No use talking to you guys, you just don't understand me, you never do. And that music is just noise, even the good music.(good noise but still it's not music)
I hate the people that have no talent and doesn't even try to be better then they say they are just as good as the talented ones. Art is self-expresion but still every artist got to know how to be talented.
Carving is good for begginers for it's simple to use, and so is hollowing. But carve/hollow only with simple blocks, other wise is will be messy. Carve tool is unprodicible too, you can't tell how is will split the carved brush and sometimes it carves brushes it doesn't even touch. Beware of those tools and when you are exprienced enough with the besics learn how to use other tools to do the same things.
Clipping isn't bad, hollowing and curving are bad. With bad use of clipping you can create subverticals (verticals that aren't even on the 1 unit grid) while with vertex manipulation can't. Smart use of all the tools is the best(exept curve and hollow tools which are obselet). If you aren't sure where you should move a vertical, try to find a diffrent way to create the brush, wrong placement of verticals might cause invaild solids/melformed faces.
Jed made tons of usefull stuff! A model viewer, GCF scape, mapviewer and bsp viewer, there are probebly more like the program you mentioned that I don't know of.
The tools you should have are wally, which is a good wad editing program, GCF scape for GCF viewing, a model viewer for viewing models and sprview for viewing sprites. All of these programs can be found on slackillers programs(link page), the 67the valtitude(link page) also has usefull stuff, like pakexplorer which is a great for exploring and extracting stuff from the pak.
Ok I read that page, it's a simple one. One side of your brush has a water texture and the other a solid one. Brushes can't have them both, change the texturing. For more information read the page I linked you to.
Great, 75% done! Soon I'll only be left with entitywork, weapon placement, lighting(only 1/3 of it for I already created most of it) and spawn point placements.
Be carefull with hint brushes, wrong use of them will rize the R_speeds. I don't know how to use them in a detailed room, and the tutorial doesn't really tell me how so for now I ask for help.
There is an edit button next to your name if it's the last post.
Edit#2:
I just noticed you used a skybox.(a huge hollowed box placed around your map) Never do that. Bulid the walls and the cillings only where you can see them.(not below the floor or behind walls) That might be one reason for the long compiling time.
RMF directory= where the rmf are.(rmfs are the maps that you build in hammer)
Please post the log, and don't relay on prefabs, most prefab makers are idiot that don't know a thing about mapping. Some prefabs sometimes have invaild solids too.
No you don't have to include wads if the player has these wads then you don't. When you include them the player doesn't have to have the wad. To include a wad add a "-wadinclude <wad name>.wad" prameter(without the quotes) to the CSG program.(you don't have to add the wad's extention(.wad) but they did it with zhlt.wad so I do the same)
Make sure the render amount is between 1-255.(1 wont be noticible alot try 200) Also the glow render mode means the sprite will grow and fade away as you walk away from it, use additive.(both blue/black parts aren't rendered and it can the render amout affect the sprite)
Texture application-> Justify texture(c or fit (only if you're sure you know what you're doing, fit streches the texture to the the faces edges, might look ugly if it's too much/too little)) Look in the mapping tips thread, muzzle posted a very usfull tip in there.
Oh jumping on the plane...then somehow getting into it. Create a diffrent sky type then! With scrolling cloud textures below. I can give you them if you like, the ones from gunman.
What a strange imagination you have, Kasperg! I never would have thought on that. (if there is a grammer mistake then it's because I didn't learn the past perfect progressive yet ) I must edmit it does look like a vacuum cleaner's addon...
Tried that... not workie. They just stop where the clip brush starts. You need the steps to be in that peticular size I mentioned before! Believe me I tried.