Forum posts

Posted 10 years ago2013-12-19 21:02:14 UTC
in Half-Life: The Core Post #317176
Bruce's post is also out of line.

I have a question. Answer now or on the next Q&A video, doesn't matter: Is the gman in The Core?
User posted image
Posted 10 years ago2013-12-19 19:54:41 UTC
in Half-Life: The Core Post #317174
Rimrook's post is missing something too.
User posted image
Posted 10 years ago2013-12-19 02:30:16 UTC
in Half-Life: The Core Post #317166
Yes definitely. WE WANT THE CORE.
User posted image
Posted 10 years ago2013-12-17 21:20:05 UTC
in which source sdk should i download? Post #317158
Lovely, but I still didn't understand :P
Posted 10 years ago2013-12-17 05:37:47 UTC
in Post your screenshots! WIP thread Post #317148
True. But I could argue that 32 units is only the bounding box of the player, and not their full width. I'll accept that while 32 units (actually 33) in-game are the tightest spot the player can get into, 32 inches are pretty comfortable for an average person.
Posted 10 years ago2013-12-17 00:43:35 UTC
in Post your screenshots! WIP thread Post #317146
Why isn't your scale square?

Curiously, I have a personal scale that's about the same. 48 units equals 1 metre (and since 1 foot = 30cm, it's pretty close). But I never thought of it being different vertically than horizontally.
Posted 10 years ago2013-12-16 21:52:41 UTC
in Post your screenshots! WIP thread Post #317142
That railing, I couldn't make it for the life of me.
Posted 10 years ago2013-12-16 20:46:55 UTC
in Post your screenshots! WIP thread Post #317140
I've done a few of those in maps I never finished and never posted. Never got it to look right.
Posted 10 years ago2013-12-14 23:04:16 UTC
in Half-Life: The Core Post #317121
Is The Core going to be the next Black Mesa?
Posted 10 years ago2013-12-13 16:18:06 UTC
in Half-Life: The Core Post #317100
It better live up to the hype.
Posted 10 years ago2013-12-13 03:26:51 UTC
in Half-Life: The Core Post #317089
I approve.

But only if this means I'll play it BEFORE 2020.
Posted 10 years ago2013-12-11 21:58:54 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317079
Throw in a checkbox :P
Posted 10 years ago2013-12-10 21:08:44 UTC
in Half-Life: The Core Post #317071
But none of those things is someone's head exploding.
Posted 10 years ago2013-12-10 06:04:52 UTC
in Post Your Photos Post #317063
I'm sure the reason for removing the shutter speed dial is that shutter speeds not only have a much wider range now than 50 years ago, but also have more intermediate steps. Having a dial that encompasses speeds from 30 seconds to 1/8000th of a second in thirds of a stop is pretty impractical.

ISO follows from what ASA was, and past a certain point, cameras started to read it directly from the barcode on the film spool. At that point, it wasn't really necessary that the user input that manually, so most kept the manual override buried away in a number of submenus nobody really cared about. I suppose nobody thought of putting a dial back in after the transition to digital, considering it's changed way more often, but I'm going with the same theory as with the shutter speed: Most serious digital cameras offer several intermediate steps for ISO values, often in thirds of a stop (see: Canon EOS 7D and above), so it would be impractical to have so many values on the same dial.
Posted 10 years ago2013-12-09 21:02:13 UTC
in Half-Life: The Core Post #317048
It's a completely different thing and it does a lot more.
Posted 10 years ago2013-12-09 21:00:47 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317047
Hammer 0.0001 had that, I don't see why he wouldn't throw it in.
Posted 10 years ago2013-12-07 20:34:25 UTC
in Half-Life: The Core Post #317017
Who knows. Original is at 60 after all.
Posted 10 years ago2013-12-07 20:23:20 UTC
in Half-Life: The Core Post #317015
I see 60FPS everywhere. Are you going to turn that into 25 or 29.97 FPS? Or leave it as it is?

Also, beauty shots?
Posted 10 years ago2013-12-07 18:47:10 UTC
in Now Gaming: ... Post #317013
I doubt it. Archie can't hurt their feelings because they don't have any.
Posted 10 years ago2013-12-06 02:12:07 UTC
in Half-Life: The Core Post #317003
IT HAS A RAPID ZORCHER. What more could you ask for.

I bet The Core doesn't.
Posted 10 years ago2013-12-06 00:14:15 UTC
in Atom's TWHL Minecraft Server Post #317001
I have a little experience with plugins and mods, but until there are stable releases for 1.7.2 (or 1.7.3, which I believe will be released next week) there's not much we can do with it.
Posted 10 years ago2013-12-05 01:57:02 UTC
in Post Your Photos Post #316986
It does. But if it actually is the best lens you have, who cares? Don't be ashamed of it, it's your finest piece of equipment!
Posted 10 years ago2013-12-04 23:44:53 UTC
in Atom's TWHL Minecraft Server Post #316983
There will.

I had an idea. I'm going to set up a Christmas tree at the town square, under which everyone can leave presents. The chests are automatically re-skinned as gift-wrapped around Christmas.

I was thinking that to prevent people from opening them early, maybe Atom could set up a server-side password plugin (I'm thinking lwc) and then we PM the passwords to people the night before, but I remembered modders haven't yet figured out 1.7 :/

I'm also going to make some firework for New Years :biggrin:
Posted 10 years ago2013-12-04 21:48:05 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316982
I couldn't just load the binary straight into a struct like the the engine would
Is there no way to use some sort of wrapper for it?
Posted 10 years ago2013-12-04 04:04:11 UTC
in Half-Life: The Core Post #316971
Just 50 free hours?
Posted 10 years ago2013-12-03 21:07:22 UTC
in Half-Life: The Core Post #316967
Ooh. Never knew about that. Age of Empires was awesome. There were lions and crocodiles. And chariots. Chariots chariots chariots. Cave Johnson here.
Posted 10 years ago2013-12-01 17:49:35 UTC
in Glad I found this place Post #316928
Welcome to TWHL! Goldsource is kind of slowly dying out, but there are still a number of us who stick to it.
Posted 10 years ago2013-12-01 17:47:30 UTC
in Half-Life: The Core Post #316927
Voted. Make it worth my while. Can't wait to play it.
Posted 10 years ago2013-11-28 16:51:58 UTC
in Atom's TWHL Minecraft Server Post #316911
It will be Tuesday for you.
Posted 10 years ago2013-11-28 05:46:04 UTC
in Atom's TWHL Minecraft Server Post #316909
Can't play until monday. Go without me.
Posted 10 years ago2013-11-27 19:50:14 UTC
in Atom's TWHL Minecraft Server Post #316906
Sorry about that. I have a crapload of homework this week, I've barely had time to even read TWHL. I'll get it working as soon as I can :)
Posted 10 years ago2013-11-26 06:19:45 UTC
in Atom's TWHL Minecraft Server Post #316805
Seems to be alright now.

//Edit:

I've been working on a main square. It's next to the nether portal at spawn, right in front of Volpe's enchantment house. There are a bunch of chests there, next to the flowers, to whoever the owner is, may I move them a bit further away to build something there? I haven't yet decided whether it will be the TWHL Hotel (rooms for travelers) or the TWHL Bank (a SAFE for everyone to use).

There will also be a Tourist Information booth, for which I'll be compiling a list of landmarks with directions from spawn, and a list of players with directions to their main residence (suggestion: have a mailbox, those who don't!). Anyone who would like to be listed in the landmarks list or residents list just post here the coords to the place and if needed, directions on how to get there. There may be maps too.

To Scotch: If you move your stairs 1 block to the North, they'd align perfectly with the square AND the creeper head.
Posted 10 years ago2013-11-26 04:51:26 UTC
in Freakin' Wallpapers, man Post #316884
I get the impression that rather than abstract, they're concrete things that are just out of focus. Maybe adding some actually abstract things with clearer edges to the blur would improve that.
Posted 10 years ago2013-11-25 18:08:19 UTC
in Post Your Desktops Post #316875
How on earth do you delete the recycle bin? It's like trying to delete My Computer!
Posted 11 years ago2013-11-22 03:52:28 UTC
in Half-Life: The Core Post #316844
Archie has the highest standards and so do I. Especially because he can meet them.
Posted 11 years ago2013-11-21 20:33:04 UTC
in Half-Life: The Core Post #316840
There are huge concrete pillars behind each gate visible from the other side.
Alright, they're a bit hard to see from that angle. You win this one.
The walls are plaster, and as such I think we can assume that there are stronger steel supports within the structure. This also accounts for the holes - very often seen in plaster.
Under the assumption that it's only a steel structure behind plaster, the light fixtures might be acceptable but I insist that the pipes and air ducts should be in a different place. Imagine the top beam should continue undisturbed above them and they're probably held by a lower beam.
I'll have you know that scientist is Urby
I take back everything said about him.
Posted 11 years ago2013-11-21 19:04:27 UTC
in Half-Life: The Core Post #316837
Looks great, BUT (and this is an Architect's but):
The structural beams are rather close together, but let's assume they are bearing a huge load: about 3 modules are missing where the gates are, and there doesn't seem to be an alternative structure to compensate for this;
The shape of said beams is a bit unlikely for reinforced concrete, but assuming the shape doesn't matter, punching holes through them for pipes and air ducts would be catastrophic and they wouldn't be able to support the huge load they're probably under. You don't do that with this type of structure. You could have hollow core beams that would allow this, but they'd need to be taller.
The light fixtures embedded in the columns look really neat, but they'd have the same effect on the columns as the pipes and air ducts through the beams.
The scientist's overcoat is not wrinkly enough.
I know, I'm nitpicky. I blame my career of choice :P
Posted 11 years ago2013-11-17 22:25:52 UTC
in Guess game, Quote game Post #316806
You, at the Minecraft server, half an hour ago.
Posted 11 years ago2013-11-17 01:50:11 UTC
in Atom's TWHL Minecraft Server Post #316798
It's not only the chickens. I've come across several cattle farms with hundreds of cows in a space no bigger than 10x10 blocks. If I went in and took out 3/4 of them I'd walk out with several stacks of leather and beef and there'd still be more than too many.
Posted 11 years ago2013-11-16 23:33:02 UTC
in Atom's TWHL Minecraft Server Post #316778
I have a pretty hard week ahead, I won't be on a lot.

I tried to log into the server several times now and I keep getting a Read Timeout exception or other various errors. Are others getting this too?
Posted 11 years ago2013-11-16 22:48:05 UTC
in Win Arkham Origins Post #316794
The one with Michael Keaton, I think.
Posted 11 years ago2013-11-14 20:59:33 UTC
in Win Arkham Origins Post #316774
AW. Beats my 3 cubes.
Posted 11 years ago2013-11-14 08:56:25 UTC
in Win Arkham Origins Post #316768
I may be too far into the internals of compiling, but now that you put it like that, I think it might have a leak.
Posted 11 years ago2013-11-14 07:05:55 UTC
in Win Arkham Origins Post #316765
Never played any of the Batman games, I've always been told they're really good and I should try them. I'd try if this was at a different time of the year, BUT it's exams season and I don't think I'll get around to doing any more than 3 cubes by monday. So pretend I submitted a screenshot of 3 cubes.

...I might actually do the 3 cubes if only to keep my word. I'll check my schedule.
Posted 11 years ago2013-11-14 06:45:09 UTC
in Atom's TWHL Minecraft Server Post #316764
Oh shit. Atom saw all the nekkid pix I exchanged with Volpe!

...speaking of, I'd like to thank her for helping with the construction of the Cube. It would have taken longer without her.
Posted 11 years ago2013-11-12 02:37:05 UTC
in How to make zombie and vorts blood red? Post #316751
That sounds fun to tinker with.
Posted 11 years ago2013-11-11 06:28:40 UTC
in Atom's TWHL Minecraft Server Post #316738
Thanks for coming!

My internet went down, but I got these.
User posted image
User posted image
Posted 11 years ago2013-11-11 02:44:05 UTC
in Atom's TWHL Minecraft Server Post #316736
Yes, tonight.
Posted 11 years ago2013-11-10 21:04:06 UTC
in Atom's TWHL Minecraft Server Post #316731
What exactly is the purpose of the stairs to nowhere and who made them?

There will be less room now that I've finished my house, I'll start on a square and then a hotel.

Also, again, check your mailboxes if you have them, if you don't, now you do. Only places I didn't go to were Skals's (bloody unreachable) and that shack in an island at the bottom of the world render (forever away from everything)

If by any chance I missed someone's place, let me know or ask someone with a more visible building that did get an invitation on their mailbox to let you read theirs for the details.
Posted 11 years ago2013-11-10 09:49:07 UTC
in Atom's TWHL Minecraft Server Post #316723
Just a power outage.

I suggest you guys look at your mailboxes (if you didn't have one, now you do). I have finished my house and I'm having a Grand Opening party.