Forum posts

Posted 13 years ago2011-04-11 11:24:35 UTC
in Competition 30 Post #293397
The way I see it, is that you're using a custom tool to bypass the 30-brush limit. The real number of brushes in your map is the number in the RMF that HLFix outputs, since that is the map that is actually being compiled.
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Posted 13 years ago2011-04-11 10:50:16 UTC
in The model problem in cs1.6 Post #293394
Don't double-post. If you're the last person to post, you can edit a post by clicking the edit link (it's next to your username).
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Posted 13 years ago2011-04-11 10:09:57 UTC
in Competition 30 Post #293386
Hold on. I don't like the idea of using exploits to bypass the competition rules. The '30-brush' limit was imposed using the standard definition of a brush - which is a convex solid constructed from intersections of planes.

I think the only reason your map compiles is because you're using HLFix, which splits concave solids into convex solids. I'll ask the other admins, but I think that disqualifies your entry.
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Posted 13 years ago2011-04-11 08:09:18 UTC
in either/or has been relaunched! Post #293376
Ant was never considered the creator of the site :P
He designed the HTML, that's about it.
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Posted 13 years ago2011-04-11 06:02:52 UTC
in either/or has been relaunched! Post #293371
Didn't notice that this thread was stickied. It shouldn't be. Bad Ant.

The appropriateness of the e/o banner in the affiliates bit is questionable, considering that e/o doesn't even link back to TWHL. Considering that I'm the one paying for hosting, maybe I should put my site there instead :P

Maybe if I wasn't too lazy to make a banner for it...
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Posted 13 years ago2011-04-11 03:04:17 UTC
in The Tournament of Retro Maps Post #293367
6AM Sunday morning D;
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Posted 13 years ago2011-04-10 19:31:06 UTC
in Competition 30 Post #293334
Man, all you guys do is complain :P

It's too late to change the system mid-way through voting, anyway.
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Posted 13 years ago2011-04-10 19:29:19 UTC
in either/or has been relaunched! Post #293333
Maybe you should resize your browser window :)
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Posted 13 years ago2011-04-09 23:03:02 UTC
in Competition 30 Post #293280
The competition is officially closed, no new entries may be submitted.

Nice work everyone, we got loads of entries for this competition. We will definitely be doing more like this.

A voting thread will be up soon-ish, but everyone can continue discussing the entries until then :)
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Posted 13 years ago2011-04-07 08:00:51 UTC
in Experienced Coders Wanted Post #293173
Why are there Soviets in Australia?
In Soviet Australia, kangaroo eats YOU!
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Posted 13 years ago2011-04-06 22:08:12 UTC
in Competition 30 Post #293140
@Conspiracy people: Stop being idiots.
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Posted 13 years ago2011-04-06 08:39:33 UTC
in Competition 30 Post #293111
Nope, different people.
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Posted 13 years ago2011-04-05 06:18:16 UTC
in Gabe Newell Post #293033
Haven't you guys ever had someone reply to a list of questions by entering the answers below each question in the quoted reply email? It's quite a common practice.
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Posted 13 years ago2011-04-04 05:36:46 UTC
in Cross-platform programming Post #292960
Kinda silly, potatis. You spent ages explaining a non-issue on platforms he's never going to be targeting. Any high-level language abstracts that stuff away to the point that you don't have to care about them at all if you don't want to. C++ is high-level enough for this. Only time you need to worry about it is when you're programming on specialised hardware, the x86 processor is hardly specialised.
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Posted 13 years ago2011-04-04 03:13:22 UTC
in Cross-platform programming Post #292951
If you need a UI for C++, the safest option is probably Qt. I haven't used it myself, but it's really the only fully cross-platform full-featured UI framework for C++ that I know of.

If you're feeling a bit more adventurous, you can try Mono, which is fully compatible with Windows Forms and .NET 3.0.
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Posted 13 years ago2011-04-03 00:57:54 UTC
in Half Life 2 Missing a lot of files Post #292900
1. Close Steam
2. Delete this folder: "[Steam]steamapps[username]half-life 2 episode two"
3. Open Steam
4. Run Ep2 (and wait a while)

Have you tried this? This should force Steam to re-extract the Ep2 game files from the GCF.
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Posted 13 years ago2011-04-01 13:08:39 UTC
in Post your screenshots! WIP thread Post #292793
CapT: That is NOT CS1.6.
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Posted 13 years ago2011-04-01 12:54:33 UTC
in Linux, is it time yet? Post #292791
If you want to play games on your PC, you'll need to use Windows in some form. That'll be the case for a while to come, I think.

I go the other way around - you can install CygWin, which is a port of many linux tools to Windows. You get a lot of the power tools that linux provides without needing to dual boot.

If you don't want to play games, there's not much else to stop you from switching to Linux right now. Lately I've been considering putting a distro onto my HTPC box.
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Posted 13 years ago2011-03-28 06:18:15 UTC
in Competition 30 Post #292586
Well the 1024 competition is, by definition, small in size. But this is a brush-count limited compo, not a size-limited one. Just want to encourage more creative use of brushwork for this one, the mapcore entries seemed to do it quite well.
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Posted 13 years ago2011-03-28 04:51:34 UTC
in Competition 30 Post #292581
I think we should add a rule that this has to be a decently-sized deathmatch-type map - that should hopefully produce some more creative brushwork. Aside from Blitz's entry we've only seen boring tiny maps. You're not going to win a limited-brushwork competition by simply making a limited-size map! Be creative!
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Posted 13 years ago2011-03-24 11:48:36 UTC
in Next Competition Post #292246
We're looking at alternating between smaller and larger competitions in the future. Map from texture pack would be in the latter category, and we want to do a few smaller ones before that. If we get Strider making a texture pack, maybe we'll see a compo for it in a few years, because Strider's really lazy :>
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Posted 13 years ago2011-03-22 08:07:47 UTC
in Post your screenshots! WIP thread Post #292108
I thought you could do sub-unit mapping if you turn grid snapping off?
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Posted 13 years ago2011-03-22 08:06:38 UTC
in Next Competition Post #292107
I like the idea of a small 1024-unit cube map, too. Possibly do a few with different focuses? Architecture, Ambience, Lighting, Entity Work, Gameplay, that kind of thing?
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Posted 13 years ago2011-03-16 18:35:51 UTC
in FACEBOOK Post #291831
Understand people's concerns about a rep system being abused and not helping the site. Obviously if it were to happen we would think long and hard about a "right" way to do it. Just because it's useless on some other forum you visit does not mean that it'll be useless here.
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Posted 13 years ago2011-03-16 09:15:20 UTC
in Fast-loading Windows 7 Post #291804
Don't know what the fascination with fast booting is, I turn my computer on, go and get a drink and whatnot, and by the time I'm back, it's ready! Who cares about an extra 5 seconds?
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Posted 13 years ago2011-03-16 08:50:21 UTC
in FACEBOOK Post #291801
And I do it for a reason - I don't want any of the rubbish, bloat and baggage that comes along with all the large forum systems. I can do much better if I code it myself.

I don't "like" the idea of "liking" things - it's useless and inane. It doesn't add anything to the site. The concept of "rep", however, shows a quick indication over which users contribute more than others, and encourages users to be more helpful and answer questions.
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Posted 13 years ago2011-03-16 04:23:22 UTC
in FACEBOOK Post #291788
I've had this debate with Ant and I refuse to associate TWHL with Facebook in any way. Not only do I think it would degrade the site, I wouldn't want any TWHL content to go onto Facebook because that destroys our copyright policy - as soon as it's on Facebook, they own the copyright to that content.

It's possible that the next version of TWHL has some kind of rep system, though.
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Posted 13 years ago2011-03-14 18:46:24 UTC
in partitioning questions Post #291704
Copy the steamapps folder in your old Steam install to your new one, and it'll work.
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Posted 13 years ago2011-03-12 21:39:15 UTC
in Game pre-orders Post #291554
How about:

1) Pirates stop being amoral douchebags and buy the games that they play
2) DRM will be dropped because nobody is pirating
3) Publishers are able stop inflating game prices

Yep, it's just as easy to blame YOU than it is to blame the publishers. Don't try to justify your piracy by blaming somebody else.
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Posted 13 years ago2011-03-12 21:31:57 UTC
in VGMusic thread! Post #291551
Yeah, it does some weird stuff, like adding two new lines instead of one in some places. I've been working on an improved version.
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Posted 13 years ago2011-03-12 21:28:41 UTC
in Kids Post #291550
Sigh.
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Posted 13 years ago2011-03-12 21:25:58 UTC
in The TWHL suggestion nobody mentioned Post #291549
Guys, work on TWHL4 hasn't started yet, but when it does, I'll create a thread for suggestions.
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Posted 13 years ago2011-03-12 00:04:25 UTC
in VGMusic thread! Post #291491
Yeah, kraken. I think I have most of their stuff from that enormous Touhou music torrent.
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Posted 13 years ago2011-03-11 09:15:41 UTC
in Your friendly neighborhood steam Post #291430
Yeah, Jeff. Instead, they release half-baked Left 4 Dead sequels every year! And never say anything about Half-Life. Ever.
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Posted 13 years ago2011-03-11 09:05:13 UTC
in VGMusic thread! Post #291427
Here's some of the tracks in my playlist currently: (EDIT - Added comments)

Toshikazu Tanaka - [Metal Slug 5 OST] - Windy Day
Metal Slug has some of the greatest game music around, especially 4, 5, and 3D. Check them out!

Magical Trick Society - [CADENZA] - Pursuit ~ Cornered
The greatest remix of the greatest Phoenix Wright track. OBJECTION!

Frontier Aja - [Legend of the Scarlet Devil Castle: Scarlet Symphony OST] - Chains on my Right Hand, Madness in my Left Hand [Vs Flandre]
Not a fan of the freeform style in the first minute, but at 1:10, this turns into pure gold.

cobu - [Gensou Shoujo Taisen Scarlet OST] - In Still Time ~ Blue Sea of 53 Minutes
Really nice combination of instruments and tune make this a great track.

Dark PHOENiX - [Arrow Rain] - Plain Asia
Crazy awesome piano stuff here. I really love the tune, too.

Falcom Sound Team jdk - [Ys Seven OST] - Innocent Primeval Breaker
There's also really good stuff in some of the Ys soundtracks, but this is my favourite.

Level 99, Moonlapse, OA - [OCRemix] - Ecco: The Tides of Time - Waves of Stone
Fantastic overall feel to this one.

Manabu Namiki - [Trauma Center: Under The Knife 2 OST] - Encroaching Shadows
By the same guy who did the Metal Slug 6 soundtrack, this is a surprisingly catchy tune.

Yukihiro Jindo - [Ys: The Oath in Felghana OST] - Valestein Castle
Awesome theme tune with some rockin' electric guitar.

Toshikazu Tanaka - [Metal Slug 3D OST] - Coal Mine Mark
See comments on Tanaka's work above, another fantastic entry in the Metal Slug series (the music, mind you - not the game, which was shit).

TAM & Keigo Kanzaki - [Touhou Violin Rock] - Walking the Streets of a Former Hell
I love the violin, this track combines excellent violin work with an excellent tune.

Gaijin Games - [Bit.Trip Runner OST] - Blackout City (feat. Anamanaguchi)
Finish up the list with a good old modern chiptune. The last half of this one is especially good.
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Posted 13 years ago2011-03-11 07:28:34 UTC
in VGMusic thread! Post #291421
@Kraken: No idea why U.N. Owen gets so much attention, there are far better TH tracks out there. You linked Nuclear Fusion, so here's another remix of it that you might like: http://www.youtube.com/watch?v=rJ6weggF4_k

I've got a whole bunch of VG music that I like so I'll prepare a post for later.
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Posted 13 years ago2011-03-11 01:30:40 UTC
in Your friendly neighborhood steam Post #291408
Valve have stated multiple times that they have the ability to remove all DRM from Steam games if Steam ever dies. I don't see any reason why they wouldn't do this. However I would bet quite a bit on Valve and Steam sticking around for a very long time.

Personally I trust Valve and the Steam system completely.
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Posted 13 years ago2011-03-10 17:51:33 UTC
in Your friendly neighborhood steam Post #291381
You can't use an example that is almost seven years old as evidence of anything. 'Sides, those dirty pirates got what they deserved. If I was in that position, I wouldn't hesitate to ban as many accounts as necessary.

Pirate HL2 -> burn in hell (and get banned from Steam!)
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Posted 13 years ago2011-03-04 09:19:42 UTC
in Desktops of March Post #291088
He's talking about zeeba running a (tiny) 4:3 resolution on a supposed 22" widescreen monitor, which would probably have a native resolution of 1680x1050 or 1920x1080.
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Posted 13 years ago2011-03-03 17:37:30 UTC
in Now Gaming: ... Post #291062
I approve of TibSun :)
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Posted 13 years ago2011-03-03 17:35:56 UTC
in Colony 42 Post #291061
Woah, Joe, tone it down. Keep it civil, please.
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Posted 13 years ago2011-02-28 20:51:48 UTC
in Colony 42 Post #290929
Bumped as requested.
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Posted 13 years ago2011-02-28 06:15:23 UTC
in Retro TWHL Post #290900
Best I got is this:
User posted image
I wanna see Strider's wheelie jesus.
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Posted 13 years ago2011-02-28 01:21:53 UTC
in Steam Connection Error Post #290891
If you want to reinstall Steam: Move the steamapps folder out, reinstall, then move it back in.
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Posted 13 years ago2011-02-26 10:58:54 UTC
in Need handy videocard help! Post #290798
I can confirm that FSP is indeed a good PSU manufacturer.

Nvidia recommends a 450W or better PSU for the GTX 460, and this minimum value is always much higher than what you actually need. You have a 500W PSU, which exceeds even the inflated Nvidia minimum.

Also, forum posts suggest that the GTX 460 draws a maximum of 14A on the 12V rail. Your PSU supplies 17.5A on each 12V rail, meaning that you have more than enough to run a GTX 460 on it.

Knowing this, I wouldn't buy a new PSU. The one you have now will run a GTX 460 perfectly well.
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Posted 13 years ago2011-02-25 12:08:39 UTC
in Need handy videocard help! Post #290765
Everything you need to know when buying a power supply:
http://www.overclockers.com.au/wiki/Power_Supply_Unit

And to compare performance of video cards against each other (then it's just a matter of choosing the best one that suits your budget):
http://www.videocardbenchmark.net/high_end_gpus.html

Note that those video card benchmarks are ONE metric only, but are usually a reasonably good representation of the performance of video cards when compared to each other.
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Posted 13 years ago2011-02-22 22:58:44 UTC
in Game pre-orders Post #290674
Activision and EA artificially inflate their Steam prices in Australia to US$70 or even US$90 for a lot of games. Most other publishers don't do it.
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Posted 13 years ago2011-02-22 19:31:23 UTC
in Game pre-orders Post #290650
Pirating games is like going bowling and not paying the lane fee because you bowl a crappy score.
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Posted 13 years ago2011-02-22 19:30:35 UTC
in Rogue Anti-Virus! Post #290649
Format your PC and then stop downloading porn from shifty websites.
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Posted 13 years ago2011-02-22 00:27:40 UTC
in Game pre-orders Post #290619
Piracy is a crime, but it is NOT stealing.
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