Here's my belated try at making a timer/clock.
Nothing too special about it, just that it has rotating number plates you sometimes find in waiting room clocks.
Clicky
Whadya think?
Say you have a very heavily defended room, and you can't penetrate it alone, even with your grenade. But, if you get a few of your guys together, you can put together a coordinated assault:That's what you should and can do now, without any grenades. Either go as a spy, get a medic to uber you, or kick some ass as demo and eliminate the defenses. That's sort of the backbone of balance between engis and other classes, where it's nearly impossible to penetrate a well-fortified room alone without the help of a medic, clever spying or Demo-work.
Personally, I'd like it more if they added grenades for each class instead, or just as a plus.That'd absolutely ruin the balance that makes TF2 so pwn and fun to play.
The first is earned by acquiring half of the thirty-five new Medic achievements..Thirty.. five?
I'm a nub!That's a good way of concluding this..
If you map correctly, you'll find it pretty impossible to generate a leak.I get leaks pretty often when fiddling with complex architecture and they're sometimes very hard to find & fix without drastic stuff like that block-over-map method, or creating info_targets every 256 units to get a better idea of where your leak is.
2.you can prevent to make a leak by putting sky brushes around your map.Of all the things in the list of things not to do in your map, this rivals deleting the .rmf for 1st place.
EX-TER-MI-NATE ALL HU-MANS[i]!![/i]
[/l]This is, no doubt, the only reason I haven't switched to source mapping yet.Yeah.. How about when you create a cylinder, then make the outline for a new block and forget to switch the primitive type back to block and it creates a cilynder and all your hard work aligning the outline is gone forever!!