strider was one already.One of these days...
But at the hardened and veteran skill levels it's just.. guh, not worth spending time on.I did that and it really ruined it for me.
It's got one of the best single player stories i've seen recently.Actually it's got quite a basic story, it's a war shooter afterall. It's just highly cinematic so it appears to have more depth. Bioshock's story is a lot more inventive and unique, but the game is too drawn out so you sort of lose interest towards the end. They're both alright games, but I don't see them as being anything special.
You may like it or it may be a sucky idea but I'll just put it out there.It's sucky, I don't like it.
A project is a mod, a program, a map if you want, a drawing, anything you want! But, projects are generally limited to mods and programs such as my Twister or muzz's Compilator.EDIT: Argh, too slow.
Each Project gets its own private forum for team members, their own news reel, and maybe even their own shoutbox (replaces current one), or a public forum. But I want to keep public forums out if I possibly can. Projects will get limited (if any) storage space to upload screenshots (probably will just link to imageshack).
There will be a 'Project quick news' news update on the right of the main page, and a bigger version on the main project page. This is much like the news feed thingie on sites such as Facebook ("Twister has uploaded 3 screenshots","Half-Life: Hostage Situation has posted 1 news update","6D has provided 2 new downloads", etc).
A similar program for Source and Source mods would be nice.
That is a planned feature.
Care to make a Source version?LOLZ UR DUMB <3
I think there should be a 24h rule, so if Dewdle doesn't post a new one in 24 hours, some one else can post a picture.Nah, that's when people get ahead of themselfs and start posting pics whenever they want. Patience.
Warning: === LEAK in hull 0 ===There's your problem. Entities can't be placed outside the map in the 'void'. Absolutely everything needs to be, in some way, enclosed by brushes for a compile to go smoothly.
Entity monster_barney @ (-883,-1806,-1768)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush