Forum posts

Posted 19 years ago2005-10-04 02:40:46 UTC
in half-life vs doom Post #139166
i need coffee... (not spam, just helpfull info for anyone whos intrested)
Posted 19 years ago2005-10-04 02:29:44 UTC
in Your instrument Post #139159
i play the computer :zonked:
Posted 19 years ago2005-10-04 02:29:05 UTC
in half-life vs doom Post #139158
i dont really like playing too much, i like editing and modding my games. thats the fun part :D
half-life is easy to mod, so its great. though so is doom. (1+2) so... yaaaay! :nuts:
Posted 19 years ago2005-10-04 02:22:28 UTC
in half-life vs doom Post #139151
nonono, you got it all wrong. its a happy avi :glad:
admit it, it makes you smile! :sarcastic:
Posted 19 years ago2005-10-04 02:20:32 UTC
in Competition 17 Post #139150
did anyone mention anything about how long we got?
Posted 19 years ago2005-10-04 02:18:48 UTC
in half-life vs doom Post #139147
sometimes i feel really lucky for not being like everyone else. CAUSE YOURE ALL WACKY :P
nah, im just messing. youre just a bit odd :nuts:
Posted 19 years ago2005-10-04 02:12:24 UTC
in half-life vs doom Post #139139
i gotta go with doom. not doom3 naturally but 1 and 2. you simply got to love the storyline :D
Posted 19 years ago2005-10-04 02:07:35 UTC
in info_trigger Post #139135
i bet it holds awsome magic powers :cool:
Posted 19 years ago2005-10-03 14:55:13 UTC
in Competition 17 Post #139024
i feel like being sadistic in this one... :sarcastic:
Posted 19 years ago2005-10-03 14:51:50 UTC
in Competition 17 Post #139021
how could i resist? :nuts: :heart:
Posted 20 years ago2004-08-30 09:38:06 UTC
in counting Post #55239
didnt work... :(
Posted 20 years ago2004-08-29 15:24:24 UTC
in counting Post #55084
c'mon!
anyone???
Posted 20 years ago2004-08-26 17:58:29 UTC
in twhl surprise anyone?... Post #54345
may i do level 4?
Posted 20 years ago2004-08-26 17:12:32 UTC
in twhl surprise anyone?... Post #54336
how shall it be passed around?
Posted 20 years ago2004-08-26 12:13:55 UTC
in twhl surprise anyone?... Post #54240
ill join...
:)
Posted 20 years ago2004-08-25 17:14:47 UTC
in Windows prob Post #54053
ah, DELL and Win XP home
i would rather jump of a cliff than atemt to operate it
:P
Posted 20 years ago2004-08-25 17:09:38 UTC
in ToDo Post #54051
i didnt quite get that last part 7th.
Posted 20 years ago2004-08-25 15:24:49 UTC
in QERadiant Post #53995
i guess u'r right, screw it
Posted 20 years ago2004-08-25 15:18:54 UTC
in The Horror! Competition... Post #53991
btw, what do I get if i win?
Posted 20 years ago2004-08-25 14:58:29 UTC
in QERadiant Post #53984
i just found this mapping tool.
http://halflife.qeradiant.com/
i have no idea how it works or if it is any good
anyone care to share they're experiances?
Posted 20 years ago2004-08-25 14:52:10 UTC
in Scools back, WHen? Post #53980
a week ago...
Posted 20 years ago2004-08-25 14:50:59 UTC
in OH GOOD GOD! Post #53979
is it alowed to jump right to step 4?
Posted 20 years ago2004-08-25 14:49:17 UTC
in Taking out my anger! Post #53977
i hate:
  • DELL
  • ppl who love DELL
  • CS worshiping wankers
  • sporty ppl
  • ppl that think that games have to be over 1 GB to be a good game
  • people who likes to ride bikes
  • freeweb templates
  • IBM
  • flying insekts (they seem to be atracted to me... )
  • ppl that dont know the diferance between a switch an a hub
  • the OSI model!!!
for starters...
:P
Posted 20 years ago2004-08-25 13:20:17 UTC
in The Horror! Competition... Post #53934
hmm... ill join
Posted 20 years ago2004-08-25 13:10:52 UTC
in Steam VS Won: The final showdown Post #53931
WON seems to b wining...
good!
Posted 20 years ago2004-08-25 03:42:19 UTC
in counting Post #53775
ok...
but the monster thing was a example
im using func_breakable
do i do it the same way as monsters?
Posted 20 years ago2004-08-24 11:38:26 UTC
in counting Post #53590
thanks m8!
Posted 20 years ago2004-08-23 08:56:50 UTC
in counting Post #53164
anyone?
i realy need to know!
please help!
Posted 20 years ago2004-08-22 16:14:54 UTC
in Blood Gulch Remade Post #52909
hmm... ive seen that somewhere...
is it a halo map?
Posted 20 years ago2004-08-22 16:13:07 UTC
in You've Been Mapping Too Much When... Post #52905
party pooper
Posted 20 years ago2004-08-20 05:19:31 UTC
in Fan push to death Post #52261
Posted 20 years ago2004-08-19 17:37:50 UTC
in steam lovers Post #52180
all i have to say is...
LOL!!!
Posted 20 years ago2004-08-19 16:13:48 UTC
in duble compiling Post #52161
i got one computer whit windowsXPpro and one whit LinuxRH7.1 and want to use both of them to compile a rathe large map.
but i have NO idea how to do it and would REALY need some guide or tutorial to how to get it done
Posted 20 years ago2004-08-19 15:40:34 UTC
in counting Post #52146
ok.
exsample:
there is 5 scientists in a room when you enter the room you'll get exactily 5 seconds to kill 4 or 5 of them to qualify.
when the time is up, you're gun will be removed and there will be a text on the screen that tells you how many you have killed.
(this was only an example of what i want to achive)
Posted 20 years ago2004-08-19 13:42:31 UTC
in counting Post #52121
erm... the MSG goes down from the MS
sry, the forum shortend the space :confused:
Posted 20 years ago2004-08-19 13:41:41 UTC
in counting Post #52119
arg! i got 5 monsters that triggers 5 counters randomly that triggers 5 induvidual multisources (MS is triggered by 5 sec MM) that triggers 5 env_message...

MO > C -> MS < 5 sec
||
/
MSG
my problem is that no mater how many monsters i kill, it ALWAYS triggers the first env_message

if u did'nt quite get that i could post a scetch whit the exact conections.
:)
Posted 20 years ago2004-08-19 10:28:27 UTC
in Compo 11 Post #52085
oh! goody goody!
Posted 20 years ago2004-08-19 10:06:07 UTC
in Mortar Field Post #52083
no, i dont think so.
cant say i ever have noticed tho
Posted 20 years ago2004-08-19 10:04:40 UTC
in jump out of window. Post #52082
lots of animations for all the monsters...
http://www.planethalflife.com/workshop/models/ssec_docs.htm
:)
Posted 20 years ago2004-08-19 10:01:50 UTC
in Compo 11 Post #52080
Is it alowed to MAKE a new mod for the map so that I can use the env_message (edit the titles.txt) ins taed of those bugy game_text entitys

I know the rules says that I cant map in a mod,
but may I make one??? :
Posted 20 years ago2004-08-18 17:33:55 UTC
in Everyones best tips Post #51922
u can make lifts from func_door? :
Posted 20 years ago2004-08-18 17:32:46 UTC
in counting Post #51921
hmm... ok and how th H*LL is that supose to fix my problem?!?
(bloody stam lover) :(
Posted 20 years ago2004-08-18 17:30:31 UTC
in Steam caused.... Post #51919
steam eats doggy poo :x
Posted 20 years ago2004-08-18 17:17:13 UTC
in counting Post #51916
i want it to b played in an existing mod, so i probably cant edit the pak0.pak...
do anyonne have any sugestions?
plz?
Posted 20 years ago2004-08-18 14:34:25 UTC
in counting Post #51882
ah ok, ill have to read the tut 1st tho. ;)
thx again
Posted 20 years ago2004-08-18 13:33:23 UTC
in You've Been Mapping Too Much When... Post #51857
hmm... good point!
Posted 20 years ago2004-08-18 13:31:27 UTC
in OpenGL vs. Software Post #51855
lol, have you tryed playing halflife whit a steering wheel and pedals?
Posted 20 years ago2004-08-18 13:27:44 UTC
in One brush shapes. Post #51853
i dont think so... :
Posted 20 years ago2004-08-18 13:23:04 UTC
in counting Post #51851
it didnt work. when the text is suposed to be triggered, HL freezes
plz help :confused:
Posted 20 years ago2004-08-17 14:26:45 UTC
in func_wall Post #51620
that what they all say :P