Forum posts

Posted 15 years ago2009-04-03 03:42:19 UTC
in Now Playing: ... Post #264963
Posted 15 years ago2009-04-02 16:24:17 UTC
in Females on this interwebs? That's unhear Post #264942
Saw: Have you even been to a moderately big downtown area?
Posted 15 years ago2009-04-02 15:44:28 UTC
in Females on this interwebs? That's unhear Post #264936
He's a woman on the inside.
Hotdog, we don't sell hotdogs on every corner.
Not even in new york city is there a dog-vender on every corner.
We do here in Charlotte!
Posted 15 years ago2009-04-02 02:16:44 UTC
in Hosting Post #264895
Holy hell, nice save by the founding fathers.
Posted 15 years ago2009-04-01 19:38:48 UTC
in Transparent modeling? Post #264870
Unfortunately the Goldsrc engine doesn't support transparency on model textures. The best you can do is make something additive, as stated above, or you can use two seperate models and render the glass as "transparent" in Hammer.
Posted 15 years ago2009-04-01 19:26:09 UTC
in Desktops of April Post #264869
We must make haste!
User posted image
Posted 15 years ago2009-03-29 04:57:53 UTC
in Exceeded MAX_PATCHES and I can't seem to Post #264717
http://www.slackiller.com/tommy14/errors.htm#maxpatch
You're going to have to lower the patches to under 65535. The easiest way to fix it would be to compile your map with "-sparse".
Another fix that might look better with complex lighting would be to start stretching textures. Textures under 64x64 produce more patches than a 64x64 face. Stretch smaller textures where you see fit, and you can bring patches down.

I didn't look at your .map, but if you aren't NULLing faces off, then you need to start. Hands down, that's the best way to reduce patches.
Posted 15 years ago2009-03-29 03:08:01 UTC
in Guess the game! 2 Post #264712
Spartan Total Warrior?
Edit: That's not Guild Wars, is it? <- And this is actually a serious guess.
Posted 15 years ago2009-03-29 02:24:54 UTC
in Now Playing: ... Post #264709
Bassnectar - Dubuasca
Dear god, if ever there was a song to chill you out...
Posted 15 years ago2009-03-27 14:30:19 UTC
in Now Playing: ... Post #264674
Aphex Twin - Windowlicker
How appropriate that I'm working on Intro to Special Ed homework during this.
Posted 15 years ago2009-03-26 13:16:05 UTC
in Rooms (mini co-op project) Post #264630
The mystery mapper is Kasperg, whom has come back to ask for forgiveness!
Posted 15 years ago2009-03-26 02:44:54 UTC
in Hosting Post #264597
Heh, didn't realize your last post was a link until it was too late.
Well that's a damn shame. Farewell FileFront, you will be missed.
Anyway, on topic: If you don't want to register, Mega Upload might be the way to go. But seeing a free 250 megs + 6 gigs of bandwidth a month with Freehostia looks tempting.
Posted 15 years ago2009-03-26 02:30:31 UTC
in Hosting Post #264595
Why is FileFront going down? That place was fantastic!
Posted 15 years ago2009-03-26 00:51:20 UTC
in Rooms (mini co-op project) Post #264587
Splash screen idea:
4 windows, Hammer-style, but with blueprints in each window.
Edit: PM sent on some minor fixes to my room.
Posted 15 years ago2009-03-25 19:16:10 UTC
in New member reporting in Post #264579
Oh god here we go.
Mah name be 2 words.
Posted 15 years ago2009-03-25 16:46:28 UTC
in New member reporting in Post #264568
Highly unlikely, but you aren't BladeForum's DiscoStu, are you?
Posted 15 years ago2009-03-25 13:10:33 UTC
in OnLive Post #264550
I imagine it would be the same as playing any online game as far as delay in reaction.
Except not. Most online games have client-side controls that are sent to the main server after you've done something, so that, on your screen, something happens the instant you click or whatever. It doesn't actually register to everyone else until the main server gets it, but you still have more control over your own character.

If you're playing something like OnLive, you can't have these client-side controls because you're not actually playing your your client. You have to rely on whatever medium you're using to send your input to the host, and then it will respond and do whatever you tell it to do. Even with a good connection, the delay will be noticeable.
If you still don't know what I mean, open Counter Strike and type "cl_lw 0" and "cl_lc 0" in the console and join a game.

Edit: What OnLive boils down to is a glorified remote desktop. Don't get me wrong, I hope it turns out great.
Posted 15 years ago2009-03-24 19:33:44 UTC
in Earth Hour Post #264524
Chernobyl only happened because of ignoring a completely obvious problem, not because it was old.
Posted 15 years ago2009-03-24 15:56:00 UTC
in OnLive Post #264512
What I'm worried about the most is how well you would be able to control over OnLive. There's bound to be a delay between when you click and when your character does something. It's not something that can be made client-side like CS.
Posted 15 years ago2009-03-24 15:18:04 UTC
in Good Deal Post #264510
A lot of the reviews say there's no height or angle adjustment, and I don't trust the pictures because they have a tendancy to showcase the same model for different products.
Posted 15 years ago2009-03-24 14:59:03 UTC
in Good Deal Post #264506
Awesome, Satch! Nice find! Definitely picking this up.
Edit: Maybe not. Lack of adjusting turns me away.
Posted 15 years ago2009-03-23 21:02:53 UTC
in Earth Hour Post #264484
IT'S JUST LIKE THE MOVIES! :D
Posted 15 years ago2009-03-23 20:36:07 UTC
in Earth Hour Post #264481
Well all this modern activities surely aren't beneficial to the nature.
What the balls are you talking about "modern activies surely aren't beneficial". Everything "modern" that we have today has had a less efficient and more harmful predecessor. You want to talk about wasting resources and emitting harmful gases? Go back to the industrial revolution-- that was a polluted era. Would you really rather us go back something like that?

People are constantly finding ways to improve on what we have. These "modern activities" are hundreds of times more efficient than their predecessors; That's the whole point of developing them in the first place. The only alternative is to go back to riding horses. And buddy, sorry if I offend you, but fuck that.

Edit: Thought this was relevant.
User posted image
Edit edit:
Despite the irrational fear of nuclear power, it actually has the least environmental impact of any form of power generation. And it is fairly cheap as well.
Honestly, I'd so much rather see the world go to nuclear power than fan fields. Me and nuclear power are like this User posted image
Posted 15 years ago2009-03-23 16:51:49 UTC
in Earth Hour Post #264471
No , seriously now, I calculated my IQ and it's over 115.
Sounds like you need to bone up on your math skills, Striker.
Also, an IQ score is even less reliable at determining how smart someone is than their GPA is at showing how well they did in school.
It's a bullshit average that doesn't take strengths or weaknesses into account, and doesn't factor in higher level or conceptual thinking.
Posted 15 years ago2009-03-23 15:25:05 UTC
in Earth Hour Post #264464
I doubt anyone will tell me I'm wrong, 8:30 PM is at night.
Not right now, thanks to daylight-saving time changes.
Posted 15 years ago2009-03-23 15:14:45 UTC
in Earth Hour Post #264462
We're really just doing all the plants a favor, feeding them a buffet of CO2.
Go CO2!
Posted 15 years ago2009-03-22 15:55:50 UTC
in Monster Glow Effect... Post #264434
Lots of AMXX plugins cause this too. It's something that the engine can do without extra coding, but I don't know how to get it ingame.
Posted 15 years ago2009-03-22 13:38:07 UTC
in Rooms: Source! (co-op) Post #264424
Why the hell is my hard drive always working if Hammer 4 is the active window?
Edit: Never mind, it stoped. 15 minutes of caching. Mod delete, please.
Posted 15 years ago2009-03-22 03:57:26 UTC
in Rooms (mini co-op project) Post #264411
Well it should be done. Precompiled map, source, texlights file, and textures are all included. God I really wish I could finish a whole map with this style-- This is the 4th map I've tried this theme on.
User posted image
Are we in Silent Hill yet?
Posted 15 years ago2009-03-22 02:10:03 UTC
in Texlights light only parts of faces Post #264409
Thanks for the tip.

Aye, it is; and it's really close to being done. Didn't get a chance at all to work on it Thursday or Friday, but I'm running a semi-final compile as I post this.
Posted 15 years ago2009-03-22 01:11:55 UTC
in Texlights light only parts of faces Post #264405
I found using zhlt lightflags like (opaque blocks light)causes some damn weird light glitches like this. Have you used and lightflags anywhere around there
This might have fixed it. I had one func_wall blocking light for a mirror, nowhere near the screenshots above, mind you, but letting light pass through seems to have fixed it (as well as some other areas too).
Posted 15 years ago2009-03-21 22:34:20 UTC
in Texlights light only parts of faces Post #264402
User posted image
User posted image
They're both cut down the same line. The areas sit opposite of each other, but it's the same cut through.
Posted 15 years ago2009-03-21 22:23:14 UTC
in Texlights light only parts of faces Post #264400
The following screenshots are of two different places in the same map with identical geometry. The first one is the problem, and the second picture is how the first one should look.

Wrong:
User posted image
Right:
User posted image
These were both taken at the same time. The red lights are the only source of light. Any ideas on why one side isn't being lit?
Posted 15 years ago2009-03-19 22:46:47 UTC
in Avant Post #264332
i don't even know why you would pay attention to an "IE update" who the fuck uses IE besides stoopid people?
About a 4th of TWHL.
User posted image
Posted 15 years ago2009-03-19 16:02:10 UTC
in HL2 Film Post #264317
The combine were god awful, but the editing was superb.

Edit: Counter Strike the TV show. Nothing to do with the game, though.
Posted 15 years ago2009-03-18 02:17:11 UTC
in Rooms (mini co-op project) Post #264238
Slow day + somewhat complicated map made me sad that I couldn't release my room today.
Roughly 75% done with my map as is, with no compiles. I want to get it submitted tomorrow, but Wednesdays are 6 hour class days. If you're waiting on me, give me until the end of Thursday.
Posted 15 years ago2009-03-17 01:01:23 UTC
in Rooms (mini co-op project) Post #264199
Sounds good. I'll try to get mine out the door tomorrow.
Posted 15 years ago2009-03-16 22:24:17 UTC
in Rooms (mini co-op project) Post #264191
Does my room have to be related to the previous room, or just have a path to it and the next one?
Posted 15 years ago2009-03-16 21:10:12 UTC
in Rooms (mini co-op project) Post #264186
Is this bitch still going? I might have something to constribute.
Posted 15 years ago2009-03-09 14:47:44 UTC
in The Free Texture Thread! Post #264005
What topic?
Posted 15 years ago2009-03-08 23:23:56 UTC
in The Free Texture Thread! Post #263985
40kb/s, Peng? That's seems awfully slow, even for a non-member. Without using my account, I get ~100kb/s.
Strange, but no complaints on this end.
And again, unless you have a premium or whatever the hell type of account, it will be deleted after a x amount of downloads\time without downloads
The important thing to know with rapidshare is that you have to create a free account, otherwise your file will be deleted after it has been downloaded 10 times.
Tee hee.
Posted 15 years ago2009-03-08 22:03:26 UTC
in The Free Texture Thread! Post #263981
I wouldn't ever recommend using Rapidshare for personal web storage, but for "obtaining", it's well worth the price.
NO! Rapidshit is the devil, use somthing like megaupload -_-
Both Megaupload and Rapidshare have similar wait times if you aren't a member, and both have a limit of downloads per day for non-members. But Rapidshare currently hosts about over 9000% more public files than Megaupload, which makes Rapidshare the go-to site if you are looking for something. So what makes Rapidshare so much worse?
Posted 15 years ago2009-03-06 05:35:59 UTC
in Desktops of March Post #263865
I must have one of those for my dorm.
Posted 15 years ago2009-03-03 21:01:01 UTC
in Name the Map ! Post #263705
Why does everyone have to drink everyone's milkshake now? You don't even have an oil well.
Posted 15 years ago2009-03-03 15:15:23 UTC
in Desktops of March Post #263669
Frozen Storm, here.
And more by the same person here.
Posted 15 years ago2009-03-01 17:37:12 UTC
in TWHL isgetting hacked! Help! Post #263549
DOCTOR OCTOGONAPUS
Posted 15 years ago2009-03-01 17:31:43 UTC
in Name the Map ! Post #263547
This should be pretty easy. It's a CS map.
User posted image
User posted image
User posted image
Posted 15 years ago2009-03-01 16:34:32 UTC
in Name the Map ! Post #263540
Jesus people, it's Eclipse.
Posted 15 years ago2009-03-01 03:54:51 UTC
in Milkshape 3D problem - reverse vertex or Post #263504
Well that's the idea. You made it sound like you couldn't tell which side was the triangle and which side was the null, so now it should be obvious.
Now it sounds like you just need to resmooth it, because when you invert faces, the triangles retain their prior smoothing and that causes them to be unlit. It's not broken, it's just how it works. Try face>smooth all and see if that does what you want.
Posted 15 years ago2009-02-28 22:27:45 UTC
in TWHL isgetting hacked! Help! Post #263483
Is it Ant's birthday or something?