Forum posts

Posted 20 years ago2004-07-02 17:10:47 UTC
in Models in map Post #38337
I can't do a clip brush for it unless I can see the model.
Posted 20 years ago2004-07-02 15:15:35 UTC
in Models in map Post #38321
I tried monster generic, no luck. I still can't see the model in Hammer so I can't make a brush for it :(. env_model works and the model shows in my map but it has no geometry and players can run through it.
Posted 20 years ago2004-07-02 13:56:59 UTC
in Models in map Post #38297
I am still trying to figure out how to view a model in the map so I can create a brush for the geometry of it. Is there any tutorials for this? I can't seem to find much other then to use cycler entity to view it in map. I tried this and even added a Model Name key for it but with no success. Any help on this would be apreciated.
Posted 20 years ago2004-06-28 01:15:08 UTC
in Texturing individual faces? Post #37075
Well say I have a box, and one part of the box is set to the outside of the map, where no one would ever see it anyway. It would likely be wise to remove the face to avoid a large poly count. Is there anyway to delete one side of the box?
Posted 20 years ago2004-06-28 00:58:45 UTC
in Texturing individual faces? Post #37059
doh! how simple. Thanks fellas :) Is there anyway to remove one face from an object that's unecessary?
Posted 20 years ago2004-06-28 00:37:36 UTC
in Texturing individual faces? Post #37051
Say I make a block with the object tool. Then I want to texture each side with a different texture. How would I go about seperating the faces of each side of the block so I can select each face individually and texture it?
Posted 20 years ago2004-06-20 17:52:22 UTC
in info_player_start Post #35102
Ok I got a different fgd and walla!!! there it was, info_player_start. Now I am having an issue putting static models in. I find if I configure hammer to use steamapps folder it doesn't compile properly, so I set it to the older half life based folder and moved all my models there, I suppose it's a path issue. Then I compile and move the bsp to the steamapps dod and I preview it there. Anyway I select an entity to put a static tank in the map, I browse to my tank and insert it and can see it in the map, but it has no geometry and if I run over it I can pick it up as an object. Anyway, what entity do I use for static models to make them solid and non usable. I was using dod_object and I tried env_model and set the property to solid but I still can run through it. Any ideas?
Posted 20 years ago2004-06-20 14:15:22 UTC
in info_player_start Post #35048
I used the fgd that came with hammer, is there a more recent or vetter version?
Posted 20 years ago2004-06-20 02:21:58 UTC
in info_player_start Post #34943
Yes you can spawn in MP alone. I still have the problem of no info_player_start.
Posted 20 years ago2004-06-20 01:29:40 UTC
in info_player_start Post #34939
I have a weird problem. I am starting to make dod maps and in all the tutorials those who say to test it you need an info_player_start entity. Funny thing is I do not have that in my entity list. I am using the latest version of hammer. When I go to test my map I can select a side but I don't spawn as anything. I put in info-initial_player_allies and info_initial_player_axis but I still can't spawn?? Any ideas on this?