Forum posts

Posted 3 years ago2021-08-05 00:06:24 UTC
in Ode to Lockdown [Map Jam] Post #345846
Where's everyone else's entries?
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-08-04 20:20:02 UTC
in HLDM Server! Post #345844
ft. the new server
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-08-04 11:38:21 UTC
in HLDM Server! Post #345839
Ooooooooooh shit!

We're back, baby!

109.169.42.68:53500
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-07-26 13:14:07 UTC
in Ode to Lockdown [Map Jam] Post #345805
So perfectly on time with the deadline, I... I think I might be finished....
User posted image
User posted image
User posted image
User posted image
Archie ArchieGoodbye Moonmen
I wouldn't ever go as far as a giant plane floor, but yeah you shouldn't have issues with the floor extending out into the void if it's becoming a hassle.

You certainly don't need to delete and re-clip the floor any time you ever change the walls - Vertex manipulation will let you reposition any of the floor's vertices to match the new wall brushwork. The areas that Cap'n P is pointing out which will most-likely be causing your compile problems are here. These intersections will split the faces that aren't currently split in Hammer/Jack during the compile, so it's often best practice to manually split those faces with clean brushwork yourself, rather than letting the compiler do it, potentially causing the tiny cracks between brushes Captain P mentioned. It might look fine in the editor, but the compiler could have different ideas.

I always tended to visualise what the compiler does with face splitting with this tutorial. This might be years out of date, but I've used it as gospel for about 15 years. As I understand it, the compiler will essentially perform the carve operation, whereas doing it by hand allows you to create clean, legal brushwork as in the vertex manipulation example.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-06-03 09:55:11 UTC
in Spirit's 3D Skybox emits Light? Post #345671
I haven't used env_sky before, but could you place a brush on the outside of your null sky brushes textured in SKY and use a light_environment like normal?
Archie ArchieGoodbye Moonmen
Archie ArchieGoodbye Moonmen
You're making such cool stuff, Cap'n!! Awesome
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-04-28 13:37:20 UTC
in Books and audiobooks Post #345567
You're reading some pretty heavy stuff, guys! Don't forget to leave room for laughter :lol:

I committed to re-reading the entire Discworld series at the start of lockdown. Currently on 38 out of 41. Gonna be very sad when it's finished again. RIP, Terry. I've gotten so much more out of them this time round - I was just too young to get half of the jokes or concepts as a kid. Stupendously good universe to immerse yourself in.

Otherwise I'm big into crime thrillers and satire. Christopher Brookmyre & Carl Hiaasen are huge influences on my own creative work. Both gritty and dark, but with absolutely gut-punching satire that just floors me.

I'd like to get more into Sci-fi and Fantasy, as I'm sure I'd enjoy them, but they're quite intimidating genres to dip your toes into unguided. The top of my list is The Three Body Problem which has been recommended to me by so many people.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-04-21 20:19:08 UTC
in Ode to Lockdown [Map Jam] Post #345554
Great questions.

1.
User posted image
I use the wheel for scrubbing forward and backward through footage. The gear paddles are used to Mark In and Mark Out (engage with clutch to Go To In or Go To Out) and the pedals are used to cut, trim or roll as needed. With this setup combined with the chair, I can usually edit at around 300kph

2. Absolutely, that's the one down-side. I wanted to go all-electric, but the tech is still too expensive.

3. Whilst in Premiere Pro, I use a replica of Lando Norris' 2020 Silverstone grand prix helmet designed by a six-year-old.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-04-21 14:49:28 UTC
in Ode to Lockdown [Map Jam] Post #345552
It's primarily going to be HLDM, but I'll probably do a version for CS
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-04-19 16:53:15 UTC
in Ode to Lockdown [Map Jam] Post #345547
Work got absolutely crazy so I haven't had time to work on this for a week or so. Really looking forward to finishing it. I think my racing chair will be the next big challenge.
User posted image
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-04-19 16:05:12 UTC
in Post Your Photos Post #345546
Lovely shots, Admer!
Can't see your image, I have a plan :(

Here's a question: Why aren't you following me on Instagram yet? You should all do that post-haste.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-04-11 03:14:34 UTC
in Ode to Lockdown [Map Jam] Post #345525
ha! Goddamn, Zeeba that animated mirror was a stroke of genius
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-04-09 21:59:13 UTC
in Ode to Lockdown [Map Jam] Post #345522
Displates a'plentyDisplates a'plenty
Backlight LEDs are never overkillBacklight LEDs are never overkill
Posting here as well as discord in the vague hope anybody else makes a map for this.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-03-19 19:01:24 UTC
in Post your screenshots! WIP thread Post #345458
Ha! Very cool. That second one is quite psychonauts
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-03-17 23:53:15 UTC
in Ode to Lockdown [Map Jam] Post #345448
Progress bump
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-03-13 00:22:50 UTC
in Ode to Lockdown [Map Jam] Post #345424
User posted image
it begins...
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-03-10 16:08:18 UTC
in Ode to Lockdown [Map Jam] Post #345416
You've clearly all got the date wrong, though
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-03-09 18:12:02 UTC
in Ode to Lockdown [Map Jam] Post #345412
y'all are trippin
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-01-30 23:17:09 UTC
in TWHL! Sound off! (who are you) Post #345305
slowly crosses Switzerland off my list of places to visit
Archie ArchieGoodbye Moonmen
I might be missing something, but isn't Black Mesa in the Goldsource engine... Half-Life?
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-01-27 12:23:34 UTC
in Half-Life texture sources Post #345289
This is the best thing I've downloaded named HL:Source since... Well... Ever.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-01-14 17:23:46 UTC
in Ode to Lockdown [Map Jam] Post #345225
There's a fair few people involved in this on Discord, but just to give it the best chance I'm gonna extend it to March
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-01-12 14:44:02 UTC
in A custom animated Happy New Year from Black Mesa! Post #345208
Hah. Bliddy marvelous
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-01-09 17:00:00 UTC
in Buttons made using JACK not working! Post #345188
does the button have a target?

does the button have a name?

does the button have a master?

does the button have any flags set?

what FGD files are you using?

does the light have "initially dark" set in flags?
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-01-09 00:44:59 UTC
in Ode to Lockdown [Map Jam] Post #345182
Following on from the success of Jessie's func_vehicle jam, I've got another mapping challenge to occupy our bored, locked down minds for the start of 2021. (Aus and NZ can take part too, despite having pretty much figured this whole Covid thing out).

In honour of working from home, the goal of this mapping challenge is to turn your workspace/bedroom/home office into a classic padman-style rats map.

Scale is up to you, although being actually fun to play is important so I recommend making it big enough to be a good deathmatch arena.
We want to see creative use of items to aid navigation, a clever use of the furniture for routing and of course photos for comparison!

This map jam will end on the 21st of March 2021, plus the obligatory 2-week extension.
Jessie will stream the entries, as per, and makes a special request to also include theme-accurate func_vehicles which i wholeheartedly do not condone.

Feel free to use any Goldsource or Source game, singleplayer or multi. If we get a bunch of HLDM maps I'll put them on a server as per usual, though.
You could even make a rats rats map, although that might break the universe.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-01-06 01:29:50 UTC
in Post your screenshots! WIP thread Post #345159
Admer456 said:WILL I GET YOU INTO A PLAYABLE STATE THIS YEAR?!
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-01-05 21:59:53 UTC
in Post your screenshots! WIP thread Post #345157
Stroyschool is where?
Archie ArchieGoodbye Moonmen
Posted 3 years ago2021-01-01 20:52:40 UTC
in FUNC_VEHICLE 2020 Post #345128
Loading embedded content: Vault Item #6480
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-12-26 11:53:46 UTC
in FUNC_VEHICLE 2020 Post #345108
added to the server
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-12-24 01:00:25 UTC
in FUNC_VEHICLE 2020 Post #345104
Anyone know if there are any optimisations I can make to the server to have it perform better with vehicles? The difference playing offline and playing on the server with vehicles is... notable.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-12-22 22:44:11 UTC
in FUNC_VEHICLE 2020 Post #345099
Zeeba sent it via email, so I've mirrored it here.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-12-22 18:51:05 UTC
in FUNC_VEHICLE 2020 Post #345096
Server:
194.147.122.135:27600

Current map cycle:
de_twhl2011
fy_tackyon
ve_tractoriade
fy_splash
Car Assault v1
aim_saturn
de_109
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-12-16 03:13:48 UTC
in FUNC_VEHICLE 2020 Post #345070
it's dark wizard magic and I shall thank you not to use it again.
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-12-15 22:07:01 UTC
in FUNC_VEHICLE 2020 Post #345067
Here's an idea for others, if you're looking for ideas: a rocket vehicle with the glow sprite following it
Did I miss something? How are you getting a sprite to follow a vehicle in vanilla CS? Also these effects keyvalues are completely new to me as well!
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-12-14 15:11:52 UTC
in FUNC_VEHICLE 2020 Post #345061
is that sven? Lovely atmosphere you've created
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-12-12 19:37:20 UTC
in FUNC_VEHICLE 2020 Post #345057
I haven't been this frustrated by a map in years. Goddamnit func_vehicle is the worst :biggrin:
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-12-05 15:43:01 UTC
in FUNC_VEHICLE 2020 Post #345024
is Cs 1.6 expert 8.0.5 fgd the right choice?
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-11-23 15:13:19 UTC
in Scientist struggling to follow node paths Post #344940
after 16 years of mapping for Half-Life, TIL about impulse 197
Archie ArchieGoodbye Moonmen
Posted 3 years ago2020-11-22 18:13:40 UTC
in Normal Mapping in the Goldsrc Post #344930
She's turned the normal maps against us.
Archie ArchieGoodbye Moonmen
Posted 4 years ago2020-11-18 11:27:00 UTC
in Review everything! [2nd edition] Post #344878
Whisky
Never tried it. What's a whisky? What? I don't have a whisky stash in my office. I certainly never drink it at work. WHO SENT YOU?
(bonus points for spelling it the correct, Scottish way, TJB :lol: )
Formula 1
Archie ArchieGoodbye Moonmen
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 4 years ago2020-10-11 18:43:14 UTC
in Post your screenshots! WIP thread Post #344759
I feel like you've been working on this map for as long as you've been alive
Archie ArchieGoodbye Moonmen
Posted 4 years ago2020-07-08 20:30:23 UTC
in Looking programmers for my mod Post #344519
maybe start with what your mod is
Archie ArchieGoodbye Moonmen
Posted 4 years ago2020-06-20 12:01:59 UTC
in Good old Counter Strike 1.6 maps Post #344438
Posted 4 years ago2020-05-26 10:26:33 UTC
in TWHL! Sound off! (who are you) Post #344301
My personal proof for Christianity being true and Christian God being real came from understanding of and application of physical sciences and sheer logic.
I desperately want to see what leaps of logic you've taken to arrive at this black and white a statement, but I know this is not the place.
If it makes you happy.
Archie ArchieGoodbye Moonmen
Posted 4 years ago2020-04-13 08:06:06 UTC
in TWHL! Sound off! (who are you) Post #344096
You don't like the new Doom games? But they're so good 🥺
Archie ArchieGoodbye Moonmen