Lookin' great!
Judging from the layout - this could be a pretty decent HLDM map..
Each member releases a part in the size approximetly of idol hunt, and that mod was started a long time after hostage situation, maybe a year and a half and it is also finished!You're missing the fact, that making a mod alone and making a mod with a team of 7 people are two different things. I'm not saying, that a mod like that should've taken 2+ years to complete, although with team members dissapearing and the mod being abbandoned here and there - I think, that such a long development time is quite understandable.
will provide a maximum of 1.5 hours of playingThe mod should have approx. 3-5 hrs. of gameplay. And you forgot to mention custom weapons, modified NPCs and other changes.
it's much shorter then Hl1Wha? Why would you compare a HL mod with the actual game?
Half Life: Day One was designed exclusively for OEM partnerships and was never available to the general public. Half-Life's actual demo (available free to the general public), Half-Life: Uplink, was released several months after Half Life: Day One.Buuut.. I've managed to find a download of it in some russian site.
Stupid Half-life 1 engine.Oh.. You're in for a crowbar-beating now..
Argh CS. Why?It'll be a lot different from all the 1.6 maps out there.
There is money, I think it's obselete. Nearly all games use it and it starts to bore me. Plus it lessens the value of the territories. You can still win if you don't have more territories then your enemy, the idea is to establish a well defended base and hit the enemy hard, just like in the C&C and most other RTS games, this is getting old and repeatitive.That's a pretty weird opinion..