Forum posts

Posted 19 years ago2005-02-13 03:17:58 UTC
in reskinning Post #90018
how do you change a models skin?
Posted 19 years ago2005-02-13 00:20:04 UTC
in menu background pic Post #90010
I went and replaced that blurry picture you get when starting hl2 with another vtf file. The thing is, it shows the new picture for a few seconds then it changes to purple and black checkers. whats wrong?
Posted 19 years ago2005-02-12 01:22:33 UTC
in css ambience Post #89820
what output name do I choose? eg. OnLoadGame , OnMapSpawn
Posted 19 years ago2005-02-12 00:06:45 UTC
in css ambience Post #89803
how do you make an ambient sound keep playing after the round has finnished, because mine always stops after the first round.
Posted 19 years ago2005-02-08 04:52:38 UTC
in func_detail??? Post #88905
what does func_detail do and what good is it?
Posted 19 years ago2005-02-07 05:29:35 UTC
in css weapons Post #88675
what entity puts a weapon into the map instead of buying them?
Posted 19 years ago2005-02-03 02:32:44 UTC
in grass Post #87882
How do you make grass that sticks up like in hl2 levels. Is it a model, if so where abouts is it?
Posted 19 years ago2005-01-31 00:31:13 UTC
in weapon damage Post #87156
no, sorry i mean in hl2
Posted 19 years ago2005-01-30 23:54:58 UTC
in weapon damage Post #87151
How do you change how much damage a weapon causes?
Posted 19 years ago2005-01-27 08:44:01 UTC
in dynamic_light aint working Post #86042
I dont know why, whenever I put one in and parent it to somthing it will only light up models not brushes.
Posted 19 years ago2005-01-21 02:53:19 UTC
in water error Post #84774
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial.

to make water i just make a block with nodraw tex on all side except top. then I just put a water tex on top. whats wrong?
Posted 19 years ago2005-01-21 01:22:46 UTC
in hl2 models Post #84773
Is there a tutorial? Cause I really wanna know how to do this.
Posted 19 years ago2005-01-20 23:37:46 UTC
in hl2 models Post #84767
so can you get, say a gun model from css then just rename it and stick it in your hl2 models folder?
Posted 19 years ago2005-01-20 22:35:49 UTC
in hl2 models Post #84756
Is there a site where you can download hl2 models or hasnt one been made yet?
Posted 19 years ago2005-01-20 22:08:12 UTC
in CS:S help ! Post #84749
Yeah my hl2sp works fine just css dosnt.
What about a css lan game, how do you set those up?
Posted 19 years ago2005-01-20 20:46:45 UTC
in The scale of Half-Life 2 Post #84738
Hey rabid, you know all that "railing should be such n such" is that the same dimensions that the creators of hl2 used to make hl2 maps? Because I can never seem to get mine right
Posted 19 years ago2005-01-20 20:40:38 UTC
in CS:S help ! Post #84736
But it says you can play it in offline mode and im not trying to connect to another game im trying to create my own.
Posted 19 years ago2005-01-20 20:38:58 UTC
in funny coloured textures Post #84735
But if thats the problem why isnt there funny colours in the actual hl2 maps.
Posted 19 years ago2005-01-20 20:37:39 UTC
in funny coloured textures Post #84734
I got geforce 4 mx 440. Its already caused me some problems
Posted 19 years ago2005-01-20 05:16:08 UTC
in CS:S help ! Post #84655
My CS:S shows this error when ever I start it "connection failed after 4 retries" It shows that even when steam is in offline mode. What is it trying to connect to anyway?
Posted 19 years ago2005-01-20 05:11:06 UTC
in funny coloured textures Post #84654
they turn green, red, yellow all those simple colours. But it might just be my graphics card.
Posted 19 years ago2005-01-20 02:16:45 UTC
in funny coloured textures Post #84649
Whats causing this? It's a bit hard to tell the player there suppose to be that way. :P
Posted 19 years ago2005-01-19 20:56:33 UTC
in making a mod Post #84641
but what files and where on the files can you change the damage
Posted 19 years ago2005-01-19 20:23:39 UTC
in making a mod Post #84636
I ran that "create a mod" thing on Source SDK and it set up the folder of my mod but all that stuff in there, is that all you need. so you can just add your own stuff to it .(eg maps, models) And one more question how do you change the amount of damage weapons do and how much health npcs have?
Posted 19 years ago2005-01-13 06:26:37 UTC
in tv yay! Post #83484
How do you make those tv screens or the video or that old guy at the start of hl2?
Posted 19 years ago2005-01-13 06:24:55 UTC
in light problem Post #83483
** Executing...
** Command: "c:program filesvalvesteamsteamappslukeayerssourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappslukeayershalf-life 2hl2" "C:Program FilesValveSteamSteamAppslukeayerssourcesdk_contenthl2test"

Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:program filesvalvesteamsteamappslukeayershalf-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppslukeayerssourcesdk_contenthl2test.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppslukeayerssourcesdk_contenthl2test.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9348 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesValveSteamSteamAppslukeayerssourcesdk_contenthl2test.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5

** Executing...
** Command: "c:program filesvalvesteamsteamappslukeayerssourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappslukeayershalf-life 2hl2" "C:Program FilesValveSteamSteamAppslukeayerssourcesdk_contenthl2test"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:program filesvalvesteamsteamappslukeayerssourcesdk_contenthl2test.bsp
reading c:program filesvalvesteamsteamappslukeayerssourcesdk_contenthl2test.prt
2 portalclusters
1 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4
Average clusters visible: 2
Building PAS...
Average clusters audible: 2
visdatasize:24 compressed from 32
writing c:program filesvalvesteamsteamappslukeayerssourcesdk_contenthl2test.bsp
1 second elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappslukeayerssourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappslukeayershalf-life 2hl2" "C:Program FilesValveSteamSteamAppslukeayerssourcesdk_contenthl2test"

Valve Software - vrad.exe (Dec 15 2004)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappslukeayerssourcesdk_contenthl2test.bsp
28 faces
9329 square feet [1343488.00 square inches]
0 displacements
0 square feet [0.00 square inches]
28 patches before subdivision
352 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 10540, max 76
transfer lists: 0.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 10/1024 480/49152 ( 1.0%)
brushes 21/8192 252/98304 ( 0.3%)
brushsides 126/65536 1008/524288 ( 0.2%)
planes 126/65536 2520/1310720 ( 0.2%)
vertexes 97/65536 1164/786432 ( 0.1%)
nodes 71/65536 2272/2097152 ( 0.1%)
texinfos 25/12288 1800/884736 ( 0.2%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 28/65536 1568/3670016 ( 0.0%)
origfaces 20/65536 1120/3670016 ( 0.0%)
leaves 82/65536 4592/3670016 ( 0.1%)
leaffaces 28/65536 56/131072 ( 0.0%)
leafbrushes 45/65536 90/131072 ( 0.1%)
surfedges 192/512000 768/2048000 ( 0.0%)
edges 137/256000 548/1024000 ( 0.1%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 42136/0 ( 0.0%)
visdata [variable] 24/16777216 ( 0.0%)
entdata [variable] 8999/393216 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/264 ( 0.4%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 9348/4194304 ( 0.2%)

Total Win32 BSP file data space used: 88989 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 79641 bytes

Total triangle count: 56
Writing c:program filesvalvesteamsteamappslukeayerssourcesdk_contenthl2test.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppslukeayerssourcesdk_contenthl2test.bsp" "c:program filesvalvesteamsteamappslukeayershalf-life 2hl2mapstest.bsp"
Posted 19 years ago2005-01-12 23:41:52 UTC
in light problem Post #83471
when I place light_spot or light_dynamic in my map it only lights up models not brushes.
Posted 19 years ago2005-01-10 19:20:09 UTC
in STUPID STEAM! Post #83099
naa but I got some hardware firewall and I got norton. I tryed to turn off the windows firewall but it says its still on
Posted 19 years ago2005-01-10 06:16:49 UTC
in STUPID STEAM! Post #82983
how can you fix it?
Posted 19 years ago2005-01-10 00:40:28 UTC
in The bible... is full of oddities Post #82957
right on!
Posted 19 years ago2005-01-10 00:21:49 UTC
in STUPID STEAM! Post #82951
I just click steam.exe it goes to steam's update progress does nothing and just says "cannot contact the steam network, try again later".
Yeh ive read "cant connect" twice. What suppose to happen when you delete your clientregiserty.blob? Ive deleted it before and it says "steam needs to connect to the network to create another registery" but I still cant connect.
Posted 19 years ago2005-01-09 21:57:42 UTC
in STUPID STEAM! Post #82918
I was wondering if you guys could help me cause the people at steam arnt replying to my urgent questions. My steam aint workin anymore, its not my firewall, I dont have a virus or spyware, its nothing to do with my net connection and It cant connect with the steam network. I keep asking question at the steam support page but no ones listning! Have you people got any thoughts about it?
Posted 19 years ago2005-01-07 22:04:53 UTC
in models black Post #82390
Are you sure this is he right one. because Ive been having some douts.
Posted 19 years ago2005-01-07 22:03:27 UTC
in swinging door Post #82385
No but I mean like a physbox door that you can shoot and hit and it moves accordingly
Posted 19 years ago2005-01-07 03:22:34 UTC
in models black Post #82179
When ever I start half-life2 it says your drivers are out of date and need to be updated. I click on the link but it dosnt have my video card type. Where can I download the update? It says I have a nvidia geforce4 mx 440.
Posted 19 years ago2005-01-06 23:59:40 UTC
in swinging door Post #82166
How do you make a door that just randomly swings on its origin?
Posted 19 years ago2005-01-04 20:28:43 UTC
in pink rain etc Post #81757
I place rain and wind in my map. the wind dosnt seem to be there and it has no blowing sound even though I set some. And my rain is pink, and has no sound. umm could someone help :)
Posted 19 years ago2005-01-04 19:46:55 UTC
in models black Post #81743
The models look fine when I play, but in the editor they are black.
Posted 19 years ago2005-01-04 07:48:39 UTC
in models black Post #81612
when I place any kind of model or prop in the map it appears black/dark. How do I fix this?
Posted 19 years ago2005-01-04 03:41:48 UTC
in where is hammer Post #81582
Where is the hammer setup/program? is it on a hl2 disk or do you download it?