Forum posts

Posted 17 years ago2007-07-20 21:41:13 UTC
in Strange graphical problems Post #229764
I think it has something to do with the model viewer steam supplies so I stopped using it and it hasn't happened since.
Posted 17 years ago2007-07-20 21:37:17 UTC
in Your favorite weapon! Post #229763
It was easier to kill a headcrab with the crowbar in HL1, now they are too quick and I usually can't kill one without getting hit once. And you got to be careful with them, if one manages to land on the back of your head you die no matter how much health you have. YOU'VE BEEN ZOMBIFIED!!!
Posted 17 years ago2007-07-20 21:29:01 UTC
in Strange graphical problems Post #229761
By the way, has anyone else had a problem where Hammer gets funnly patches of pink line on the screen and the whole computer locks up and you have to turn it off to get it to work again? And when you try to click around it beeps at you? :(
Posted 17 years ago2007-07-20 21:21:00 UTC
in Strange graphical problems Post #229759
I got this same error when I compiled maps in HL2 and I fixed it by loading the map manually from the console and not letting Hammer run the map. I noticed if you let Hammer run the map HL2 would open in the lowest graphic options (600x480) and it would run for about 1 minute before I got Madcow's problem. If I loaded it manually, not only was the problem fixed but I got to view it in my settings (1024xwhatever). My dad was a computer tech and from experience (i've pulled quite a few computers apart myself) most computers have two fans and the Motherboard and other cards have heat-sinks that draw the heat away and channel it into the nearest fan, so they don't need that many fans. Unfortunatley most hard-drives don't have fans, instead they have a little vent on the back which is why they get so hot and the power supply has a built in fan which is the largest fan in the whole computer.
Posted 17 years ago2007-07-20 21:09:37 UTC
in (noob) need help with compliing Post #229757
I always give 128 unit space between my map and the edge of the grid. And y'know, about those old compile programs, I wonder what Valve used to compile their maps, surely they didn't use the crap tools they tried to flog on us? My first map was smaller than the test lab chamber in HL and qrad would crash for no reason so they must have used something better. :
Posted 17 years ago2007-07-19 22:24:43 UTC
in Your favorite weapon! Post #229630
That's a good point there, mind you i bashed one to death with a paint can 'cause I lost my blade. Took about 20 hits but it killed him and the headcrab. I think if you bash a zombie to death the headcrab dies from shock or something. The supercharged gravity gun would have been fun in ravenholm, you could have caught one of those fast zombies in the air and tossed him!
Posted 17 years ago2007-07-19 22:16:22 UTC
in Your favorite weapon! Post #229627
The gravity gun in HL2 was cool! It was especially useful in Ravensholm because there was bugger all ammo and I loved picking up the circular saw blades and shooting zombies with em'. lol! Zombies won't bother you again when you slice them in half! :nuts:
Posted 17 years ago2007-07-18 04:28:13 UTC
in Your favorite weapon! Post #229402
What is your favorite weapon from any game you've ever played? Mine is the M1 Gerand from games like Medal of Honour and Call of Duty.
Posted 17 years ago2007-07-17 04:36:42 UTC
in Nothing there Post #229264
I had this problem when I first started mapping. I never knew what caused it then but now I reckon the bsp is going in the wrong place. Hunt down that rouge bsp file and delete any bsp files of that map, then try again.
Posted 17 years ago2007-07-15 02:41:54 UTC
in Download??? Post #228952
Do you have to pay to get the Source SDK?
Posted 17 years ago2007-07-14 00:17:25 UTC
in Download??? Post #228881
Heh? What are you talking about srry? Mine is fully licenced, just running through a friend's Steam account. Only had it three days and I've almost finished it so that's why I wanna get the new hammer for it. You can't just accuse me of stuff like that! :( Anyway, I couldn't by my own HL2 'cause they discontinued them in my town so when the HL2 box set comes out in September I'm gonna get that one.
Posted 17 years ago2007-07-14 00:09:59 UTC
in Download??? Post #228878
As it's under Source Engine Discussion, he obviously want to make HL2 maps or whatever. Is there any other way other than steam, cause I just got my HL2 running and want to have a go at making some maps.
Posted 17 years ago2007-07-13 22:57:36 UTC
in I'm new to mapping Post #228873
5. Decompiling is a VERY bad idea. Maps decompiled have all the faces split because of the compile process. And whatever you do DON'T use the program bsp2map! It hollows EVERY SINGLE BRUSH therefore multiplying the brush count by a minimum of 6x or more! And hammer will usually crash.
Posted 17 years ago2007-07-13 00:38:57 UTC
in Urban After-Life Site is UP!!! Post #228761
And Penguin, I don't want to change my layout, It was intentionally made to look based on Valve Hammer Editor. You wouldn't like it if I told you to scrap your page based on a couple of peoples opinions would you? :roll:
Posted 17 years ago2007-07-13 00:36:10 UTC
in Urban After-Life Site is UP!!! Post #228760
If IE supports it then WHY doesn't FireFox? And if I had know FireFox doesn't support this Javascript then I wouldn't have used it. It's supposed to be good too. I used fully working and professionally made Javascript: Here's an extract from the source:

<script language="JavaScript1.2">

/*
Dynamic countdown Script-
? Dynamic Drive (www.dynamicdrive.com)
For full source code, installation instructions,
100's more DHTML scripts, and Terms Of
Use, visit dynamicdrive.com
*/

Is it that it is DHTML? I don't know. :
Posted 17 years ago2007-07-12 23:33:39 UTC
in I guess my hammer has a bug Post #228755
Maybe...
This is a common mistake i've learned to avoid. Do you have 'Ignore Groups' on? If you do, Hammer will ignore any groups of objects AND will ignore ENTITY GROUPS! So when you make an entity and then go click on it again with IG on then it thinks it's a solid brush not an entity. You have to watch this because you can end up with errors saying a func_bombsight entity is empty. This might be the problem.
Posted 17 years ago2007-07-12 23:11:43 UTC
in Urban After-Life Site is UP!!! Post #228751
I blame FireFox for not supporting JavaScript, that's why you have to use IE. You can supposedly download a plugin or something but I don't know about that. I am using a very old version of Frontpage but it does the job well enough and I just fix it up in notepad. So it's not me actually, it's all of you! Ha ha! Never mind, hopefully someone will fix Firefox and I would rather not redo my whole site again. Thanks for your feedback and it's not that bad, some of you have worse (i'm not naming names)
Posted 17 years ago2007-07-09 05:04:31 UTC
in Norton thinks steam games are trojans! Post #228048
Hey, I wasn't saying Steam is bad or anything, I've never had it so I wouldn't know but that's just my reason for not having it. I just don't trust internet reliant programs, that's all. Steam quite good as far as I know so there was no need to get grouchy at me like that. I hope Steam works well for all of you (especially StoneFrog). :glad:
Posted 17 years ago2007-07-09 04:56:55 UTC
in Norton thinks steam games are trojans! Post #228046
Srry's right, that's pretty much the only way. Norton's a pretty stubborn program.
Posted 17 years ago2007-07-09 04:48:31 UTC
in Norton thinks steam games are trojans! Post #228044
Not anymore! It gets recycled now, unless I manage to find a can that USED to be a vista packaging, Hey! You might have one! :nuts:
Posted 17 years ago2007-07-09 04:44:51 UTC
in Norton thinks steam games are trojans! Post #228042
Don't want vista, waste of money
Posted 17 years ago2007-07-09 04:37:31 UTC
in Norton thinks steam games are trojans! Post #228037
Just so EVERYONE knows, this was over eight years ago, I had 98 back then.
Posted 17 years ago2007-07-09 04:36:22 UTC
in Norton thinks steam games are trojans! Post #228035
Anyway, from what I've heard the chance of getting a virus is like 1 in a 5 000 000 chance. And I've only heard like half a dozen people ever got it and now systems DO have the BIOS completely separate. I haven't heard from it in over eight years anyway so it doesn't really matter.
Posted 17 years ago2007-07-09 04:30:13 UTC
in Norton thinks steam games are trojans! Post #228031
I didn't have steam at the time. It was a similar program. I had to tell my anti-virus to allow this program I had to connect to the internet. Like windows firewall. I had to tell it to let HL contact outside the computer for a lan game because it said HL was untrusted. I can't remember the name of the program I had, it was almost eight years ago and I got rid of it, but I'm just saying Steam gives Valve access to your computer when it connects. Good anti-virus software like what StoneFrog has knows this and prevents it. Hence his problem.
Posted 17 years ago2007-07-09 04:19:50 UTC
in Norton thinks steam games are trojans! Post #228024
This was before Steam. I had a similar program that would connect to the internet every time it started up and was always downloading updates and patches. My anti-virus said they were okay and no other program I had did this. I didn't download anything other than zip files (which are quite safe because anti-virus can check files in them) so I determined it must be that program. You see, anti-virus can't check exe files or pack files because what's contained is unreadable. Eg, you don't know whats in a HL pakfile until you open it and look. If an object in the pak is a virus, when you open it you trigger the virus. I know I can't be ENTIRELY sure it was this program but it was really the only open connection to my computer.
Posted 17 years ago2007-07-09 04:08:36 UTC
in Norton thinks steam games are trojans! Post #228020
No, this virus got to the actual programming that tells your computer to start up. Not that the power button didn't work, just as it was booting up, it would crash and restart over and over and over again. Why someone would make a virus like that I don't know. You are right though srry, I could of had it fixed but it was a laptop so it was cheaper to get a new one. then replace the hard drive. No matter though, I get a better one.
Posted 17 years ago2007-07-09 03:59:22 UTC
in Norton thinks steam games are trojans! Post #228018
So what, when you've seen what viruses you can get from programs like steam then you would be cautious. I've lost an entire computer from a virus, the boot sector was corrupted and the anti-virus didn't stop it because they can't touch the boot sector. Then bang! My computer never started again.
Posted 17 years ago2007-07-09 03:45:56 UTC
in Urban After-Life Site is UP!!! Post #228015
After a year's work and two remakes, I have finally got my Urban After-Life Site up. I've also snagged 150mb of web space and my own .com!!! Have a look and leave some comments here. Also, I've started my own little segment called 'The Junk Yard' where I will put up the worst HL maps I have ever seen and you get to rank it and even submit your own map. Check it out at www.urbanafterlife.com

[EDIT]
By the way, it won't work with FireFox, use Internet Explorer.
Posted 17 years ago2007-07-09 03:38:31 UTC
in Norton thinks steam games are trojans! Post #228014
I always disliked Steam. Which is why I don't use it. I believe it gives Valve a door into your computer and if Valve can get in what's gonna stop a hacker? Hence, no Steam! Even then, Windows XP disallowed a lan game because it didn't like HL attempting to connect an external source, ie the lan connection. Fortunately, Windows is so fake you just tell it to shut up and it doesn't bother you again.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-07-09 03:28:48 UTC
in Me_map... Post #228012
I can't give you an accurate effect, but in a light_environment, in the 'pitch' key value type a positive or negative number (no more or less than 90 or -90). Fiddle with this until you get the effect you want.
Posted 17 years ago2007-07-09 03:24:34 UTC
in A new map i'm making! Post #228011
I hate brushed based text on walls. Save room and use a custom texture and place in a custom wad and compile the wad in the map. The shape of those letters are creating unnecessary clip nodes and breaking the wall behind. :
Posted 17 years ago2007-07-05 22:31:41 UTC
in Me_map... Post #227530
I reckon it looks great! Maybe add a few puddles in the riverbed and some rubbish. You said it's dried up but with all the rain you've had lately, there's bound to be some water in it.
Posted 17 years ago2007-07-05 22:01:57 UTC
in Half Life: Otis' big day Post #227526
I reckon it's a great idea. Black Mesa kinda hit a dead end after Blue Shift, Opposing Force, Half-Life, Half-Life Escape (Scientist), Half-Life Decay (Gina and Ms Cross). There aren't many roles left you can make. I came up with an idea that you play an engineer in the Black Mesa Power Core. You and a partner are responsible for supplying power to most of Black Mesa. However, during the experiment, the Core overloads and you have to prevent it from detonating in a nuclear blast! I didn't bother to work on the idea though, too many other projects. Espen is right though, use a different name.
Posted 17 years ago2007-06-29 03:59:52 UTC
in ABC Half-life Post #226740
P: Pitworm (That giant bug in the waste facility on Opposing Force, I thought it was quite an impressive boss)
Posted 17 years ago2007-06-22 02:37:56 UTC
in Your Mod's (past and present) Post #226060
I've made a few mods.

Xen Crystal - A small mod that has Gordon working for the Gman. Steals a giant crystal from the military and returns it to Xen and opens a portal to the Xen ancestors (who are very much alive). The best part of this mod was the end boss.

Jungle Justice - You play as The Phantom from the comics in an epic adventure to rescue Diana from the evil clutches of The Baron Von Sychenhowsen.

Santa's Revenge - I posted this one on TWHL at last christmas.

I am currently doing 'Santa's Revenge 2 - Xmas Meltdown' which is still a long way off and planning a singleplayer zombie mod called 'Infection #25'
Posted 17 years ago2007-06-21 02:17:53 UTC
in Why does this happen? (Weird Geomatry) Post #225929
I find that rotating objects while holding shift, allowing me to only turn 15 degrees at a time, is the safest way to rotate anything. Even then, I tend not to rotate at all. Like what srry said, but you CAN (barely) get away with rotations of 45 degree angles on SOME objects. The smaller the brushwork, the less likley you get away with it.
Posted 17 years ago2007-06-21 02:11:52 UTC
in More Timed TP Post #225928
I think this is what you mean. You want the player to be in a room that he can walk around in and if he jumps (pressed the jump button), he sets off a trigger that will teleport him after a short time like 10 secs no matter where in the room he is. If this IS what you mean, then you can do it so...

Place a trigger_multiple covering the room but have it sitting above the player's head. So he can't touch it without having to jump. Place a trigger_teleport around the entire room so it teleports the player no matter where he is. Give the teleport a name but no target. Then, have the trigger_multiple target a multi_manager after the desired delay. Have the multi_manager target a trigger_changetarget that will set the trigger_teleport's target to an info_teleport_destination placed where you want. Then half a second later in the multi_manager, have it target another trigger_changetarget that targets the teleporter but sets a blank target. That should work. If you level is more than a square box then you need to extend the trigger_multiple and the trigger_teleport to cover the desired area. Many others will say you can use a multisource entity but I dislike these as they can be difficult and problematic. Hope this is what you needed. ;)
Posted 17 years ago2007-06-21 01:41:54 UTC
in Lego Half-Life Post #225927
Ha Ha! I love it! I have always loved Lego and that was cool! :D
Posted 17 years ago2007-06-18 03:37:05 UTC
in Can we make something like Megatexture? Post #225536
Wouldn't work anyway, the larger the texture the more memory and space it takes to load and compile. It would have the same effect as using multiple smaller textures. The texture size on a model is not limited I think, if fact, Milkshape crashes if the texture is small, ie 32x32.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-06-18 03:29:27 UTC
in Recharging shields_hl1 Post #225534
Spirit has a trigger_HEVcharge or something that is similar to a trigger_hurt with a negative value but will increase HEV power instead.
Posted 17 years ago2007-06-18 03:27:00 UTC
in loop sound Post #225533
If the sound doesn't loop, use a trigger_relay targeting another trigger_relay and the sound and use Windows Sound Recorder to find out EXACTLY how long it is. Set a delay the exact length of the WAV on the second trigger_relay to target the first trigger_relay and so they trigger back and forth. And use a trigger_auto on the first trigger_relay and if I have to write trigger_relay one more time I will break my keyboard!!!
Posted 17 years ago2007-06-01 03:25:28 UTC
in Sizeing Right? Post #224004
I measured it off the "official" average height of a person (assuming Gordon isn't a giant or a midget :P ) and then used the bounding box height in units of the info_player_start entity, divided the average by the number of units high and ta-da! You work out how big one unit is. Not that hard, some of us were paying attention in math class! :nuts:

I can mow use this to make fine detail mapping, eg cups, bottles, bikes, anything you use fine brushes for. Keeps the scale good. Best of all, make something twice as big as normal using the "1 unit = 5 cm" measurement ratio, scale it to 50% and you have VERY fine brushes, if HL lets you get away with it or not depends on what you are making.
Posted 17 years ago2007-05-30 03:26:55 UTC
in Zombie Master Post #223782
ARRRGGGGGG!!!! Why do I have sit here and miss all these cool HL2 mods just cause HL2 want's internet!!! I hate valve some times... :furious:
Posted 17 years ago2007-05-30 03:24:51 UTC
in HL:OIFH Post #223781
Sounds like a fantastic way to do something you probably won't do ever again...

I am practicing weapon coding so if you want new weapons give me a holler. Note!!!!!!!! I can't model them so supply weapon models. :cool:
Posted 17 years ago2007-05-30 03:18:02 UTC
in Sizeing Right? Post #223780
In case anyone cares, after some intense calculations, I measure 1 unit to equal 2.5 cm (sorry for all those who don't use the metric system :P )

This could be helpful if you want to made something to life scale in
Half-Life.
Posted 17 years ago2007-05-30 03:08:36 UTC
in Changing loading screen Post #223779
Thanks for that Rimrook! I need to get rid of it for Santa's Revenge 2. Can't have Gordon on the loading screen mow can I? He doesn't look like that anymore anyway. Fortunatley I have the full SDK so, again, Thanks! :biggrin:
Posted 17 years ago2007-05-23 04:07:35 UTC
in Changing loading screen Post #223086
How do you change the HL loading screen? I have seen others do it and I'm sure it's in the cached.wad file but how to I replace it with my own?
Posted 17 years ago2007-05-09 04:51:48 UTC
in about the egon(gluon gun) Post #221473
I would say Valve got lazy and planned to make it do something but scrapped it at the end. It's pretty useless but I love to use it to pin other guys down in multiplayer while I go get a bigger gun!!! :lol: They don't realise I am using alt fire and won't go near the beam! Ha Ha! :biggrin: