Forum posts

Posted 12 years ago2012-03-14 20:51:17 UTC
in Mapping help. jaggy map Post #304306
Can you explain more? That doesn't make any sense to me. Do you mean your light_environment was causing a LEAK? Because that would prevent VIS from completing and would cause catastrophic framerate drops.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-14 17:49:29 UTC
in Desktops of March Post #304303
User posted image
Looks pretty fucking mighty.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-13 16:25:08 UTC
in Mapping help. jaggy map Post #304273
What? RAD bakes lightmaps. It shouldn't affect in-game performance. You might be thinking of VIS which calculates what the engine renders at any given time.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-13 12:17:19 UTC
in de_747 beta Post #304266
Put that on the poster. "Not terrible"
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-12 08:23:43 UTC
in de_747 beta Post #304241
You should be ashamed of yourself for posting this sexual content on a site with several underage members.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-11 22:37:54 UTC
in Team Mapping Post #304205
What's wrong with TF2 actually? Makes the most sense because the game is free and the latest pre-l4d tools come with it as well. Plus it's multiplayer so we don't have to worry about multiple maps or story.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-11 02:15:19 UTC
in Team Mapping Post #304155
one map modded by many or one-man-one-map mappack
I always assumed it was one map modded by many, as the multi-contributor map-pack idea has been done many times before and wouldn't really fit into the 48h each timeslot.

CT, you're a lovely bloke and I really appreciate the confidence, but I'm honestly not hot enough shit to allow for me to have greater pull over this than anyone else. It was your idea and I don't think anyone here would have a problem with you taking a full leadership responsibility!

CS:S, TF2 and L4D/2 have the least broken Hammers. Ep2's 2D views are still bugged out and HL2DM is outdated like naebody's business.

So in terms of manageability, for CSS a small hostage-rescue map would probably be best. For TF2 - CTF and for L4D/2 - survival. These are the smaller game modes for each.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-10 23:38:04 UTC
in Team Mapping Post #304150
I totally don't have the time to organise this, dude. You'll do a fine job, CT!

Also, my heart bleeds that pony can't run Source.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-10 15:02:29 UTC
in Team Mapping Post #304140
You gotta play a map.

edit:
Also, is HL2DM really still source 2006? Really?

editedit:
Okay, just checked. Apparently it is. Huh.
Is there any way this can not be for HL2DM? :P
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-10 14:34:18 UTC
in Team Mapping Post #304135
you don't need hl2 to run and map for hl2dm. You will probably need the SDK base as well as the SDK itself but don't worry - steam sets it all up for you.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-10 04:23:46 UTC
in Team Mapping Post #304124
I can only assume the five asterisks next to my name are a child-friendly filter of the word "shite".
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-09 22:51:34 UTC
in Team Mapping Post #304107
Start out small.

7 Members, 1 quickie DM map, 24 hours each, send it on after each day then repeat for a second week. 48 hours total each.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-09 21:43:17 UTC
in Valve console? Post #304104
"We're prepping the Steam Big Picture Mode UI and getting ready to ship that, so we're building boxes to test that on. We're also doing a bunch of different experiments with biometric feedback and stuff like that, which we've talked about a fair amount. Valve is always putting boxes together. Going all the way back to the Half-Life 1 days, we built special boxes to test our software render... it's just part of development."
Doug Lombardi

Rumours are false, guys.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-09 14:52:23 UTC
in Team Mapping Post #304095
I laughed, then got upset at the fact that I laughed.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-09 13:30:54 UTC
in Team Mapping Post #304091
Each person getting 2 weeks is not what I expected. I thought it'd be for 2 solid weeks every person gets a day and then sends it on to the next person.

Fun things to do would be to save it numerically at the end of each day so you can see the progress made after each mapper's work.

Also my vote is definitely for Source. So is Urby's, he's just confused.

If everyone is working simultaneously throughout the two weeks then it just becomes a bunch of maps to slap together into one, whereas if one person gets it for 24 hours then it moves on we really get a sequential progress.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-08 03:40:08 UTC
in Post your screenshots! WIP thread Post #304060
Get some details in and make the lighting a bit less uniform!

This has great potential.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-07 21:35:39 UTC
in The Official CS:GO Thread Post #304048
Because the last one needs a bump and not even Penguinboy knows how that TWHL bump request system actually works.

So, yeah, lots of news about this recently. Firstly, here's the confirmed map list for launch.
de_aztec
de_dust
de_dust2
de_inferno
de_nuke
de_train
cs_italy
cs_office
de_shorttrain
de_bank
de_lake
de_safehouse
de_sugarcane
de_stmarc
ar_baggage
ar_shoots
Note the stepping away from the hostage rescue game mode. CS without Assault? :o (Although remember that CSS never had cs_assault either. It was released several years after CSS went live).

The thing that makes me very happy though is the new media which shows the frankly terrible player models we've seen in previous media were either placeholder, or Hidden Path simply listened to the response to it which was "these models are fucking awful".
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Most new images are from de_lake, a minimalistic defusion map with only one bomb site. One of the cool things we can take from this? Global shadow mapping. That awesome projected lighting they used in Portal 2 for Wheatley's torch amongst other things? That's now the environment light meaning that all props cast and receive shadows on a pixel level, not a lightmap level. Sexy lighting inbound!

The confirmed weapons list has been updated as well. They are now:
PISTOLS
Tec-9 (Terrorists only)
P2000 (Counter-Terrorists only)
P250
Glock-18
Five-seveN
Akimbo Berettas (“Duelies”)
Desert Eagle

SHOTGUNS / MACHINE GUNS
Nova
XM1014 (auto shotgun)
Sawed-off (Terrorists only)
Mag-7
M249
IMI Negev

SUBMACHINEGUNS

Terrorists
MAC-10
PP-Bizon
P90
UMP-45

Counter-Terrorists
MP7
MP9
P90
UMP-45

RIFLES

Terrorists
Galil AR
AK-47
SSG 08
SG 556
AWP
G3 SG/1

Counter-Terrorists
FAMAS F1
Colt M4A1
SSG 08
AUG A1
AWP
SCAR-20

EQUIPMENT
Kevlar (free/automatic in Casual mode, cost money in Competitive mode)
Zeus x27 (single use, one-hit-kill melee tazer)
HE grenade
Decoy grenade
Smoke grenade
Molotov
Flashbang
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-06 08:19:07 UTC
in Something my friends should know... Post #304003
All will be grand :)
cya soon bruv
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-06 06:01:20 UTC
in Details, Borders, and cutting brushes. Post #303999
It really doesn't. We have broadband now, y'see.

It's cool that you want to understand how it works, but it'll have no impact on the end-user.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-06 05:48:26 UTC
in Details, Borders, and cutting brushes. Post #303997
Goldsource, dude.

It literally doesn't matter. Nobody has a PC that gives a shit if a HL map isn't perfectly optimised anymore.

Seriously, you're using a 14 year old engine which is itself based on a 16 year old engine.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-05 04:54:01 UTC
in Valve console? Post #303972
If it happens it's fairly likely that hl3 will be the title that launches it. Keep in mind this is all fairly speculative, mostly based on Gabe's admitted intention to travel down the hardware development path and a Valve employee's tweet of a micro-PC he built.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-05 03:16:32 UTC
in Cry of Fear Post #303967
Crashed shortly after writing my first post. Don't think I'll go back to it - I was starting to get pretty damn bored.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-05 01:31:57 UTC
in Desktops of March Post #303963
D'awww :)
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-05 01:30:57 UTC
in Cry of Fear Post #303962
Just got to the end of the apartments. Running fine so far. Some really excellent design on display here, but the 'scares' are as cheap as they come. It's like a poor-man's FEAR.

Also, the idle and running animations for the monsters are so far hilarious.

/playing in total darkness with noise cancelling headphones.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-05 00:39:33 UTC
in Desktops of March Post #303958
Olivia Wilde on Monitor A
Monstercat Media logo on Monitor B
Me & Bird on phone
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-04 05:01:22 UTC
in Propper and 3dsky Post #303934
Keep in mind that while turning brushwork into models will decrease your compile time, it will also decrease performance in-game. Models are more expensive to render.

Propper is great, but don't go mad.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-02 16:41:36 UTC
in Vertices and Merging Post #303880
Yeah, I've been using Hammer for 8 years and I didn't know that one.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-28 18:38:57 UTC
in Post your screenshots! WIP thread Post #303820
It's a shame Goldsource fucks the lighting up on those smooth corners. Nice work, none-the-less, Bruce
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-27 15:59:10 UTC
in Attac [TFC map release] Post #303797
If your RMF directory isn't filled with silly experiments and projects that have been started and never finished then you're doing something wrong ;)

Looks great, but I'm afraid I don't have TFC installed to check it out.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-27 04:09:19 UTC
in What happened to the puzzle Post #303779
Hm. Fairly disappointed at the lack of interest in this considering how well the previous two did.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-25 23:19:39 UTC
in What happened to the puzzle Post #303734
I can confirm that people who have completed it so far (in order of completion) are:

1. Urby
2. Cstriker
3. Jeffmod

however, Jeffmod is the first to do it without any hints from me :P
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-25 20:30:45 UTC
in What happened to the puzzle Post #303722
You're such an asshole. I hate you.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-25 16:04:47 UTC
in New Trinity Update Post #303718
No media = no download
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-24 17:18:10 UTC
in Natural Selection 3.0 Post #303692
Start your server
open the console

type:
sv_lan 0
sv_region 1
heartbeat
changelevel <mapname>
in that order.

Also ensure the required ports are open on your firewall/router. (usually 27014-27050 in GoldSource)
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-23 06:04:04 UTC
in Long-time lurker, first-time poster Post #303636
Welcome to the community :)
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-21 04:54:54 UTC
in Now Playing: ... Post #303599
B.o.B - So Good
Disappointingly catchy & feel-good. Like, genuinely disappointed in myself for really liking this :P
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-20 04:26:11 UTC
in Post your screenshots! WIP thread Post #303578
You might remember this from 2009-2010. Well I was a noob at displacements when I started it and it eventually failed to compile at all...

Fast forward 2 years and here we have the brand new reboot. Totally built from scratch over the past two weeks, none of the original map survived and it compiles an 80mb BSP in around 12 minutes.
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Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-19 18:56:14 UTC
in DimQuest Post #303566
Let's be cunts together.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-17 05:26:17 UTC
in Really simple HL mod quiz Post #303500
Woop. Currently top of the board with 80. A few were guessed, but I had some glorious nostalgia moments. I really want to play Night at the Office again!
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-17 01:56:23 UTC
in DimQuest Post #303481
Ha. I was talking to Urby on teamspeak as we regularly do, and he noticed this thread and said he was just going to reply "no."

I told him not to bother, but it looks like hotdog didn't have that little voice in his ear telling him it's not worth it ;)
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-17 01:55:02 UTC
in Now Gaming: ... Post #303479
Doubtful. Can't remember, though. I certainly played it for like 4 hours per day.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-17 01:45:49 UTC
in Now Gaming: ... Post #303477
Yeah, I got pretty addicted to Orcs Must Die! for a week or so. Haven't played it since I finished the story, though.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-16 19:44:54 UTC
in Light intensity Post #303448
Not even close. cs_office has textlights with brightnesses of 4k
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-16 18:13:21 UTC
in Now Gaming: ... Post #303443
So why is it a shame that the devs get money for their incredible work?

I think it's great. The game paid for itself in under 6 hours of going live.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-16 17:41:47 UTC
in Now Gaming: ... Post #303440
I'm gonna say no.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-16 02:27:34 UTC
in Now Gaming: ... Post #303424
And it's the Source engine :|
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-16 00:07:00 UTC
in Now Gaming: ... Post #303421
I just finished Dear Esther. Totally blown away by the narrative, the visuals and the sound design. I almost cried at the underwater bit (to avoid spoilers). If you've played it, you'll know where I mean.

Holy fucking emotional journey, batman.
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Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-14 05:04:47 UTC
in Competition 32 Post #303372
Did you add radar locations? If not I know where you can find a really good tutorial about it.

Also did you take advantage of CSS' move to Source2009 and add some colour correction? If not I know where you can find a really good tutorial about it.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-13 03:58:39 UTC
in Urby's Half-Life Quiz 2! Post #303351
How the hell was I supposed to get the opp4 one? :/
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-12 17:24:48 UTC
in Post your screenshots! WIP thread Post #303338
Maybe stop being so awesome and let someone else win the MotM for once, noSICK. ;)
Looking forward to seeing it finished! As I said in my surfacerun review, some custom content would have been very welcome.
Archie ArchieGoodbye Moonmen