Forum posts

Posted 12 years ago2012-07-21 22:49:09 UTC
in Slow Internets are slow Post #308222
Hah. I only got 1.4Mbps download and .3mbps upload. But it's okay! Because I've never know better. I can't even get ADSL-2 here this place sucks. Roll on the National Broadband Initiative Scheme!! I wants faster internets now!
Posted 12 years ago2012-07-21 00:06:29 UTC
in Colorado Shooting Post #308130
Of course they are, but not until the zombie apocalypse ;)

But in all seriousness, it is a horrible thing, but I wouldn't immediately claim he had a mental illness until a diagnosis. Sadly, some people's ideals and views on the world are not positive nor healthy. It doesn't take a mental illness for someone to have disruptive behaviour.

Plenty of shootings were perpetrated by 'normal' (although there is no such term) people who simply reach some logical (to them) conclusion that that is what they wanted to do.

But thoughts and prayers with all the familes.
Posted 12 years ago2012-07-18 13:50:49 UTC
in Post your screenshots! WIP thread Post #308008
You'd probably be better off Skewing them and then clipping them to how you've got it there sort of to make smoother curves. You should be able to get away with that.
Posted 12 years ago2012-07-12 10:43:19 UTC
in Now Gaming: ... Post #307830
Sand and some pretty intense heat would do that to you. it is set in Dubai after all, not exactly cool there...

Also, the demo won't really tell you what the game is about, from what I gather. The game is meant to be a morality hitter about warfare and I personally think it's a nice change from the over-glorified story of the CoD series.

I look forward to being a cheap ass and getting it for PS3 on eBay. Seriously I'm totally been too broke to buy games new. Makes me sad...
Posted 12 years ago2012-06-25 13:04:20 UTC
in Steam Profile Analysis Post #307398
I've just noticed I have way more games than all of you!

Oh...wait...shit...

So that's where all my money went. Goddamnit shakes fist at Steam
Posted 12 years ago2012-06-24 20:45:19 UTC
in Steam Profile Analysis Post #307382
Hlife Hotdog | Games Owned: 364 | Percentage Played: 46.43%

Full Steam Analysis Profile: http://lambentstew.com/webblog/miniproject/steamanalysis?steamid=hlife_hotdog

Well, I genuinely surprised that I'd actually played as many as I have, though as you guys say, I've played a lot offline and the stats aren't quite correct for more than a few years ago.
Posted 12 years ago2012-06-05 09:48:39 UTC
in E3 2012 Post #306793
So just reading through this now, ignoring everyones boring wash/rinse/repeat discussion I've heard a thousand times and just reading E3 stuff.

I started out as 'Ok, Microsoft suck balls anyway, moving on.'

Then EA and Ubisoft made me very sad.

Then when Sony started I perked up, 'Yay, Sony!' but then was let down again but not so much.

Nintendo I no longer care about, they lost my interest with the Wii.
Posted 12 years ago2012-05-25 10:40:07 UTC
in Map Vault Regulation Post #306480
Yeah, I agree with Daub.

Very few other sites impose such a restriction and you'll find alot of people do it on alot of sites. They may be extremely active on one or two sites, but post their work in as many places as they can. In my opinion, that's good marketing.
Posted 12 years ago2012-05-20 08:45:08 UTC
in Now Gaming: ... Post #306323
Hah, nice gif there :P

And I've played MW2 SP on the PS3 so I really saw no point in buying it just for the Multiplayer when Cod4 is just as good...and freeeeeeeeeeeeeeee (since I already owned it)

EDIT: Also saw this in a game of Infected and just couldn't help but laugh.
User posted image
Posted 12 years ago2012-05-19 00:11:39 UTC
in Steam screwed me up big time Post #306292
Try disabling the in-game overlay. It has been know to cause problems, especially with non-source games.

EDIT: Speaking of which, Steam just released a patch:

[quote]- Fixed overlay for games using older versions of DirectX
  • Fixed startup failure on Windows XP SP1 ("unable to load library steamUI.dll")[/quote]
Posted 12 years ago2012-05-19 00:10:34 UTC
in Now Gaming: ... Post #306296
Hah, guess :P Probably easier to find me through the TWHL Steam group
Posted 12 years ago2012-05-18 23:27:09 UTC
in Now Gaming: ... Post #306291
Never played Diablo, never will even though I had a mate give me a copy of Diablo 2 I couldn't bring myself to say no :P But I don't like the content, not of my tastes.

So instead, I'm getting back into MW3 multiplayer and doing very well. I'm not winning hugely, not surprising since I havn't touched FPS multiplayer for half a year.

Otherwise, I'm waiting for Tom Clancy Ghost Recon Future Soldier, so I bought the entire Ghost Recon series and I'm playing though those. Good times.
Posted 12 years ago2012-05-15 12:01:06 UTC
in Unofficial Competition 33 Post #306153
I actually came up with an idea based on some phycological evaluations I read of American troops in Iraq and you play a honorably discharged soldier set in a induced sleep/hypnosis by a phyciatrist.

The story starts out subtle, like a little like a black and white dreamscape with some minor 'hurdles' with discoloured flashbacks of his version of events during his service. As you go, you unlock 'colours' which show more flashbacks, as they get grimmer and darker until you find the colour red, and something snaps and you backtrack through the dreamscape...

I won't go on as it gets pretty horrible and disgusting, but to me, that would be one of my most dedicated creations. Now I just gotta get up the nerve to make it. :
Posted 12 years ago2012-05-14 11:15:59 UTC
in 17buddies Summer Mapping Contest 2012 Post #306140
Except you could only enter before April 20th 2012.
Posted 12 years ago2012-05-11 22:35:04 UTC
in GameBanana contest: Junkyard Post #306114
I likes, and I've been itching to make a TF2 or L4D map for a while now. I had a CS:S one in the works but I think I've shelve that one for a while.
Posted 12 years ago2012-04-22 12:50:54 UTC
in Team Mapping Post #305608
My changes were meh. I didn't have alot of time to do anything big, so I just touched up. If you don't notice them, then that's probably a good thing.

I also wanted to get rid of that staircase, but again, didn't get around to it.
Posted 12 years ago2012-04-21 12:33:08 UTC
in Team Mapping Post #305573
Go hotdog! it's your birfday!
You're 123 hours early :P

I'm not really finding alot I wanna do this time around. I also have much less time available than my other passes so I don't want to commit to any big changes. So I've mostly just touched up the big ugly building on the other side of my tunnel opposite Urby's warehouse/alley thing and fixed up the skybox in a few places. Otherwise, I'm not sure i'll do much more. I'll see what I can think of tonight, touch it up tonight or in the morning and then upload it.
Posted 12 years ago2012-04-20 22:27:42 UTC
in Team Mapping Post #305558
:plastered: Okay... Me see what is left to do
Posted 12 years ago2012-04-19 00:49:29 UTC
in Team Mapping Post #305527
When isn't the nav mesh derp?
I lol'd and then I cried when I remembered it was true.

Also...I'm sick, and I don't map well when I'm sick. Brain...fuzzy...

Is it my turn after Striker? When it is my turn I'll dose up on Codral and Irish Moss; the legal alternatives for cocain and weed :plastered:
Posted 12 years ago2012-04-14 12:22:23 UTC
in Post your screenshots! WIP thread Post #305377
It was pretty good, I tried it but I'm not very good at these kinds of maps and I get too easily frustrated at having to restart from scratch, but that's not your fault. It seemed quite good, but I didn't get too far in.
Posted 12 years ago2012-04-11 02:52:06 UTC
in Post your screenshots! WIP thread Post #305242
Thankyou for, again, demonstrating your total disregard of basic communication skills and your general ignorance to other people by making another pointless and inappropriate response.

I had hoped you would at least make a relevant comment, even if you disagreed with everything I said it would be great just to see you attempt proper communication. But instead you just went back to your internet stereotypes and 'holier then thou' attitude.

You're not exactly gaining any respect with that kind of behaviour.
Posted 12 years ago2012-04-11 02:31:51 UTC
in Drawception Post #305241
I remember hearing about this when it came out...I desperately avoided it to prevent endless hours of my life from disappearing yet again ^_^
Posted 12 years ago2012-04-10 23:55:50 UTC
in 10 April, 2012... Post #305233
Best wishes mate, I feel your pain :(
Posted 12 years ago2012-04-10 23:16:08 UTC
in Post your screenshots! WIP thread Post #305231
I also agree with what Bruce is saying but I do not agree with how and the instances in which he says it. And I definately do not believe it is always the right way to behave, especially on the internet.

He fails to grasp how people interpret his words, which is already especially hard since the internet is comprimised of text which cannot convey any sense of emotion, feeling or context. Since we only interpret up to 10% of someones meaning from the words alone, 90% of a text-based statement's context is missing, leaving it open to interpretation of the reader.

For example, his statement of:
Saying you're cheater and ragequiting isn't enough either
Has no meaning to me, because he isn't conveying a point of any sort nor is he making any discernable reference that I can discern. I myself would just take it as him failing to express himself the way he intended, others might take it as him being an ass, some may even think he's retarded (I'm definately not saying you are, but hopefully you get my point). This is the internet, the internet is one of the worst ways to communicate.

I would also like to point out that such blunt harshness is only suitable against people who can take it. As I'm sure most of us saw in the last few weeks, some people cannot handle discrimination and insults even when it's only against a certain aspect of their life (such as games they play, programs the like, or maybe even their mapping skills) and not them as a person.

You don't know anything much about the person you're talking to in public forums and such. And because text has little meaning behind it, people can readily interpret it however they feel it should effect them. A person suffering from depression or other negative emotional state, wether temporary or indefinate can take the response 'Terrible' as a personal attack.

Anyway, because of my job, this sort of thing really ticks me off and I think I've started rambling so I'll stop it here. But take some effort in your responses like you started doing in the last few pages of this forum. It takes you only a tiny amount of time and effort but it really does help as to wether people think you're a genuine guy, an ass, a retard or attacking them personally.

In other words: Be harsh if you feel you want or need to, but put some meaning in your words. That's all we want from you.
Posted 12 years ago2012-04-10 00:48:39 UTC
in Post your screenshots! WIP thread Post #305165
That's fine and all, but when all you say is, and I quote:
Terrible
Nobody knows what the hell you mean. So, we assume you hate the entire thing, even though you're judging off few 'Work-In-Progress' screenshots. Alot of your previous comments are good and they actually help people, but saying 'Open your mind more' really makes no sense.
Posted 12 years ago2012-04-09 05:54:20 UTC
in Post your screenshots! WIP thread Post #305105
._.

All everyone screenie look good.

That is all.

Now go away and map.
Posted 12 years ago2012-04-07 00:45:05 UTC
in Team Mapping Post #304973
EDIT:

Ok, I finished a bit early but I was happy with what I got done. Added two new textures and a new VMT for a concrete blend texture for everyone to use.

Fixed up the brown building a bit so it looks a little better. Added an alley to behind that building. Got rid of the second tunnel that was hastely cut/paste and preplaced with a better on/off ramp.

http://www.mediafire.com/?2c0sxwodh01127b

OLD POST:

Okay, just got home and have officially started :)
Posted 12 years ago2012-04-05 08:38:08 UTC
in New system, want opinions... Post #304952
AMD and nvidia cards are roughly on the same level, but then you have nvidias really awesome GTX 500 series. Aside from the huge size of the actual card (it nearly didn't fit in my pavillion case) it's an amazing card that takes whatever I throw at it.
Posted 12 years ago2012-04-05 08:31:22 UTC
in Team Mapping Post #304951
Well, in that respect, I won't download it until I get home from work tomorrow afternoon. Otherwise I'll only get a whole 2 hours work done before I have to upload it again :)

But I've got Saturday arvo shift, so I'll have all friday evening and saturday morning to work on it.

But no, I'll download it quickly now and look at it so I can think about what I want to do to it by the time I actually get to sit down and tackle it.
Posted 12 years ago2012-04-04 21:14:27 UTC
in Team Mapping Post #304942
I'm in Australia, we are in the future ;)

But no, it's currently 6:13am on Thursday for me right now.

But I'll be free :)
Posted 12 years ago2012-04-04 20:57:57 UTC
in Team Mapping Post #304939
Like I told you before CT, I'm back at work now and it involves working from 7am till 3pm and then today I have training at 5pm till late, so I really don't want to try and cram what I can. I'd rather sit down properly and get some done tomorrow after work.
Posted 12 years ago2012-04-02 06:39:50 UTC
in Team Mapping Post #304862
It is looking reeeeeal good there. Btw, I'm back from holidays so hit me up when it's my turn again :)
Posted 12 years ago2012-03-29 21:58:47 UTC
in New system, want opinions... Post #304772
Oh no, the card was decent and it wasn't the actual card that stuffed up, just the software screwed with windows.

I've found Ati/AMD cards to be decent in their own right considering their worth (the one I had was only worth about $100). The clincher that made me upgrade to nvidia was the software. Like I said, the catalyst software manager program was awful. All my troubles began when I tried to update my drivers from stock build, the catalyst software crashed during install for no reason and gave me blue screen of death.
Posted 12 years ago2012-03-29 17:00:33 UTC
in New system, want opinions... Post #304759
And that's another thing, AMD's useless catalyst software would not work right on my system when I originally had an AMD card. It would crash randomly during the install, it refused to attempt to update, crashing every time I loaded it. Eventually, it bugged out my video card and games claimed they couldn't recognise my video card.

At least with nvidia I can download the actual updates manually instead on relying on disfunctioning management software.
Posted 12 years ago2012-03-27 23:17:44 UTC
in New system, want opinions... Post #304713
I too got a Pavillion, they're not a bad machine in their own right. I got mine a little less beefier than yours, but for an extra $600 I threw a 1000w power supply and an awesome nVidia GTX 570. I might chuck an extra 4gb of ram in to beef it up to 8gb, but 10gb is extreme to start with.

For it's price, its not bad, but like most pavillions you've got a pretty bad graphics card right there. Even mine came with a better one than that by default.
Posted 12 years ago2012-03-26 08:33:05 UTC
in Team Mapping Post #304612
EDIT: Ok, I've had enough for now, here's the updated map + files:

http://www.mediafire.com/?y8dm6ajccy8s45h

Added the tunnel and also added full sequence to the traffic lights. I've got some ideas for later but it depends on how the map progresses. At this rate I think we may all need another pass to finish it off.

OLD POST: Well that was handy, I already had Urby's version downloaded so I could get an idea of what I wanted to do. So I am already set to go.

cracks knuckles
Posted 12 years ago2012-03-25 00:18:15 UTC
in Team Mapping Post #304588
I'm alive...sort of.

Just woke up from an extremely long night at the fight and working as cornerman. Didn't get home till 1am and I'm completely buggered and my head is killing me.

I'll be right tomorrow if you want to swap me and joe.
Posted 12 years ago2012-03-21 23:36:09 UTC
in Team Mapping Post #304482
I would have to be 3rd, 4th or 5th if we started right now
Posted 12 years ago2012-03-21 22:47:24 UTC
in Team Mapping Post #304480
Okay, I might need to be bumped up a bit, because I'm on holidays, I'm doing a few things. I might point out the following:

On the 24th, I'm gone for the whole day to support a friend at his debut in the state amatuer matial arts tournament.

On the 28th, I'll be gone most of the day because it's my fiansee and I's 33rd monthly anniversary and it's been a while since we did anything special.

From the 29th to the 2nd of April, I am out of town vising my parents down south, it's a long trip so I'll be gone for a while with no internet access let alone computer time.

Sorry about that, but I've been planning all of these for a while now and I promised I'd visit my parents in January, I'm only two months late ;)
Posted 12 years ago2012-03-18 02:09:53 UTC
in Random Spongebob Quotes Post #304381
"Fire the...rocket engine. Destroy the damn thing before it grows any larger!"
Posted 12 years ago2012-03-16 22:28:54 UTC
in Team Mapping Post #304357
I've already tried what Bruce is suggesting. I was hired for a project and we used that same method. It failed for a few reasons, but mostly because people found it boring or didn't like to only work on one aspect. It also requires good management which is something you can't acheive over the internet and with a community mapping team.
Posted 12 years ago2012-03-16 13:15:34 UTC
in Team Mapping Post #304342
Well, in that case: anything. I have every Valve game except Portal 2 installed and ready to map.
Posted 12 years ago2012-03-16 12:19:22 UTC
in Team Mapping Post #304340
Oh, sorry CT. I just meant to tell you it was a great idea. I've kinda been busy looking for a new job and non-stop playing Skyrim, so I don't feel I would be dedicated enough to map.

If you really want me to though I could. I have holidays coming up so lots of free time so it would give me a reason to stop playing Skyrim 24/7.
Posted 12 years ago2012-03-16 04:23:02 UTC
in Team Mapping Post #304333
:cool:

Just realized I've been watching this thread for days and not said a word.
Sounds good CT.
Posted 12 years ago2012-03-06 12:32:50 UTC
in Func_detail Post #304009
@skals

Lol, seriously? I was just pointing out that you hadn't actually tried it in-game. You never know how something is going to work until you try it.
Posted 12 years ago2012-03-06 09:10:54 UTC
in Something my friends should know... Post #304005
You've been banged and bruised and got through all of those, you'll do fine this time too :)
Posted 12 years ago2012-03-01 00:17:41 UTC
in Copy and flipping not resulting good. Post #303850
Often with invalid brushes, they appear fine in Hammer, but they are not. Invalid could mean several things, but the most common are the following:

1: Two faces of the brush are on the same plane. So one flat side of the brush is actually two flat faces. This is not allowed.

2: A brush is concave.

3: One face is twisted or bent and is not perfectly flat. Often caused with vertex manipulation.

Hammer and the compile tools will do their best to fix it if you don't do it yourself. The results are unpredictable and often awful. You should seek out problem brushing in Hammer and rebuild them. It has nothing to do with your HL program.
Posted 12 years ago2012-02-29 23:59:37 UTC
in Vertices and Merging Post #303845
Hammer isn't as powerful as a 3D modelling program, you can't add vertices with vertex tool. The easiest way to add vertices is to use the clip tool to shave off a corner to create an additional vertex. You may need to retexture the new face though.

Also, the compiling programs do not merge brushes. You should always try to use as few brushes as possible. So if you can get away with using bigger, but fewer brushes, then it's better.
Posted 12 years ago2012-02-29 22:26:48 UTC
in Reset func_button with -1 delay before r Post #303842
Rimrook is correct.

People forget about the Multisource entity. It is very useful but can be hard to use, but basically, this is exactly what it's for.
Posted 12 years ago2012-02-28 11:01:29 UTC
in Func_detail Post #303816
hotdog, where are you grabbing all this false information from?
From the official update forum post actually:

http://forums.svencoop.com/showthread.php?p=476471#post476471
Differences between detail brushes, world brushes and func_walls:
Compared to world brushes, detail brushes don't block vis or slow down vis process, and don't chop faces from world brushes, and don't cause the 'Ambiguous leafnode content' warning.
Also, since you don't actually seem to be doing any in-game tests and you just keep talking about it, I went and did it myself and made the following discoveries.

1. func_details do not block vis. I created a simple double back hallway which VIS could easily determine line-of-sight and stop the tank at the very end from rendering. With 'gl_wireframe 2' enabled, I can see exactly what the engine is rendering and the hallway made of regular world brushes was very successful:
User posted image
The walls made of func_details did not block vis at all and the tank was clearly visible:
User posted image
Unless there's been an update that I don't know about, then they currently do not block vis whatsoever.

2. I was wrong and func_details do block light and cast shadows. However, when I made a wall in my test map a func_detail, I got an unexpected bleed effect from the red strobing light behind it, but not the other wall, which was made of just regular world brushes.
User posted image
Apologies that the screens are so dark, I decided not to add regular lights because I wanted to see how the lighting went with the strobing lights above my tanks.