I've pretty much done the things that Elof has done, and then someomgcamwhore???
I no longer work for Black Mesa.
Nuclear Dawn, here I come!
Grim Fandango has a good storyGrim Fandango is superb, brilliant plot.
Deus Ex (well, a demo which got be bored after 2 minutes)Deus Ex is also still superb, though I guess it is an aquired taste. I can see how some people may not like it.
give me deus ex any day of the week.Dues Ex is awesome. I have played it several times.
I miss ministeve and swanmanHeh, when he lost his Swanman av, I tried redrawing it in MSPaint, but it was awfu ;D
Man, you're a whiner,Agreed. You actually think you whining to everybody will actually get them to change their minds?
** Executing...Any help would be appreciated
** Command: "c:program filessteamsteamappsaccident123sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2mp" "C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap"
Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2mpmaterials
Loading C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (14255 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (14255 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 9
Reduced 3 texdatas to 3 (64 bytes to 64)
Writing C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap.bsp" "c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2mpmapsmap.bsp"
** Executing...
** Command: "c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2.exe"
** Parameters: -game "c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2mp" +map "map"
Does noone else see the answers along the bottom of the page?I posted that way up there, but I put a Spoiler notice on it
That guy was annoying, g_kid..Yeh, sorry, I forgot to say it didn't include flashing lights and shiny things.
walesWoo!
but you know these strongly, very very very very strongly religious people who think that their belifs is THE TRUTH AND EVERYTHING WHO STAND AGAINST IT SHALL DIE. Those kind of people.Religious Zealots?
Let me put it this way. I have been asked to change far fewer times than I have been asked to remain the same.Probably becuase people realise after being in your company for a couple of minutes, it is quite futile. :/