Forum posts

Posted 10 years ago2014-01-29 21:11:44 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317682
What's wrong with Source?
:(
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-27 22:53:28 UTC
in Post your screenshots! WIP thread Post #317647
Looks like we have another goldsource ringer!
Looks fantastic victor!

As for the last screenie road signs, I would put the Des Moines sign over the jeep and null the other one. Just my two cents.

Texturing and layout look fantastic. You nailed the mood!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-27 00:10:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317641
the SDK launcher is already belly up
Just launch the tools from the BIN folder.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-22 17:42:31 UTC
in Developing a party game Post #317595
I'd probably first design a "game rules manifest" outlining rules, materials, players, end game conditions...
Then maybe go to an inventor lawyer?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-18 21:42:52 UTC
in Atom's TWHL Minecraft Server Post #317553
My life has consumed me
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-16 03:22:36 UTC
in Is it possibe to use the GPU to speed up Post #317531
Wow.
I feel very lucky that there's so many smart people on this site.
Thanks for that tidbit grim!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-11 03:50:14 UTC
in Half-Life: The Core Post #317464
Now if only there was a mapping platform with drag and drop model support..
oh hello UDK...
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-08 19:26:50 UTC
in Introduction - PKGamerX Post #317433
Most people usually just put image links into the map description.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-08 13:39:06 UTC
in Introduction - PKGamerX Post #317423
Welcome!
Feel free to post some maps in the vault.
You'll like it here. It's better.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-07 03:11:21 UTC
in Post Your Desktops Post #317401
User posted image
Head nod to Archie for my lovely wallpaper
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-07 02:55:28 UTC
in Cubemaps and logic_multicompare Post #317400
Visgroups, my friend.
I usually just use the auto groups and kill any props i don't need.
Other than that they work the same as they did in GoldSource.
Select a bunch, hide - create visgroup, they show up in the tree.

That or you can set your render distance
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-07 02:14:39 UTC
in Few problems Post #317398
Archie wins!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-06 23:48:41 UTC
in Few problems Post #317394
1) Probably because its CS. Is there a "Play Everywhere" option in GoldSource?

2) are the origins beneath or intersecting brushes? Is there a leak?

3) you should be able to make a func_wall with a render mode of texture and a fx amount of 0. Unless you don't want the outside viewers to be able to see inside.
Making that a skybrush could cause some weird issues.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-01-06 22:26:55 UTC
in Post your screenshots! WIP thread Post #317391
moar gooder!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-30 04:01:21 UTC
in TWHL Mini-Christmas COOP 2013 Post #317313
ghost, I'm working intently on yours to make it as awesome as possible.
My time is limited however so i will do my best.

@ Alberto
we use 'eve' as a short for evening.
And New Year, is well.. the start of the new year. Therefore, like Christmas Eve (the night before christmas) we also celebrate New Year's Eve, the night before the new year.
Surely there is a celebration in Italy?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-29 20:18:58 UTC
in Cubemaps and logic_multicompare Post #317307
Hmm that's interesting. Make sure the entire bounding box is inside the map.
Other than that, you can post to the problem vault. I could take a look
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-29 17:52:43 UTC
in Cubemaps and logic_multicompare Post #317304
Striker, try rebooting HL2 every few compiles. Some things get all wonky.

Also what are you trying to accomplish with the multicompare?
It might be easier to accomplish with a math_counter.
Have each button add 1 to the math_counter, and OnHitMax value (set to 2), fire your output.

@ Ghost, is your skybox brush all the same texture?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-27 23:56:07 UTC
in TWHL Mini-Christmas COOP 2013 Post #317295
jan 3rd eh?
more time to make it awesome!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-26 00:31:43 UTC
in Christmas Presents Post #317274
Bunch of cash
Battlefield 4
Bottle of Jack Daniels (Gone already)
Gift cards to various restaurants.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-23 22:40:40 UTC
in which source sdk should i download? Post #317238
for now
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-23 13:51:39 UTC
in TWHL Mini-Christmas COOP 2013 Post #317227
I'll send one to Ghost129er.
Which engine do you prefer?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-22 18:36:58 UTC
in which source sdk should i download? Post #317213
Yeah. I'm pretty sure you don't need the SDK base. Could always be wrong though. And you're saying shoot YOU?
lmfao. if you only knew what i'm going through right now haha
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-19 01:03:08 UTC
in Half-Life: The Core Post #317164
Hey so.....
User posted image
All the beers i drink from now until Christmas will be in your honor.
Congratulations guys. I can't mean that more.

Now tell all your friend so we can keep these guys on top!!!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-18 23:30:41 UTC
in which source sdk should i download? Post #317163
The SDK LAUNCHER is being phased out for all existing games.
The SDK itself is now just the same collection of tools chilling in the games 'bin' folder.

If you want to create a mod, you must download the standard issue Source SDK and use that to create a mod. Once your mod is created, restart steam, run the game, then you can run tools specific to your mod from the Standard Source SDK.

I've never heard anything about the app ids

:pwned:
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-18 14:13:37 UTC
in which source sdk should i download? Post #317161
Yep What PB said.
I map regularly for EP2 so its in common/Half-Life2/ep2/bin
Run hammer.bat and make sure you don't have any environment variables set

That's for Windows platforms anyway.

Valve really messed with the modders in 2013 :heartbreak:
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-17 00:00:28 UTC
in Post your screenshots! WIP thread Post #317145
I think i'm more impressed(and envious) about your drive to actually bring your E-creations to life.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-16 22:23:47 UTC
in Post your screenshots! WIP thread Post #317143
I just think its cool he's using it as almost a CAD program :)
Well Done Zeeba.
I agree with Archie, its very elegant.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-15 01:55:49 UTC
in Half-Life: The Core Post #317123
Hahaha. The Core can enter the "Chamber of Merit" (Translated to english)

I think we should rename map of the month to the Chamber of Merit
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-14 16:57:49 UTC
in Post your screenshots! WIP thread Post #317117
I smell castle disposed 2.0
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-13 21:24:49 UTC
in Half-Life: The Core Post #317106
OMG this is blowing up.
SnC and possibly TWHL on the map now thanks to you fine gentlemen.
I too envy you :)

But I don't envy you now that you have all this media exposure you need to release this soon :pwned:
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-13 16:53:05 UTC
in Half-Life: The Core Post #317101
I have no doubt that it will.
Congrats on the Exposure and all the votes.
You guys have worked hard on this - it shows.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-12 21:08:53 UTC
in Half-Life: The Core Post #317084
So about that head explosion
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-10 02:16:37 UTC
in Half-Life: The Core Post #317059
Greenscreen
Aka
Can i see your head blow up
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-09 23:33:31 UTC
in Half-Life: The Core Post #317056
So with after effects, how long would it take you to make someones head explode?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-06 00:51:38 UTC
in Half-Life: The Core Post #317002
Omg... little did i know this ran on the doom engine?
https://www.youtube.com/watch?v=PSjD8855qo0
This is totally possible.
/end hijack
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-05 19:52:30 UTC
in Half-Life: The Core Post #316997
Elephant Goo.
Plural.
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-05 12:28:34 UTC
in Half-Life: The Core Post #316990
Chex Quest looks like it could have been a sweet game. I'm thinking it might have been like commander keen.

Anyone feeling a Source reboot of Chex Quest?
Starring Credit-Card-Taser man and Elephant Goos
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-05 12:26:29 UTC
in Post Your Photos Post #316989
Sorry to hear about your depression Elliot, Glad to see you're over it and getting back in the game.
That seems like an incredible deal for $30.

And Archie, you know my thoughts on that lens =p
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-04 04:04:49 UTC
in Half-Life: The Core Post #316972
The AOL CD's always made the best frisbees and microwave experiments.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-03 03:35:36 UTC
in Half-Life: The Core Post #316959
I will vote in your general direction.
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-12-03 03:34:20 UTC
in Glad I found this place Post #316958
Hey! Welcome!
I've used GldSrc, Source, Unity, Udk, GTK Radient etc etc.
Hammer = home for me, but in my opinion, the UDK is amazing compared to Unity.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-26 21:32:43 UTC
in SMJ Q&A Post #316899
THIS JUST IN! Rimrook confirms that oculus support is a definite future possibility!

On a more serious note.
What's your image editor of choice, and how much math have you needed to use for all the programming?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-26 13:02:14 UTC
in Map compiling problems. Post #316890
The only thing i can find:

[quote]- Warning: Larger than expected texture (1393452 bytes): 'MILFLR001'
  • Warning: Larger than expected texture (1393452 bytes): 'PORTFLR001' [/quote]
Im not sure if there's a way to force an increase in texture memory.
Those might be worth looking into.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-26 00:48:54 UTC
in Freakin' Wallpapers, man Post #316882
wow.
I must say i'm impressed.
I'm laughing in shock right now.
Blue - set =] THANKS!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-25 23:20:32 UTC
in Freakin' Wallpapers, man Post #316879
Instead of a spec, how about a 3 word challenge
Shiny
Lightning
Imperialism
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-25 04:06:55 UTC
in Post Your Desktops Post #316870
dibs on green
love it Archie, thanks!!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-25 01:00:28 UTC
in Post your screenshots! WIP thread Post #316867
mmmmm faceposer
User posted image
still don't work.
Valve, fix your shit.
rebuilding scenes.image does NOTHING!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-24 18:24:52 UTC
in SMJ Q&A Post #316868
only the ones that you can see with the Oculus Rift
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-24 15:51:42 UTC
in Post your screenshots! WIP thread Post #316862
you had to ask the only member here with an oculus didn't you :P
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-23 01:44:46 UTC
in Post your screenshots! WIP thread Post #316850
dude softbody modelling is almost impossible in sketchup.
good work!
Tetsu0 Tetsu0Positive Chaos