Forum posts

Posted 19 years ago2005-05-15 13:56:57 UTC
in De_inferno Source Post #109600
I see the model but what entity
Probably dynamic props affected by a convert so when you shoot a box around them they turn into physics fish.
Actually dewdle discovered it's a sekrit new entity ;D
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 13:53:43 UTC
in Funny Google translations you've see Post #109599
(... one, one, one, one, one
where have I the number of the negro? Where is those blos? I it degrees still in my bag had! One, one, one under at the rezeption gave it to SE me specially! One where is?! Shit, shit, shit!!! Maaan old where is these shit to number of the negro?! It gave it to me specially a while ago, if I possibly a problem have that I can call it immediately! Ou one I am drauf 1-6-9 as can I this number only forget?!

wazzzzzzuuuuuuup... hey bent was`n loosely older

Ey Bobby come mA now ficken...

I bums you, as du's need
if the negro arises Mach the mouth
Pornostylez 69 however only if your Muschi fresh is
... smells well... tastes good
I put it clean and fick to groove
times hard times softly
occasionally ziehn we ne nose and n head
take your drugs Mach you lucky
I Mach party without consideration
today totgefickt itself

[ Refrain ]
Negro bums me,
Negro bums me,
Negro bums me, bums me hard

Negro bums me,
Negro bums me,
Negro bums me, bums me hard

jo one, jetz is fit I, I is still more draufer than drauf. I am the opinion jezz fick I it control room wait correctly

I come only if it is finished
before gibts no break for me
Lacquer and leather? From me
if the woman needs it nevertheless in such a way
me all the same my thing is ready
the negro makes the Muschi broad
it is hot it is damp
it runs from the negroes bites
into the neck Doggystyle
we bumsen sweat geil
in the club in the car bed bed
all the same where it stands like a board

[ Refrain ]

Now I am fit, for the one ride
my slat is already hard, thus geb I you n Fick
I was before still too drauf, jetz hop I on you drauf
I white you want it also, thus Mach the legs up
and let me into you penetrate, is not not such an infant
have I you so zickig and lutsch to my thing, we can also agree, I ficke you from the rear
I Mach my club hard and will sink deeply in you
Hey Bendt, which is with the Pussy of the Bitch?
I am good drauf, come make we n sand-yielded
it is so far, I comes as soon as
Mach the mouth up and notice as, how it snows

[ Refrain ]
Bums mich! That song pwns X)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 13:52:00 UTC
in Grass Textures??? Post #109597
3d grass bits probably don't work on displacment would be my guess. No fuckin clue why.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 13:51:22 UTC
in pretty trees Post #109595
;D

de_inferno has some really nice (albeit used in the skybox) tree models. Try 'em?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 13:50:25 UTC
in How to: Map w/ HL2 Post #109593
Buttons are still func_button, elevators are still func_train afaik.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 03:22:18 UTC
in Moving/Scrolling textures Post #109480
There's a particular VMT line you need to define. Examine one of the scrolling water textures (/nature subdir I think) and get the proper line - I think it's $scrollmateral or something.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 03:21:16 UTC
in func_conveyor & func_push probs Post #109479
Check the flags - I had a bit of trouble getting my trigger_wind to push physics items until I realized there was a flag to enable their movement (which defaults off).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 01:09:46 UTC
in SnarkPit down again! Post #109473
It was working for me this morning, albeit slowly. Hopefully it's just limited downtime and Lep will get it back and running shortly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 00:52:22 UTC
in How to: Map w/ HL2 Post #109469
Aye, check their forums.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 00:31:07 UTC
in How to: Map w/ HL2 Post #109466
The memory can't be read one? See if you can find a fix at the Steam Forum, since it occasionally occurs for a plethora of reasons.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 23:19:17 UTC
in Never do this [closed] Post #109458
Anarchist's Cookbook prolly ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 23:18:39 UTC
in last resort recruiting Post #109457
Hah, well put :)

You're best recruiting at ModDB - I've hopped on most of the mods I've worked on (And the one I'm currently working on) through it ;D
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 22:48:21 UTC
in Never do this [closed] Post #109454
@Rabideh - Yea....unfortunately...mine wasn't plaster...
Ah :P

Cinderblocks hurt a lot ;(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 22:13:10 UTC
in Community Death Match map project Post #109447
Count me in.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 20:28:37 UTC
in 3D Skybox problem!?!?!?!? Post #109436
Seventh is right, the sky_camera can probably see the map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 20:12:09 UTC
in Compiling... is this fatal? [closed] Post #109434
End. Google is your friend.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 19:35:13 UTC
in De_inferno Source Post #109425
Ouch. Talk to the people @ Turtle Rock, that's horrible.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 18:55:15 UTC
in Prop Help Needed Post #109416
The prop door (props_c17) is most commonly used on a prop_door_rotating so it automatically gets a handle or hardware (crashbar). It's prop_physics or dynamic otherwise.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 18:16:57 UTC
in True advert from norwegian television Post #109413
Yeah, they always mix those in with the infomercials every morning on CourtTV.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 16:32:58 UTC
in important-spread the word Post #109404
Fast food is okay occasionally.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 16:28:12 UTC
in De_inferno Source Post #109402
I see the model but what entity
Probably dynamic props affected by a convert so when you shoot a box around them they turn into physics fish.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 16:22:26 UTC
in r-Speeds??? Post #109401
To expand, there's no r_speeds anymore - Instead the budget will give you a readout of how each individual element of the renderer is doing.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 03:50:18 UTC
in overviews... Post #109310
That's odd.

Your monitor supports widescreen modes? It might be a problem with the monitor not properly supporting it, and not the game, though I'm not horribly familiar with all of it so feel free to correct me if I'm wrong.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 03:49:21 UTC
in ambient_generic problem Post #109309
Try a different sound and see if it has the same issue?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 01:53:24 UTC
in Never do this [closed] Post #109302
I.e. Don't head but walls thinking it won't hurt, because boy does it hurt.
It's fun when it's cheap plaster...cause then it just breaks and only hurts a little bit :P

Pouring soda in dry ice melted one of our glasses once.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-14 01:37:26 UTC
in ambient_generic problem Post #109301
Trigger it again when you want it to stop.

No, you shouldn't have to do it, but apparenty since the not looped flag is b0rked, you'll have to do it manually :(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-13 23:02:33 UTC
in De_inferno Source Post #109296
Agreed. It's really...cool for lack of a better word. I love the new theme and the props are exceptional. de_inferno for teh win!~ The only thing that's crap is the skybox, as in all maps (Save for Train D:) because it's just crappy displacements and the trees look weird.

de_port, on the other hand...it's lousy.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-13 22:40:31 UTC
in CS:S player models Post #109292
I fancy the new one (Ant, it's the same one but more detailed on the helmet really) save for it's low res texes - As I told doodle, I used to be able to read "Seal Team Three" on his patch and now it looks all pixelated and crappy.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-13 21:54:33 UTC
in True advert from norwegian television Post #109286
No you don't D:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-13 21:37:03 UTC
in Alright you nerds, Im back Post #109284
async!

Welcome back :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-13 20:46:01 UTC
in How to make a sky??? Post #109278
You need to apply the toolsskybox texture to the faces that should display sky.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-13 19:24:25 UTC
in Never do this [closed] Post #109270
Sunscreen heh heh what about shampoo
Ow. Pain.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-13 13:52:28 UTC
in CS: Source FGD - Need help Post #109219
Or changing it's ToFace or ToWorld alignment, although that doesn't always work.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-13 13:43:55 UTC
in Never do this [closed] Post #109218
Whatever happened to proper lubricant ;x?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-12 10:19:23 UTC
in CS: Source FGD - Need help Post #109002
Steam may be overwriting the FGD - Modified exes or other things like FGDs automatically get replaced if modified it seems. Save it as cstrike1.fgd and see if it still works (Ie, use cstrike1.fgd over cstrike.fgd.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-12 10:18:03 UTC
in Diffrent Skys [closed] Post #109001
No, it just means you aren't allowed to redistribute it for profit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-11 20:53:19 UTC
in Diffrent Skys [closed] Post #108961
Download Cstrike (Free) and get 'em with GCFScape?

I'd send them but I don't have CS installed.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-11 19:49:51 UTC
in overviews... Post #108956
It probably looks proper on a widescreen monitor?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-10 18:16:22 UTC
in A revisited theory..... Post #108836
I think HL2's scale is slightly different than HL1.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-10 18:14:46 UTC
in Really Questionable Post #108835
There's obviously not a leak in one of the maps, as they're all lit properly without FPS problems. What they noticed is a face being culled (who knows why) which leads to the void - It's in AM near the computer console unit if you go to the left once you start the chapter.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-10 18:12:04 UTC
in A *MOD*erate possibility Post #108834
Habboi...

Let me tell you something. I've been around this site for almost a year longer than you have. I know quite a bit about mapping. I will bet money that even the best mappers out there still seem to ask questions.

And that brings me to my next bone to be picked with you. Asking mapping questions in a mapping forum category is NOT spamming.

You want to see spam? GO to the store and look in the Tuna isle! There ya go, knock yourself out.
I must agree. Having years of experience doesn't mean you won't still have questions. I still have mapping related questions, just ones which I don't post because I don't think anyone's going to answer them :P

/me can't help, but same with ZL, g'luck.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-10 09:18:31 UTC
in A revisited theory..... Post #108722
1 unit = 1 inch according to Hammer, teh only usage of that thing is Feet + Inches, so it converts every 12 units into a foot.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-10 09:16:04 UTC
in Your Screenshots! Post #108719
Reminds me of that tunnel bit in OpFor a bit. Spiffy.

I can't show you what I've been working on lately ;( - Not yet, at least. Wait for a BM:S Media Release later on in time.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-09 23:21:26 UTC
in Multi_managers....? Post #108671
You need to use a game_player_equip (If I recall.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-09 23:01:28 UTC
in Multi_managers....? Post #108667
multi_managers are old entities. Now, we use the entity Input/Output system. Using the appropriate tabs in the entity properties, you add outputs to other entities to fire triggers like a multi_manager.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 23:30:47 UTC
in Blue Shift Puzzle Post #108433
Which chapter was this?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 23:17:00 UTC
in Lost Coast Post #108431
Yeah but it's not like playing it nub >;|

You can't steal the new models and materials from it, that's what really bugs me. I bet someone leaks them or the entire thing out anyways ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 23:11:09 UTC
in Hammer Units? Post #108429
There's a new option to tell the little ticker bit at the bottom to display measurements in inches, feet and inches, or scale units. It doesn't actually change anything other than the numbers being displayed, but it's good if you're working wtih actual measurements.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 23:10:09 UTC
in Any recommendations? Post #108428
Almost all of the Lanmaniax ones are CS:S! You just have to look at the screenies, a bit, and at the HUD.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 19:47:04 UTC
in Any recommendations? Post #108417
RabidMonkey RabidMonkeymapmapmapfapmap