Forum posts

Posted 13 years ago2011-10-21 07:16:20 UTC
in Owning Half Life Vids Post #300151
My Mom bought it for me. I didn't keep the receipt. But I can promise I didn't steal it.
Posted 13 years ago2011-09-11 00:35:19 UTC
in Entity lighting problem!! Post #298796
Nothing wrong with leaving those as world brushes IMO. The performance impact of that will be so negligible you will never notice. If you're that concerned try looking at it with gl_wireframe and see how they turned out.

People love turning every little brush into an entity, but in a lot of cases it's not necessary or even desirable, unless it's a tiny complex brush breaking up a very large one. Plus, it messes with your lighting and shadows.
Posted 13 years ago2011-08-31 06:09:19 UTC
in Escape from City 17. Prt. 2 Post #298534
oh... sorry for ruining the ending guys.
Posted 13 years ago2011-08-30 23:15:24 UTC
in Escape from City 17. Prt. 2 Post #298523
tl;dr combine are borg

omg spoilers
Posted 13 years ago2011-08-20 18:53:45 UTC
in The Voice Acting Thread Post #298249
You're seriously a joke.
Posted 13 years ago2011-08-13 04:25:35 UTC
in Counter-Strike 2 Post #297849
>mfw brendanmint tries to greentext on TWHL

idontthinksotim.jpg
Posted 13 years ago2011-08-12 23:05:42 UTC
in Counter-Strike 2 Post #297834
How can somebody whose name is literally THE COUNTER STRIKER end up hating on Counter-Strike?
Posted 13 years ago2011-08-12 16:23:54 UTC
in Counter-Strike 2 Post #297788
Heh, I just saw this on Facebook too.
Posted 13 years ago2011-07-25 20:55:02 UTC
in Last movie you saw? Post #297007
Yeah and with that there was basically no other reason to see the movie.
Posted 13 years ago2011-07-25 18:53:54 UTC
in Last movie you saw? Post #297003
Saw Captain America yesterday. Wish I hadn't seen it in 3D, it totally ruined it. Expensive, annoying, and you forget it's even 3d after the first 20 minutes until they throw some outlandish unnecessary effects in your face.
Posted 13 years ago2011-07-17 06:26:57 UTC
in Oh the things you can think Post #296709
Anyhoo, I remember having a few of his books when I was really little, but they weren't all that memorable for me. From the age of 7-10 or so I was really into reading Tintin, but that's kind of beyond the intended age of Dr. Seuss books, which seem like they're more appropriate for 4-6 year olds. I guess his style didn't really appeal to me that much or anything.
Posted 13 years ago2011-07-17 06:17:59 UTC
in Oh the things you can think Post #296707
It's sad that kids my age find his books interesting and indepth.

Meanwhile, I'm off reading the Hobbit.
Yeah, I don't think Doctor Seuss books were really intended for 12 year olds, certainly not elitist 12 year olds. You're not impressing anybody, if that was your aim.
Posted 13 years ago2011-07-01 16:28:37 UTC
in Minecraft Post #296105
I like how this is a Half-Life mapping site and the most popular thread is about Minecraft.
Posted 13 years ago2011-06-25 08:02:48 UTC
in TF2 has gone free Post #295864
All I can say is, glad I didn't buy it back then.
Posted 13 years ago2011-06-20 16:51:20 UTC
in Desktops of June Post #295701
It's definitely not True Grit, lol.

It's a white dude and a black dude, that's about all I can tell. Reminds me of the TV Show Psych but I know that has nothing to do with it. It's probably a music CD, although maybe not, because it almost looks like it's sitting ON the case, not in it.
Posted 13 years ago2011-04-27 23:40:00 UTC
in another dude spikes coworker's drink Post #293970
If people got sick from consuming semen I think blowjobs would be pretty unpopular.
Posted 13 years ago2011-03-22 03:45:57 UTC
in Post your screenshots! WIP thread Post #292099
There's nothing particularly wrong with turning off grid snapping in and of itself since all it's doing is just bringing the grid down to a single unit. It's just that building your entire map on that scale is a total recipe for disaster, leaks, and much hair-pulling getting everything lined up if you ever have to make changes later on. Just resizing and aligning brushes is a bitch when you have to zoom all the way in every single time. It ends up in a convoluted mess every time.
Posted 13 years ago2011-03-21 00:13:37 UTC
in Post your screenshots! WIP thread Post #292053
Well... you had me.
Posted 13 years ago2011-03-20 23:05:29 UTC
in Post your screenshots! WIP thread Post #292050
Huntey, I've been gone a while... tell me more of this "Core" of which you speak.

I could swear I remember you ragequitting on Goldsource a while back.

However...
buy it on steam
What.
Posted 13 years ago2011-02-24 14:40:18 UTC
in Need handy videocard help! Post #290737
If it's a generic grey power supply, change it. Or don't. You'll regret later.
But if it has a known brand on it(generally doesn't have the generic grey look), don't.
That's really not a very reliable criteria for deciding whether a power supply is any good or not... there are plenty of power supplies housed in gray casings that are perfectly decent.
Posted 13 years ago2011-02-19 04:58:10 UTC
in No PM's about map vault comments Post #290525
It's funny though because you can link to as many externally hosted images as you want within the map description by using BBCode, which apparently works in there.
Posted 13 years ago2011-02-18 01:44:35 UTC
in No PM's about map vault comments Post #290503
Sounds good to me.
Posted 13 years ago2011-02-18 01:21:35 UTC
in No PM's about map vault comments Post #290501
I never noticed this before, so it's possible it's a known bug. However, just now out of happenstance I checked one of my maps, and lo and behold, it had a comment on it made last month. "Interesting," I thought to myself, "I don't remember ever being PM'd about this, despite having comment notifications enabled in the map settings." I have noticed that I haven't received any PM's for a really long time. That makes sense, since I don't really come here as much anymore, but this has sort of made me wonder if the map comment notification feature works at all.

So, in short, does it?
Posted 13 years ago2011-02-17 01:49:30 UTC
in User web site Post #290476
The personell does not physically exist within the U.S. Government to monitor internet traffic with any great accuracy to the point of severely violating the security of every individual who uses the internet. That's just stupid. You know how many false flags would go up on a daily basis if they carefully scrutinized every electronic transfer of information over the internet, and that information was actually looked at by people?

I mean, just saying, theoretically, they did analyze every bit of unencrypted data sent over the internets - the massive scale of this endeavor would be so overwhelming, I don't think it would be usable in any practical sense to anyone. The government has better things to do than check up on how many porn sites you visit every month, or your 4chan posting schedule.

Yeah, this shit is ridiculous, mostly because it's physically improbable, a ridiculously impractical usage of resources, and not really to anyone's benefit unless the government is looking for information on a specific person. And if they are, they likely have a reason to be. Like, a reason other than "his Half-Life maps are just WAY too good to let him live - send in the evil henchmen!"
Posted 13 years ago2011-02-09 22:15:31 UTC
in The Future of TWHL Post #290238
You guys have got to be kidding me with this Starcraft shit.

Where do you even come up with this stuff?

I'd also like a Knife Appreciation section for Soup Miner and a Car Enthusiast's section for me please.
Posted 13 years ago2011-02-07 03:44:40 UTC
in The Future of TWHL Post #290139
Ant, that's true. Do you have a plan for coming up with tutorials for all these proposed game engine additions? I can only see the same problem extending itself onto these new game platforms, if you think we're having trouble supporting two of them now.

I can't see people coming to this site for any other reason than as a Source/Goldsource mapping outlet, but maybe that's just me. From what I've seen, that's what attracts people here. That's what makes TWHL appealing. That is our strong point right there, and you're suggesting getting rid of it. As well, there are plenty of other sites that merely focus on Source engine games, not even Goldsource, and have communities larger than ours, so I don't really think expanding the focus of the site will correlate in any way to enlarging its userbase. For instance, you could start a forum with boards for every single mod-able game engine on the market, but why would people start posting there? And I'm just postulating here (I have no real info or anything to back up this claim) but it might even serve to shrink the site if it becomes too decentralized.
Posted 13 years ago2011-02-06 18:10:24 UTC
in The Future of TWHL Post #290124
I came to this site because it was a Half-Life mapping site. If I was into mapping for Unreal engine games, I would have found an Unreal mapping site. I would not have come to a website that previously catered to Valve-developed game engines and contained few members who knew anything about any other engines.

My point is this. You can add new game engines to the mix, but if that's your plan for expanding the community beyond 40-50 active members, you're simply misguided. All it's going to do is provide a new outlet for current Source/Goldsource engine mappers (mostly long-time dedicated members) to upload their maps from other engines. We won't be attracting a new audience with it, because we literally have no backbone from which to work off of besides the Source/Goldsource engines. There's no knowledgebase there, we'd literally be starting from scratch in that department.

We really do have something good going on here, and there's something to be said for a mapping site that aims for one thing and does it really well. I feel that's what we're doing right now with the focus on Valve-designed game engines. I certainly am not one to ignore the merits of expansion, but I can only too well see TWHL, in whatever form it takes on, becoming entirely unfocused.

Thing is, the world needs engine-specific mapping sites. It holds people together with a common interest. We're all here because we share an interest in Goldsource or Source games, and typically the Half-Life universe at large. I feel we'd be apt to lose that sense of community with a more expansive site. That's all.
Posted 13 years ago2011-01-17 08:53:12 UTC
in "Who the Fook Are You?" Versio Post #289257
Full Name: Adran Young
Age: 18
Current Residence: Santa Barbara, CA
Born in: Maine
Self Classification: I refuse to classify anybody, including myself.
Education: Currently a senior in high school (Class of 2011.)

(Interests)
Favorite Films: Apocalypse Now, Pulp Fiction, 2001: A Space Odyssey, Escape from New York, A Clockwork Orange, Moon, Big Mommas House 2...
Favorite TV Shows: King of the Hill, Rescue Me, Californication, Dexter, Futurama, LOST, X-Files...
Favorite Meal: Burrito.
Favorite Actor: It's a tie between Kurt Russel, Jeff Bridges and Clint Eastwood, but at least we've got a theme going on here. Maybe they can settle it over a gunfight or something.
Favorite Actress: Sharon Stone. I'm having trouble thinking of female actors that offer a nice balance of looks and worthwhile acting skills, but this seems like a decent compromise.
Favorite Game to Date: Half Life.
Game you're most looking forward to: Half-Life 2: Episode 3
Favorite Bands/Musicians: Queen, Van Halen, Bad Religion, Arcade Fire.
Favorite Drink Hot/Cold: Hot Chocolate/Root beer.
Favorite Alcohol: I don't drink, so I'm not sure.
Hobbies: Moonlighting as a hardened has-been mapper, working on cars, working on computers, gaming infrequently, jacking off, sleeping, eating, and watching television shows/movies.

(Other)
Girlfriend Yes/No?: lol.
Past Girlfriends: All their names ended in .jpg
Things that make you smile: Getting things to work correctly, whether it's successfully starting a newly built engine for the first time, or seeing an entity setup working correctly after hours of deliberation and troubleshooting, it's sure to bring a smile to my face.
Things that make you really laugh out loud: Off-color jokes made by friends in REAL LIFE, generally. Also, people trying to act tough and looking like idiots.
Things that annoy you: Inept teachers, negligent use of the English language on the internet, liars, people that take everything too seriously.
Things that truly piss you off: Nothing in particular... I try not to get really pissed off at things, but it does happen.

If you want to know what I look(ed) like, you can probably reference past "Who The F*** Are You" threads.
Posted 13 years ago2011-01-17 07:47:37 UTC
in Phones: What Phone You Have, And What Yo Post #289250
Got: LG LX290
User posted image
Want: Something lighter, with less features, and a prepaid plan. I don't pay for my plan now, but I don't like any of the phones available from our provider (Sprint). They're all too heavy, too expensive, have too many features, or are just plain goofy. I want something that calls and texts and nothing else, with a conservative no-frills design that I don't have to worry about breaking or messing up. My current phone is pretty much the closest I could get to my ideal, but it's the weirdest thing that it's heavier and thicker than my previous phone, which was going on four years old when it went through the wash and came out not quite right.
Posted 13 years ago2011-01-17 07:34:39 UTC
in Mozilla Thunderbird Post #289247
Ant/Potatis Invalid: Probably one of the many reason I scored 38 percent on my Networking Technology final.

Huntey: Yeah, to be honest I've never used any other Windows Live software, and I've never had any reason to, since Pidgin does all my instant messaging and everything else is just... well, not all that useful for me. Nevertheless, I installed and set up Windows Live Mail for a client as a replacement for Outlook Express and I got the impression it was way more user friendly while still being very well-featured.
Posted 13 years ago2011-01-17 01:21:40 UTC
in Mozilla Thunderbird Post #289235
Outlook Express doesn't actually exist anymore, it's been replaced by Windows Live Mail, which you might want to try. It's a pretty neat little program. I don't really like pop/imap or any locally stored email personally, though. Being able to access my mail from any machine is pretty important to me.
Posted 13 years ago2011-01-11 09:22:56 UTC
in Now Hiring: Map Vault Moderators Post #288968
Crollo, you must have misunderstood the sentence or something. I know it's offering yourself up. That's what I said. That's what I meant to say. No argument there.

The whole post was aimed at the various people who were putting themselves out there as candidates, and then listing any number of reasons why they WOULDN'T be up for the task. It's curious behavior for someone that wants the position.
Posted 13 years ago2011-01-11 01:51:27 UTC
in Now Hiring: Map Vault Moderators Post #288957
Oh Srry, I noticed something.
It's called irony, and yes I knew it was there.
Posted 13 years ago2011-01-10 10:06:53 UTC
in Now Hiring: Map Vault Moderators Post #288925
Literally every active member on the site is going to apply for shits and giggles.

No offense, but how does the "I could do it, but I may not be able to do X because of X, and I'm not so good at X" attitude really work out? I mean, you're either applying or you aren't. If you don't think you're the best man for the job, what the hell are you doing offering yourself up? You're just thinking out loud, basically. If Penguinboy wanted half-assed moderation, he'd just randomly choose a current active member and assign them to the job, but that ain't what's going on here.

Me, I'm obviously not applying.

Actually, I don't even know what made me post this...
Posted 13 years ago2010-12-25 15:45:34 UTC
in My Rig :( Post #288216
lol.
Posted 13 years ago2010-12-25 15:11:29 UTC
in My Rig :( Post #288214
Dude, I feel sorry for you, I can't believe you decided to buy your components over the course of a year and a half. Haven't you ever heard of Moore's Law? Did it just never occur to you the entire time you were buying the parts, that if you just held your horses and saved up the money, you could have made it go so much farther?

Besides that, why on earth would you include something like a desk in the total cost of parts, unless you're just trying to artificially enlarge the number? Why not go ahead and include office chairs and housing costs as well? If you just add up the integral computer parts you listed, you come to $1830. When someone says they built a $1000 gaming PC, that's all they're listing, too. Expensive mice, overpriced keyboards, speaker systems, and even monitors and operating systems are generally not included in that price. When you buy a PC from a major manufacturer, they usually don't advertise the price with the monitors, either, and they'll just throw in a cheapo keyboard/mouse/speaker combo as freebies that probably would have cost you ten bucks at a discount store.

In the end, I don't think the price you paid was all that ridiculous, but you could have saved a considerable amount if you had thought through your purchases before making them. Indeed, for the price you paid, you could have bought a mighty powerful computer from a high-end assembler like Falcon Northwest or something.

@Crollo
GIGABYTE GA-K8N Pro-SLI
AMD Athlon 64 +3000
2 GB KINGSTON DDR2 RAM
Ati Radeon HD 4650 1 GB
Western Digital Caviar 160GB SATA Hard Drive
That computer is slower than my own four year old rig that was built with already outdated parts at the time. Why you would suggest someone build a computer with possibly faulty second-hand parts that can't comfortably run a modern operating system is beyond me.
Posted 13 years ago2010-12-20 18:37:22 UTC
in large hl1 mod package discovered Post #288054
Most people don't pirate to sample. They'll pirate it, finish it and then won't touch it again. The majority of pirates don't fit the "wasn't going to buy it anyway" mould.
Posted 13 years ago2010-11-26 19:03:54 UTC
in Competition 29 Post #287338
Ruins are the modern day form of ancient structures, so if you made them un-ruined they would be historical, but in their destroyed state, do they count as being part of history?
Posted 14 years ago2010-11-10 21:14:12 UTC
in Headphones Post #286961
I thought most Skullcandys were something around $50-$70, not overpriced in my book. The one thing that's really attractive to me about them is the earphone cover material. The crap they put on most headphones, like those JVCs and on my Sonys, will start to wear off after a couple years use. It's thinner than tracing paper, and has no resilience at all. I want something like leather or some fake-leather material, something that will stand up to everyday use for an indefinite period of time.

Most of the Skullcandy lineup does look cheap though, the Hesh model in particular. If you look at the Agent series though, they appear to be more sturdily made, possibly having a metal headband instead of a plastic one. That's the kind of thing I'm looking for, at least.
Posted 14 years ago2010-11-10 04:52:35 UTC
in Competition 29 Voting Thread Post #286942
I don't see how you guys can find appealing the thought of rerunning competitions from the past. Destructification was already done, can't you find something new?
Posted 14 years ago2010-10-20 01:48:11 UTC
in Windows disk management help Post #286538
It's not going to change anything but that which is related to the drivers of that second HDD. You don't need to worry about the rest of your computer being harmed by it, it's not rocket science.

Well, it's actually computer science I guess, but at a very low level.

Point being, stop worrying and reinstall the driver.
Posted 14 years ago2010-10-19 23:07:59 UTC
in Some guy rants about goldsource Post #286533
Well I never let an opportunity like that pass me by.
Posted 14 years ago2010-10-18 19:13:50 UTC
in Lets All Be Awesome Post #286500
Just make sure you get the mods to remove that link after all this is over. Bots could flood that address with spam otherwise, wouldn't want that happening... or worse yet, some troll comes on here and sends her a goatse or something.
Posted 14 years ago2010-10-13 01:49:38 UTC
in How to make trampolines? Post #286328
...

You're a little oblivious, aren't you?

Try checking out the author's profile, for starters. It might be under the "maps" tab. ;)


Didn't realize the link was dead.
Posted 14 years ago2010-10-12 18:46:51 UTC
in Looking for an artist - will pay. Post #286321
Honestly, I think TWHL has a very serious shortage of traditional artists. It's not really the place to look. I remember elon yariv was into drawing, but he left long ago...

You did advertise in other places, right?
Posted 14 years ago2010-10-11 21:05:17 UTC
in Looking for an artist - will pay. Post #286296
With skills that incredible it's not much of a contest.
Posted 14 years ago2010-10-11 05:51:37 UTC
in Opposing Force server! Post #286282
Then why would you be looking to play this online, if you aren't even set up on Steam?

:quizzical:
Posted 14 years ago2010-10-10 19:31:51 UTC
in Half Life: Potential Study Post #286270
I suggest you leave voice acting until much later. It's not really necessary at such an early stage, and you can get by without it, unless it's going to be very heavily integrated into the mechanics of the maps. Even then, you can always create your own placeholder voice acting with some kind of TtS system until you find someone you consider good enough for the part. There's really no rush for this kind of thing.
Posted 14 years ago2010-10-05 01:18:24 UTC
in Onlive Post #286142
Uh... I don't get it... if you're trying to say something, why not just come out and say it instead of intentionally contradicting yourself to make a point?
Posted 14 years ago2010-10-03 18:44:34 UTC
in Post your screenshots! WIP thread Post #286065
I don't get why he covered the floor with one gigantic BEVEL brush, that doesn't make any sense to me, and it doesn't seem like the correct usage of it at all.

Stu, you know when you're walking over vertex-manipulated terrain, and you hit those weird little "bumps" in the ground when you reach the peak of a brush where two brushes meet? In technical terms, that's because the clipping plane perpendicular to the surface the player is walking on (my terminology's a little rusty here) is extruding outwards at those points, and blocking your path, so your player kind of "jumps" over those edges. Same thing with rounded corners that are created with multiple brushes. Those hidden faces perpendicular to the exposed, outside edge are supposed to be clipped off during the compiling process, and they are, but for whatever reason the clipping hull still detects the corner as being there, so it kind of extrudes out into the player's path and presents an obstacle for them. It's really annoying when you're walking over vertex manipulated terrain or going round a corner and you run into an invisible "nub" in the ground, blocking the player. Putting the bevel texture on those hidden faces is supposed to alleviate this, but the feature was never fully developed from what I understand, so it doesn't always work perfectly.