I'll play yours now, Satchmo.
edit:
I can't work out how to get a cube onto the final button at the door, satch. I've gotten as far as activating the light bridge.
Here's my first one:
Clicky
I'd love to know what you think.
The editor is so intuitive and slick - it just feels so nice to use. I'd like a little more control of the environment, but I suppose since it's so easy to export to Hammer, if I really wanted to I could do that.
Ninja:
1. Open your map in the Portal ingame editor.
2. Export the map to a .vmf file with console command puzzlemaker_export a_name_for_your_map.
3. Open the map in Hammer: .../steamapps/common/portal 2/sdk_content/maps/a_name_for_your_map.vmf