Might it be an idea to make myself a miniature model of the grenade and have it move as a function train into the window, then have the window explode with and Env_explosion for enhanced realism - i could even make it ricochet for some sort of interesting scene... Thanks for the help
PS, what would happen if i was to have the AIScripted_sequence "Move to position" tab set to "No" - would the grenade travel to the target, or would it just blow up in his face again (i would use another AIScripted_sequence to get him to the firing position)
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