Forum posts

Posted 20 years ago2004-09-11 15:13:32 UTC
in yet a prob :( Post #58256
make sure you have everything set up for half life. different setups in the options menu, go through in the beginning tuts.
Posted 20 years ago2004-09-11 15:12:04 UTC
in trigger after killing multiple enemies Post #58255
...he was still here, but he was called coolfat....
Posted 20 years ago2004-09-11 14:44:49 UTC
in yet a prob :( Post #58250
are you mapping for counter strike? have you seen any enemies from half life in counter strike?
Posted 20 years ago2004-09-11 11:51:45 UTC
in trigger after killing multiple enemies Post #58227
not usually, multisources are designed to trigger after all entities targetting it have been triggered.
Posted 20 years ago2004-09-11 11:24:43 UTC
in trigger after killing multiple enemies Post #58225
have the monsters target a multisource which targets your whatever
Posted 20 years ago2004-09-11 08:12:25 UTC
in Surreal Horror set in the North Pole Post #58208
hehe, havent actually seen it. i just saw it in my guitar teachers flat, and i thought it sounded like a horror film.
Posted 20 years ago2004-09-11 06:45:04 UTC
in Habboi Post #58194
excuse me, but since when have we liked zombieloffe?
Posted 20 years ago2004-09-11 05:26:56 UTC
in Stealth fans: Look now! Post #58185
DAMN!
Posted 20 years ago2004-09-11 05:26:18 UTC
in Life Gear, previews and news Post #58184
every post individually? jeez, if i was a mod having to do that i'd be writing some pretty damn threataning emails to atom...
Posted 20 years ago2004-09-11 05:22:50 UTC
in erro loading map Post #58183
its like this; in the options menu, where you select your WADS, you can choose any amount. you will start to see some odd erros if oyu go over 8 WADS in your settings, so if you have custom wads there, you should think about merging them i.e taking the textures from 1 wad and putting them in another. another problem is that you must have all your wads in your MOD DIRECTORY. i.e if i was making a half life map i would put all the wads i needed into half-life/valve, whereas with counter strike i would put them in half-life/cstrike. once you have chosen your wads in the options menu, the compiler tells half life to look for those wads in its mod directory, no matter where they are when you link to them in hammer. if they are not in the mod directory, then half life will give that error "could not load <wadname>". this happens even if you didnt use any textuers from that wad. to stop this happening, either move the wad in question to your mod directory, or remove the wad from the hammer wad list. if you remove the wad, you must close hammer and open it again because it will still be reading the textures from the wad.
Posted 20 years ago2004-09-11 05:14:34 UTC
in face/world issues Post #58182
really? interesting.
Posted 20 years ago2004-09-11 05:07:40 UTC
in Back by popular Demand Post #58181
welcome back wcdude! yknow even if you hadnt changed i would still call you wcdude anyway :P
Posted 20 years ago2004-09-11 05:06:11 UTC
in Anonymous Post #58180
yeah, that was davideo.
Posted 20 years ago2004-09-11 05:05:41 UTC
in Guess What Post #58179
i thank you
Posted 20 years ago2004-09-11 05:04:47 UTC
in I got an idea(remade) Post #58178
will everyone stop forgetting that i'm getting my section back because some ass edited it and i want to make sure bratty fixed it up right!?
Posted 20 years ago2004-09-10 17:24:12 UTC
in Ministeve. Post #58081
magic! please email it to me at ministeve1@hotmail.com , but if this is a joke, then just delete it, destroy your computer with a hammer, burn it and salt the earth which it once inhabited.
Posted 20 years ago2004-09-10 17:16:01 UTC
in Surreal Horror set in the North Pole Post #58078
i thank you. only real fans would know that pingus father is in fact, a postman.
Posted 20 years ago2004-09-10 17:14:58 UTC
in Guess What Post #58077
i think he is talking about editing barneys skin. which we have a tut on. tut, tut. (pun)
Posted 20 years ago2004-09-10 17:06:51 UTC
in This will probably ruin my reputation Post #58072
really? my solution is to just go play ns. lots more fun. anyone who shouts OMF OMFG HACKER! just gets laughed at.
Posted 20 years ago2004-09-10 17:05:19 UTC
in Stealth fans: Look now! Post #58070
YEAST I TELL YE! it sucks, no matter how hard i try i cant get him back. would someone else like to try their hands at it? only using mspaint mind, none of this fancy stuff.
Posted 20 years ago2004-09-10 16:45:29 UTC
in models vs. prefabs Post #58064
for instance (AHEM mop) making the keys on a keyboard individual brushes (AHEM)
Posted 20 years ago2004-09-10 16:38:46 UTC
in Habboi Post #58063
SCOTLAND! W00T! we invented antiseptics motha sexual act of reproductiona!
Posted 20 years ago2004-09-10 16:37:26 UTC
in 3 things... Post #58062
3d pipes screensaver in my french class (for some reason it sometimes inspires me on map architecture...)
spam
jam
superior jam
ham
can
Posted 20 years ago2004-09-10 13:48:35 UTC
in Stealth fans: Look now! Post #58031
wcdude, i cant get swan man back! my brother deleted the contents of my pics folder and HE IS GONE!!! i shall try redrawing him, but he will never be the same again...
Posted 20 years ago2004-09-10 13:47:00 UTC
in Surreal Horror set in the North Pole Post #58030
the postman prophecies.

(the mothman prophecies)
Posted 20 years ago2004-09-10 13:45:13 UTC
in Habboi Post #58028
yeah, and deep it is, uh... man, yeah...
Posted 20 years ago2004-09-10 12:47:53 UTC
in I cant load a screenshot to my map!!!!! Post #58013
w00t ph0r 0p3r4 omgrofl!!!11!
Posted 20 years ago2004-09-09 17:14:08 UTC
in regular screenies? Post #57855
print screen for the full screen, or alt+print screen for just the window you have open.
Posted 20 years ago2004-09-09 17:06:54 UTC
in Stealth fans: Look now! Post #57854
just change back dammit! change back!
Posted 20 years ago2004-09-09 11:41:36 UTC
in lighting prob....map to bright Post #57794
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
Posted 20 years ago2004-09-09 11:10:07 UTC
in isnt this wierd? Post #57785
...

lost for words.
Posted 20 years ago2004-09-09 11:02:14 UTC
in warcraft 3 crap....yes its in general Post #57778
nem's batch compiler.
Posted 20 years ago2004-09-08 16:45:58 UTC
in Crimson Room: A puzzle game Post #57628
did the 1st one a long time ago... didnt know there were any more to it.
Posted 20 years ago2004-09-08 16:44:30 UTC
in Habboi Post #57625
..........

who was he impersonating?
Posted 20 years ago2004-09-08 15:57:24 UTC
in knife man Post #57593
you do know what ku klux klan is? do you run round the streets beating up black people?
Posted 20 years ago2004-09-08 15:39:12 UTC
in Names? Post #57586
1. pip
3. chuckles
3. todbob
Posted 20 years ago2004-09-08 15:32:50 UTC
in Stealth fans: Look now! Post #57581
w00teh for stealth.
Posted 20 years ago2004-09-07 14:25:52 UTC
in fast compile? Post #57252
hmm... i dont fully understand what your talking about. if you want faster compile, i would recommend a batch compiler. google for nems batch compiler hl. that should give you a better compiler with more functions, such as "fast" vis.
Posted 20 years ago2004-09-07 14:23:00 UTC
in The MV lexicon Post #57250
true. i mean look at my sabotage map. i didnt moan and bitch about everyone hating it, even though i felt i put alot into it. i just went out and mapped. more.
Posted 20 years ago2004-09-07 11:23:24 UTC
in Friendly grunt? O.o Post #57226
if you want to make grunts friendly in svencoop, spirit won help. spirit is an advanced "toolkit" for experienced half life mappers wanting to go further. if you want to make SC maps, you will need the SC fgd. although im not sure if you were actually trying to make sc maps in spirit... im just a little confused...
Posted 20 years ago2004-09-06 17:05:53 UTC
in Old NS Screens Post #57062
yeaj, couldve fooled me into thinking this was made by the NS team.
Posted 20 years ago2004-09-06 15:40:01 UTC
in Help with multiplayer maps. Post #57006
that is possible im sure. although ive not done much hldm mapping. what happens if you just compile your map and play it in hldm with the monsters placed?

btw, what sort of map are you making?
Posted 20 years ago2004-09-06 15:09:48 UTC
in Knife map for CS Post #56997
grr... curse the cpcp and its non-englishness... i mean, is it me or does learning another language suck?
Posted 20 years ago2004-09-06 12:56:02 UTC
in locks Post #56964
have the breakable trigger the locked door. simple.
Posted 20 years ago2004-09-05 17:44:28 UTC
in Beginner just starting out - need files Post #56786
true. true.
Posted 20 years ago2004-09-05 13:44:58 UTC
in 1996 action film provides yet more... Post #56720
and those in the middle dont call them patriots and extremists, they call them niaves and paranoids.
Posted 20 years ago2004-09-05 13:41:49 UTC
in omg new hammer!! =D Post #56717
like an object, but more oblong.
Posted 20 years ago2004-09-05 13:00:30 UTC
in omg new hammer!! =D Post #56708
whats QEradiant like?
Posted 20 years ago2004-09-04 13:16:59 UTC
in Mappers everywhere!!! (hopefully) Post #56524
SCOTLAND! EVEN MORE WOOTAGE!
Posted 20 years ago2004-09-04 09:36:42 UTC
in Mappers everywhere!!! (hopefully) Post #56488
rofl, southhampton in ENGLAND.

bash:
<kleitin> where are u guys from?
<Hyperbyte> I am from the Netherlands
<kleitin> netherlands is in usa ?
think outside the box, bratty, outside the box...