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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_hydroelectric
by
Jessie
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Posts
Posted by
kol
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kol
Posted
20 years ago
2004-03-14 05:45:38 UTC
in
Map Night...
Post #19306
If anything you should be drinking water - it rehydrates your brain and makes the part of your brain work harder on spatial awareness, and get plenty of sleep ? regularly to get ideas.
Self-destruction = Crap, uninspired maps.
kol
kol
Posted
20 years ago
2004-03-13 12:49:14 UTC
in
Multiplayer on a 33k?
Post #19228
sometimes windows plays with your mind - and shows up wierd speeds
kol
kol
Posted
20 years ago
2004-03-13 12:45:25 UTC
in
Noth'a Map Idea
Post #19227
instead of dreaming of playing it, how about trying to map it?
kol
kol
Posted
20 years ago
2004-03-13 12:42:26 UTC
in
Stopping Scis
Post #19226
monsterclip - read it in the HL Entity Guide
kol
kol
Posted
20 years ago
2004-03-12 19:13:08 UTC
in
Anonymous posts
Post #19178
its funy how one topic can turn to mud slinging over 5 posts or so
bottom line is :
your audience will love you if you take time to polish off your mapping
before
you release your maps.
kol
kol
Posted
20 years ago
2004-03-12 15:33:04 UTC
in
Is it supposed to take this long?
Post #19155
read the tutorials
kol
kol
Posted
20 years ago
2004-03-11 07:45:34 UTC
in
Lights.rad missing?
Post #19049
hirearchy: (don't bother pointing out spellings)
1 mapname.rad
2. lights rad.
kol
kol
Posted
20 years ago
2004-03-04 15:25:14 UTC
in
Grand Central Terminal
Post #18278
it all depends on your compiler PC
kol
kol
Posted
20 years ago
2004-03-03 17:26:02 UTC
in
Squares...
Post #18185
wow - this post is so important that everyone will notice straight away if it was
removed
achem
cough*cough
kol
kol
Posted
20 years ago
2004-03-03 17:20:39 UTC
in
High time for sky
Post #18183
the resx is all you need
www.hlcore.tk
^
its closed right now btw
kol
kol
Posted
20 years ago
2004-03-02 15:57:58 UTC
in
TEAMbot, Hpb_Bot Help Needed.
Post #18094
upgrade your hl for a sytart and read the readme
s
there are 2 to read for PHB bot for TFC
kol
kol
Posted
20 years ago
2004-03-02 15:53:45 UTC
in
Squares...
Post #18092
who cares.. this post is bollocks and i'm surprised you didn't notice the mistake in my post - a cube does not have 8 sides
its 6 .. so you'd cover 5 with null
kol
kol
Posted
20 years ago
2004-03-01 17:08:13 UTC
in
The end
Post #18036
there is another value thet will load up a webpage when the game ends
have a look for it
kol
kol
Posted
20 years ago
2004-03-01 17:04:23 UTC
in
turret array
Post #18035
because you cant. that's it.
spirit suppousrt this, hl doesen't
kol
kol
Posted
20 years ago
2004-03-01 17:01:50 UTC
in
Squares...
Post #18034
actually, you can make squares in hl - just cover 7 sides in null and leave one side.. which will be - a square
kol
kol
Posted
20 years ago
2004-03-01 17:00:18 UTC
in
I want to join a mod
Post #18033
How about making your site monkey?
and pimp that >>> www.hlcore.tk <<<
that way, mod teams will aproach you, and not the other way arround
kol
kol
Posted
20 years ago
2004-03-01 16:58:21 UTC
in
BOOOOOORED! (of mapping?!)
Post #18032
its always better to finish one map than to start 10
kol
kol
Posted
20 years ago
2004-03-01 16:57:42 UTC
in
Compo
Post #18031
Hmm.. then again - mapping will be a good idea to pass the time from compo to compo...
kol
kol
Posted
20 years ago
2004-02-29 13:43:26 UTC
in
Puzzles
Post #17892
"Supercilious" - i like it
And i'm not reading all of that ... are you insane!?
kol
kol
Posted
20 years ago
2004-02-29 13:41:23 UTC
in
Counter Strike 1.6 help
Post #17890
then again - it depends hugely on the map, and that goes back to all of you CS mappers here
kol
kol
Posted
20 years ago
2004-02-29 13:40:05 UTC
in
Texture Lights
Post #17889
in the run map window, CLICK ON THE "EXPERT" BUTTON mate
kol
kol
Posted
20 years ago
2004-02-29 13:38:46 UTC
in
Single player Mods
Post #17888
lisen to the dialogue
kol
kol
Posted
20 years ago
2004-02-29 13:37:35 UTC
in
Compo
Post #17887
Hmm... if this level of shock keeps up TWHL may have to run compos again???
kol
kol
Posted
20 years ago
2004-02-29 13:36:44 UTC
in
Multiplayer on a 33k?
Post #17886
get a good bot
www.planethalflife.com/botman
kol
kol
Posted
20 years ago
2004-02-29 07:06:07 UTC
in
Counter Strike 1.6 help
Post #17859
and the Terrorists get new weapons WCD... and you can unly use handguns with the shield - its pretty balanced
kol
kol
Posted
20 years ago
2004-02-29 06:59:53 UTC
in
Compo
Post #17858
Maybe in the distant future.... :
or maybe you should map like you've never mapped before and hope to get picked up by something
kol
kol
Posted
20 years ago
2004-02-29 06:56:23 UTC
in
TK Redirection
Post #17855
whay should twhl pay for 2 domains??? .co.za, and a .net?
kol
kol
Posted
20 years ago
2004-02-29 06:55:50 UTC
in
cs singleplayer?
Post #17854
You know, there is a README on this site that will tell you everything,
Did anyone read that
kol
kol
Posted
20 years ago
2004-02-29 06:53:45 UTC
in
Help, change avatar ?
Post #17853
clear your temp inet files
kol
kol
Posted
20 years ago
2004-02-29 06:53:20 UTC
in
FTP upload for maps??
Post #17852
oh.. i must be turning blind in my old age
must read all posts
must read all posts
must read all posts
must read all posts
must read all posts
must read all posts
kol
kol
Posted
20 years ago
2004-02-28 16:43:21 UTC
in
Making a Car
Post #17750
if you want one for hl - its brush by brush - no easy - "make a car" button...
kol
kol
Posted
20 years ago
2004-02-28 16:39:38 UTC
in
Counter Strike 1.6 help
Post #17745
just wait - that's all you have to do
1.6 will be released non steam pretty soon
kol
kol
Posted
20 years ago
2004-02-28 16:38:28 UTC
in
Compo
Post #17744
I wonder just how many of these compos are running ...
kol
kol
Posted
20 years ago
2004-02-28 16:35:18 UTC
in
TK Redirection
Post #17743
why? :
kol
kol
Posted
20 years ago
2004-02-28 16:34:28 UTC
in
Anime/Movies/TV Shows
Post #17742
isn't that a little obsesive?
kol
kol
Posted
20 years ago
2004-02-28 16:32:07 UTC
in
BOOOOOORED! (of mapping?!)
Post #17741
do concept - lots and lots of concept
kol
kol
Posted
20 years ago
2004-02-28 16:31:25 UTC
in
cs singleplayer?
Post #17740
really? you think so?
kol
kol
Posted
20 years ago
2004-02-28 16:29:38 UTC
in
TWHL's famous!
Post #17737
say, what will happen if you click HERE
kol
kol
Posted
20 years ago
2004-02-28 16:28:31 UTC
in
FTP upload for maps??
Post #17735
I doubt it would happen - ftp is not as secure as browser uploads - in fact, it opens the system to a lot of abuse
kol
kol
Posted
20 years ago
2004-02-28 06:02:02 UTC
in
cs singleplayer?
Post #17659
a cs hl2 site dominated by questions like: "ok, so, how do i map"
kol
kol
Posted
20 years ago
2004-02-27 19:55:41 UTC
in
cs singleplayer?
Post #17618
i hope this place stays dedicated to
mapping
kol
kol
Posted
20 years ago
2004-02-27 15:46:39 UTC
in
COnveyers won't show!
Post #17599
You know - if you read the tutorials you wouldhave fixed this a long time ago
DON'T TELL ME YOU DON'T KNOW HOW TO TEXTURE BRUSHES???
kol
kol
Posted
20 years ago
2004-02-27 15:44:40 UTC
in
Repeating sounds problem
Post #17598
um - you can't put in cue points into CD music people - the mm steinin suggested is the only was to make CD music loop
if there's another one - i don't know it
kol
kol
Posted
20 years ago
2004-02-27 15:41:17 UTC
in
a water problem
Post #17597
search the forums for " water "
kol
kol
Posted
20 years ago
2004-02-27 15:38:17 UTC
in
TK Redirection
Post #17596
did you echo your registration?
because that's what happened to me at TWHL roflol
kol
kol
Posted
20 years ago
2004-02-27 15:34:26 UTC
in
paint programs
Post #17595
the wally people have less time than they used to...
kol
kol
Posted
20 years ago
2004-02-27 15:31:27 UTC
in
cs singleplayer?
Post #17594
good luck - i hope yours makes the deadlines
kol
kol
Posted
20 years ago
2004-02-22 17:07:41 UTC
in
I wonder
Post #16959
turn smart edit off and add a new key manually
name: skin
value: -16
would make a ladder
kol
kol
Posted
20 years ago
2004-02-22 17:06:00 UTC
in
Plant wads
Post #16957
you can also make textures on a black background and use the additive render mode
kol
kol
Posted
20 years ago
2004-02-22 17:03:25 UTC
in
TFC pak0 ?
Post #16955
the damage settings for mp games are coded into the dlls as far as i know or they are handled by the server?
kol