Forum posts

Posted 20 years ago2004-05-21 08:00:09 UTC
in How do I add a bot into my map Post #28007
First of all, are you using a map you made? Because if you are, you'll have to code a bunch of waypoints in you map so that the bots can follow them and look like they are walking around in your map.

If its not your own map, what game and map are you trying to add bots to?
Posted 20 years ago2004-05-19 23:35:27 UTC
in what is r_speeds? Post #27729
yes but i dont want to change my textures to scale 10, it will make the level look crap! How did the original half-life team to it?
Posted 20 years ago2004-05-19 23:29:35 UTC
in what is r_speeds? Post #27725
I dont get the whole R_speeds thing at all, how can i ruduce them on a map already made with a poly count of around 1500 to 2000 with out making any dramatic changes to the structure of the level.
Posted 20 years ago2004-05-19 23:18:27 UTC
in My B-Day!!!! WEEEE!!! Post #27723
16 here, i would have though 18 was a bit old though, by 18 you should be makeing your own games for seirra
Posted 20 years ago2004-05-19 01:43:53 UTC
in player models Post #27612
I would like to know that also
Posted 20 years ago2004-05-18 01:29:45 UTC
in quick question Post #27440
Im guessing, No.
Posted 20 years ago2004-05-17 19:53:01 UTC
in My B-Day!!!! WEEEE!!! Post #27424
And how old is Griffin? In fact how old is everyone?
Posted 20 years ago2004-05-14 05:50:56 UTC
in Pizza Post #26892
Well i need to know how you do it, can someone please tell me
Posted 20 years ago2004-05-14 05:43:00 UTC
in Pizza Post #26890
Hang on, ive moved the scientist up to the roof and still he sits in the couch. Hes being a jerk!! Scripted_sequence, how does that relate to this? tell me how to fix him. Thanx ;)
Posted 20 years ago2004-05-13 23:45:22 UTC
in Pizza Post #26866
My scienstist is being a jerk and wont sit on hs couch, instead he likes to sit in the couch. How do i fix him?
Posted 20 years ago2004-05-13 01:40:47 UTC
in Shrinking? Post #26730
ZEG ain't from this world, look at his sentance structure :P
Posted 20 years ago2004-05-10 23:43:08 UTC
in Transformation Tool Post #26409
Whats maxon cinema 4d, does it make models, like people models does it? Get back to me on that! And I dont think hammer 3.5 has been released yet. MCYORIAN, you come across as a person who does know what their talking about alot of the time.

While on the topic where can i find a model editing program? for modeling new people?
Posted 20 years ago2004-05-10 23:30:37 UTC
in Joining Walls Post #26408
What were you thinking? Ofcourse method 2 better, I presume thats making a cube and hollowing it. Leaks are less likely in method two, and doesnt it just feel more stable? Method 2 definatly!!! :)
Posted 20 years ago2004-05-10 18:37:30 UTC
in Compile Problem (too lazy) Post #26385
Just Make the switch and become hammer dude, you'll enjoy mapping much more, i guarantee it!!
Posted 20 years ago2004-05-10 02:28:21 UTC
in Another Compile Problem Post #26267
This is the whole log

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "c:program filesvalve hammer editormapslambfec"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "c:program filesvalve hammer editormapslambfec"
Entering c:program filesvalve hammer editormapslambfec.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "c:program filesvalve hammer editormapslambfec"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "c:program filesvalve hammer editormapslambfec"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapslambfec.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "c:program filesvalve hammer editormapslambfec"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "c:program filesvalve hammer editormapslambfec"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapslambfec.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "c:program filesvalve hammer editormapslambfec"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "c:program filesvalve hammer editormapslambfec"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapslambfec.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapslambfec.bsp" "C:SierraHalf-Lifevalvemapslambfec.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

It wont compile beyond this point, Any suggestions?
Posted 20 years ago2004-05-09 23:32:35 UTC
in Another Compile Problem Post #26258
Yeah, i know how to fix the texture problem, but its this bit im having a problem with. Sorry, it didnt copy the whole log.

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapslambfec.bsp" "C:SierraHalf-Lifevalvemapslambfec.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I have all the settings right for expert compile and still it comes up with this error message. Please Help!!! :zonked:
Posted 20 years ago2004-05-09 21:03:36 UTC
in Compile Problem (too lazy) Post #26256
Its has a much Better GUI (graphics user interface) also, or so ive found, it also has much better tools such as with applying textures, instead of streching it yourself too make it fit on a door or some thing, you can just use the "fit" button and it does it for you, no more wasted time!! :)

Make the switch! I did and discovered it was well worth it!
Posted 20 years ago2004-05-09 18:41:27 UTC
in Another Compile Problem Post #26254
Some please help!
I have checked everything in the expert compile settings and everything is how your supposed to have it, Reading from the setup guide. But yet there still is a problem and I dont know how to fix it.

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "c:program filesvalve hammer editormapslambfec"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "c:program filesvalve hammer editormapslambfec"
Entering c:program filesvalve hammer editormapslambfec.map
Error: Missing '[' in texturedef (U)
[u]Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
[/u]

--- END hlcsg ---

Whats going on? I know I have set it up correctly
Please Help!!! :zonked:
Posted 20 years ago2004-05-08 08:08:03 UTC
in MODS (Help Needed Ergently) Post #26030
I know i just noticed them , so much for buying an expensive program
thanks anyway :lol:
Posted 20 years ago2004-05-08 07:23:18 UTC
in MODS (Help Needed Ergently) Post #26026
MODs
I like the idea of having your own custom Game that people can just download and unzip into their half life folder.

Now is there a tutorial? coz i cant find one on this site
If not, How do you make a MOD or Custom Game?
Posted 20 years ago2004-05-08 07:04:39 UTC
in Triggers Post #26025
Sweet Thanks
Posted 20 years ago2004-05-08 06:36:05 UTC
in Triggers Post #26022
This is probably quite simple to do but i need help in setting up a trigger that opens a door, ergo walking on or into the trigger to make the door open.
How is it done?
Posted 20 years ago2004-05-08 06:30:31 UTC
in Compile Problem (too lazy) Post #26021
Well now up graded to Hammer 3.4 and its much better than Worldcraft 2.1. It also works on my new computer and now takes only a few minutes to compile, unlike like the old 30 to an hour to compile. I dont miss that.
Thanks to everyone that helped! :D
Posted 20 years ago2004-05-07 22:26:46 UTC
in Compile Problem (too lazy) Post #26007
but i doesnt work on the new comp, it comes up with an error when i want to compile. And doesnt let me select things in the 3D view.

I wanted to know if these errors were occuring because i was running windows Xp with worldcraft 2.1? I know the RAM's fine, 256mb.

Pepper, you miss understood my question, my old computer in running windows 98 with 48mb RAM, and my new computer is running Xp with 256.
Posted 20 years ago2004-05-07 07:14:34 UTC
in Compile Problem (too lazy) Post #25887
I gotta a problem, is there any way to speed up the compile process. I'm using what came with worldcraft 2.1, i guess i have to upgrade to Hammer 3.4. but are there any programs to help speed it up or do it instead of worldcraft?
:zonked:
Posted 20 years ago2004-05-05 01:01:37 UTC
in map size in wally ?? Post #25509
im working in worldcraft 2.1, Valve Hammer Editor???
Where do i get that? :confused:
Posted 20 years ago2004-05-05 00:58:41 UTC
in Talking guards Post #25506
Thanks alot helped heaps :D
Posted 20 years ago2004-05-03 23:42:42 UTC
in Another Competition Post #25297
Dont we need another competition?
Posted 20 years ago2004-05-03 23:28:11 UTC
in Talking guards Post #25295
I have made a number of speech files (.wavs) for particular guards and scientist in my level, all i need to do know is intergrate those into the level to create kind of a story, the question:
How is this done?

simple steps from begining to end please! ;)