Forum posts

Posted 12 years ago2012-08-29 07:34:51 UTC
in Half-Life: The Core Post #309441
Well, call it half a map. Half a map and an NPC.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-28 19:38:26 UTC
in Half-Life: The Core Post #309428
Thanks, here's the same area with a bit more work:
User posted image
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-28 16:48:46 UTC
in Half-Life: The Core Post #309424
Spent longer than I'd care to admit texturing the machine on the left. It's not even interactive, it's just a set-piece. The area around it is very WIP, so don't judge it yet.
User posted image
User posted image
Edit:

Incidentally, the texture set for it is prefixed "chigen" (Rchi Generator) so there's "chigenfront" and "chigenside", but there's a generic version of the red metal I used which is pleasingly titled "chigengen".
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-26 15:12:52 UTC
in TWHL Big Brother 2012 Post #309402
You'll be waiting another week to find out m'fraid. Life has firmly gotten in the way.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 21:08:52 UTC
in Inverse Linear Inverse Square Post #309358
Source spotlights have the following properties that can be used to fine-tune falloff to an utterly anal degree:

Constant
Linear
Quadratic
50% Distance
0% Distance
Hard Falloff
Focus
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 20:57:47 UTC
in Team Mapping 2 Post #309356
Also those bricks are really cool I think.
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Don't actually use these, btw. The jpegs are compressed to hell.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 20:13:35 UTC
in Team Mapping 2 Post #309347
User posted image
DEM ATTACK ANGLES.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 19:06:38 UTC
in Team Mapping 2 Post #309342
Can we include a building like this?
Mmm, a map like cs_estate, except unlike every version of cs_estate ever we make it so the gameplay doesn't suck! I like that idea more than the abandoned flats - they feel too Modern Warfare-ish
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 19:02:53 UTC
in Half-Life: The Core Post #309341
Nope, this is Black Mesa from another perspective, akin to Blue Shift and Opposing Force. All locations are new. The protagonist is an engineer, and you can get more details at our ModDB page.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 16:46:53 UTC
in Inverse Linear Inverse Square Post #309335
No idea, like I said, I've never used it in mapping except to manually calculate falloff in Source's spotlights.
Sorry, dude!
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 16:34:26 UTC
in Inverse Linear Inverse Square Post #309333
Only in After Effects.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 16:03:33 UTC
in Inverse Linear Inverse Square Post #309331
I don't know specifically in mapping, but in lighting terms they refer to falloff.

Inverse linear is exactly what it says on the tin - a linear gradient where the light will fall from full intensity to 0 over a distance or percentage specified.
Inverse Square refers to how light actually behaves in reality, and can be calculated thusly:

Illumination = Luminosity divided by Distance squared.

In plain English: An object twice the distance from the light source will receive only a quarter of the illumination of the source.
User posted image
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 14:57:13 UTC
in Half-Life: The Core Post #309325
Got a higher resolution version of that picture?
yes
Why black?
The design looks best on black.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-24 14:27:30 UTC
in Half-Life: The Core Post #309321
User posted image
Gonna be sending a few of these out to gaming magazines / websites along with a review copy of the mod in advance of its release. Hopefully get some publicity.

If there was a contest to win one, would anyone actually wear it? I tried to make it abstract enough that you could wear it without feeling like a total nerd, but let me know if it's still too geeky a design.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-23 23:00:16 UTC
in Team Mapping 2 Post #309298
+1 for asymmetrical hostage rescue map.

What about theme?
I always loved Prodigy's soviet missile base style.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-23 20:08:59 UTC
in Half-Life: The Core Post #309289
User posted image
Why are there lights in vents? Shut your mouth, that's why.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-23 16:13:20 UTC
in Worldcraft crashing when re-opening the Post #309279
Worldcraft is about twelve years out of date.

http://themightyatom.nl/downloads.html

Get Hammer 3.4, then update it to Hammer 3.5. You won't find any support for Worldcraft these days.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-23 14:28:24 UTC
in Team Mapping 2 Post #309273
A CSGO map would certainly be the obvious choice. +1 for that.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-22 11:49:38 UTC
in mat_fullbright 1 Post #309258
This is Source. Leaks don't prevent RAD from running.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 15:53:14 UTC
in Rchi Minicompo #1 Post #309228
I'm not hosting a minicomp again.

Grim has an official one lined up soon, though.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 15:30:02 UTC
in Rchi Minicompo #1 Post #309225
but that would imply that you think my judging was biased.
If anything, Urby is at a disadvantage - I rag on him all the time.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 15:04:43 UTC
in Rchi Minicompo #1 Post #309219
I wasn't meaning to be dismissive!
I really love the glass designs, and it's very different from anything I envisioned when I slapped together the brushwork. Nice entry!
The rundown was so brief because I was running out the door, and I'm still pissed that the video I recorded wouldn't save, because I gave each map a proper rundown in that.

Striker, that quote from the BB thread was a joke for the people on the front page, and it's been something I've added to every episode release thusfar.
As for Urby not being allowed to participate, I hardly see why or how that's fair.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 14:27:23 UTC
in Rchi Minicompo #1 Post #309214
That's hardly fair.

I'm sorry you feel hard-done-by. You didn't win regardless of whether or not the textures fit the architecture well, since to be honest none of the entries fit the architecture particularly well.

Basic things like trims and alignment were lacking in your entry, though and although all your textures were good individually, together they just create a very messy theme.

It's nothing to do with your entry being for Source - I much prefer Source, I just don't think you did a particularly great job texturing the area. It's not fair saying I was too vague - this was a texturing contest, you should have made them as good as they could be, and that means making sure they fit the brushwork. Otherwise, I would just have asked for texture sheets rather than for people to texture the map.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 13:02:08 UTC
in Rchi Minicompo #1 Post #309209
haha, urby isn't getting the prize. He doesn't deserve it :P
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 12:13:44 UTC
in Rchi Minicompo #1 Post #309205
OK, since you keep going on about it I'll just tell you that Urby won. The video will come at some point but the basic reason is none of you actually really made textures to fit the architecture which is what the competition was all about.

There were tiling textures, yes, but I wanted to see textures specifically designed for specific brushwork.

Naticus had the most unique theme, but aside from the glass the texture set just didn't fit the environment at all. His WIP lighting was also a lot better than the final.

Striker's entry was good, but was let down in a couple of areas. The tile texture didn't align to any of the brushwork edges, the slate wall texture in the windowed room could do with tiling better, but what really killed it for me was the crate texture. Crates are an important element of classic HL maps and this texture really didn't sell it to me. The metal trim texture you used on your glass borders is also really oddly bright and contrasty. Nice concrete though.

Urby's might seem a little plain, but it has a very consistent visual theme that it sticks to. The crates are a highlight and your tiles align fairly well for the most part. Could definitely do with better trims, though, as your floor edges in particular are very plain.

To be honest, I'm not hugely happy with Urby winning this - I don't think any of you completed the competition to the brief - "making textures to fit a specific purpose" - but his entry wins on the basis of consistent visuals which is very important.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 11:36:01 UTC
in TWHL Big Brother 2012 Post #309202
Why bother subscribing? I'm never going to update this series again, it's so shit. I hate working on it and you probably hate watching it, so why bother? I'm sick of it.

LOL JK HERE'S EP 3

User posted image


Be sure to watch in 1080p if your net can handle it. I've not used an HD link for you low bandwidthers.

Special thanks to Timothy Armstrong for doing the voiceover.

Don't forget to vote for who gets punished next! Voting closes on Thursday at a non-specific time. voting rules:

<o> The person with the most votes will receive a punishment in the following episode.
<o> If there is a tie with votes, the whole household will be punished.
<o> If the person getting punished has more than 5 votes, there's a chance the punishment will be fatal.

PLEASE AVOID POSTING SPOILERS
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 09:58:21 UTC
in Half-Life: The Core Post #309198
The rails are not floating. They all have support beams. Admittedly only the one nearest the camera in that screenshot has enough to realistically support it, but you may notice one of the further away rails is broken - they should have added more support beams.

There are a lot of tongue in cheek jokes at HL's expensive. That lab above the tracks has a note saying they can't believe it took so long to install a door - if you remember the similar lab during inbound, there are no doors.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-20 16:43:13 UTC
in Half-Life: The Core Post #309183
...pardon?!

Dude, no offense was intended what-so-ever. I think you're a bit confused, the blog Jeffmod linked to was published Jan 20th, 2011 and has nothing to do with anything you've ever posted.
Jeff linked to it as an in-joke to those who remember the blog.

I don't see how it's rude and unprofessional on my behalf that someone not involved with the development of The Core linked you to something and I am flabbergasted that you have taken such a turn at it.

I absolutely apologise for any offence caused (although I really don't see why you took offence!) and hope that you reconsider your decision to never comment on The Core again. I hugely respect your opinion and feedback.

:confused:
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-20 15:58:44 UTC
in Mist of Stagnation - Modeling Contest Post #309181
The old brass whistle is an excellent touch on that first one.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-20 11:11:12 UTC
in Half-Life: The Core Post #309175
So, I guess according to Archie, clean whites contrasting primary colours is not "Visual Design 101" but it is something extraordinary.
I'm not sure if there's a translation problem, but that seems to be literally the exact opposite of what I'm saying... :S
I want more colours in games! I want it to be visual design 101!
Archie, what did I tell you about playing with missile launchers near gas leaks?
...
Wait, no, I was going to say that tomorrow. My bad.
But it was all shiny and had a big red button! What was I meant to do, not press it? :(
rchi, are you going to let them know just how long that map took to compile?
A relatively sane 47 minutes, VIS taking 20 secs and the rest being RAD. After Cendark3, I'll never complain about compile times again.

Here's Cendark3 with its final lighting pass so you know what I mean:
User posted image
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-19 23:48:01 UTC
in Half-Life: The Core Post #309162
...Oopsie.
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Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-18 14:32:28 UTC
in Mist of Stagnation - Modeling Contest Post #309139
Know what Livewire's needs?

An olde stylee incandescent tube bulb to show when it's armed.:
User posted image
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-18 03:37:39 UTC
in Last movie you saw? Post #309133
Jesus Camp

I'd seen bits of it before, but man it's something else altogether when you see the entire thing. It's such a depressing reality to see these kids brainwashed to such a degree, often by their own parents. They have no chance whatsoever, and it should be classified as child cruelty.
( why did they use the servant actor's name?)
What?
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-16 18:15:09 UTC
in Map TWHL - minicompo Post #309113
Shit just got real, TJB!

Many condolences about your father, Chickenfist & best of success at law school! Pop back whenever you get time, it's great to see some old-timers coming back.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-16 18:12:45 UTC
in TWHL Big Brother 2012 Post #309112
Right cool voting over
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-15 22:13:21 UTC
in Half-Life: The Core Post #309096
Check the metadata of that screenshot. It's almost 2 years old. That area has changed significantly. Lajron has been rooting around my online directories :P
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-15 19:54:25 UTC
in Half-Life: The Core Post #309092
Certainly, here they are:
User posted image
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-15 19:25:07 UTC
in Half-Life: The Core Post #309090
User posted image
Incidentally, we now have 764 completely original textures, although you can discount about 40 of them as animation frames.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-15 15:34:30 UTC
in TWHL Big Brother 2012 Post #309085
So let's see, we're currently at

Urby: 5 votes
Madcow: 1 vote
Skals: 3 votes

roughly 12 hours left.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-15 14:41:19 UTC
in TWHL Big Brother 2012 Post #309082
I wonder who was the big spoon...
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-15 01:38:56 UTC
in Half-Life: The Core Post #309075
Ah of course. Derp on my end.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-14 20:50:45 UTC
in Half-Life: The Core Post #309069
how you reflected that in the architecture and lighting? Especially the lighting. It always blows my mind.
Look at real locations - See how they light similarly sized rooms. Add those lights. Create "off" variations of all your light textures. Turn all those lights off. Add one big fuck-off spotlight in the corner. Boom, instant atmosphere! ;)
that large department-store looking area is very, very memorable. You prolly already know what I'm referring to.
I'm afraid I have no idea! There's no department store in The Core, it's all set in Black Mesa.

Cheers for the comments! <3
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-14 19:08:14 UTC
in Map TWHL - minicompo Post #309062
Holy shit! Chickenfist! How have you been?
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-14 17:38:38 UTC
in TWHL Big Brother 2012 Post #309059
Sorry you didn't feature very heavily in this, Skals. You actually spent the whole episode painting, which is funny in itself, but doesn't make particularly interesting footage.

It's an incredibly tricky process to work out who to focus on, because once I pick an angle and resume time - there are potentially 7 other members doing things that I'm missing.

This is evident in this episode right at the start with Joebama's scream being cut into - I simply missed the start.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-14 16:36:56 UTC
in TWHL Big Brother 2012 Post #309057
I'm sick of you assholes demanding episodes like you're entitled. Well fuck you, I'm giving up on this series. It's so much work and you pricks don't deserve it.

LOL JK HERE'S EP 2

User posted image


Be sure to watch in 1080p if your net can handle it. I've not used an HD link for you low bandwidthers.

Special thanks to Arnold Billingsworth for doing the voiceover.

Don't forget to vote for who gets punished next! Voting closes on Thursday at a non-specific time. voting rules:

<o> The person with the most votes will receive a punishment in the following episode.
<o> If there is a tie with votes, the whole household will be punished.
<o> If the person getting punished has more than 5 votes, there's a chance the punishment will be fatal.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-14 15:33:04 UTC
in TWHL Big Brother 2012 Post #309055
In fairness it was totally due yesterday, my bad. I spent my day off working on the Core and let time get away from me. It's edited, I just need to do the voiceover.

Cheers for sticking up for me, though, Jeff :^_^:
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-14 00:16:36 UTC
in Half-Life: The Core Post #309021
I figured we should probably have a thread by now. :P

New "Evolution of a Map" video. Bloody happy with how this turned out:
Clicky
Watch at 1080p in fullscreen! There's a lot to see.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-13 19:40:52 UTC
in I hate standardized Reading tests Post #309012
I'm assuming from the "z" in 'Standardised' that this is an American test. It does seem incredibly obtuse, and problems like this will arise until subjective classes are graded based on a better system than "right or wrong". I took English in High School and in college. In high school, the exams were similar to this - although not quite as unclear. In college however, because it was part of the media course I was on, it was graded on the same principals as the Media exam which is subjective essays. Proving you understand without a definitive "right" or "wrong" answer. A lot of education establishments are far too hesitant to adopt a system like that, though, because it's far more time consuming to grade.

It's all just further proof that Sir Ken Robinson is a damn smart individual.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-13 13:53:11 UTC
in Now Gaming: ... Post #309002
A multiplayer mod for Just Cause 2 has reportedly just hosted a beta weekend in which over 1,100 people were in-game, on the same server, at the same time.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-12 19:34:31 UTC
in Rchi Minicompo #1 Post #308983
It's a shame because it is actually very, very good screen recording software... When it works.

I'll get back on this, but now I have to meet my Big Brother deadline tomorrow, so it's getting my free time this evening.
Archie ArchieGoodbye Moonmen