Forum posts

Posted 18 years ago2005-12-26 10:17:10 UTC
in Modelling! Post #154593
Googled for reference pics, and I found this:

http://blueprints.onnovanbraam.com/blueprints/misc/gundam/
It has so much!!!

Thanks anyways guys :)

New problem guys!

How do I assign vertex's to a bone structure? And can I select vertex's in the 3D view? Trying to bring to life a jeep.

(Using Milkshape)

User posted image
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Posted 18 years ago2005-12-26 10:10:48 UTC
in Modelling! Post #154591
sorry I wasn't clear, I mean pictures, of a car for example. The side, and front view that is.

Wait, theres a term...

...
...
..

ah reference pictures I think.. :
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Posted 18 years ago2005-12-25 20:06:48 UTC
in Modelling! Post #154507
Where do I get side, and front views of objects, along with faces and stuff.
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Posted 18 years ago2005-12-25 17:43:13 UTC
in ladders that move Post #154483
CP, my example map shows a movable ladder, it can be climbed, while it is being moved.
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Posted 18 years ago2005-12-25 15:37:33 UTC
in The Ultimate n00b Mapping Machine Post #154471
hahaaa, HiLaRiOuS!!

I just played it, it's crap, literally, crap! :D
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Posted 18 years ago2005-12-25 15:24:39 UTC
in The Ultimate n00b Mapping Machine Post #154468
Downloading now, also installed new registry keys for windows that resets the time trial on the FPS Creator 30-Day Trial! :nuts:
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Posted 18 years ago2005-12-25 13:18:18 UTC
in ladders that move Post #154447
Posted 18 years ago2005-12-21 23:14:26 UTC
in FINALLY I COMPILED MY MAP Thanks to TWHL Post #153819
* HATS OFF TO YOUR FIRST COMPILE *

-I remember my first compile, wow. :)
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Posted 18 years ago2005-12-21 23:12:48 UTC
in Morning Everyone! Post #153818
Welcome, hopefully you'll become a regular! :D
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Posted 18 years ago2005-12-21 22:26:51 UTC
in Grass??!! Post #153813
best method is the triangle method, once you get use to the vertex-manipulation tool, it's a sinch! Experiment :)
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Posted 18 years ago2005-12-21 22:18:54 UTC
in Adobe PhotoShop Post #153810
I just made this one like 3 mins ago, haha

User posted image


As you guys can see, I like blue.. lol :)
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Posted 18 years ago2005-12-21 19:35:07 UTC
in de_TWHL Post #153780
ooh, use mine! :)
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Posted 18 years ago2005-12-21 19:07:14 UTC
in Jingle Bells hidden message. Post #153776
*Unbreakable takes deep breaths, heartrate returns to normal.

HOLY :thefinger:

Unreal, going to send that link, thanks.. lol
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Posted 18 years ago2005-12-21 18:52:26 UTC
in Animals? Post #153771
Thanks Elon, we take good care of him, he's an indoor cat. :)
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Posted 18 years ago2005-12-18 23:00:22 UTC
in Animals? Post #153101
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Posted 18 years ago2005-12-18 22:12:08 UTC
in Web-site update! (Photography 'n shi Post #153096
wow, I'm very impressed. Makes me want to get into photography again! :D

Keep it up!
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Posted 18 years ago2005-12-15 18:07:53 UTC
in Half-Life: Hostage Situation Post #152499
not mod related but hey, heres my new desktop picture that I just made.. it'll also be the background for my new webpage being hosted by Darktree Media.

[img=http://img179.imageshack.us/img179/3378/background8jb.th.jpg]

what do yas think?
(click link, then image to make larger)
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Posted 18 years ago2005-12-14 23:41:59 UTC
in Updated version of half- life (not steam Post #152347
guys, like he said
I can only go on the computer at school.
and sevenths download is over 80Mib : :D
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Posted 18 years ago2005-12-11 17:33:06 UTC
in Half-Life: Hostage Situation Post #151752
did you guys notice the human grunts shadow?..

I'll fix the text.
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Posted 18 years ago2005-12-10 23:08:57 UTC
in Half-Life: Hostage Situation Post #151590
Here guys, I made a desktop background. (1024-768)
Found here:

http://img205.imageshack.us/img205/1418/igihall00023fk.jpg

Tell me what you think.
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Posted 18 years ago2005-12-08 19:30:43 UTC
in Half-Life: Hostage Situation Post #151187
yes, guys, sorry, I'm still here.. I switched computers so, yep.. I'm up and running again..

oh, and: http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=7702&pg=10

Holy Shite! Did'nt see that coming!
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Posted 18 years ago2005-11-30 17:43:38 UTC
in Null texture insanity! Post #149961
haha, I do that with everything. I always select the null texture, then create the walls, and texture them after, yes, It's a good idea, and works well.
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Posted 18 years ago2005-11-27 17:45:01 UTC
in Half-Life: Hostage Situation Post #149462
right now, I'm trying to get everything up and running again.
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Posted 18 years ago2005-11-27 17:44:19 UTC
in New PC Post #149461
huh!? Never knew you released them! omg, downloading now.

(btw, I was using my custom dlls, not yours.. lol :D )

EDIT
Downloaded, and tested, it runs now, must have got corrupted during the file transfer, well, ok, problem solved guys. Thanks
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Posted 18 years ago2005-11-27 17:31:02 UTC
in New PC Post #149454
yes, the dll is still actually trhere :
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Posted 18 years ago2005-11-26 21:27:48 UTC
in New PC Post #149360
yes, but I never had that problem before using my custom dlls, I just ran into the problem when I transfered all my files
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Posted 18 years ago2005-11-26 21:24:23 UTC
in New PC Post #149358
Wait ok, now all the slashs are facing this way
but it still won't load..??
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Posted 18 years ago2005-11-26 21:09:24 UTC
in New PC Post #149356
haha, yes I realize that, but how the fu..gde did that happen?
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Posted 18 years ago2005-11-26 20:43:29 UTC
in New PC Post #149353
got a better PC, so I transfered the important files, however now when I run my mod, I et this error:
User posted image
Help needed fast, thanks.

Think it has something to do with the / and
I don't know how the hell they got like that..?
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Posted 18 years ago2005-11-25 15:19:00 UTC
in Competition 18 Post #149044
What!? I thought Kasperg said it was decided he was going to do a map from base competition! Why has it changed, lots of people including me were looking forward to it.. :cry:
edit
Oh wait, its the Source compo, well, if you ask me, it should be 'Compo 1' because its for source, not hl1
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Posted 18 years ago2005-11-21 21:00:09 UTC
in Hypnotize. Post #148288
haha, hell ya, can't wait! :D
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Posted 18 years ago2005-11-20 13:22:09 UTC
in Half-Life: Hostage Situation Post #148101
pepper, this would be cool, but with little changes

http://www.parksabers.com/zeno.html
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Posted 18 years ago2005-11-19 20:39:45 UTC
in Next Compo ideas! Post #148042
After, ooh, can't be too hard to make a base, make it quick, haha, lol :D
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Posted 18 years ago2005-11-19 20:01:05 UTC
in Next Compo ideas! Post #148035
YAAA! new compo is a map from base,
Great choice Kasperg, now lets get started, shall we Seventh!?
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Posted 18 years ago2005-11-19 16:47:47 UTC
in Next Compo ideas! Post #148015
haha, a good one would be

Called: Cliffhanger!

and no, it has nothing to do with cliffs and rocks.. but it will be a map made into a story line that leaves you on a cliffhanger...

just a thought :D
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Posted 18 years ago2005-11-18 17:55:10 UTC
in Xen Assault [HL1] Post #147872
sometimes curved walls look cool.

see these pictures for ideas, also notice how I used my arches

http://twhl.co.za/forums.php?pgt=2&action=viewthread&id=9541&pg=1
User posted image
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Posted 18 years ago2005-11-18 17:50:51 UTC
in Next Compo ideas! Post #147871
how bout being given a selection of photos of a famous building, and making that. although... in this case every1 whould be doing the same building, although its simliar to make real life!
ooh, I love that idea.. but instead of everyone being given pictures, how about we get to pick our own pictures of buildings, or spacecrafts, or what ever else there is out there.

Example, you could find a picture of a harley to map, or the twin towers if you want, but you have to make it accurate. Pictures must be included with the entry..

what do you guys think?
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Posted 18 years ago2005-11-17 20:07:46 UTC
in Next Compo ideas! Post #147712
ok, everyone through in your ideas!

For me, I think it would be cool if we did 1 highly detailed room!
Judges would be looking for realism.

Well, anyways, tell me what you think about my idea, and shout out yours!
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Posted 18 years ago2005-11-17 20:03:12 UTC
in Half-Life: Hostage Situation Post #147711
true muzzleflash.

The coding will be difficult.

So, that said, Pepper, could you make it so that all the weapons are replacement models, another words, with the same sequence names such as idle, and fire1, fire2..

that way, we could just edit the code, you know, such as the amount the clips hold etc.. it would make it easier for coding purposes.

btw pepper, something you may be interested in.. check this insain car model.. its crazy!
http://www.3dbuzz.com/vbforum/showthread.php?t=118052
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Posted 18 years ago2005-11-17 18:00:29 UTC
in Half-Life: Hostage Situation Post #147691
well, I don't know about others, but I know one thing, new weapons are needed in our mod!

I don't download mods unless I know its a total modification, meaning new weapons, because if theres not, it bores the hell out of me!

so I think you should continue Pepper!
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Posted 18 years ago2005-11-16 13:58:20 UTC
in Half-Life: Hostage Situation Post #147408
hmm, I think its a good idea... :)
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Posted 18 years ago2005-11-14 23:13:06 UTC
in Use WALLY to edit Model skins Post #147186
...ok buddy, pretty sure you got the wrong forum! ...pretty sure! :quizzical:

Where's the question!? :
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Posted 18 years ago2005-11-14 23:10:25 UTC
in Adobe PhotoShop Post #147184
It's not from the HD pack guys.. I have the one, and trust me, he looks ten times better! :D
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Posted 18 years ago2005-11-14 11:40:13 UTC
in Half-Life: Hostage Situation Post #147107
Yes!! Draw some.. It would be wicked to have unreal weapons in this mod.. (original that is)
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Posted 18 years ago2005-11-14 11:35:06 UTC
in Xen Assault [HL1] Post #147106
haha I don't find it looks blocky, It suits the atmosphere...

although.. try rescaling the texture in this photo.. it will make it appear more real. Yep so decrease the size of the texture
http://img.photobucket.com/albums/v702/Sacit/xenassaultscre6.jpg

These: http://img.photobucket.com/albums/v702/Sacit/xenassaultscre5.jpg
Make the fades a lot lighter, perhaps, FX Amount 40, or 60.. just enough that you can barely see it..

anywhos looking good! :D
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Posted 18 years ago2005-11-14 11:29:53 UTC
in Adobe PhotoShop Post #147105
ZL, sweet as hell!

Dude the headphones, he modelled them! :D
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Posted 18 years ago2005-11-12 22:06:53 UTC
in Xen Assault [HL1] Post #146899
wow, that is a very nice screenshot, tobad I can't see where the beams coming from.

Looking good Saco!
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Posted 18 years ago2005-11-12 22:04:54 UTC
in Half-Life: Hostage Situation Post #146898
AR2?
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Posted 18 years ago2005-11-12 19:35:21 UTC
in Half-Life: Hostage Situation Post #146878
Pics a bit small don't you think, but hey, you are the master :D
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Posted 18 years ago2005-11-12 19:31:15 UTC
in Half-Life: Hostage Situation Post #146876
Daubster, that would be cool!, I think we should just worry about making our mod look like HL2 as much as possible!
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