I dont know how they code the top maps thing, so it's not my fault. I am responsible for having 35 maps in the vault though...
Anyway, I'm going to check the map since it looks good.
Source is overrated and mostly blowsSource is one of the best game engines around. Much better than Doom's, FEAR's the old Quake III engine etc.
i have a fairly large area that will have the same style of flooringClip the area, add different flooring styles, make some parts of the floor taller, include a differently textured area in the edges of the room, etc.
Would the best lag reducing technique for unseen displacement faces be to increase the texture scale to ten or something?I don't exactly know how you made those hills and rocks, but I suspect you selected the whole brush (selecting every face) and then clicked on the displacement options. I think that If you select only the visible faces of the brush (just the top ones and the ones facing the gameplay area) the rest should disappear.
Doesn't really add much to the thread, really(I was talking about Mercenary's now deleted post)