Forum posts

Posted 13 years ago2011-09-22 09:37:27 UTC
in Half-Life: Secret Santa Post #299256
Rooms or castle disposed-style menu map, perhaps?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-21 20:49:00 UTC
in Half-Life: Secret Santa Post #299227
After new years, would we have a thread where we can give feedback and reviews?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-21 20:28:25 UTC
in Competition 31 Post #299224
Just out of curiosity, how would the judges ensure no other textures were used? How would they know that others weren't snuck in somewhere?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-21 09:34:44 UTC
in Competition 31 Post #299194
Yeah, 2 and a half so I get 2 months to work on it. I really want to enter this one.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-21 09:33:29 UTC
in Half-Life: Secret Santa Post #299193
I'm a maybe. I'm not sure if I'll be able to do it because of some technical difficulties right now.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-20 23:35:39 UTC
in Competition 31 Post #299176
I think Archie needs to write a general texture-making tutorial. Just sayin'.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-20 19:51:33 UTC
in Competition 31 Post #299166
I like it.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-20 19:43:44 UTC
in Half-Life: Secret Santa Post #299165
If I had time to make one, I'd do it. Computer's not really in any condition to map, but when the time comes to start, hopefully I'll be able to give a definite yes.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-18 22:29:24 UTC
in Competition 31 Post #299095
This mod has a xen-themed amusement park in it. Wears a bit thin after a while.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-18 20:50:04 UTC
in storms Post #299087
Is that what the "is sky" property is for? I thought it was just an obsolete value.
Cool.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-18 20:34:25 UTC
in storms Post #299085
Weather is a bit hard to do in vanilla GS... You could use a grid of func_illusionary walls with a rain texture, and for lightning you could use a really quick env_fade with a white colour at the same time as the sound. Or a really large light_spot.

For lighting at night, just make it dimmer than normal, and a nice dark bluish color.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-18 19:46:34 UTC
in General Problems Post #299080
Dimbark, come on. This is a serious problem thread.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-18 11:19:28 UTC
in Competition 31 Post #299056
I might not be able to enter this time, depending on when the compo starts compared to when my computer is back in commission, but I'm fine with either.
EDIT: But as we've already done a 512x512 cubicles project, then I guess I'll vote texture pack.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-17 21:26:54 UTC
in Minecraft Post #299027
Hey, those endermen are fucking creepy. The creep the shit out of Notch, and he made them.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-15 09:45:48 UTC
in Sky VS NULL Post #298961
...Bevel always makes faces nonsolid. That's what it's supposed to do. It reduces clipnodes by making unneeded faces completely dissapear.
Just out of curiosity, do you use the clip texture?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-14 23:54:25 UTC
in Post Your Photos Post #298946
a TV student returned kit late to our technician.
Something you'll learn quickly (or die) is that technicians are very sensitive about their equipment.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-14 09:46:52 UTC
in Minecraft Post #298932
Minecraft 1.8 is up.
Minecraft.net is down.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-13 23:00:06 UTC
in Minecraft Post #298925
Nah, looks fine.
:biggrin:
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-13 19:12:09 UTC
in Post your screenshots! WIP thread Post #298918
Aside from making sure the steps are (8x12, I think; the same size as in HL2), I can't think of anything. Especially not with a curved roof. But I'm sure you can figure out a good angle for that. You did, after all, manage to make the hallways in the first place.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-13 18:59:01 UTC
in Minecraft Post #298917
I now have a shiny, brand-new copy of Minecraft!
However, my computer is still acting up, and I doubt the family computer can run it. :(
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-13 18:51:52 UTC
in Monster_generic and custom character mod Post #298916
Does your model have a ragdoll sequence? If it doesn't, that would be why the game crashes when you kill it.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-13 18:51:00 UTC
in Problems with change-level? Post #298915
Thanks, I'll just bookmark that for next time I need to recommend it/want to check out a different version.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-13 10:01:01 UTC
in Problems with change-level? Post #298906
Don't worry, you install spirit the same way you do any mod, so it won't overwrite Half-life (except in your mind as a preference for level design)

I can't access my gaming/modding files right now, but if you post the maps related to the problem changelevel in the map vault as a problem map, I'm sure someone could take a look.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-12 21:56:40 UTC
in Minecraft Post #298897
Brendan: Oh, come on. Everyone misses release dates. And with the glaring exception of DNF, I can't think of a single time where the extra wait caused by a delay hasn't been seen as worth it by the vast majority of the community. In the meantime, have some exclusive media of a project I have absolutely nothing to do with besides following it's development.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-12 10:06:34 UTC
in Milestone Post #298878
He's the famous SlayerA, Dimbark. Forum mod, creator of MINIMICUS. If you had even bothered to read his post, you should have figured that out, even if you had never heard of him before.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-12 09:39:17 UTC
in Milestone Post #298876
Welcome back! Don't leave again!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-11 11:59:13 UTC
in Problems with change-level? Post #298811
You mentioned a lot of stuff, so I'll just go through and do the stuff I have a definitive answer for.
when I step through the gate, half-life crashes when trying to load the pirate map.
It seems like either your changelevels are overlapping (this causes the game to load the previous map as soon as it finishes loading the new one, then loads the one it just left again, causing an infinite loop) or the landmarks don't match. check to make sure they're named the same and referenced as such by both changelevels.
Also how do you get more sprites to show up? I was trying to make stuff like torches with flames coming out, incense burners with smoke, and a fountain that spits water.
Also maybe a volcano that erupts every few minutes would be cool.
It sounds like you want particles! Spirit of Half-life, in addition to all sorts of useful features such as "movewith" (think Source's parenting system) and being able to use different models with NPCs, has a particle system you can use. It's basically a mapper's toolbox, and it requires no coding to get functionality out of (although the source code is available if you want to add even more stuff)
For example the pirate ship I made looks rather boxy and is "flooded" by the water it's trying to float on.
You'll have to use multiple water brushes, and move the one under the ship lower.
I was attempting to make a statue in the temple level, but something got goofy and it ended up blocking part of the map.
Just move it with the selection tool. Click and drag.
Oh and how do you turn gravity down?
trigger_gravity, I beleive.

[I was going to post a link to Spirit, but I can't seem to find the page I used to use. I recommend 1.5a4, because it's stable, official, (unlike 1.7, which changes a bunch of core gameplay elements) and doesn't have sparks over NPCs heads when they 'think' about stuff (1.8 does that)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-11 11:10:33 UTC
in Minecraft Post #298809
You know, that's a better idea.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-11 00:09:45 UTC
in Minecraft Post #298795
I've finally convinced one of my friends to use his Paypal to buy it (with me paying him the $21 or so to cover it) and before I give him the money and the info for making an account, I wanted to know... Is the password permanent, or can it be changed? (I'm expecting the latter, but I want to be sure) Also, how large a download is 1.8?

I can't wait to be able to play my own copy of Minecraft instead of mooching what time I can off my friends. :)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-30 10:58:32 UTC
in Escape from City 17. Prt. 2 Post #298499
They're not. Stalkers are what happens to rebels who have been particularily troublesome. I beleive Madcow was referring to the brainwashing pod model. You can also see a dead soldier without his armor in Nova Prospekt, on one of the security monitors (The one in the map where Breen addresses overwatch, I beleive. You'll have to switch it a couple of times, but you can see a stalker, the dead soldier, and some elite running down a hall)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-29 10:11:23 UTC
in FallOut 3 Post #298474
The one thing I dislike about Fallout 3/NV, is that the GECK tools really suck. I mean, they're powerful, they were used to create pretty much the entire game, but they can't see packaged content, they have a really bad interface, and they're unstable. the publicly available NV version makes it worse by disabling the ability to run the Havok sim on anything but corpses, meaning you can't even use the skeleton props, let alone have things like weapons be flat on uneven ground without major effort.

Hopefully Skyrim will fix this.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-29 10:07:33 UTC
in Props Dissappearing Post #298473
Better yet, use this article and match the light_environment settings to valve's standards for the sky you're using.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-29 00:03:39 UTC
in Props Dissappearing Post #298463
Whenever you put a model you haven't memorized the usage for, check the 'info' tab in the hammer model viewer. It'll tell you the prop data, whether or not you can use it as a physics prop, static prop, dynamic, etc, and even which of the two physically simulated blue barrels to use (the one with less mass, so you can pick it up without the grav gun)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-28 11:14:09 UTC
in Dreams Post #298436
All summer I've been having recurring dreams (well, the same theme, if not the exact same content) about the first day of school. The basic idea of it was that I didn't know where to go, what to do, etc, etc. This was brought on by not knowing the busing schedules for me to get to my focus program at a different school than the one I've been going to since grade 9. Well, yesterday I got the schedule, I know which bus to get on once I get off my usual one, and last night the 'first day of school' dream went much better. I also went there in a bus that had the interior of a large WWII bomber.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-27 14:40:03 UTC
in Dreams Post #298412
Had some partial SP the other night trying to get into a WILD (Wake-Induced Lucid Dream) I got to a point where it felt like I had two of every limb, overlapping, but the second imagined set was only half there and then a sensation akin to 'spawining' the rest from the feet up, as well as minor REM. It got to around my ankles before I moved, jolting me back to total consciousness before I got a chance to even start dreaming.
:(
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-25 11:01:22 UTC
in FallOut 3 Post #298380
I called it quits after I was in a building going down 4 flights of stairs. at the bottom of all the stairs was a door. I opened the door, it loaded the outside world in which case, I somehow ended on the fucking buildings roof! WTF
I have no clue how that happened, I've never run into that before...
Animation sucked.. as in people who where talking to you where looking in the opposite direction, or there eyes would be looking in another direction.. I was like fuck you bitch, Im right fucking here!
Facial animation and some of the dialoge-related anims could use work yes.
My sniper rifle would not hold steady, and I had to shoot enemies in the head with it 3-4 times to finally kill them.
It gets better (aiming and damage) when you invest a metric crapton of points into your guns skill. I usually go for the gun nut perk as well. It also takes less shots if you crouch and get a sneak-attack crit on them.

EDIT: I just remembered, it's also worth noting that the sight is slightly off (I still don't know if it was intentional) and fires a bit to the upper-right.
END EDIT

I'm sorry you didn't like your first playthrough, but I hope you'll give it another try sometime later, perhaps with some mods added.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-25 10:59:33 UTC
in Dreams Post #298381
Was that quote from a very english butler?
No, it was a nurse. Talking about a vampire. To the vampire. :
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-22 11:35:35 UTC
in Why does doctor.mdl crash? Post #298291
It's not broken, but it uses an earlier version of the .mdl file format, which neither HLMV or Hammer support. I seem to recall either the model download or the source files download for the model on Ambient.Impact's site contains a modified model viewer that supports the old format.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-18 11:02:24 UTC
in Dreams Post #298149
Quote from a dream I just woke up from:
"Sir you still will need cheese to kill it."
:/
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-17 23:22:03 UTC
in Post your screenshots! WIP thread Post #298137
Yeah, but then the stairs don't always align to each other correctly.
ATDestroy: Very nice, great texture set as well. I think I see some submerged.wad in there, but unless I am mistaken, you have some personally created textures in there too, yes?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-17 11:49:28 UTC
in Post your screenshots! WIP thread Post #298107
That's great, Instant! I hope that you didn't actually hit the brush limit, I want to play that!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-17 11:33:34 UTC
in Half Life/Opposing Force/Blue Shift hand Post #298106
You need to decompile the model (Kristatio's [spelling may be inncorect] HL mdl decompiler in Milkshape 3D's tools menu is very good at doing this without major errors) and replace the hand .smd with the one you want. You can find HD hands by Ambient.Impact on this page, if you want LD hands you'll have to decompile a blue shift v_model. and you may have to rename some of the bones depending on which weapon it is, (gearbox is not good at making consistent skeletons) but that's about all you need. You can't just retexture the hand and arms, because the meshes are different; Adrian has gloves, Barney has sleeves, and Gordon has (depending on whether it's LD or HD) the handpack or a very bulky sleeve with vents.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-16 19:31:54 UTC
in Can't view sent pm's Post #298055
Eighth. Also, one or two PMs have seemingly dissapeared in transit, never arriving at the recipient. Brendanmint can back me up on this, I never got one of his PMs. Not sure if the bug is in TWHL's code, but worth reporting.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-16 19:29:31 UTC
in Counter-Strike 2 Post #298054
Yeah, it looks nice, but it'd probably crash the engine if you tried to get that level of detail into the ingame model. Nice render, not so good for the game.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-14 13:31:50 UTC
in Problem with texture lightning [lights.r Post #297941
If I recall correctly, Hammer also reads lights.rad from the modname/maps directory.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-13 11:07:04 UTC
in Counter-Strike 2 Post #297863
As much as I want to see Episode(/HL) 3, We have to trust them to be working on it. After all, they spent years and years quietly working on TF2. Sure, everyone thought it was vaporware. Nobody thought it was coming after the first couple years of waiting without new media. It came. Episode(/HL) 3 will too. As for CS:GO, it looks like it could be interesting. And maybe the changes will keep the...undesirable...players away. So everyone else can play it the way it was designed.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-11 23:18:18 UTC
in London Riots Post #297754
We'd better get cracking on the designs then. Lesse here... Thick, lead exterior walls, large armory scheduled to open three days before the vault, water purifier, air scrubbers...
Hm. I'll need more space than just under my backyard. The light 'forest' behind my house should work.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-11 17:13:21 UTC
in Minecraft Post #297731
As well as having 'herobrine' from multiple angles or moving to prove it's not just a door with a texture pack (such as the original hoax)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-11 11:27:09 UTC
in Local Gun Law Post #297719
Posted 13 years ago2011-08-11 10:56:04 UTC
in Minecraft Post #297716
User posted image
I hate to disappoint you, dimbark, but that's easily photoshopped, especially the way Notch set up maps (to be realistic and not GPS paper) You just have to take a screenshot in two different locations, cut the arrow out of one, paste it in the other, and align it so that it's in the same position as it was on the other map. It's so easy you can do it in paint.
Notewell NotewellGIASFELFEBREHBER