prac?ticeHA!
v. prac?ticed, prac?tic?ing, prac?tic?es
1. To do or perform habitually or customarily; make a habit of: practices courtesy in social situations.
2. To do or perform (something) repeatedly in order to acquire or polish a skill: practice a dance step.
prac?tiseIn other words, American = "practice", British = "practise". There...
v. & n. Chiefly British
Variant of practice.
12 year olds are NOT programmers.Hey, I'm learning Java...isn't that being (well, becoming) a programmer?
you're 11? damn, i thought the youngest literate on the net was that 12 year old dude on CAD. he's pretty funny.
anyway, most 11 year olds dont type correctly.
Seriously, you're 11, dandy?
Wow, I thought toonton was the youngest being 12.Everyone is so surprised but seriously, I am eleven. Actually more like eleven and a half...
I typed pretty damned good when i was 11.
when using GCFScape where do you extract the .wad's you're planning on using?
So basicly i had the .wad's file name wrongNo, not the WAD's file name, the texture's name!
If the decal appears backwards, the texture of the brush surface surrounding it needs to be adjusted. Bring up the texture face properties of the brush surface. If the surface texture is reversed, (meaning the X or Y scale is a negative value) then give the X:Y scale a positive value. If the X:Y scale is already positive, then the texture is aligned ?to world? rather than ?to face?.
To fix this, tick the ?Face? box in the ?Align:? area. Since the decal had already been placed before the texture was fixed, it will still appear backwards in the 3-D view, but will be correct in the compiled map. Decals placed after the texture is fixed will have the correct alignment in the 3-D window.
problems = if +1 to +9 is used on a brush, then sometimes there is no animation, only that texture is shown....and sometimes there is. Using a texture number out of sequence on a brush such as a +3name may cause a problem, use the +0 or rename the texture you want without the prefix. textures must combine well. The prefixes MUST start with +0 (or +A) and must NOT skip a number/letter in the sequence, although you do not have to go to the highest number.
~http://slackiller.com/tommy14/hltexture.htm
Animated textures names start off with a +0 and go to +9. If there is a gap in the sequence (like +2xxxx followed by +5xxxx) or if some other character is used with the "+" (like +olab1_gun1or - "o" is not a number.) then you may get this error. Also a texture with a bad name of the random beginning "-" can cause this error, even though it is not animating. Sometimes it is bogus, caused by a corrupt save/export, or by that old "too many wads" mistake.
~http://slackiller.com/tommy14/errors.htm
and his spelling should be excused, since he's only 11.What about me? I'm only 11 and I can learn how to type correctly ever since I've joined...
I don't use the decal tool because it's not grid-friendly like I'm looking for, I create the infodecal entities by hand and put them into position manually, where they end up assuming appropriate shape and sticking to the wall.Well, couldn't you use the decal tool to stick the decal on and then move the infodecal entity it creates? I know it would end up a little off grid, though...
What the hell, again, people. If 800 is the limit then you must have to be running some seriously shitty peice of crap to have your computer lag after 800 r_speeds.It IS true to some people who decide not to grab a better video card (e.g. me with a 16MB AGP card). I guess the 16MB video card probably doesn't like about over 1500 polys (not sure about the limit) and decides to give me about 40 FPS (compared to the max of 72), not to mention it doesn't like the 4000 or something wpolys on the Sydney Harbor Bridge map at all...
Last login: 14th February 2005 (19 days ago)He's been gone for almost 3 weeks!
Nah, I think 400,000,000,000,000 is four hundred trillion.Well, yeah, that's what I meant. It's just that I didn't remember what was after billion...
(lets say each character is 64 units thick)That meant "let's say each line is 64 units thick. That includes the characters showing the top and bottom of the water. For example:
(Note: the floor also has some water)May sound confusing, but I meant: the floor brush is in the water brush, so the water brush is NOT 2 pieces. It is 1 that goes through the floor.