Because the
last one needs a bump and not even Penguinboy knows how that TWHL bump request system actually works.
So, yeah, lots of news about this recently. Firstly, here's the confirmed map list for launch.
de_aztec
de_dust
de_dust2
de_inferno
de_nuke
de_train
cs_italy
cs_office
de_shorttrain
de_bank
de_lake
de_safehouse
de_sugarcane
de_stmarc
ar_baggage
ar_shoots
Note the stepping away from the hostage rescue game mode. CS without Assault?
(Although remember that CSS never had cs_assault either. It was released several years after CSS went live).
The thing that makes me very happy though is the new media which shows the frankly terrible player models we've seen in previous media were either placeholder, or Hidden Path simply listened to the response to it which was "these models are fucking awful".
Most new images are from de_lake, a minimalistic defusion map with only one bomb site. One of the cool things we can take from this? Global shadow mapping. That awesome projected lighting they used in Portal 2 for Wheatley's torch amongst other things? That's now the environment light meaning that all props cast and receive shadows on a pixel level, not a lightmap level. Sexy lighting inbound!
The confirmed weapons list has been updated as well. They are now:
PISTOLS
Tec-9 (Terrorists only)
P2000 (Counter-Terrorists only)
P250
Glock-18
Five-seveN
Akimbo Berettas (“Duelies”)
Desert Eagle
SHOTGUNS / MACHINE GUNS
Nova
XM1014 (auto shotgun)
Sawed-off (Terrorists only)
Mag-7
M249
IMI Negev
SUBMACHINEGUNS
Terrorists
MAC-10
PP-Bizon
P90
UMP-45
Counter-Terrorists
MP7
MP9
P90
UMP-45
RIFLES
Terrorists
Galil AR
AK-47
SSG 08
SG 556
AWP
G3 SG/1
Counter-Terrorists
FAMAS F1
Colt M4A1
SSG 08
AUG A1
AWP
SCAR-20
EQUIPMENT
Kevlar (free/automatic in Casual mode, cost money in Competitive mode)
Zeus x27 (single use, one-hit-kill melee tazer)
HE grenade
Decoy grenade
Smoke grenade
Molotov
Flashbang