Forum posts

Posted 17 years ago2006-07-14 16:53:32 UTC
in Reskinning Prob. Post #190106
Er, i think its either 8, 16 or 24 bit, sorry i know its not much help, i think its most likely 16.
Posted 17 years ago2006-07-14 16:49:55 UTC
in Reskinning Prob. Post #190104
Hi im trying to make a reskin of the human grunt model, but whenever i try to import my custom texture into the model viewer it comes up with any error saying it cant load the .BMP or something. Could anyone give me a hand atall.
Thanks. :)
Posted 17 years ago2006-07-13 17:03:12 UTC
in Changing Models of NPCs Post #189977
Ok thanks. :|
Posted 17 years ago2006-07-13 14:32:39 UTC
in Changing Models of NPCs Post #189963
hi, i was just curious, is there any to change the models of npcs, like it lost coast there is a helicopter which is just a gunship with a helicopter model, so i was wondering is there anyway to change a model like that in hammer?
thanks.
Posted 17 years ago2006-07-08 06:09:13 UTC
in Spirit-Like Tools for Half life 2? Post #189288
Yeah i can do everything i need to do, i was just wondering if there was anything that is even better, but its fine as it is, just wondering :)
Posted 17 years ago2006-07-08 05:41:25 UTC
in Spirit-Like Tools for Half life 2? Post #189283
Hi, i was just wondering something, is there a tool for Half Life 2 which allows you do do even more editing to maps and models/entities like the spirit tools for Half Life 1?
Thanks
Posted 17 years ago2006-07-08 05:38:43 UTC
in Making OP4 Maps Post #189282
Oh yeah, really sorry, i forgot about editing posts, sorry again. :)
Posted 17 years ago2006-07-08 04:35:12 UTC
in Making OP4 Maps Post #189275
Never Mind, done it, thanks.
Posted 17 years ago2006-07-08 04:22:34 UTC
in Making OP4 Maps Post #189274
Sorry i dont quite understand, where do i put the FGD once i extracted it and everything, Thanks. :)
Posted 17 years ago2006-07-08 04:16:33 UTC
in Making OP4 Maps Post #189273
Thanks so much, been waiting for make OP4 Maps for quite a while, thanks again... :D
Posted 17 years ago2006-07-08 03:32:28 UTC
in Making OP4 Maps Post #189258
Hi, could someone please write a little tut. in this forum explaining how to set up the config for Hammer so i can make Half Life Opposing Force levels please? because its not all the obvious to me.
Thanks in Advance! :)
Posted 17 years ago2006-06-18 17:57:59 UTC
in Texture Lights Post #185734
Thanks alot, Just what i was looking for. :)
Posted 17 years ago2006-06-18 17:55:00 UTC
in Texture Lights Post #185732
Would someone mind telling me what texture lights are and how to use them please? because to be honest, its got me a little confused. :confused:
Thanks.
Posted 17 years ago2006-06-10 11:19:47 UTC
in Relationships between the AI Post #184531
Ok Thanks.
Posted 17 years ago2006-06-10 04:19:47 UTC
in Relationships between the AI Post #184493
Ok Thank You. :)
Posted 17 years ago2006-06-10 04:05:09 UTC
in Relationships between the AI Post #184490
Im sorry if this is in the wrong section but i cant see anywhere else to put it. Anyway, is there any way atall (without scripting or HL:Spirit to change the way the NPCs act towards each other, or even the player (like the AI_Relationship entity in Half life 2's hammer) such as making soldiers that dont attack you, or do i need to use spirit for this, and one last question, is it possible to send Spirit made maps to my friend who hasnt got spirit so he can actually play them like normal?
Big Thanks in Advance. :D
Posted 17 years ago2006-06-04 09:37:38 UTC
in AI Post #183700
Thanks both of you. :)
Posted 17 years ago2006-06-04 08:04:21 UTC
in AI Post #183684
Ok thanks, ive downloaded spirit, i just dont have a clue how to use it. Would someone mind helping me out with spirit please? :)
Thanks
Posted 17 years ago2006-06-04 04:49:17 UTC
in AI Post #183664
Is there any way to get the imported monsters to attack/move using scripted sequences?
Thanks
Posted 17 years ago2006-06-04 04:22:05 UTC
in AI Post #183661
Ok Thanks.
Posted 17 years ago2006-06-04 04:04:38 UTC
in AI Post #183657
HI, this is my first post and im sorry if this is in the wrong place, but ive just done the "Importing Models and Textures from other mods" tutorial with no problems, i imported the OP4 Grunts and the OP4 Vortigore, is there any way to get them to exibit their AI or atleast any other monsters AI, because they just sit there.
Thanks :)