Forum posts

Posted 20 years ago2003-12-01 15:28:34 UTC
in Mod Storyline Post #6254
i wanna know what people r gona create cos then we wont get duplicates
Posted 20 years ago2003-12-01 15:13:36 UTC
in Mod Storyline Post #6252
um, i think we could use a level like that in the ts idea,

anyone that wants to make help post what you are gunna make and then we can fit them all together somehow. like the room with the teleports behind the doors.

my level we be in china/japan and gordon will be able to jump between the buildings (crouching tiger style).

send in suggestions for your part of the level.
Posted 20 years ago2003-12-01 05:07:20 UTC
in Mod Storyline Post #6180
i think we should go with the ts idea but call ittime spitters , cus they all go around spittin everywhere. on maybe my first idea :P
Posted 20 years ago2003-11-30 16:09:13 UTC
in Mod Storyline Post #6128
so no new models then. ok , when can we start, and do yuo like my timesplitters kinda game suggestion, then everyone will get their own bit.

we could start it off in a little lab inside black mesa with say 6-10 different teleportersthat go to differend parts of the world/universe/time space continewum thingamy.
Posted 20 years ago2003-11-30 15:58:32 UTC
in Hammer problem Post #6124
this guy obviously has not even tried putting the lights on his map,therefore ZHLT has lit it all up.

try putting a light in the level!
Posted 20 years ago2003-11-30 15:16:14 UTC
in Mod Storyline Post #6117
oh... :( im sorry :
Posted 20 years ago2003-11-30 13:55:34 UTC
in Mod Storyline Post #6112
not stealing.... nicking :P
Posted 20 years ago2003-11-30 13:13:54 UTC
in Mod Storyline Post #6110
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
um, we would just nick the models, not actually nick the weapons,
e.g. the wanted bow on the crossbow,

maybe we should base it on opfor as there is a wider selection of weapons and stuff.
Posted 20 years ago2003-11-30 12:23:46 UTC
in Mod Storyline Post #6106
if we need any models for the weapons we could nick them from other mods, ie the bow from wanted in a medievil level, for a minigun we could nick the one from tfc, and WWII weapons from DoD.
Posted 20 years ago2003-11-30 11:50:11 UTC
in Mod Storyline Post #6104
maybe something goes wrong as gordon goes through the teleport at the end. there is a "time shift" and he ends up back in 1940. we could do a kind of timesplitters game, if you have played timesplitters you will know what i am talking about. ie space, wild west, black mesa, WWII, etc.
Posted 20 years ago2003-11-30 07:39:32 UTC
in Mod Storyline Post #6089
Gordon is on a mission for g-man , he has to find and a secret ____ ?
it is in a spacestation populated by the xen alien thingys, there are human grunts as well, they come on ships and are trying to stop you from getting it, cus they want it too. at the end you must get out of the space station with it before it blows up.
Posted 20 years ago2003-11-30 07:09:50 UTC
in space map Post #6082
there is the suit behind the first door on your left as you come out of the bridge
Posted 20 years ago2003-11-30 06:39:46 UTC
in space map Post #6080
the map "space" has been update, please give comments/suggestions.

thank you please
Posted 20 years ago2003-11-30 06:14:59 UTC
in Mod Storyline Post #6079
when you say mod, what exactly are you going to MODify, or are we just gunna make a load of maps and stick them together?

I still reckon the space station is a good idea.
Posted 20 years ago2003-11-29 19:21:49 UTC
in Please explain Post #6041
once when i had a veeeeeeeeerrrrry lage map with a lot of water there was water where there should not have been?
Posted 20 years ago2003-11-29 19:04:59 UTC
in Mod Storyline Post #6038
can i help - really wanna help, cus i wanna learn and i think im pretty good, look at my map in the vault "space"

we could model futuristic guns and such
Posted 20 years ago2003-11-29 18:56:09 UTC
in Mod Storyline Post #6034
i says an abandoned space station - do it :x
Posted 20 years ago2003-11-28 15:45:38 UTC
in rotating func_trains? Post #5950
i was wondering if it is possible to make a func train that rotates. i need it to slide off the edge of something and land on one end.
Posted 20 years ago2003-11-22 18:57:26 UTC
in opening maps Post #5397
then where do i open them from in hl

lan game?
Posted 20 years ago2003-11-22 18:13:06 UTC
in opening maps Post #5378
how do i run a map that i have downloaded?
Posted 20 years ago2003-11-22 17:46:28 UTC
in Acces denied!? Post #5372
hahahahahahahahahahahahahahahahahahahaha
Posted 20 years ago2003-11-22 17:39:06 UTC
in crane? Post #5371
aaargh

somebody help me??? :x
Posted 20 years ago2003-11-22 17:36:43 UTC
in next base map compo? Post #5370
aargh okay aaargh :x
Posted 20 years ago2003-11-22 14:39:07 UTC
in Acces denied!? Post #5344
i got this also when i try to run my cs map that i make automatically from the compiler . i use xp . but it compiles fine and i can check it out just by opening it from inside the game.

hope this helped
Posted 20 years ago2003-11-22 14:35:22 UTC
in crane? Post #5343
how do i make a crane thingy like on blueshift where you had to get up on the crane with the box and barrel?
Posted 20 years ago2003-11-22 14:32:45 UTC
in next base map compo? Post #5342
aarhg

its just texturing and lighting....
just for arty people and no complicatedness AT ALL

aarhg

:x
Posted 20 years ago2003-11-22 09:01:06 UTC
in next base map compo? Post #5319
i sure hope the next compo is not a bsae map one . grrrrr :badass:
Posted 21 years ago2003-11-20 16:13:07 UTC
in sunbeams Post #5192
how did they make them sunbeams that came through the gaps in the cliff in the opening sequence of hl :confused:
Posted 21 years ago2003-11-18 18:02:45 UTC
in i want this tutorial Post #5053
i want help with many things but mainly help with the entities ai_scripted_sequence and scripted_sequence

PLease :) :P :)
Posted 21 years ago2003-11-18 17:59:41 UTC
in barneys Post #5052
i tried to do this but he will not attack me - i might need this to help my compo map and is we cannot use spirit.... HELP!!! :x
Posted 21 years ago2003-11-16 09:24:11 UTC
in barneys Post #4878
if you shoot him twice he will go mad at you but i want him mad without me shooting him
Posted 21 years ago2003-11-15 15:03:34 UTC
in barneys Post #4832
how can i make a barney evil and give him an mp5?
will i have to use spirit?
Posted 21 years ago2003-11-11 16:06:45 UTC
in next competition? Post #4425
im sorry about not putting it there, i mean wot, this is about mapping.... is it not?
Posted 21 years ago2003-11-11 04:45:00 UTC
in ski lift Post #4378
huh? i dont understand, so get a func_button to target my ski lift and it will just stop?
Posted 21 years ago2003-11-10 17:56:03 UTC
in ski lift Post #4373
is there any way of stopping a func_train between paths? i need to turn mu entire ski lift off :x
Posted 21 years ago2003-11-10 17:53:26 UTC
in next competition? Post #4372
im not really fussed which game/mod it is im just itching to get started on a good map :
Posted 21 years ago2003-11-09 16:51:30 UTC
in next competition? Post #4320
i have bshift and opfor, but you guys dont care about me anyway :(
Posted 21 years ago2003-11-09 09:42:13 UTC
in next competition? Post #4309
well.... soorrrrry :x
Posted 21 years ago2003-11-08 17:27:15 UTC
in next competition? Post #4277
i just wanted to get a big list of possible topics for the next cs map competition that will be held. i joined as the last competition was closing so i didn't get a chance to enter. :(
Posted 21 years ago2003-10-26 17:18:45 UTC
in Completely OFF TOPIC!!! (Music). Post #3361
i listen mainly to [b] afi [b] and the [b] ataris [b]. also greenday :)
Posted 21 years ago2003-10-25 13:58:04 UTC
in An Upcoming Tutorial Post #3257
i'd like to know about making rope? like the stuff wot is swinnging and climbable! :confused:
Posted 21 years ago2003-10-25 05:08:03 UTC
in elevator question Post #3233
thanks
Posted 21 years ago2003-10-24 17:29:07 UTC
in elevator question Post #3184
How can i make a multi story (more than 2) elevator? :confused: