Forum posts

Posted 13 years ago2011-09-19 22:27:37 UTC
in Competition 31 Post #299123
Also, how would you limit prop usage in the source entries? (with texture pack)
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-09-19 15:39:09 UTC
in Help with math logic Post #298981
I have an idea.. i could just lock the doors when the value is minimum.. right?

yeah i figured it out:

Math_Counter
  • Max Value: 1
  • Name: key_count
Outputs
  • On Hit Max >> Door01 >> Unlock
  • On Hit Max >> Door02 >> Unlock
Math_Counter
  • Max Value: 1000
  • Name: key_count
Outputs
  • On Hit Min >> Door01 >> Lock
  • On Hit Min >> Door02 >> Lock
Door01/02
  • Delay before close: -1
Outputs
  • On Open >> key_count >> Subtract >> 1
Trigger_Once(key trigger)
Outputs
  • On Trigger >> key_count >> add >> 1
So the first math counter only counts to 1. So no matter how many keys you get, so long as you have 1, it unlocks all the doors.
The second math counter only locks all the doors once it has reach it's minimum value. ( I have it set to 1000 because I'm never going to have that many keys in a level, and the value needs to be more than zero or else the "on max" and "on min" won't work)

Other than that the doors need only one output: subtract from counter, and source itself handles the locking/ unlocking. So long as they open and stay open ( delay before close: -1) everything's flawless.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-09-18 15:23:14 UTC
in WTF is your problem?! Post #299064
What is the issue. Im fully willing to help you if you lay out your issues in a nice, easy to read format. What is the trigger setup you're using that crashes the game, and what are you trying to make walk?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-09-18 05:09:36 UTC
in Competition 31 Post #299039
Textures :)
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-09-15 14:15:04 UTC
in Sky VS NULL Post #298975
Methinks that's hardcoded
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-09-15 13:53:07 UTC
in Help with math logic Post #298974
alright. now i get it haha. makes sense.. its a bit more complex than i would have hoped but that should work =]
right now, this is a simple part of my map, so i can just link one key to each door but when there's an option i'll certainly use that method.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-09-15 13:11:48 UTC
in Help with math logic Post #298971
Scotch is right :-/
im going to keep futzing with it.
i wish hammer had a script editor.
that'd be SO much easier
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-09-15 12:06:12 UTC
in Help with math logic Post #298967
Sort of a vague thread, i know. But I'm having trouble with some math logic things in source.

Here's what I'm trying to do: I have a number of keys in a level, when you get a key it adds 1 to a math_counter. I also have a number of locked doors in my level. When you approach a locked door, and you have at least one key, the door should open permanently and subtract 1 from the math_counter.

I know how to set up the math_counter and I've used logic_cases before, but is there any way to get the math_counter to send it's value to the logic_case? (and from there open a door)

So is this possible?: (pseudo-code)
On trigger >> logic_case >> getvalue >> math_counter
Case1 - open door, subtract 1 from math_counter
Case2 - open door, subtract 1 from math_counter
Case3 - open door, subtract 1 from math_counter

If anyone has ever played Zelda, that's the key system I'm trying to re-create. Any key can unlock any door, but you can only use a given key once.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-08-25 03:19:59 UTC
in Post Your Photos Post #298375
Some i randomly found on my computer.
And imageshack resized them without me knowing... ugh. sorry they're not full size.
User posted image
User posted image
User posted image
User posted image
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Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-08-09 00:43:15 UTC
in Now Gaming: ... Post #297581
World of tanks.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-07-30 01:57:59 UTC
in Post Your Photos Post #297157
Band did a photoshoot in an abandoned building in a neighboring town. It was an Environmental company shut down in 1997. They took waste and processed it to be cleaner, but there was still a CRAP LOAD of chemicals and equipment just left hanging around. A lot of the stuff reminded me of half-life 2. I'm such a geek.
User posted image
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This next one is currently my desktop wallpaper
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These were all taken on an iPhone4 Camera in HDR mode.
There's no post-processing done on them, and most were supr-of-the moment shots because it was mainly a tour of the building looking for places to shoot. That water was NASTY. It didn't smell, but i would've killed for an HEV suit lol.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-07-30 00:52:40 UTC
in What? Post #297152
jeffmod is the winner. and over in the US of A, the terminology for the plus screwdrivers are "Phillips"
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-07-10 19:14:41 UTC
in Post your screenshots! WIP thread Post #296446
alt + right-click = win in hammer.
and i never really liked ANY of the modelling texture mapping/unwrapping tools in any modelling programs i've used.. Maya, 3DS Max, Blender, Milkshape... they could all be better / easier / more flexible.. but they're not.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-07-10 19:13:14 UTC
in Minecraft Post #296445
my levels always have like a 12x12 skyscraper with about 10 levels in them.
i just find a place to stay for the first night and keep expanding it up/down.

go down til i hit lave, go up til i can't anymore.

every world is the same but i find nothing else i want to build hahaha.
and the nether scares me. screw that noise.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-07-10 01:32:45 UTC
in Post your screenshots! WIP thread Post #296425
<3
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-07-05 19:12:24 UTC
in Entity death zone Post #296282
soup's a genius
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-07-05 18:51:41 UTC
in make npc's walk long distances Post #296280
Tried doing a few search queries on this topic, on google, VDC, and here.
Also been working on figuring it out for myself, but so far im not having much luck.

Anyway i'm trying to get barney to run a long distance (longer than 512 units.)
its on a displacement surface and i cant seem to get him to walk/run more than about 512 units.

I've been using scripted_sequences for him to walk/run to and then using the 'next sequence' field to have him proceed to the next one, but this is not a desirable way to make him walk anywhere because he waits for a split second before continuing on towards the next scripted_sequence...

So is there a different way of making NPC's walk somewhere?
like making a bunch of path_tracks or something

I'm using info_nodes about ever 48 units on the floor in a straight line.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-06-25 14:54:54 UTC
in Annoying fans Post #295876
figure out what size it is and get a new one. or take a toothbrush to it and get the dirt out.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-06-22 00:31:18 UTC
in 100 days of HL mods Post #295753
I was featured on the 20th!! Yay
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-06-14 00:34:18 UTC
in TWHL 2011 Post #295533
Going to a bachelor party friday. i'll be drunkkkk
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-06-04 00:12:56 UTC
in Kickstarter - Positive Chaos Post #295192
Good Day good people of TWHL If you've noticed I've been absent for quite some time, that's because i was focusing on school, work, but most importantly, finishing the band's album.

We are SO CLOSE to finishing it but are running low on funds and i was wondering of any of you fine gentlemen (or ladies) would like to lend us a hand reaching our goal and achieving our dreams.

http://www.kickstarter.com/projects/positivechaos/lab-coat-arbiter-hits-the-streets?ref=users

If you can just give our stuff a listen, spread the word to your friends, i would be in debt to you all.
Donations do not go un-rewarded and the more you give, the more you get!

So i ask you all please give me a few minutes of your time to check us out.

More Info:
www.facebook.com/positivechaos
www.positivechaos.com
www.myspace.com/positivechaos
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-05-13 14:32:32 UTC
in Morning routine Post #294615
Wake up
Possibly hit the snooze alarm
Shower
Get dressed
Eat, make lunch if I can.
Go to work
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-05-09 20:44:00 UTC
in Post your screenshots! WIP thread Post #294500
get the UDK tree editor and see if you can export the model, and compile it for half life?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-05-07 03:47:19 UTC
in FACEBOOK Post #294368
yeah you missed the point there
why do i try
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-05-07 03:37:33 UTC
in FACEBOOK Post #294366
how about when your best friend posts pictures of him and your ex all happy and smiling together 3 days after you break up.
and then both of them proceed to make their profile picture the same thing,
yeah
true story
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-05-03 22:40:22 UTC
in Osama is Dead! Post #294230
What have i done :zomg:
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-05-03 03:26:48 UTC
in Osama is Dead! Post #294167
America.. fuck yeah!

Well kinda not really because now he's a martyr and everyone who actually liked him is now gonna come at us soon.

Who sees that coming, raise your hand
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-05-01 13:55:44 UTC
in Post your screenshots! WIP thread Post #294126
Now with source you can just use any texture with an alpha mask, and put a projected texture behind it.
Gets the same result.

And that looks phenomenal dragos!
Good work!
You might be able to save on some compile time by nulling the back faces of that grate?
But i have no idea.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-30 16:23:16 UTC
in Post your screenshots! WIP thread Post #294090
straight cliffs ARE temporary, and it's going to be a night-time map. i just havent set the skybox yet.
Thanks for the input huntey. the gears spin, and i added a ridable tracktrain
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-30 15:32:17 UTC
in Post your screenshots! WIP thread Post #294088
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-30 11:24:14 UTC
in Need help with light_environment Post #294083
Are you doing a complete compile? VIS, RAD, CSG, BSP (Not in that order)
Have any leaks? Have you checked for problems before compiling?
Might i recommend using the Compilator To compile your maps?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-28 20:40:05 UTC
in PSN Post #294023
This is a MAJOR hit for sony. wow.
I remember my friend bitching about it the other day..
But damn i had no idea it was this serious.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-28 02:56:46 UTC
in TWHL Retro CS 1.6 Server Post #293975
havent had time to work on it any further.. should get some hours in tomorrow!
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-27 02:36:56 UTC
in vrad.exe constantly crashing Post #293953
I guess the next step would be shutting down hammer and running a batch compiler.
See if The Mighty Atom has the Compilator setup for source compiling yet.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-27 01:18:49 UTC
in Fog Post #293951
you could try what i did in this map

Its pretty much a grid of a transparent texture, with varying render modes.

i think every 128 units there was a 1 unit thick func_illusionary with a low render FX number. you could see where it intersected the ground, but you could always throw some more sprites in.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-26 13:19:48 UTC
in vrad.exe constantly crashing Post #293935
have you tried just a regular compile? not an expert one?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-25 22:00:50 UTC
in vrad.exe constantly crashing Post #293915
Anything in the log? And for now, nerf the pigeon.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-24 15:53:26 UTC
in TWHL Retro CS 1.6 Server Post #293858
User posted image
making this for the server!
Should be done this week sometime.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-24 15:52:35 UTC
in Post your screenshots! WIP thread Post #293857
I'm not sure if im going to make them ridable..
I suppose i could. But we'll see where the playtesting takes us.
Right now you can't even enter the carts (too tall). so i don't know how you'll exit them.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-24 15:49:32 UTC
in Post your screenshots! WIP thread Post #293855
CS 1.6 Map in the works.
Currently titled de_minecart - might change it to coal or something.
User posted image
User posted image
Things to do:
Round off those cave edges
Make minecart paths/ debris scattered about
Add more detail / props / cover objects
Playtest for balance
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-24 13:27:16 UTC
in Favorite European Band(s)! Post #293852
LostProphets - from wales.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-19 16:48:40 UTC
in Competition 30 Post #293707
Thanks everybody!! Appreciate all the votes and kind words.
@ ninja : top right of site, there's a link with the results. Doesn't show the vote count, just the places.
So who wants a free, gifted copy of portal 1?? Cpl and Huntey already own it.

How about a riddle for the prize?

I have a face but no eyes. I can provide the same information twice daily without speaking a word.
what am I?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-19 10:05:55 UTC
in Portal 2 is out Post #293693
Its taking forever to decrypt. Ugh
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-18 21:00:27 UTC
in Competition 30 Post #293669
For whoever gets second place, i'm offering my free copy of the original Portal! If you already own portal, it goes to the 3rd place contestant.
From there, its a battle royal, or whoever asks the nicest!
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-18 19:19:44 UTC
in Hl2:Ep3 - Seriously? Post #293666
I'm in work and saw a journal on my iPhone and google turned zero results. so I was confused
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-18 13:13:22 UTC
in Hl2:Ep3 - Seriously? Post #293656
ugh. :nya:
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-18 11:16:26 UTC
in Hl2:Ep3 - Seriously? Post #293652
Am I missing something?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-13 13:14:15 UTC
in Post your screenshots! WIP thread Post #293493
QFT urby. it's amazing what even a window sil adds to a window.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-12 19:38:30 UTC
in Competition 30 Post #293472
The only difference between engines (concerning this compo) is the lighting and texture resolution. Brushwork is the same between Goldsource and source.
and CT, you sneaky sneakster.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-08 17:49:20 UTC
in Competition 30 Post #293237
hahaha awesome. too bad the combine wasn't riding the llama
Tetsu0 Tetsu0Positive Chaos