Forum posts

Posted 18 years ago2005-12-28 23:22:15 UTC
in THE RETURN OF URBAN FICTION! Post #155063
B, good job Urbanebula, looking forward to some more great reads. just don't let me end up writeing this one to

Jk

just don't steal my reader base, vote tally's been pretty low.

*M_Gargantua stares at Habboi
Posted 18 years ago2005-12-28 23:17:58 UTC
in Miss Communitcation? Post #155061
you made a jedi academy map in hammer? Either Hammer can't do that, or I never knew it could.
Posted 18 years ago2005-12-28 22:59:07 UTC
in Half-Life: Hostage Situation Post #155058
I leave for two days to play videogames (Re4 and shadow of the collosus mostly, their good) and snowboard, and come back to find this?

Saco got banned, for what?
Duab took his place? (GL to you by the way)
Hunter couldn't solve a run of the mill error (no offense meant)
And he changed something of his map in a highly noticeable way?

and whats this!? we have a chanting squad now?

I will have to go repremand them for doing it half ass'd
Posted 18 years ago2005-12-26 14:06:07 UTC
in Urb's Multiple Choice Fan Fiction Post #154615
you havn't seen action till you've seen the 7 day war :biggrin:
Posted 18 years ago2005-12-26 13:38:04 UTC
in Urb's Multiple Choice Fan Fiction Post #154608
where are all Me and Urb's loyal readers?
Posted 18 years ago2005-12-26 13:21:32 UTC
in buyin a computer soon and... Post #154605
eh, fine, maybe 2x 1 gig kits will do. and an Audigi.

but how will that bring you over 2000?
Posted 18 years ago2005-12-25 17:51:18 UTC
in ladders that move Post #154486
it's not an accuall ladder, but a steep stairwell.

Cyanide, Unbreakables example might work best for you, if you can set it up right.
Posted 18 years ago2005-12-25 17:47:34 UTC
in buyin a computer soon and... Post #154485
I just don't like the ZS 2's anymore, not after trying an X-Fi.
Posted 18 years ago2005-12-25 13:00:08 UTC
in How to re-enable a trigger_once? Post #154444
don' tell it on, don't even use a relay. just target it.
Posted 18 years ago2005-12-25 12:50:50 UTC
in Urb's Multiple Choice Fan Fiction Post #154442
DaDaDa Da daaaaaaaaaa
Merrrey Christmas TWHL

Amber, Dan, and Fitz started heading away. Mark stepped in behind them. He followed them to the other side of the complex, back near the garage. Tom and Josh were waiting at the spot they were headed toward. There were a few people gathered in front of them, and more were arriving. They were all armed to the teeth, a few men had pre-combine era weapons, eight assault rifles and two machine guns. Tom and Josh were wearing full armor, bullet proof chest pieces, leggings, arm pieces, gloves. They almost looked like part of some military strike team, but what set them apart from the era they appeared to be from were the pulse rifles in their arms.

There must have been forty men in the squad by the time they had stopped arriving. A few of them don't look like they were meant to fight though, they were to lightly armed. The squad looked bigger then it was supposed to as well, but Josh answered all the questions that were forming in Mark's mind when he addressed the squad.

"Well everyone, you?re all lucky enough to have a special job to do."

"We gotta get these things..." continued Tom, patting a missile the size of medium sized tree trunk, they were about three feet long and 1/6 around. "...to a nice little location to launch them, these babies are destined for the three major combine supply points this side of the city. They?ve been deemed to well defended to take for supplies, so we're just going to level the fuckers."

"We got thirty missiles, ten per target. The launching equipment has been under the location and in the sewers for a few days now, so we don't have to worry about lugging that too."

"We got the eight techs, but we need seven others, two per. how about...you, you, you...you and you. And you two. You guys don't have the best of weapons. Everyone else, all you guys have to do is keep any stupid combine bastards away from the carriers."

The fifteen guys had the missiles tied at an angle to their backpacks, as to not truly encumber them. Mark saw a sunbeam slide into existence and dispel some shadows. He looked up through an east facing skylight, Day was breaking.

"Ok, we gotta go."

One of the mechanics that had been in the area opened on of the garage doors at Tom?s request, and everyone started leaving. Josh noticed Mark and came over.

"You want to be acting Demo man?" he asked

"Sure" Mark answered, he didn't have any objections to this.

Josh handed him two backpacks, they looked to be the ones he had filled with explosives from the Halls hideout. Josh gave him directions before he could think anything else "Stuff has been moved around, one now has grenades, the other the bombs and their detonators. Pass out the grenades while were moving."

Mark and Josh stepped in behind the crowd of people in the squad. Once they were all out into the loading courtyard Tom started organizing everyone. The fifteen carriers were put in the center, with ten guards on either side. Mark could see that Tom had put two of the heavily armed men in the center and two of the assault rifle armed ones at both the front and the back. That left four of the assault rifle guys without places. Tom sent two to be their rear guard and put the other two on point. He put himself at the head of the carriers. Mark was again left without instructions. So he just stepped in line behind Josh, who merged into the rear of formation.

Josh looked over his shoulder at Mark "Why don't you start handing out the 'nades"

Mark complied; he swung the pack from his back and onto his chest, so he could access the contents. He saw that in the bag was a mix of the weapons he gathered at the Barn. He took the nine Mp7 grenades out, stuck three into his gun, and put the others in his belt. He walked down the line, handing a standard grenade to everyone who was assigned to guarding the missile carriers. On his return back down the other side of the line he passed Amber, Dan, and Fitz.

"Here," he said, as he pulled three of the Mp7 grenades out of his belt and handed them over "Friend's arm each other heavily."

The four of them chuckled at Mark's comment as three standard grenades came out of the pack to be handed to them. The sound of distant gunfire increased exponentially as he did this, a rise from what could only be called ambient levels. Although Mark realized there wasn't much ambient about people getting killed. Mark looked around trying to find the source, and saw that less then a mile away two gunships were strafing a spot of city. Meaning that whoever was there either needed firepower or feet that can run.

Mark shrugged off the thought of the people being harassed by the gunships. He finished handing out grenades to the guards, and left without a place in line, he let himself just zone out and allow his mind to analyze what it would. His mind, caught on the task he had just finished, had Mark take inventory. He looked into the forward mounted backpack and took inventory.

In the front pouch was a remote detonator, a wired detonator, all eleven blue HE blocks of explosives, three of the red Incendiary?s, and three of the orange supermelt?s. Left in the main pouch was just five of the small mines and two grenades. And after he opened the side pouches Mark found he had a total of nine grenades left over even after handing them out. Mark decided to give a few to the rear guard of the formation, who he was practically speaking distance from. As he slowed down and closed the ten pace distance between them he moved most of the explosives into the main pouch and threw the remote detonator in his left pocket. He didn?t want to be fumbling around if he needed them.

?Hey,? Mark said ?I wonder if you guys would want some grenades??

?Grenades? We have a few as it is, but more are always welcome.? Said the first, Mark could tell he knew what he was doing. It wasn?t only the armor, or the weapons, that gave it away. It was his air, like he had been fighting since before the Combine came. It was also his appearance, he was taller then Mark, and had broader shoulders. And even though everything but his face was covered with either black cloth or Kevlar Pads, Mark could tell he had a lot of muscle on him.

Mark handed him two grenades, and he slotted them into his belt, which already had three frags from long ago in it, along with a few clips for the G36K assault rifle he and his buddy held. Mark wondered where he got ammo for the thing, Mark had recognized its distinctive design from an age past, where he had known stuff like that. 5.56mm rounds weren?t used in any combine guns.

?I?m Lieutenant Dan Duret, and this is Corporal Paul Smith. Nice to meet you.? Said the tall guy.

?Im Corporal Mark, err?? Mark started to reply.

?Can?t remember your last name?? asked Smith, who also had that air of knowing. Although he was shorter then Mark.

?No, I can?t. Haven?t had more then a glass of the resistances water yet, residual effects of the combines stuff I guess.?

?Ya, that?ll do it.?

?You two wouldn?t happen to have a canteen on you would you. I haven?t had anything to drink since last night?? Mark asked.

?Here.? Said the Lt.

Mark took it and had a few gulps from it before handing it back to Duret. And, still having no place in line, just kinda took up a place as a pre-rear guard. And as they moved over the dried out canal that separated the industrial compound from the rest of the city Mark saw that there was movement up ahead.

?COMBINE!? yelled on of the forward guards, as he fired off a burst into the three combine who had been spotted coming out of a side alley in front of him.

A) dive behind the trash can just a few feet from him.

B) Knell and try to pick off the combine with bursts from his Mp7

C) Run into the side alley and flank the combine.
Posted 18 years ago2005-12-24 19:49:21 UTC
in So, what do you GIVE for christmas? Post #154371
I give pr0...er...stuff mostly, at least to people my age
Posted 18 years ago2005-12-24 18:38:27 UTC
in buyin a computer soon and... Post #154357
ZS 2? why, just get an X-Fi, much better.

Ansith, get the 2Gb kit, don't skimp.

Seventh, 2 1gig sticks.
Posted 18 years ago2005-12-24 18:31:44 UTC
in So, what do you GIVE for christmas? Post #154356
djsHTGKLASHGLJAHGKLASJHDajkshskljdhgaslkjdgh

you must love relegion Sari! not will doome youuuuuuuuuuuuu!

you were refering to me right?

...

I give whatever im payed to give, grandparents hand me a crincled 20 to buy gifts and I do so. and the rest of the stuff just pops up from santa from me to others.
Posted 18 years ago2005-12-24 18:09:31 UTC
in Half-Life: Hostage Situation Post #154354
with a nice old doom style trick'sey way to find it?
Posted 18 years ago2005-12-23 23:29:27 UTC
in Half-Life: Hostage Situation Post #154234
ya, when are you going to get rid of that james archibald sign?
Posted 18 years ago2005-12-23 14:08:10 UTC
in Half-Life: Hostage Situation Post #154158
their mine! mwah hahahahahaha :cool:
Posted 18 years ago2005-12-23 14:06:26 UTC
in Half-Life: Hostage Situation Post #154155
hows that last one of mine action?
Posted 18 years ago2005-12-23 13:51:39 UTC
in buyin a computer soon and... Post #154151
HL2 with everything but the resolution on High
Lost coast
Fear in a way that will look good.
AoE 3

everything modern.

go with the 2Gb kit I recomended, don't skimp on the RAM budget
Posted 18 years ago2005-12-23 13:49:31 UTC
in A Very Merry Message! Post #154150
Posted 18 years ago2005-12-23 13:04:12 UTC
in Half-Life: Hostage Situation Post #154130
im still unsure if I have the newest version of code loaded, have you spead up the sprite alot yet?
Posted 18 years ago2005-12-23 12:46:06 UTC
in Half-Life: Hostage Situation Post #154120
as you would any other weapon. the names of the animations should probably be the same as the AR.

and Muzzle, I just tested my maps with your code for the first time.

and I was Like OMFG when I came to a certain part in my map. I have 10 grunts bunkered down in an H shaped hallway, lights all off, some industrial servers used as baricades and choke points. slaves teleporting in. and as I watched the hallway light up from the dynamic lighting of the grunts guns and the aliens zaps I just stoped and watched for a second. It was awsome
Posted 18 years ago2005-12-23 11:30:32 UTC
in Half-Life: Hostage Situation Post #154111
ya the pistol's code really is just sloooooooooooow full auto, but it does the right thing and saves the player from having to pound his mouse.
Posted 18 years ago2005-12-23 11:29:10 UTC
in Looking for online sound bite archive Post #154110
what the hell is that?
Posted 18 years ago2005-12-23 11:24:55 UTC
in Can't Run Away From Your Past! Post #154109
Posted 18 years ago2005-12-23 11:22:32 UTC
in buyin a computer soon and... Post #154107
Ansith, if you havn't gotten it yet, use Corsair Twin-X 2048 for your memory, its a 2Gb kit that you can throw a bit of OCing on. good quality.
Posted 18 years ago2005-12-23 11:08:09 UTC
in Half-Life: Hostage Situation Post #154099
like the pistols primary fire. one click, one bullet. im sure there are some tutorials on codeing sites about copying a weapon.
Posted 18 years ago2005-12-23 11:06:26 UTC
in Help BRUTE FORCE? Post #154098
anyone know how much they cost anyway?
Posted 18 years ago2005-12-23 10:56:23 UTC
in Half-Life: Hostage Situation Post #154096
hmm, so muzzleflash should just write the code as if it were for the AR?

Muzzle, you think you can copy, paste, and edit it to be semi-auto(look at the pistols code hint hint), with a 20rd clip in the next few days?
Posted 18 years ago2005-12-23 10:51:55 UTC
in Unforseen Consequences Post #154093
it took about 5minutes to load with 56k. and more compression doesn't look like it would hurt.
Posted 18 years ago2005-12-22 21:37:08 UTC
in Telefragging issue/advanced teleporter Post #154037
ya, the teleporting doesn't really sound practical. I would do something like dorian said. have the floor(s) of the map be a func_wall_toggle, and just have your DM arena underneth, with water on the floor, that recedes after a few seconds.
Posted 18 years ago2005-12-22 21:34:20 UTC
in Empty rechargers Post #154035
*M_Gargantua does a double take

did I just see Tlax post? where the hell has he been?
Posted 18 years ago2005-12-22 21:29:17 UTC
in Half-Life: Hostage Situation Post #154034
two weeks? eh, could you just give us something that is uber crap to use in the meantime, for beta testing. and by uber crap i mean a generic block with a 10 second UV job and animation in name only. just something that whatever code MuzzleFlash has to right will accept it.
Posted 18 years ago2005-12-22 21:27:49 UTC
in Unforseen Consequences Post #154033
more jpg compression!
Posted 18 years ago2005-12-22 12:40:32 UTC
in How to re-enable a trigger_once? Post #153942
don't use a breakable.

do what P said. have a trigger_multiple with a multisource as its master, and have the multisource effected by the door. we have some tutorials around about MS's if you need um.
Posted 18 years ago2005-12-22 12:33:23 UTC
in Morning Everyone! Post #153940
because you still don't know if im a Master or a Monster
Posted 18 years ago2005-12-22 12:15:47 UTC
in Morning Everyone! Post #153935
what? a new guy who almost already knows what he's doing? My god, the world is a small place after all. is it just that everything comes around again? then that means!

*M_Gargantua starts rolling around on floor crying, screaming, and babeling about how he doesn't want to go through that period of life again where he wasn't a deity on earth.

*M_Gargantua stands up, brushes the dirt off, and goes back into a coherent state.

Welcome to the worlds best, , friendliest, strangest, least reglatory, and most international Half-life site Muffin. beware most of the people who welcomed you, they either go for blood or the groin.

And Haz, saying alot is good when it comes from you, seeing as we hadn't heard from you for a while.
Posted 18 years ago2005-12-22 01:10:20 UTC
in I need help... please... Post #153840
download ZHLT for one, check the links page. they are newer then the default quake tools and are designed for half-life instead of quake. then make sure you have every directory setting right, the ones above seem to be fine
Posted 18 years ago2005-12-21 12:36:21 UTC
in Christmas Post #153722
Ah, FEAR, such a great game. but sadly, if your anything like me, you will have become numb to the fear by the ending, which would accually be quite scary.

a word of advice sat, ONLY play at night with all the lights off, the game is lost if it aint dark around you
Posted 18 years ago2005-12-21 12:29:05 UTC
in Half-Life: Hostage Situation Post #153721
model a new bullet? why, for the shell casing? seems to me you could just use the one HL uses normally for the AR
Posted 18 years ago2005-12-21 11:11:47 UTC
in Good bathroom texture? Post #153711
the fif series seem to make the best textures for bathrooms, most of the time. but if its not an office setting, or other place where modern conforts are expected, you can do a Blue Shift style bathroom, with crete walls.

And if you just scroll through the textures, im pretty sure youll find something that will fit.
Posted 18 years ago2005-12-21 11:06:54 UTC
in Telefragging issue/advanced teleporter Post #153710
350 entities seems way to much for something as simple as the teleport system you say you have right now. are they all for the teleport?

but for your telefraging problem. the best way to do it, to make sure eveyone is teleported at the same time while not being telefraged, while complex, would be to have lots of smaller teleports that each have a unique teleport_destination. I belive there are other ways, but Im not thinking fully this morning.
Posted 18 years ago2005-12-21 10:40:19 UTC
in Half-Life: Hostage Situation Post #153705
Sweet! But start over? are you crasy? we only have about 1 or 2 weeks to get a beta out so we can have our final build by the end of January.

but anyway, about the model. to me the clip still looks off, needs to have a little more width, a little less height, and have slightly more depth(aka the way the bullets face).

eg. say the dementions are 1x4x10 now. they looks like they need to be 1.5x5.5x9

Team members, send me ,by email, a small bit of your map that is fairly simple, doesn't have massive compile times, and that you would like your bit of credits shown in, via camera sequence and some other cool stuff I have ready.

Hunter, do you think we should annonce this as a Winter-een-mas 2006 release? that gives us till whenever betweeen Jan 25-31 to relese it?
Posted 18 years ago2005-12-20 21:03:50 UTC
in poll Post #153613
have you played Minevera Yet Kas? it is the HL2 equivelent of what people expect from Rimrook's and your's HL1 maps
Posted 18 years ago2005-12-20 20:53:18 UTC
in My CPU Chart. Post #153612
go to the site's I recomended and do some looking around.
Posted 18 years ago2005-12-20 20:52:43 UTC
in buyin a computer soon and... Post #153611
the $200 water cooler Zalman offeres works very well. but if you would rather have noisy old air cooling you have alot to choose from
Posted 18 years ago2005-12-20 19:02:55 UTC
in HL Character Development Post #153589
some advice, double posting isn't really recomended. their will always be an edit button next to your name if you have the last post in a thead, use it instead.
Posted 18 years ago2005-12-20 17:52:30 UTC
in Unforseen Consequences Post #153556
just a few minites...just a few
Posted 18 years ago2005-12-20 17:51:41 UTC
in buyin a computer soon and... Post #153555
it'l still shorten its life span.
Posted 18 years ago2005-12-20 17:24:16 UTC
in poll Post #153547
redemption isn't that good, try Uss Darkstar, or someplace else. Anything with a gold medal at Ten-Four will whoop Redemptions ass.
Posted 18 years ago2005-12-20 17:23:31 UTC
in buyin a computer soon and... Post #153546
good point 7th, but doing so without water cooling or better can really reduce its lifespan.

and you may be better getting the X2 4200+ for about 450 now that I think about it.