Repelling Grunts Created 18 years ago2006-01-12 21:09:47 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2006-01-12 21:09:47 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2006-01-12 21:09:47 UTC Post #157646
I want the monster_human_grunt_repel entities in one of my maps for my mod to be triggered (by a func_trigger_once) to repel. Do I just name them and trigger them with the trigger?
Posted 18 years ago2006-01-13 07:01:21 UTC Post #157690
Why didn't you just try it? It would have taken about a tenth as long as waiting for an answer to this post.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-13 20:37:15 UTC Post #157822
lmao
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-13 23:55:44 UTC Post #157851
Heh, I figured someone would say something about that. Sorry. I posted the question because I had to leave my house. I didn't have time to set it up and compile. I posted the question quick and left hoping that someone would respond to it by the time I got back.
Posted 18 years ago2006-01-14 04:14:47 UTC Post #157869
Ah. A good excuse :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-14 07:04:55 UTC Post #157885
Also search the forums before posting! I asked that question before. :glad:
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