Forum posts

Posted 18 years ago2006-05-04 18:23:20 UTC
in Sky problem Post #178452
I have never played a scout map, but I'm sure you could put something in the perimeter which would prevent you from touching the sky brushes. Some sort of wall of fence.
The moment a player meets an invisible limit in the map, the credibility of the virtual world is lost!
Anyway, if you use Zoner's half-life tools, you don't need to add any commands, it will clip automatically.
Posted 18 years ago2006-05-03 14:21:34 UTC
in Half Life Deathmatch Source Post #178228
You mean like what they are doing with Black Mesa:Source?
Bounce
Crossfire
Lambda bunker
etc
Posted 18 years ago2006-05-03 14:13:22 UTC
in Proof of Concpet Map Post #178225
I don't want to give any details
If you are interested...
Interested in what? :zonked:
Posted 18 years ago2006-05-03 08:13:05 UTC
in Crysis Post #178132
And even though grass can be procedurally generated, you actually have to implement that code, when in the past you didn't even bother about grass. It was all flat.
Posted 18 years ago2006-05-03 08:05:05 UTC
in Crysis Post #178128
True. But "good looking" and "good" don't mean the same thing. Unreal2 for example is "good looking", but it's not that "good".
Posted 18 years ago2006-05-03 06:44:42 UTC
in Half Life Deathmatch Source Post #178118
More comparisons using the map "bounce".
In most of the maps, it seems the terrain parts were redone with displacement sufaces. Every light fixture comes with a glow sprite.

Before http://img64.imageshack.us/img64/8233/pic1normal7xy.jpg
After http://img151.imageshack.us/img151/3063/pic1source2bt.jpg

Before http://img148.imageshack.us/img148/7905/pic2normal4jl.jpg
After http://img148.imageshack.us/img148/363/pic2source2xf.jpg

Before http://img148.imageshack.us/img148/5123/pic3normal1ea.jpg
After http://img64.imageshack.us/img64/407/pic3source9ir.jpg
This last one was really shocking. Point lights and opaque blue water? I thought only n00bs did that! Maybe they all were all n00bs back in 1998...
Posted 18 years ago2006-05-02 18:29:06 UTC
in Half Life Deathmatch Source Post #178065
I just love how the map snarkpit looks now. Great skybox!
http://img80.imageshack.us/img80/3808/snarkpit1uu.jpg

Rapidcore has a new shiny look and shader forcefields
http://img521.imageshack.us/img521/7929/rapidcore3wt.jpg

But if you look at other maps like lambda_bunker, you have to admit there's been some improvement.
Old http://img521.imageshack.us/img521/2782/bunker22pw.jpg
New http://img521.imageshack.us/img521/2588/bunker15to.jpg
Posted 18 years ago2006-05-02 17:14:56 UTC
in Half Life Deathmatch Source Post #178048
Models look the same to me...
The thing is, this NOT the HLDM remake we would all like. We'll still have BM:S
Posted 18 years ago2006-05-02 17:12:09 UTC
in Crysis Post #178046
Brilliant looking with prefabs? only to the untrained eye. It takes much more effort to make a map for today's games than for example Quake2.
And when I say mapping, I don't mean placing brushes in the grid. I mean modelling, animating, creating ultra high-res textures and many other things.
Don't tell me character models are easier to make as technology advances... now THAT is utter nonsense.
Posted 18 years ago2006-05-02 16:21:56 UTC
in Crysis Post #178033
[ Gameplay (graphics) ]
Posted 18 years ago2006-05-02 15:59:49 UTC
in Crysis Post #178023
With each technological step, more effort is needed to make a game. You know it if you've made maps for HL1 and HL2. Mapping 5 years from now will be a lot harder and more people will be needed for level design.
If anyone here is going to be a level designer, you will never be unemployed...
Posted 18 years ago2006-05-02 15:54:03 UTC
in Half Life Deathmatch Source Post #178021
They didn't actually bother doing anything at all.

I think the process was something like:
1) Open the rmf.
2) Convert the WAD file
3) Select the water texture and replace with a dev_water texture
4) Place a water_lod entity
5) Place a cubemap
6) Compile and buildcubemaps.
Posted 18 years ago2006-05-02 14:14:45 UTC
in Crysis Post #177997
We are finally entering the age of real-time lighting in games. I though it would never happen! It will require good hardware, that's for sure.
BUT, even if these games that are coming out look good, I see little innovation in terms of themes. Instead of doing what we could do before but with better graphics, why doesn't someone do something we couldn't do before?
Posted 18 years ago2006-05-01 20:25:58 UTC
in ED_Alloc: No free edicts Post #177808
Is this map HL, HLDM, CS, TFC? you could specify a bit...
As far as I know, an entity or entities are trying to spawn but there aren't enough spawn points for them. It could be anything though.
Posted 18 years ago2006-05-01 17:42:52 UTC
in Worst. Error. Ever - An Invisible one Post #177773
Posted 18 years ago2006-05-01 16:10:24 UTC
in Save Haegge! Post #177731
First Person Shooters are also very similar.
The thing about RPGs is that they last longer and they actually have a story and you can care about the characters even more than when you read a book of watch a film.
Posted 18 years ago2006-05-01 09:27:38 UTC
in [CS:S] - de_venetia (WIP) Post #177658
Habboi always sees strange things in our maps... I remember he took 4 screenshots of the bottom of this door telling me it was an error in my map :biggrin:

Are any betas of de_venetia available for download?
Posted 18 years ago2006-05-01 08:02:49 UTC
in New Mod: "Turnstile" Post #177649
Go for it!
I don't know about the cooperative mapping part though. It's very restricted if you can only work with smaller things. I'm sure a lot of people would prefer throwing in some of their architectural ideas as well. But it's your theme, so you decide :)
Posted 18 years ago2006-05-01 07:37:17 UTC
in Kasperg Projects! Post #177641
I have made some progress with adding combat to the big area. I've had to add lots of info_nodes and path track entities to prevent monsters from getting lost, and they seem to navigate the map pretty well.
If any of you remember my outdated PC specs, I have a PIV 2 Ghz and a Geforce4 Ti 4200. Even with that, this huge area has a very acceptable performance >> http://img115.imageshack.us/img115/1481/frames6hc.jpg
It's funny, but I think the absence of prop_statics and other models is what gives me a good performance here. Models aren't always cheaper to render.

A full compile of only that area of the first screenshot takes about 3 hours. I decided to experiment with HL1 skins and came up with a possible theme for a HL1 singleplayer map >> http://img441.imageshack.us/img441/2495/bridge6nc.jpg
Posted 18 years ago2006-04-30 22:12:15 UTC
in Avatar Contest Post #177592
Pwn something in paint and post it
User posted image
It doesn't matter if a computer has no games, no 3d software or no Internet. As long as it has mspaint, you can still dream.
Posted 18 years ago2006-04-30 18:35:45 UTC
in Worst. Error. Ever - An Invisible one Post #177563
Then the level change is causing the problem. It happened to me making the "Test Lab 16", and I had to put the whole map in one BSP because I couldn't put my finger on the error.
Posted 18 years ago2006-04-30 18:32:03 UTC
in Dunce Americans Post #177561
Native Americans were not unique to the land either, they came from Asia.
Satchmo wasn't telling us that Americans are dumb. The subjects described in the first post of the thread just represent some sort of cultural ignorance, which might be the case sometimes.
My experience in this matter can't be used as an example to generalize because I only went to Elementary and Middle School while living in the U.S.
It did bother me a bit when some of my fellow 7th graders asked me which of the countries under Mexico was Spain... That was surreal. :confused:
Posted 18 years ago2006-04-30 18:24:20 UTC
in Worst. Error. Ever - An Invisible one Post #177558
I had a map with big textures that gave me that warning and couldn't run the map.
If getting rid of that texture doesn't solve it, my guess is there's something wrong with the level change. Delete the entities in both maps and redo them.
Posted 18 years ago2006-04-30 15:07:36 UTC
in Dunce Americans Post #177528
I do think I'm smarter than any religious person. Correct indeed.
I believe their view of the universe is flawed, however they believe fully in their view. Therefore I think they're dumb.
You don't understand the concept of smart/dumb either. It has nothing to do with that. After all, everything you know about the Universe has been told to you (or you have read it). I think nobody, absolutely nobody, can say their view of the Universe is not flawed.
Posted 18 years ago2006-04-30 13:33:56 UTC
in Dunce Americans Post #177516
It seems his view of the Universe was something like:
"Hey, this place is huge, full of unexplained things and has a set of rules. Something must have originated it"
It is hard to think (at least for me) of any possible god with human qualities knowing that humans are a result of millions of years of evolution (if the life of the Universe was 1 whole year, humans have only existed in the last 3 seconds of December the 31st), and there are countless galaxies and planets out there. It's rather short-sighted to think that whatever triggered the origin of the Universe looks, thinks or behaves anything like us.
Posted 18 years ago2006-04-30 11:25:25 UTC
in func_rotating: how to? Post #177490
You might have the default rotation speed of 0, so it doesn't move.
Posted 18 years ago2006-04-30 10:19:29 UTC
in door knobs and map areas Post #177483
You could always make a very simple func_door_rotating, and and another func_rotating entity (the knob) parented to the door, that would be triggered while the door is open. It wouldn't look too professional, but it would work.
Posted 18 years ago2006-04-30 10:16:10 UTC
in Dunce Americans Post #177481
Einstein wasn't Christian nor Jewish in terms of religion.
From the wikipedia:
He did not believe in a personal god, but rather in a set of deterministic physical laws governing the universe, and possibly in a creator god that set the universe in motion.
"I do not believe in a personal God and I have never denied this but have expressed it clearly. If something is in me which can be called religious, then it is the unbounded admiration for the structure of the world so far as our science can reveal it."
"A knowledge of the existence of something we cannot penetrate, our perceptions of the profoundest reason and the most radiant beauty, which only in their most primitive forms are accessible to our minds?it is this knowledge and this emotion that constitute true religiosity; in this sense, and this sense alone, I am a deeply religious man."
Posted 18 years ago2006-04-29 20:47:36 UTC
in New map posting on homepage Post #177413
Something like... this?
User posted image
Posted 18 years ago2006-04-29 20:41:29 UTC
in Dunce Americans Post #177412
Are you familiar with the 10 Commandments and the concept of sin? Those were the rules that dictated who had a sould worthy of Heaven or Hell. Obeying the king or pope has nothing to do with the concept of salvation... Maybe they tweaked the commandments and added a couple more...? I'm no expert because I was never there, but maybe you can clarify that for us :confused:
Posted 18 years ago2006-04-29 20:16:25 UTC
in Dunce Americans Post #177407
And so have laws, politics, education, television, films, and a long etc. EVERYTHING is used to control the masses, not just religion.
People have the choice to decide what they believe or don't believe, so that "control over the masses" (at least if you are talking about Christianism), is not true anymore.
Posted 18 years ago2006-04-29 18:30:16 UTC
in Wii ? Post #177400
Xyos, you don't really need to spend your money if you want to play NES and SNES games... I don't mind this backwards compatible thing Nintendo does, but I think they will have to come up with a series of new franchises if they don't want to stay behind. I mean, Super Mario World for GBA? That's a cheap way to sell a videogame you made +10 years ago... a bit lame if you ask me. :
I want to see how the new Zelda looks in Revolution. That looks like a good game, even though it looks like more of the same.
Posted 18 years ago2006-04-29 18:24:16 UTC
in Dunce Americans Post #177398
Yeah. There's also the fact that the basic morals or ethics (however you want to call it) of people today, even if they are not religious, have most of their origin in religion. If I'm correct, early Christians in the Roman Empire were some of the first people that condemned slavery and spoke about humans being equal. Even the advanced Roman and Greek cultures were still divided by social ranks.

I wonder If anyone here has had any serious problem with religious people. I've never been attacked or been told that I would burn in Hell if I didn't do this or that... And If someone has actually spoken to you like that... Why would you get angry if you don't believe in any of that?
Posted 18 years ago2006-04-29 12:22:44 UTC
in New Mod: "Turnstile" Post #177338
The detail is precisely what is causing him problems because of the HL1 engine limits... So it's both good and bad.
Saco, I don't see why you care if the mod uses HL2 sounds... Valve allows the community to use the content from both games. Didn't Rimrook also make a HL2.wad for HL1? That's not stealing either.
Rimrook, if you do abandon the mod, you should at least make a DM map with some of the architecture and the same theme.
Posted 18 years ago2006-04-29 03:39:13 UTC
in New Mod: "Turnstile" Post #177295
Of course. There was backtracking between levels in the "Blast Pit" HL1 chapter. I think that was OK and had no problems with it.
However, the "On a rail" parts were too big. Players are not fond of walking through two level changes to find out there was a lever they had to press three maps ago but didn't see it. That's what I meant.
Posted 18 years ago2006-04-29 03:35:33 UTC
in Tentacles Post #177293
You could have the player move a series of explosive barrels (func_pushables) into the room where the tentacle is.
Or maybe activate a very powerful laser directed at the monster. Use your imagination!
Posted 18 years ago2006-04-28 22:43:02 UTC
in Competition 20 Post #177275
I used the standard .rad file.
I could post screenshots here if you need them. But your lighting doesn't have to be like that. On the contrary, you are asked to modify the map.
Posted 18 years ago2006-04-28 21:10:16 UTC
in New Mod: "Turnstile" Post #177271
Load times in HL1 are short, so smaller maps is OK. Just make sure the isn't too much backtracking between maps like the "On a rail" maps in HL1.
Posted 18 years ago2006-04-28 17:48:10 UTC
in GoldSource Mapping Tips Post #177256
Since two people have talked to me about it in the past two weeks, I'd like to destroy the myth of the overlapping brushes.
While I do agree that overlapping will make HLVIS take longer (needs to make extra face splitting calculations) it will not affect HLRAD since HLRAD uses the information that has been decided in the previous process. When the RAD process occurs, those extra bits of brush have already been discarded and have absolutely no effect in the process.

In the following screenshots, I have made a version where there is no overlapping, and another one in which the pillars go through both floor and ceiling. As you can see by the r_speeds and gl_wireframe, they are absolutely the same. Their differences have been solved in HLBSP and HLVIS.
No overlapping
Overlapping pillars

Conclusion. If you want a tidy compile, avoid overlapping brushes. If you are worrying about ingame frames per second, this has nothing to do with it.

Edit: there's another kind of overlap consisting of simultaneous brush faces occupying the same place in the map. This should of course be avoided!
Posted 18 years ago2006-04-28 09:59:13 UTC
in Magazine Article on Day 14 Post #177207
If you post a link to the PDF, somebody with the full version Adobe Acrobat might be able to cut and paste into Babel Fish.
That, or a german speaking member translating, like you said.
Congrats again.
Posted 18 years ago2006-04-28 09:53:44 UTC
in Wii ? Post #177205
I don't think the name is relevant. Nobody today cares about Dolphin, the codename for Gamecube. What matters is if it offers something really revolutionary, and if developers make good use of those new features.
I doubt there'll be an internet option for the old games... You'll probably have to buy Mario Wii Kart to do that. As far as I know, Rare is making games for X360, so there will be no GoldenEye or Perfect Dark for Wii.
Posted 18 years ago2006-04-26 18:24:45 UTC
in Kasperg Projects! Post #176916
how can you know if it will look good when you make the map. In hammer 4 it looks so horrible.
You're not going to believe how... Compiling it!!
Actually, every architect has to work that way. How do you know something will look good until it is built? I don't think it looks bad at all in Hammer4. But I do miss the shading and depth of the 3D view of Hammer 3.4 I hope they fix it soon.
And Xyos, you'll know when the map is ready. But I can't guarantee it'll be anytime soon. The biggest problem (besides inspiration and dealing with University after these holidays) is the LONG compile times in this map. Even with cordon bounds and func_details...
Posted 18 years ago2006-04-26 18:07:56 UTC
in Stats on Screen Post #176910
Heisenberg?
Posted 18 years ago2006-04-26 18:04:46 UTC
in Kasperg Projects! Post #176906
I don't think a night sky and lighting would suit the map. The ceremony idea is nice, but all of that is easier with HL1.
About the plot... I don't think it's absolutely needed. My life doesn't have a plot, for example. Does yours?

Edit: By the way: even if it looks good, it's still far from what I had tried to recreate :( Maybe with Half-life 3 and a workstation to compile.
User posted image
Posted 18 years ago2006-04-26 17:54:55 UTC
in NEW MAP! "Poison Garden" Post #176902
Elon, there's rarely a single sentence in your posts with no spelling errors : This time it's architecture. In your comment of my latest map you wrote troble instead of trouble... Are some of these errors done on purpose?
@Rimrook: nice drawing. What size does the original picture have?
Posted 18 years ago2006-04-26 17:48:24 UTC
in Stats on Screen Post #176900
As a matter of fact, frames per second drop a little when the +showbudget graphs are enabled.
Posted 18 years ago2006-04-26 13:53:54 UTC
in Dunce Americans Post #176864
a better place from which to attack Iran.
Why would anyone want to attack Iran? Because they're investigating nuclear energy?

Quiz: Name a country that has nuclear weapons and has killed more than 300.000 civilians with them.
Posted 18 years ago2006-04-26 13:34:23 UTC
in Half-Life 2 Review Post #176856
ignoring Trespasser, Max Payne 2 was the first PC game we saw that had real physics
Unreal Tournament 2003 precedes Max Payne 2 by more than a year and it had it had a very decent physics engine. Of course, you only saw it when players died and fell (specially nice in Bombing Run mode).
Posted 18 years ago2006-04-25 19:53:07 UTC
in Kasperg Projects! Post #176735
Funny. There's been an antlion guard in the inside area since the first day of testing :)
Posted 18 years ago2006-04-25 19:36:38 UTC
in Kasperg Projects! Post #176732
Well, the inside isn't just one plane. In fact, I recently started working with ways to break & make it better. The way you enter this place is also very important.
top:entrance
bottom: elevated walkways in the perimeter.
User posted image
I'm afraid that including Combine walls might destroy the sense of serenity in that particular arena (or at least you are tricked to think the place is quiet)
But I think you might be right about the sandbuggy :nuts: