Forum posts

Posted 19 years ago2005-01-14 19:21:55 UTC
in difficult to explain Post #83869
I would suggest going to www.stargatetc.com and downloading the Stargate mod and map from there.
Posted 19 years ago2004-12-20 17:33:44 UTC
in One way walls Post #79380
Hello?
Posted 19 years ago2004-12-19 18:40:31 UTC
in One way walls Post #79169
Ok, I changed it. Upload away. And yes, that is the spot I ment.
Posted 19 years ago2004-12-19 13:38:58 UTC
in One way walls Post #79117
Hello? Mr. Anonymous? I posted it.
Posted 19 years ago2004-12-18 16:09:07 UTC
in One way walls Post #79002
Posted 19 years ago2004-12-17 17:24:38 UTC
in One way walls Post #78893
Would you? Would it still work?
Posted 19 years ago2004-12-15 18:12:30 UTC
in One way walls Post #78533
Ummm... it's for the mod Stargate TC... you wouldn't have any of it's textures or the right FDG.
Posted 19 years ago2004-12-12 12:11:16 UTC
in One way walls Post #77942
Umm.... NO!
I kinda figured it out.
What I had to do is group both of the walls. Let me explain:
First I made a wall and then made another wall right behind it touching it. Then in between the walls I made another wall and put the clip texture on it. I put my desired texture on the first wall and I put the blue texure on the seccond wall that I made touching the first. I then selected them all and tied them to a func_illustionary.

And it worked. Well, sort of. It compiled correctly but for some reason my map is much smaller in .bsp size. It was 1.8 mb, now it's about 500k.
It just shuts the server down every time I try to run the map.

Anyway, thanks for your help.
Posted 19 years ago2004-12-11 23:47:57 UTC
in One way walls Post #77843
No... I have no other weird brushes... Just plain old textures.
I have only this 1 clip and that's it.
Posted 19 years ago2004-12-11 20:25:12 UTC
in One way walls Post #77790
As I said before... I get this error.

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
Posted 19 years ago2004-12-11 20:01:30 UTC
in One way walls Post #77782
Ok... well I have it so you can only see out of it from 1 side. That is good. Now, when I add a wall and put the clip texture on it it gives me that error. So, if it can't be an entity on it's own, that mean I have to tie it to something right? If so, what do I tie it to?
Posted 19 years ago2004-12-11 01:13:27 UTC
in One way walls Post #77577
Ok... Now I'm gettin this error.
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
Posted 19 years ago2004-12-11 00:47:34 UTC
in One way walls Post #77576
Well I'm not that newbie... I'm... well lets just say I don't know how to do stuff with sprites and env's yet. Thank you for your help. I now see what you mean by "clip brush". If you had of said texture, I would have figured it out. I am in your det! Zat_AJ bows his head
:)
Posted 19 years ago2004-12-10 17:13:23 UTC
in One way walls Post #77443
Ok... that sound alright. Could you explain what to do in a little more detail please? What is a clip brush? I only have a medium understanding on Valve Hammer Editor.
Posted 19 years ago2004-12-09 22:57:11 UTC
in One way walls Post #77328
Hi.. I have a transparent wall that I want to be able to shoot through but I don't want anyone to be able to shoot at me. Is it posible to make a one way wall?

HL1... Don't have HL2 Yet... thanks.
Posted 20 years ago2004-09-06 18:04:23 UTC
in Laser Help Post #57090
So what your saying is: Make a door or something trigger it off at the end of a round?
Posted 20 years ago2004-09-05 21:43:58 UTC
in Laser Help Post #56823
Ok... the mod is called StargateTC... it's like the CS system (2 teams, a goal or just kill each other).
I have a laserdoor where the lasers are triggered when you press a button to open a door. When the door is open (I made the door so that it can't close, that's how I want it, so that it can only open once.) the lasers turn on. But when you end the round, the lasers are still on when you start the next round. Just pretend I'm using cs, because everything is the same as cs.

If you didn't understand that:

Basicly, how do I make it so that the lasers are "reset" every time a new round starts in CS, without manualy turning them off?
Posted 20 years ago2004-09-05 19:25:32 UTC
in Laser Help Post #56807
Ok... I've read all those before... I'm sorry but that doesn't help me. I want to know how to make the lasers turn off when the round ends, so that in the next round they start off and need to be trigger to turn on again.
Posted 20 years ago2004-09-04 22:34:49 UTC
in Help making textures for McDonalds Map Post #56592
I would think that nobody from McDonnalds would even care... I'm sure the president of McDonnalds wouldn't even know.
Who is the president? Ronnald McDonnald? LOL :nuts:
Posted 20 years ago2004-09-04 22:31:09 UTC
in Laser Help Post #56590
I made lasers in my map... but how do I make it so on the next round they are off. As soon as they are activated they don't turn off for the duration of the map.
Posted 20 years ago2004-09-04 22:10:55 UTC
in SAME MAX_PATCHES PROBLEM. NEED HELP Post #56588
wow... ok thank you very much... this has help me.
Posted 20 years ago2004-09-04 14:00:58 UTC
in SAME MAX_PATCHES PROBLEM. NEED HELP Post #56530
ok... but now when I compile I get a windows error report. It's the one that says: Send/Don't send
Posted 20 years ago2004-09-04 11:42:46 UTC
in SAME MAX_PATCHES PROBLEM. NEED HELP Post #56504
ok... so what do we use insted of putting a big box all the way arround our map. I need a sky, but only at the top... so I sould do what? Attempt to make the bax smaller and only cover the top area?
Posted 20 years ago2004-09-03 21:50:56 UTC
in SAME MAX_PATCHES PROBLEM. NEED HELP Post #56394
Posted 20 years ago2004-09-03 21:41:40 UTC
in SAME MAX_PATCHES PROBLEM. NEED HELP Post #56393
Um.. I'm having the same problem with my map.
Posted 20 years ago2004-08-24 09:19:06 UTC
in Deleting Post #53538
You're cat looks like my cat. lol
Posted 20 years ago2004-08-24 09:18:06 UTC
in welcome to half life train Post #53537
Well this is crazy kid talking who has little mapping experince (less than you) and couldn't you just hollow out a box and then slowly make the train take shape?