in Grenades and sounds Post #196284
set the func_walls render properties. Just Change RenderMode to texture and it'll be invisible.
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Posted 17 years ago2006-09-11 10:36:54 UTC
in New Competition Thread Post #196283
W00T

Fun Fun
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Posted 17 years ago2006-09-11 10:05:15 UTC
in Big List of Mapping Crimes Post #196282
Could those models possible have been mine!? lol
If so, I have fixed the truck and the definite base is where
it should be.
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Posted 17 years ago2006-09-08 21:17:00 UTC
in More Competitions! Post #196018
we always have. There is no 'now' :D
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Posted 17 years ago2006-09-08 20:03:15 UTC
in More Competitions! Post #196010
Next compo will be a HL1 compo. Since the source compo has just closed. :
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Posted 17 years ago2006-09-08 20:01:39 UTC
in Teleporters Post #196009
oh no, I made an example of this a long time ago, for some reason I deleted it.. sorrys..
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Posted 17 years ago2006-09-08 19:53:52 UTC
in Zipping Programs Post #196008
Winzip is better when zipping very large files.

WinRar is slow when zipping very large files, also known to freeze.

but WinRar is better when zipping small files, yes.
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Posted 17 years ago2006-09-08 16:50:24 UTC
in [WIP][HL1] Xen Assault Post #195991
m0p, he has asked. :D
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Posted 17 years ago2006-09-07 16:00:08 UTC
in PROSPEKT 1 Post #195897
You maxed your solid state.
Another words, start tieing unreachable brushes to func_illusionary's.
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Posted 17 years ago2006-09-07 13:49:47 UTC
in [WIP][HL1] Xen Assault Post #195886
hey perhaps try using hl2 textures like moi. lol..
right now I'm going through all the transparent decals, and editing all my textures, making alot of duplicate textures.. lol :

But hey, screenies look good.
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Posted 17 years ago2006-09-07 13:47:25 UTC
in Light Bug Post #195885
what did I say!?

OOOH Adictive.. lols.. I don't know, its a force of habit. I know its additive, but I still right addictive.. like, I'm not addicted to the fact.. ...anyways, perhaps if you continue to correct me, I may break free of it.. lols..

ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE
ADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVEADDITIVE

There.. I think I finnally got it. ;)
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Posted 17 years ago2006-09-07 12:34:33 UTC
in Light Bug Post #195880
not sure, I'll check

Edit:
I checked and OpenGL and Direct3D it does it. And in Software, I can't see them because their settings are Addictive and 5.

Also realized that I cannot believe I use to think software was better than OpenGL and Direct3D..
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Posted 17 years ago2006-09-07 12:27:24 UTC
in Light Bug Post #195878
Not sure if anyone has had this problem.. but it happens when a models render properties are set to addictive. When you fire near the model, the muzzleflash makes the model's colors all weird.

Is there a way to fix it?

View Problem Here:
http://www.youtube.com/watch?v=Zo5o8LvqlhQ
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Posted 17 years ago2006-09-07 10:19:52 UTC
in Dog/Strider Wallpaper Post #195860
EVEN THOUGH I HATE HALFLIFE
What is this!? :thefinger:

:D
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Posted 17 years ago2006-09-05 13:47:34 UTC
in Now Playing: ... Post #195712
Stroke 9 - Kick some ass!

How many people wanna kick some assss! :badass:
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Posted 17 years ago2006-09-04 19:58:59 UTC
in What do you guys think of Post #195650
really.. hmm.. I'll have to look into that.

edit:

Wait, I know what you mean.. and yes, but you don't get the effect that you do when you walk through it like my model gives. my model is like a cone, with a numerous amount of layers so when you walk through it and look at the light, it gets brighter or if walking out, it gets dimmer.. etc.
also, theres the 'Sprite Fixer' that I use for situations light that.
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Posted 17 years ago2006-09-04 19:53:05 UTC
in What do you guys think of Post #195648
oh, I know about all the other ways of doing it with the sprites and such, but I just made a way to make it with a model so it would take up less resourses.
and ya its for HL1. And also using an env_beam for a light beam in HL1 does'nt work great.. unless it was possible to make one end of the env_beam wider, than it would work.. but you get my drift.
plus, it looks alot better in-game then in the screeny..

also, what did you think of the window light beam model?
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Posted 17 years ago2006-09-04 17:04:58 UTC
in test your reaction time Post #195640
woot. 0.18s
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Posted 17 years ago2006-09-04 16:37:35 UTC
in What do you guys think of Post #195637
Update!

Just made one for the light_spot:
User posted image


What do yas think?
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Posted 17 years ago2006-09-04 14:46:03 UTC
in I need props Post #195627
argh.. I know this, and in the past asked the same question a numerous amount of times, and always forgot...
something like the donar king or something..

Zombieloffe knows it. Pm Him.
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Posted 17 years ago2006-09-04 14:39:13 UTC
in What do you guys think of Post #195626
ok.

I've been also working on model effects for HL1, mostly fades for lights, windows etc..

so heres my first one. tell me what you think, also don't mind the light_spots, they have no source.. :/

anyways.. this is a model for window light beams:
http://youtube.com/watch?v=GgJiqw_syAQ
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Posted 17 years ago2006-09-04 12:33:20 UTC
in Competition 21 Post #195608
well, I was talking with Slayer, and I guess the moderators never talked to him yet about compo ideas and such.. so, I guess we'll have to wait. :/
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Posted 17 years ago2006-09-02 10:35:47 UTC
in Admin Abuse at its Finest Post #195390
I liked the Forklift part. It suited the music (Born to be wild) it was great :D
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Posted 17 years ago2006-09-02 08:52:31 UTC
in Admin Abuse at its Finest Post #195384
haha, that was awesome.. HiLaRiOuS!
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Posted 17 years ago2006-09-01 19:03:31 UTC
in Hunter Projects! Post #195347
wheres all the games!?

My Microplay down here has no pcs, only game rentals.. :/
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Posted 17 years ago2006-09-01 16:59:52 UTC
in the server Post #195336
today was my first. I played it on 'Normal', so I'll have to give it a try on hard. :D
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Posted 17 years ago2006-09-01 15:01:51 UTC
in the server Post #195323
I just finished playing Resident Evil 4... What a good game! Detail is great.
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Posted 17 years ago2006-09-01 14:55:17 UTC
in Speaking to igod Post #195321
Me:
Hello?
God:
Hello friend. What is your name?
Me:
Joan of Arcadia
God:
Glad to see you, Joan of Arcadia.
Me:
so... Same time as yestaurday?
God:
Gosh! Yes, it is much the same.
Me:
well, I can offer much more..
God:
Interesting. Oh you can, can you?
Me:
oh ya, lets see, Rimjobs: $8 Blowjobs: $12
God:
It's all good. How? I would like to do that too.
Me:
ok, so do you want the same thing as yestaurday too? You know, when I bent over and touched my toes with my pants down for $4..
Me: Hellooo? Damn bot can't process shit.
:D
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Posted 17 years ago2006-09-01 14:46:10 UTC
in the server Post #195320
Hmmm... Server seems rather speedy now.. what happen?
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Posted 17 years ago2006-09-01 10:22:06 UTC
in Models Post #195277
hmm, odd..
In my HLDM Horror map, I use only monster_furnitures and yet my fridge and models bleed.. :/
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Posted 17 years ago2006-08-29 19:10:47 UTC
in What do you guys think of Post #195067
ok I'll give it a go tomorrow.
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Posted 17 years ago2006-08-29 17:10:26 UTC
in Speaking to igod Post #195051
Me:
Hello
God:
Hello friend. What is your name?
Me:
Bogus
God:
Hey Bogus.
Me:
Heeloooo Big guy!
God:
Who is your favorite Science Fiction author?
Me:
Jesus
God:
Jesus is the Son of God.
Me:
and hes an author
God:
I see. an author is he?
Me:
Yo should know, it was you in the flesh
God:
Maybe you should ask someone older.
Me:
older than you.. HA! I don't think so
God:
Can you explain how it feels to be OLD ENOUGH years old? I am so glad you find this amusing, Bogus. Why do you disagree?
Me:
why, I think 'Why not' is the question!
God:
Why did the robot cross the road?
Me:
it was programmed to? ...what are you insinuating?
God:
Is that your opinion? I don't know what I am insinuating.
Me:
Then why did the robot cross the road?
God:
To get to the other side?
Me:
...
God:
To get to the other side?
Me:
I disagree
God:
Explain your reasoning, Bogus.
Me:
Nevermind
God:
OK Thanks for trying to explain that to me.
Me:
no, no, thank you!
God:
Are you serious? Are you serious?
Me:
yes
God:
I can't believe it.
Me:
ok, now this is beginning to sound like a pointless rant
God:
Why now? You don't say. OK.
Me:
God?
God:
GOD rules.
Me:
Rules what?
God:
Can you rephrase the question please?
Me:
I'm getting bored
God:
Why not call a friend?
Me:
I know
God:
How do you know it?
Me:
JESUS CHRIST, IM SORRY FOR MY SINS!
God:
he is The Son of God.
Me:
pllleeeaaassseeee forgive me
God:
OK Let's talk about you.
Me:
..Damn you
God:
Colloquial expression of disgust.
Me:
Hell ya

--When I said hell ya.. he never responded, so I just copied and pasted.. lol.
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Posted 17 years ago2006-08-29 16:18:36 UTC
in Half-Life: Hostage Situation Post #195044
lol.. thought so.. how about incorporating this model?"
User posted image
W00T
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