Forum posts

Posted 7 years ago2017-05-08 16:04:46 UTC
in Post your screenshots! WIP thread Post #334813
Well, I am still scared of Slender Man, yet I'm 15. :P

And, dude... I'll just send you a part of my tutorial where it explains how to set it up manually. Yes, it covers Sven Co-op.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-07 20:39:02 UTC
in Post your screenshots! WIP thread Post #334805
Nuh uh, still good, old Slendy. He could just grab the AA-12 with his tentacles and either shoot you or grab you too. XD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-07 20:21:15 UTC
in Post your screenshots! WIP thread Post #334803
Snehk, that looks like Slender Man without his suit. :o

Now that I think of it, somebody should make a Slender Man mod for Half-Life! XD
Slender-Life. :D

Though, that's a dead urban (or should I say Internet) legend, so I'm not sure if making that would be worth the trouble.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-07 06:11:29 UTC
in Post your screenshots! WIP thread Post #334793
For some reason I just can't resist doing this:
User posted image
Boom, boom, boom, crash! And then the game crashes. :P
Explosion sequences and collapsing stuff will always be my among favourite things in mapping, next to this:
User posted image
(not sure if I had shown this before, lol)
So I was doing some stuff for my tutorial (the big one), and I needed some screenshots to show what can be done with the tools used for brushwork (Select, VM, Clip, Block).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-06 16:27:47 UTC
in Post your screenshots! WIP thread Post #334788
@Windawz
Well, I did use 3DS Max while making these:
User posted image
3DS Max 6. ;]
(yeah, it's because Far Cry's most problem-free model exporter is the one for 3DS Max 4 to 6)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-05 19:49:11 UTC
in Post your screenshots! WIP thread Post #334776
Modelling really is fun. I remember modelling my first tree:
User posted image
And then the second tree and some presents:
User posted image
OK, we get the point. :P
Texturing those was easy. If I remember well, on the other side it took me several hours to UV-map my quad bike model and to tweak the texture, after which I converted it into the .dds format. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-01 19:50:59 UTC
in Im gonna make a map of my school Post #334714
I don't know, some people just like beating a dead horse, hahaha.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-01 12:05:02 UTC
in Im gonna make a map of my school Post #334707
@Windawz
Haha, you're definitely not alone. In my school, the teachers like me more than my classmates like me. Though, I've got much more familiar topics to discuss with my classmates than with my teachers.

In fact, I demo'ed my school map in class and everyone was kind of positive.

There's one teacher in particular, though. My Bosnian teacher. She just hates video games and believes that games directly ruin people. But we've never made each other angry about that topic.

@Tetsu0
In my opinion, it depends whether someone should or shouldn't make a school map. It depends on some things.
I'd not recommend anyone to make a school map where you kill teachers, haha.
But if you want to impress your classmates, maybe do a school project like that, then definitely yes, lol.

But then wouldn't his anger be gone if he spends time and effort into the map, realising that the semester is over?
That's what happened to me.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-01 06:19:50 UTC
in Im gonna make a map of my school Post #334702
@789
But the problem is the fact that some girls will just yell at you not to confront the shooter, and then when he comes, one might go back and pull you and you'd both be dead, haha.
One of the reasons to make a school map is to simulate a school shooting (some might do it for positive stuff like practicing evacuation, while most will just do it to kill their teachers in-game, lol).

Though, my reasons to make a school map were:
  • the will to impress my classmates
  • 'hate' towards school (I was in 7th grade, lol, there were still some bad grades)
  • simply for fun, I like destruction but I didn't know what to make
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-30 12:19:55 UTC
in Post your screenshots! WIP thread Post #334690
Maybe the low-poly model is for me, hahahaha.
Admer456 Admer456If it ain't broken, don't fox it!
This post was made on a thread that has been deleted.
Posted 7 years ago2017-04-27 14:11:27 UTC
in Your dream game Post #334657
@Archie
I thought that "furry" as a noun refers to either the ones who are into it, or the anthropomorphic animals depending on the context. :/

Edit:
Big facepalm for me, I rushed and originally wrote @Urby instead of @Archie. Lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-27 13:39:42 UTC
in Your dream game Post #334654
My dream game would probably be like this down here.
Let's see some characteristics from these games:

Grand Theft Auto 5. Ragdoll physics, a lot of stuff to do, big open-world map (not SO big, but still...) and you've got 3 characters to play with.

The ragdolls - I'd spend hours pushing people just to see how they tumble down a mountain, lol. Poor NPCs. :(
More than 1 character to control - I don't know, this seems like Lego Star Wars all over again...

Next up: Crysis
You can pick up turtles, boxes, crates, barrels, grab people and throw them.
And, the thing which makes it not a generic shooter is the nano suit. It's cool. :)
Getting a nano suit equivalent (in my dream game) during a level in the second half of the campaign could be thought of. After finishing that mission, the nano suit can be left in a closet or something, and could also be re-used later.

And, of course, I'd love to experience mapping for the game. I'm a mapper and I'd gladly map for that game.

Then, something with a nice addon system + the Workshop integration (a good example of this is GMod) wouldn't hurt either.

Also, a good deal would be having a singleplayer campaign, and a multiplayer with co-op missions included (as well as being able to create co-op maps).

Now, the game's genre would be along the lines of first-person shooters. I'm saying that because it wouldn't be a 100% shooter game. Hmm, maybe something like a mix of GTA and GMod but without the crime, the adult content, the Physgun and the Tool Gun.

Regarding adult content I meant sexualised stuff etc.
I'm fine with violence, lol.

Now, the character design. I'd love to see furries co-existing with humans there, haha. Don't call me a furry, I just like the concept of anthropomorphic animals and maybe a few more things about them.

And the story would be set in the near future (10 to 20 years from now).
Also, since the furries would be there, an alternate history to it would have a purpose. :)
Valve's way of telling stories would also be nice instead of cutscenes.

So, that's how I imagine my dream game. I might have left out some things but I think that this is enough info.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-25 18:18:14 UTC
in Post your screenshots! WIP thread Post #334637
Let me just explain all that stuff...

Diffuse colour - the fundamental, base texture
Alpha - transparency layer
Specular - basically, those are half-reflections. They reflect lights only:
User posted image
Basically, the white glowing thing on the floor is the reflected part, thanks to specular mapping.

Specular exponent - Well, I'm not sure. I think it's a... erm... like an alpha (transparency) but for specular? Basically, it defines which areas on the texture will reflect stuff etc.

Edit:
Darn, Snehk answered it earlier than I was able to write this. xD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-25 11:41:35 UTC
in hammer error please help Post #334617
Try J.A.C.K. I wonder how it runs (or if it does at all) on Vista.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-25 04:08:16 UTC
in Post your screenshots! WIP thread Post #334615
"Really crappy models!"

Still, better than what I could do, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-24 21:05:20 UTC
in Post your screenshots! WIP thread Post #334612
You can always use J.A.C.K., lol. Though, I'm not sure whether Q3BSP has patches/beziers or not. :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-24 07:52:33 UTC
in Post your screenshots! WIP thread Post #334606
@Instant Mix
No, but thanks for the suggestion. Word 2007 is more than enough for me. :P

I mean, would you rather write tutorials in Notepad or something more advanced, lol?

@Snehk
I actually saw a few QuArK tutorials and it seems quite different. :gak:
Though, it shouldn't be hard to adapt to. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 20:06:29 UTC
in Post your screenshots! WIP thread Post #334598
@Snehk
VHE? Definitely no.
In the tutorial, I will do this, though:

When I write a command shortcut, I'll also write the VHE equivalent if it has one.

As for QuArK, well...
Maybe? I mean, my current mapping experience is 2 years. It would take me 1 year to learn QuArK, you know. Or maybe not, who knows? I'm certainly looking forward to mapping in QuArK because it supports Medal of Honor: Allied Assault. :D

@Windawz
Well, game_end worked for multiplayer on my end. I haven't tried it in singleplayer, lol.
I think you have to trigger it or something like that.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 18:03:02 UTC
in Post your screenshots! WIP thread Post #334592
So I decided to write a PDF tutorial. Basically, it's supposed to cover most of GoldSrc mapping from bottom to top.

Since this is a WiP thread, tutorials can be counted as WiPs too. So I'll show some stuff:
User posted image
User posted image
Those are 2 of the pages. I'll show one more:
User posted image
The table of contents seems never-ending... (lol, the ToC alone takes 4 or 5 pages)

Considering that I wrote 11 pages by now, I am sure that the total number of pages will end up being like the Crytek's Far Cry mapping manual: over 100 pages! xD

Man, I could write a book. :]
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 13:40:05 UTC
in Post your screenshots! WIP thread Post #334585
I'm so surprised by hearing that from you specifically. :gak:

"I suck in making caves"
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 10:13:12 UTC
in Post your screenshots! WIP thread Post #334581
I know that there aren't any Hammer/J.A.C.K. controls in UnrealEd, because I used it. I just forgot how it looks like, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 09:40:24 UTC
in Post your screenshots! WIP thread Post #334579
I wonder how's the texture alignment in UnrealEd.
User posted image
(map not made by me)

Look at those seams, man!

It looks like every face on the cliff has the Face alignment instead of World.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 07:21:32 UTC
in Post your screenshots! WIP thread Post #334576
@Windawz
Unreal uses subtractive space. In Hammer terms, it's literally carving. Yes, you make rooms by carving stuff. It seems inconvenient, but that's up to personal preference.

@xawari
Hmm, seems cool. I might try mapping for it (alongside +50 unfinished projects, ahahahahaha).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-22 10:15:01 UTC
in Post your screenshots! WIP thread Post #334557
There's a tutorial on that about the Op4 opening sequence.
I just used a lot of func_trains with ZHLT Lightflags: Opaque (Concave Fix).

Next, I'd like to add some sandstorm fog. >:D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-22 08:08:28 UTC
in Post your screenshots! WIP thread Post #334555
Here's something I made a long while ago:
User posted image
Apparently, I might pick it up and work on it again. :)
Maybe...

But with Sven Co-op, I'll definitely not have such a hard time extending the terrain.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-22 06:08:34 UTC
in Post your screenshots! WIP thread Post #334553
@Windawz
Sven Co-op is really nice to map for. But if you want good ratings, you'll have to make your standards higher (just a little bit) compared to Half-Life 1.

Basically, there's not much to do other than installing Sven Co-op and the SC SDK. The FGD comes with the SDK, and you can grab everything else (WADs, sprites and sounds) from SC itself.

Though, what I like about the good old Half-Life 1 is:
1. Its limits are a nice challenge for 2017 mapping
2. It lags less than Sven Co-op
3. It supports co-op even though it wasn't made for it

Yes, HL1 natively supports co-op if you didn't know. Though, it's not as explicit as in Sven Co-op. It's literally deathmatch with the addition of monsters, and you need mp_allowmonsters 1. (I think I wrote it right)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-21 21:12:40 UTC
in Post your screenshots! WIP thread Post #334545
You can use J.A.C.K. for Sven Co-op with 0 issues. :)
That's how I started out with sc_sandstorm.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-21 04:13:21 UTC
in Post your screenshots! WIP thread Post #334520
Are you kidding me? Of course it will. Just take a look at ts_untergrund, lol.
Admer456 Admer456If it ain't broken, don't fox it!
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 7 years ago2017-04-20 11:01:30 UTC
in Post your screenshots! WIP thread Post #334509
@rufee
Yeah well, bottom end. That's exactly why I wanted an R7 240 and an A4-6300 at first, hahaha. Because that's just overkill compared to what I have.

Now, I use my 2007 laptop for gaming, mapping, texturing, video-editing etc. and it all takes time and is limited a little bit.
However, that's what older software is for! So, 10-year-old laptops can still be used for gaming, but year 2000 gaming, not 2017, 2016, nor even 2007 gaming. Up to 2005 gaming.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-20 07:15:31 UTC
in Post your screenshots! WIP thread Post #334506
"The Core hits 6000 regularly and it runs just fine on a budget laptop."
I doubt it would run on my peanut laptop. :3

Edit:
Well, Intel HD Graphics 3000 is perfect for GoldSrc games. That's what lower-budget laptops usually have. But my laptop has an Intel GMA 965, so it's considered an antique laptop, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-20 07:11:16 UTC
in Post Your Photos Post #334505
You mean what it used to measure? xD
It's wrecked now.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 19:13:39 UTC
in Post Your Photos Post #334486
But imagine what would've happened if it was actually a mine, lol. My classmate got so close to it, I plugged my ears fearing of an explosion.

On our luck, it turned to be a measuring device, and we showed those 6th-graders that they're wrong. >:D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 15:27:52 UTC
in Post your screenshots! WIP thread Post #334481
Oh, the caves... if you want I can lend you some pre-made sections. Though, it's best when you learn it yourself, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 11:03:15 UTC
in Post your screenshots! WIP thread Post #334473
"I have quite strange tastes."
Hah, wait until you see my playlist. :)
"Oh, and Bevel makes my eyes hurt even more than null does."
Well make your own Bevel and Null textures. :)
I once made my own AAATrigger texture for the lolz (I used my brother's face).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 10:39:19 UTC
in Post your screenshots! WIP thread Post #334471
Darn, in Quake there's no Null...

But instead, there's Skip. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 07:52:14 UTC
in Post your screenshots! WIP thread Post #334462
It's EXCELLENT for lots of stuff...
User posted image
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 06:06:14 UTC
in Post your screenshots! WIP thread Post #334460
@Windawz
But you can always toggle the transparency of some textures as well as the visibility of the Null texture. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 04:14:14 UTC
in Post your screenshots! WIP thread Post #334456
Lol, I used Null for the terrain in ts_untergrund. The only problems I had were when I converted the terrain into a func_detail. Yeah, MAX_CLIPNODES_EXCEEDED. I did that solely for VIS reasons because it took forever to compile (have you seen the size of that map?).

So I reverted them back to world brushes.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 19:23:36 UTC
in Post Your Photos Post #334444
Yawn.
It's spring. :D
User posted image
Apparently, this is coming back to what it looked like in June 2016.

Now, onto the stuff which is worth mentioning...
User posted image
So we've recently gone to Daorson, and some 6th-graders claimed to have found a mine. My Nazi classmate and I went up close, and he took this photo:
User posted image
"Uništavanje ili premještanje kažnjivo"
"Removal or moving it is punishable." (i.e. illegal)

Stupid little kiddies.

But at least I got some nice photos there:
User posted image
User posted image
Apart from that, something bad happened to me, but let's not mention that here. It's not as bad as you think. :)

Also, what THE HECK is this:
User posted image
OMG, that's so funny! XDDDD
My brother laughed so hard...

Let's see, what else?
User posted image
I brought my laptop to school to play CS 1.6 with my female counterpart. :P
Well, she would've been my counterpart if she was interested in the things I am, so she's not exactly my counterpart, lol.

And last but not least...
drumroll
User posted image
I tried running BF2 (it's free, by the way) in 64x64...
Hooray! But no fps differences whatsoever.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 16:46:49 UTC
in Post your screenshots! WIP thread Post #334442
Learn some stuff about 3D geometry, and then apply that knowledge onto a map and you'll pretty much know everything about it.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 15:55:54 UTC
in Post your screenshots! WIP thread Post #334440
Nice, it has the bumpiness of ts_untergrund or something. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 11:44:57 UTC
in Post your screenshots! WIP thread Post #334435
"It's not about the poly count, it's how you use those polys." :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 05:21:12 UTC
in Post your screenshots! WIP thread Post #334427
@Windawz
OMG, no. Far Cry comes with 300 to 400 premade models by Crytek.
Also, everytime you start the editor, you get a terrain mesh which you can sculpt vertically. :)

It's also possible to make something quick and easy in SketchUp, and texture it in 3ds Max and export it to CryEngine.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 19:25:38 UTC
in Post your screenshots! WIP thread Post #334418
It's like this:
1 brush = 1 model.

So, now you have a floor model, a wall model, a ceiling model, a door model, props (chairs, tables etc.), a window model, a stair model etc.

Of course, you can make entire maps from single models, but then the lighting is a bit odd. That's why you can also port GoldSrc maps to CryEngine. 1 map = 1 model. xD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 17:58:52 UTC
in Post your screenshots! WIP thread Post #334416
Actually, CryEngine 1 doesn't have the Half-Life brushes.
BUT, it has its own brushes! In Far Cry 1, models = brushes. :D

Well, that made me learn more modelling in the first place.
So yeah, it's both: a model and a brush.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 12:59:00 UTC
in hammer error please help Post #334410
Speaking of Sledge, I'd like to point out that the 2D viewports don't refresh on my end. If I move a brush, it moves in the 3D view, but the rest is frozen. Definitely doesn't affect the rest of you, doesn't it? :P
Ah well, the "advantages" of older hardware.

But the 3-point cutting is just brilliant.
but hey Hammer crashes too
J.A.C.K. crashes too. :^(
Though, on the course of 2 years it crashed 10 times, in the entity property window.
Admer456 Admer456If it ain't broken, don't fox it!