Forum posts

Posted 17 years ago2007-02-08 12:29:31 UTC
in Advanced Brushwork Mini-Compos Post #211931
The rules say "past, present, or future..," so I would say pods would be ok--if that was in fact what you wanted to do!

Also, nothing was clarified about scale, so a rats-style map would probably be ok too, but I'm not sure.

[wewt]Yay Kasperg r joining minicompos!! :glad: [/wewt]
Posted 17 years ago2007-02-08 12:03:03 UTC
in Advanced Brushwork Mini-Compos Post #211929
7 days left Bitches!!1 :P

Editor screen:
User posted image


I could spend months detailing this, but I'm going to self-impose a deadline of another day or so to keep things reasonable :)

Anybody else WIPs in this besides me and Mr. Viper?
Posted 17 years ago2007-02-08 11:44:04 UTC
in Half-Life: Hostage Situation Post #211926
Nice to see the updates still flowing!

Maybe some more teaser screens from some more guys? (*cough-cough-srry-cough) /whip :)
Posted 17 years ago2007-02-08 11:39:53 UTC
in framerate problems(maybe)? Post #211925
Make things that are square in triangles? How would that help?
I'm not sure, but I think the compile chops things into triangles, so if you make them triangles before, maybe it's easier to compile? :

Anybody have a linkie to a good, in-depth article about the compile process?
Posted 17 years ago2007-02-08 11:37:16 UTC
in Now Playing: ... Post #211924
The Strokes - 12:51
Posted 17 years ago2007-02-08 11:34:12 UTC
in MOTIVAIONAL posters you made!!1~ Post #211922
SMOKING'S COOL BITCHES! :P

Bad breath, stained fingers, Cancer, Heart Disease... wtf else do you need? ;)

and somebody post another poster before i start crying!!1
Posted 17 years ago2007-02-08 11:30:15 UTC
in Competition 23 Post #211921
I haven't started mine yet, but we still have an entire month to go :)
Well I'm not entering because I didn't have much time to map.
Um.. so let me get this right. You're in the top-10 or top-5 for user logins and profile hits all the time, but you're trying to tell us you have no time to map? This besides the fact you still have a full month to go? :

Seriously, come up with a better excuse like you sprained your mouse hand or you've become allergic to the Hammer, or something!.. christ on a raft! ;) :P
Posted 17 years ago2007-02-06 11:13:51 UTC
in Advanced Brushwork Mini-Compos Post #211785
Yeah, air duster r superior! :P
Posted 17 years ago2007-02-06 10:56:01 UTC
in Now Playing: ... Post #211781
Joy Division - Disorder
Posted 17 years ago2007-02-06 10:47:10 UTC
in Advanced Brushwork Mini-Compos Post #211780
User posted image


Finally got the scale right, and now the fun of rounding and detailin!!1 :P

I have to say this is just as fun as making plastic models when I was really young... except it's more so because you're building all the pieces! :P

Also, I was complaining to myself how long it took to get th body shape right, and that you can't set a background pic in Hammer... until I realized, you could just texture a box behind the car to give you a similar effect! DOH! (I didn't think of this until the shape was done.)
Posted 17 years ago2007-02-06 10:45:53 UTC
in Mapping Forums/Sites [i]you[/i] visit! Post #211779
Thanks for the month of nightmares ZL! :starkhorror:
Posted 17 years ago2007-02-06 02:36:14 UTC
in Cat Macros! =D [56k no] Post #211762
LOL there's a Veritech Fighter--Robotech--and a Protoss Carrier--StarCraft--in Longcat! :P
Posted 17 years ago2007-02-06 02:25:56 UTC
in Now Playing: ... Post #211761
LOL yeah it was! I'll join you:

SNL - Dick In A Box

Not gonna get you a fancy ring, that sorta gift don't mean anything... something special girl: IT'S MY DICK IN A BOX!...

...Every single holiday my dick in a box!

:P
Posted 17 years ago2007-02-05 14:30:24 UTC
in [WIP][HL1] Xen Assault Post #211710
Are you doing the whole thing by yourself?
Posted 17 years ago2007-02-05 14:17:29 UTC
in Now Playing: ... Post #211708
Yee Haw Partial acceptance! :P

I dun like Justin Timberlike himself by any means--what's with that weak beard anyway?--, I just like the music--and so do girls apparently :)

Sondre Lerche - Two Way Monologue
repeat_turn_on 1
Posted 17 years ago2007-02-05 13:29:25 UTC
in Now Playing: ... Post #211704
Revenge Of The Mooninites (dvd audio rip)

NOW LETS GET DRUNG AND RIPOFF A 10-SPEED!

Why isn't it working? Because those are Loverboy songs: and loverboy songs have always sucked.

This is an unbearable strain, but I'm doing it as hard as I have ever done it before!

Ship come in. Air conditioning turn on!

:P

@Auntie/Srident: KK. :) (I will gank... err, I mean leagaly obtain some ES content to preview.) TY :)
Posted 17 years ago2007-02-05 10:09:51 UTC
in Now Playing: ... Post #211696
The Postal Service - Natural Anthem

90% of all his music i've heard sounds the same... Maybe you could recommend 5-10 good/differenttracks we could sample?
Posted 17 years ago2007-02-05 10:03:55 UTC
in MOTIVAIONAL posters you made!!1~ Post #211695
User posted image


and no, I don't know either of those people :)
Posted 17 years ago2007-02-05 07:17:51 UTC
in Mapping Forums/Sites [i]you[/i] visit! Post #211689
I can't find the Half-life creations one. Link? :)
Posted 17 years ago2007-02-05 07:07:21 UTC
in Now Playing: ... Post #211687
Le Tigre - Deceptacon

Ant: What?! :P

At least I don't listen to Elliott Smith all damn day! :P
Posted 17 years ago2007-02-05 07:01:18 UTC
in Mapping Forums/Sites [i]you[/i] visit! Post #211685
Um yeah, can somebody edit the italic tags out of the title :P

I like the TWHL link tho... :)

Luke's mom, taking bath

:P
Posted 17 years ago2007-02-05 06:41:24 UTC
in Animating textures. Post #211683
If you could find out what frame rate they cycle at--I can't remember--, then you could use any animating progame to test your texture, rather than trying it out in-game. Or, you could use the existing ones as a reference--put a bunch of different ones in a test map, and pay attentions to what looks close to what you want.

If you want it to look super smooth, you could use tons of env_renders and a custom texture of each "frame", to produce a something closer to video.

Slayerwraith hand a nice example for this, but he seems to have deleted it :(
Posted 17 years ago2007-02-05 06:32:59 UTC
in Team DM: TWHL vs. SP Post #211682
Excellent :)

Please give us a reminder in the news the night before, so we don't like... forget. :)

Too bad we couldn't make the teams size bigger, since it would increase the likelyhood to have fun raping the other team in 8 against 2 :badass:

Wen r practices? :)
Posted 17 years ago2007-02-04 06:31:34 UTC
in Mapping Forums/Sites [i]you[/i] visit! Post #211615
TWHL (Um...)
Snarkpit (to post/dl maps sometimes)

And that's about it.

I have stuff like zhlt.info, Tommy14's and some other stuff like that archived.

If this had been posted before, I apologize--couldn't find any tho.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-04 06:14:47 UTC
in Advanced Brushwork Mini-Compos Post #211613
WCD: I agree with Kasperg. Even if your not getting the "invalid solid" error, those structures could potentially produce a slew of leaf face errors.

When building stuff like that nowadays, I use dispacement structues to to anything fancy like that. That is, I stick to building the thing out of a mass of 4-sided spikes, and then null every face exept the outside ones. (you can easily get leaf face errors with brushes 5-faces and above.)

It takes more time, but oddly enough all the additional brushes don't seem to raise wpolys a huge amount. Plus, it's virtually impossible to get errors doing it that way! ;)

If you're not sure what I mean, I can post an example.

can't wait to test-drive your entry btw!!1~ :P
Posted 17 years ago2007-02-04 06:07:51 UTC
in Competition 23 Post #211612
For one reason, nobody wants nonstandard sounds/models/sprites in your own folders, or at least you shouldn't.

This way, when you release your own work, you don't have to worry about inadvertedly including nonstandard content with your map. ;)

Putting it in minimod format isn't hard, and it gives you the opportunity to include a custom splash, which is always nice! :)
Posted 17 years ago2007-02-04 06:00:35 UTC
in push entity (problem) Post #211610
The jump sequence/arc is nice, but unnaturally slow-- you float for too long at the end of the jump--at least for me, I know it can depend how you jump.

You moved the trigger so the board flexes down, whether yo jump or not. I think it was more realistic the other way, but you probably have a good reason! :)
Posted 17 years ago2007-02-04 05:57:55 UTC
in Now Playing: ... Post #211609
Justin Timberlake - Cry Me A River

It's your turn to cry. :'( ' '
Posted 17 years ago2007-02-03 10:14:10 UTC
in push entity (problem) Post #211521
gif movie (zipfile)

download

I found the push wasn't working as long as the player was "grounded" to the board. Instead, I made the board passable and made an inivisible "trap door" to simulate the ride, and threw the first push under it. The first push pushes straight up.

The second push is just above the the max jump height, so you should only be able to reach it by getting shoved by the first push under the board. The second push pushes forward and at a 30 degree angle.

Problems:
1. The second push doesn't always work the first time, and sometimes not at all, changing triggers delays and such-- maybe you can get it more consistent! :P

2. depending on where on the board you jump up, i will hurl you at different angles. some angles look natural from a diving board and some don't. /realism

Different methods maybe:
I'm sure there's tons of ways to achieve this effect. you could use just doors, or ONLY pushes, or tons of weird combinations, and there is no end to the delay adjustments you can make on everything.

I was going to try to make an udulating snake out of func doors or trains, but I didn't attempt it. I think Alexb911 or someby did something relating to this in one of his crazy cool maps :)

And prolly lots of other ways.

Anwyay, great idea, and please keep updating us Mr. F0ld!
Posted 17 years ago2007-02-03 09:45:24 UTC
in Winter overview of best designed maps Post #211520
Ghey, but I suppose there's not too many people actively developing mods/maps for HL1 anymore :'(
Posted 17 years ago2007-02-03 09:44:25 UTC
in Modifying existing maps? Post #211518
I didn't mean changing maps, I meant asking questions about things that I never took any time to think about--or be rational about--, and being otherwise over zealous as a stupid new mapper. :)

Example: I started mapping trying to make complicated func_vehicles in and other weird stuff in cs, before I could even complete a simple map!
Posted 17 years ago2007-02-03 09:23:40 UTC
in Winter overview of best designed maps Post #211513
Are they all source maps?
Posted 17 years ago2007-02-03 09:18:25 UTC
in Modifying existing maps? Post #211511
I know, but I can't be too harsh, since I was the exact same way when I started mapping! :P
Posted 17 years ago2007-02-03 08:32:55 UTC
in Modifying existing maps? Post #211504
I think they pay for licensing. :
Posted 17 years ago2007-02-03 07:59:49 UTC
in MOTIVAIONAL posters you made!!1~ Post #211502
:P Never saw that one. Nice edit.
Posted 17 years ago2007-02-03 07:48:48 UTC
in MOTIVAIONAL posters you made!!1~ Post #211500
WTF are you talking about!!`~1?? :P
Posted 17 years ago2007-02-03 07:48:07 UTC
in Advanced Brushwork Mini-Compos Post #211499
It's gonna take a LONG time to do everything I want to do, probably--hopefully not though!
Posted 17 years ago2007-02-03 06:59:33 UTC
in Now Playing: ... Post #211491
Led Zeppelin - I'm Gonna Crawl
repeat_turnon 1
Posted 17 years ago2007-02-03 05:50:18 UTC
in MOTIVAIONAL posters you made!!1~ Post #211486
User posted image


ZombieLoffe's ASS-FACE SELECTIONS, and some of the Cat Macros inspired me to do this. More coming :)
Posted 17 years ago2007-02-03 05:40:23 UTC
in Modifying existing maps? Post #211485
Happyman: I appreciate your ambition, but you should probably learn a little bit more about mapping in general before asking questions like this.

When you teach yourself how to map, the answer to your question will be apparent. ;)
Yes, it's possible to just edit the entities with some program, but I forgot the name of it...
Srry, you can just use hammer for that!

1. Decompile the map
2. open it up and change the enitites
3. compile with the -onlyents paramater under CSG

I did it before with one of WCD's maps to fix a path error. It worked, but he didn't like me editing his map! ;)
Posted 17 years ago2007-02-03 04:56:20 UTC
in Advanced Brushwork Mini-Compos Post #211482
And just where have you been, infidel? :P

Here's my first car screen:

User posted image


This is WAY too much fun! As soon as I get the scale right, I'll start rounding th edges, building the inside, and of course detailing!
Posted 17 years ago2007-02-03 04:42:54 UTC
in bombtarget related surface extents... Post #211480
Tommy14 is your buddy! :)

Soe is the Forum Search for your trouble. :)

If you still can't get it to work after checking these, post your compile log, and/or upload your map to the Problem Maps section.
Posted 17 years ago2007-02-03 03:58:26 UTC
in Now Playing: ... Post #211478
ATHF #3 - Mayhem The Mooninites (audio rip)
We are the moooninites, and our culture is advanced beyond all that you can comprehend, with 100% of your brain.
:P
Posted 17 years ago2007-02-02 08:49:37 UTC
in Advanced Brushwork Mini-Compos Post #211407
Perhaps a combination of textures and models. Rimrook would be the authority for both of these incidentally!

Making parts models wouldn't be that hard, like the lattice work, and even modelling the whole thing wouldn't be that bad, but aligning the materials might be another story--at least for me! ;)

Once again, the updated awards:
User posted image
Some feedback would be nice before I edit them all and create award clusters for everyone's profile (I'd rather not have to do it twice!).

So, if i don't hear anything, i'll assume they're ok ;)
Posted 17 years ago2007-02-02 06:56:41 UTC
in GoldSource Mapping Tips Post #211403
Being able to reverse your selection like that is pretty neat, which is in itself a tip. Way to to Srry. :)
Posted 17 years ago2007-02-02 06:45:14 UTC
in GoldSource Mapping Tips Post #211401
srry: I concurr with muzza (I just tried it again lol). Maybe different versions of hammer are the cause? Do you use 3.5? (I do, an I think muzza does.)

ZombieLoffe: BRAHHAHAHAHAHAHA!!1~ :P
Posted 17 years ago2007-02-02 03:39:00 UTC
in Advanced Brushwork Mini-Compos Post #211398
User posted image


I found this blueprints page doing a quick google search (many more out there, prolly). Should be useful for Minicompo 10.

@Pepper: If you're listening, maybe you could post some more blueprints links, since I know how much you like modelling cars!

Since you're good at brushwork too, maybe this compo is right up your alley? :P
Posted 17 years ago2007-02-02 01:52:28 UTC
in Competition 23 Post #211396
I was going to make a submarine, but now I think I'll just make some pretty fountains, aqueducts :)
Posted 17 years ago2007-02-02 01:37:02 UTC
in CPR Industries: Shadow's Spear Post #211394
kewl... :badass:

*twirls mustachio