Forum posts

Posted 18 years ago2005-08-30 03:14:50 UTC
in Obesity Post #130831
scary....Britains the second most obese country down from America... :aghast:
38_98 38_98Lord
Posted 18 years ago2005-08-29 18:54:47 UTC
in Grand Theft Mapping! Post #130780
hahaha! Great work on this replica! :biggrin:
38_98 38_98Lord
Posted 18 years ago2005-08-29 18:41:28 UTC
in TWHL after 20 years Post #130777
maybe TWHL becomes a big enterprises, with branches all over ze world!!11!!11!

Either that it its just gonna continue until its over
38_98 38_98Lord
Posted 18 years ago2005-08-29 18:38:16 UTC
in Competition 15 Post #130772
thats all well and well but...what bought em back?
38_98 38_98Lord
Posted 18 years ago2005-08-29 18:33:49 UTC
in Competition 15 Post #130770
Cool my compo brought Dr.Mapper back!
What the- no he didn't! ;) Besides, you said it yourself, he's a source mapper...

What did bring him back?
38_98 38_98Lord
Posted 18 years ago2005-08-29 16:33:01 UTC
in IRC logs :) Post #130758
Me at forum posts > You
Damn you! throws stick
38_98 38_98Lord
Posted 18 years ago2005-08-29 15:48:42 UTC
in IRC logs :) Post #130752
master? Where'd that one come from, anyway...
38_98 38_98Lord
Posted 18 years ago2005-08-29 12:17:07 UTC
in The combines end -Comic Post #130730
nice screenie! :)
38_98 38_98Lord
Posted 18 years ago2005-08-29 11:05:21 UTC
in IRC logs :) Post #130706
[/quote]Forum posts: 974 (11.1) [/quote] He's nowhere near the spammer i am! or is he!? :zonked:

[lie]anywho, i wouldn't say most of my posts where considered spam[/lie]
(22:50:19) <M3rc> HELLO WORTHLESS ASSHOLES
(22:50:28) <M3rc> I DRINK WHALE SEMEN
cockie
your getting way too disturbing Merc So please stop before the little ones cry ;)
38_98 38_98Lord
Posted 18 years ago2005-08-29 09:02:01 UTC
in Operation N.U.K.E Post #130660
whats wrong with that?
its in the wrong country :confused:
38_98 38_98Lord
Posted 18 years ago2005-08-29 09:00:16 UTC
in Operation N.U.K.E Post #130657
I like the idea :D , why did you quite rise of the dead?
Hiroshima
Thats Japanese, Its not a Chinese city. Use Beijing, or Hong Kong
38_98 38_98Lord
Posted 18 years ago2005-08-29 08:51:06 UTC
in IRC logs :) Post #130650
Peeps on IRC are unique, one of kind wonderfull god-like people.
...Whom act srange sometimes... ;)
38_98 38_98Lord
Posted 18 years ago2005-08-29 04:52:30 UTC
in Obesity Post #130587
cockie
wtf!?
38_98 38_98Lord
Posted 18 years ago2005-08-28 12:19:04 UTC
in Competition 15 Post #130494
Check this Spag :)
38_98 38_98Lord
Posted 18 years ago2005-08-28 12:18:10 UTC
in Obesity Post #130493
Guys stick with the satchmo's thread...
Technically is, its still on the obesity issue, just a different form
38_98 38_98Lord
Posted 18 years ago2005-08-28 08:22:30 UTC
in Obesity Post #130441
I pick....Blue! I WIN!!! WHAT DO i GeT!?!11!!1 :zonked:
38_98 38_98Lord
Posted 18 years ago2005-08-28 05:36:38 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #130412
OMG THAT SMILEY AGAIN!
*blames slasher_101
crazy kid!
:P

Nice chapter Hunter! :D
38_98 38_98Lord
Posted 18 years ago2005-08-27 17:33:16 UTC
in Obesity Post #130310
38_98, your almost a miget.
Almost? Dude, even the newbs to secondary school (Yr 7's) are, on average round about 90% taller then me. Although, i am growing. So when it comes to yr 10 Who's gunna be the midget now!? Not me!!! :D
38_98 38_98Lord
Posted 18 years ago2005-08-27 17:18:50 UTC
in Grand Theft Mapping! Post #130299
Id be happy to "rage" their server for you if you know what I mean
i see it now...'OWN3D' :P
38_98 38_98Lord
Posted 18 years ago2005-08-27 17:12:58 UTC
in Grand Theft Mapping! Post #130295
------------------------------------------------------------------------------
Hey thanks for your support guys, they have a website where there was links to personal information. So I managed to retrieve some pictures and information about the person responsible. I immediately cut the head off in his pic, and superimposed it on to gay porn stars heads lol. Made sprays of them and went back in to their server and sprayed away. Although a dirty trick it's what this guy deserved, my next step is to decompile their map and remake it, rename it, then pass it off as my own. Wait wait what am I saying, they have dragged me in to the gutter where I found them. Scrap all that I didn't do that stuff...
Sorry to hear about that 'theft' ('when are the police when you need them?' take from GTA2)

Its good to see someone get their just revenge :)

Teach those bastards a lesson
38_98 38_98Lord
Posted 18 years ago2005-08-27 17:09:39 UTC
in Obesity Post #130294
Im quite skinny about 5'2" and 90lbs
Im 4 ft 11 and i weigh 38Kg. So im very very skinny...

Reminds me of when i used the Underground in london. A fat guy sitting down next to me had such smelly B.O i nearly puke when i got off :zonked:
38_98 38_98Lord
Posted 18 years ago2005-08-27 16:03:41 UTC
in Obesity Post #130273
People who ... eat Mc donalds would be from a condition

Called stupidity.
Amen.
38_98 38_98Lord
Posted 18 years ago2005-08-27 11:43:48 UTC
in Is Spirit a virus ur what? Post #130215
Oh , so youre sayingg Delete Half-life?
What the hell!? Where did you get that idea from, lemme explain a little more carefully this time (for it was probably my bad)

go to D:/sierra/half-life and place it in there (thats for me anyway, it'll probably be in the C drive or where ever you installed it :)
38_98 38_98Lord
Posted 18 years ago2005-08-27 11:34:19 UTC
in Is Spirit a virus ur what? Post #130212
dont move spirit into the valve folder for starters. Move it where you would usually put mods (in the main directory file) And you don't play spirit, its a tool used in hammer :)
38_98 38_98Lord
Posted 18 years ago2005-08-27 10:29:25 UTC
in Obesity Post #130205
People who say they want to get thin and then eat Mc donalds would be from a condition i heard from a documentary (Yes i enjoy watching documentarys on weekends!) that its caused because the brain sends a signal to the stomach to stop eating/craving. But the signal never reaches that point. I can't remember it exactly how it all worked. But thats why that happens. Or there lazy arse's who just can't/won't stop because they love thoughs damn foods to much. :
38_98 38_98Lord
Posted 18 years ago2005-08-27 07:23:00 UTC
in Obesity Post #130179
Geez, that's just unrational. People these days eh?
38_98 38_98Lord
Posted 18 years ago2005-08-27 04:27:18 UTC
in CS vs. HL Mapping Post #130167
meh, same thing ;)
38_98 38_98Lord
Posted 18 years ago2005-08-27 04:17:24 UTC
in CS vs. HL Mapping Post #130165
The orginal maps are good. But custom maps tend not to do well... :roll:

I didnt know there were bot programs for DM :)
38_98 38_98Lord
Posted 18 years ago2005-08-27 04:11:14 UTC
in 10k posts Post #130161
awful lotta posts there ;)
38_98 38_98Lord
Posted 18 years ago2005-08-26 17:51:17 UTC
in The real thing Post #130067
The reason i hate America is that even when the Iraq war was fought for a fake reason, people still wanted the war to continue. Stupid really :|

Well...Good night
38_98 38_98Lord
Posted 18 years ago2005-08-26 17:35:23 UTC
in The real thing Post #130056
The Japanese did have intentions to invade Russia in WWII, but they didn't. And personal i can't blame them

America may have been all great back then. I guess im just dissappointed by the fact that America has become worse and worse.

Meteorite impact? I heard about that, i highly doubt we will. But thats a discussion for another time.

And if i remember correctly, an American ship was blown up by Nazi's (the ship was a trading vessel) America was already doing trade, it just didn't want to lose it's links
38_98 38_98Lord
Posted 18 years ago2005-08-26 17:22:20 UTC
in The real thing Post #130046
Bah, you American's may have supplied us, but as i've seen in a documentary we were the ones who protected these supplys, and the ones who shipped/flew them off to Russia. This was mainly because your navy was busy way south trying to get to Japan. The only role you played in Europe was joining the British and Russians in heading towards Germany... You didnt help in Africa... (and before you say that by attacking Japan you helped to save Russia from rear attack, may i remind you that there was no way Japanese troops could've landed in Russia, mainly because there were No resource's to cultivate there. And the fact they would've faced the same fate as the Nazi's)(although you did get rid of Japan) just pointing out..
DEATH TO AMERICA!
Alil' extreme :zonked:
38_98 38_98Lord
Posted 18 years ago2005-08-26 14:02:27 UTC
in Help again Post #130003
When you decide you will let yourself be helped, things will start to improve.
But i hve tried all your solutions before, i've asked for help, receivedit and used it. Yet they still don't work. I've even ended up reconfiguring the whole of hammer and reinstalled is twice, yet it still doesn't work. I've checked my maps for everything, i've done problem checks right down too leaks. So to say that isn't very helpful ;)

If im not getting them to run isn't that enough comparison that one set of tool's actually work...

If there are other solution's then why not display them instead of pointing fingers at me?
38_98 38_98Lord
Posted 18 years ago2005-08-26 06:44:09 UTC
in Competition 15 Post #129887
No, he just said why not make it to happen on Xen only :)
38_98 38_98Lord
Posted 18 years ago2005-08-26 06:37:40 UTC
in Help again Post #129881
I've fixed the leak, it seemeds i made one of my solids in a doorframe to short and when i noclipped around the map and noticed light leeking through the hole.

The strange thing is whereever i play Zoners they still dont work, i've put them in so many places, i've put them with the Q tools, in their original folder, in Hammers directory folder...Just about everywhere i could think of.

Thanks ant, i'll try to make a folder for them and see if that
works :)
You're not making a valid comparison of the two compiler tools because you're not running zoners at all!
maybe thats because Zoner's refuses to run? Did you ignore my last post?
38_98 38_98Lord
Posted 18 years ago2005-08-26 03:36:32 UTC
in Bash my work in progress! Post #129846
Only thing i dont like is the glass walkway.
yeh, i agree with Luke, i think it would look better with a metal frame :)
38_98 38_98Lord
Posted 18 years ago2005-08-25 18:20:28 UTC
in prefabs Post #129791
ABC, 123, just you and me. Lets get it on.
Erm...Care to explain this...Well...yeh... :quizzical:
38_98 38_98Lord
Posted 18 years ago2005-08-25 17:07:22 UTC
in Help again Post #129749
Heres the results of Zoner's compile (i've fixed the leak, this compile was done after that)

[quote]

ZONERS:

** Executing...
** Command: Change Directory
** Parameters: D:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa.map" "D:SierraHalf-Lifevalvemapsxen1aa.map"

** Executing...
** Command: D:PREFABSHLCSG.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
  • Could not execute the command:
D:PREFABSHLCSG.EXE "D:SierraHalf-Lifevalvemapsxen1aa"
  • Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: D:PREFABSHLBSP.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
  • Could not execute the command:
D:PREFABSHLBSP.EXE "D:SierraHalf-Lifevalvemapsxen1aa"
  • Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: D:PREFABSHLVIS.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
  • Could not execute the command:
D:PREFABSHLVIS.EXE "D:SierraHalf-Lifevalvemapsxen1aa"
  • Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: D:PREFABSHLRAD.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
  • Could not execute the command:
D:PREFABSHLRAD.EXE "D:SierraHalf-Lifevalvemapsxen1aa"
  • Windows gave the error message:
"The operation completed successfully."
[/quote]
This is a copy of the compile above (now fixed)
[quote]

STANDARD:

** Executing...
** Command: Change Directory
** Parameters: D:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa.map" "D:SierraHalf-Lifevalvemapsxen1aa.map"

** Executing...
** Command: D:PREFABSQCSG.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:SierraHalf-Lifevalvemapsxen1aa.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (2)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvezhlt.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
added 41 additional animating textures.
6 seconds elapsed
** Executing...
** Command: D:PREFABSQBSP2.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
4 seconds elapsed
** Executing...
** Command: D:PREFABSVIS.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read D:SierraHalf-Lifevalvemapsxen1aa.prt
No vising performed.

** Executing...
** Command: D:PREFABSQRAD.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'D:PREFABSlights.rad']
[1 texlights parsed from 'D:PREFABSlights.rad']

No vis information, direct lighting only.
2238 faces
33399 square feet [4809523.50 square inches]
4983 patches after subdivision
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (4)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 31/400 1984/25600 ( 7.8%)
planes 5602/32767 112040/655340 (17.1%)
vertexes 3225/65535 38700/786420 ( 4.9%)
nodes 1227/32767 29448/786408 ( 3.7%)
texinfos 1416/8192 56640/327680 (17.3%)
faces 2238/65535 44760/1310700 ( 3.4%)
clipnodes 2602/32767 20816/262136 ( 7.9%)
leaves 770/8192 21560/229376 ( 9.4%)
marksurfaces 2894/65535 5788/131070 ( 4.4%)
surfedges 10596/512000 42384/2048000 ( 2.1%)
edges 5686/256000 22744/1024000 ( 2.2%)
texdata [variable] 5020/2097152 ( 0.2%)
lightdata [variable] 176505/2097152 ( 8.4%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 10486/131072 ( 8.0%)

Total BSP file data space used: 588875 bytes

5 seconds elapsed
[/quote]

So you can clearly see that the standard tools have operated much more efficiently than the Zoners, for one they dont cause fullbrightness (making it easier to spot leaks ingame)

Habit? Oh trust me, my first maps were leak-o-rama. I try to check for leaks at every point..Maybe something else?

If i expand, i could gain more errors and forget the first one. I've learned that you need to check for errors at every level and so thats what im doing. Thats all... :)
38_98 38_98Lord
Posted 18 years ago2005-08-25 16:53:09 UTC
in Help again Post #129741
thanks BJ, i'll check for holes, the map at its current stage isnt huge. It should'nt be too hard :) (its just i wasnt too sure seeing it wasn't posted any links but nevermind)

Use Zoners!? What are you NUTS!?!?! Remember the last time i posted a 'compile error' thread? I had zoners doing completely wierd error's which i could'nt end up solving? Well the errors are still there on every map. I'd rather go with the maps current state then full bright and completely 100% Messed up, Zoners may be good but they suck in comparison to this situation and my compile logs. :
38_98 38_98Lord
Posted 18 years ago2005-08-25 16:26:50 UTC
in Help again Post #129732
I got this unusual compiling results that i only just saw after adding ambience into a room.

** Executing...
** Command: Change Directory
** Parameters: D:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa.map" "D:SierraHalf-Lifevalvemapsxen1aa.map"

** Executing...
** Command: D:PREFABSQCSG.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:SierraHalf-Lifevalvemapsxen1aa.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (3)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvezhlt.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
added 41 additional animating textures.
5 seconds elapsed
** Executing...
** Command: D:PREFABSQBSP2.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
5 seconds elapsed
** Executing...
** Command: D:PREFABSVIS.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read D:SierraHalf-Lifevalvemapsxen1aa.prt
No vising performed.

** Executing...
** Command: D:PREFABSQRAD.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'D:PREFABSlights.rad']
[1 texlights parsed from 'D:PREFABSlights.rad']

No vis information, direct lighting only.
2236 faces
33405 square feet [4810386.50 square inches]
4978 patches after subdivision
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (4)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 31/400 1984/25600 ( 7.8%)
planes 5602/32767 112040/655340 (17.1%)
vertexes 3219/65535 38628/786420 ( 4.9%)
nodes 1225/32767 29400/786408 ( 3.7%)
texinfos 1417/8192 56680/327680 (17.3%)
faces 2236/65535 44720/1310700 ( 3.4%)
clipnodes 2604/32767 20832/262136 ( 7.9%)
leaves 771/8192 21588/229376 ( 9.4%)
marksurfaces 2892/65535 5784/131070 ( 4.4%)
surfedges 10584/512000 42336/2048000 ( 2.1%)
edges 5680/256000 22720/1024000 ( 2.2%)
texdata [variable] 5020/2097152 ( 0.2%)
lightdata [variable] 176619/2097152 ( 8.4%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 10486/131072 ( 8.0%)

Total BSP file data space used: 588837 bytes

5 seconds elapsed
I noticed the LEAK LEAK LEAK alert and Vis being unable to run, there's no co-ordinates for the LEAK LEAK LEAK thing (although when i didnt fix the leak it never affected my maps) but more importantly is the Vis being unable to run, anyone know why?
38_98 38_98Lord
Posted 18 years ago2005-08-25 16:23:43 UTC
in prefabs Post #129729
to install prefrabs just right click on the object you want to make into a prefrab and select 'create prefrab' done! :)
38_98 38_98Lord
Posted 18 years ago2005-08-25 13:56:42 UTC
in Competition 15 Post #129703
there're so many things I have to do first once I get my new computer.
If my cruddy machine takes 3 hours to install and setup windows one can only imagine how long yours will take :zonked:
38_98 38_98Lord
Posted 18 years ago2005-08-25 13:34:34 UTC
in Competition 15 Post #129700
ah yeh!? Well i made a super-duper-mega-triple-deluxe can opener!!! Teh 1337!!!
38_98 38_98Lord
Posted 18 years ago2005-08-25 13:30:22 UTC
in CS vs. HL Mapping Post #129699
No, SP, MP wouldnt follow those rules. Although you can simply create any map you want for DM, unlike CS...
I way prefer CS mapping and CS maps. I mean, you spend hours and hours on a HL:Sp map and maybe a few people will play it, then its forgotten, never played etc etc. But CS, you have nicer textures, the guns and models are better, and I find it more fun. In HL, everything always comes out all linear, and the monsters are now so boring. But CS, you can play your map forever if you want, and never get bored. I never finish an HL map, because I get bored and I think "All this time for a few minutes of 'fun' ", but CS, you make this really nice map with a cool layout, and voila! You can play it as often as you want, with bots or against friends. I will never map DM. And CS is the most popular MOD in the world. And also, if you make a HL map, TWHL is proberly the only site in the world for HL:SP maps, and maybe you will get 20 dloads. But CS, you can submit it on say , CSbanana, and there maps get 30 thousand downloads! I also find HL mapping depressing, but CS it can be all cheerful and pretty to look at, and its nice to think all you mapping time will be rewarded with hours and hours of play, as opposed to a few minutes, against a few boring grunts. In my opinoin, map CS. Just always remember, a good layout and nice textures/lighting will make a very fun map.
I think HL mapping is as good as CS mapping fyi
and now your saying HL mapping is as good as, IMO its better then CS for its versatility, it probably offers more textures then CS mapping does too. CS maps really don't compare in the end.

I mean you could create a DM map that makes the player's fight on floating icebergs and it would still make good gameplay, you do that with CS and people will be thinking 'WTF IC3B3RG T3H !?!"?1 ZOMG LOL ROLF' or some crazy stuff like that.
38_98 38_98Lord
Posted 18 years ago2005-08-25 10:13:53 UTC
in CS vs. HL Mapping Post #129656
Besides if you post your map there and you get thousands of downloads.... Do you ever see your map in a server ? NO!
he holds a very good point. You may find it boring because maybe you've never gone beyond the basic principles. As freshed said earlier that you can do practically whatever you want witbh HL:SP map making becuase ,unlike CS, doesnt hold limitations to what you can make. (objectives and all) but with SP you can make your own genre of unique gameplay.

If you SP maps never get much luck here you can always try different sites.
38_98 38_98Lord
Posted 18 years ago2005-08-25 06:21:27 UTC
in Competition 15 Post #129605
All official compotitions are for Hl1!
actually i think the source compo is also official.
38_98 38_98Lord
Posted 18 years ago2005-08-25 06:17:15 UTC
in The real thing Post #129603
very lucky, i've been lucky to look at a rifle. Let alone use one, how was the recoil on the rifle? :D
38_98 38_98Lord
Posted 18 years ago2005-08-24 18:23:49 UTC
in Your Voice Post #129542
More like Mr.Burns in Simpsons
lol yeh :D
38_98 38_98Lord
Posted 18 years ago2005-08-24 18:02:51 UTC
in CS vs. HL Mapping Post #129536
i never said mapping for CS is better or easier then HL1, HL2 or HLDM's. But in my opinion if you get good players CS cna be very fun, and it isnt always one path
38_98 38_98Lord
Posted 18 years ago2005-08-24 17:28:05 UTC
in Competition 15 Post #129531
Create a transportation system for Xen! Build the transport and points for the player to travel between using 'it'. The entry can be any kind of transport: the more original the better. The transport itself doesn't necessarily have to be a native Xen thing, and it doesn't have to be in a floating part of Xen, either.
maybe its the fact that you dont just have to make a transport system from xen to xen, it could be xen to earth. It never said you had too make it for xen only. And it didnt say it had to be native to xen :)
38_98 38_98Lord