Forum posts

Posted 20 years ago2004-11-17 18:24:07 UTC
in Question about rights. Post #73643
Still it is good to pay attention to such things, as getting used to it may save you from a lot of trouble later.

I agree with the others. A small 'The HL? logo is copyright by Valve...'.
Just look onto your HL? box. You should find something like this there, too.
Posted 20 years ago2004-11-17 09:53:46 UTC
in HL2.. Who has it? Post #73579
Trapt, this is wrong.
It is impossible to create a uncrackable software, unless you don't care about human rights.
All they have to do is find someone who has legal access to the system and is corrupt enough. Or they manage to hack the servers. They've done it before.
There is no way to absolutely protect your digital porducts from pirates.
The most intelligent way is to encourage people to buy the products, by making the buy-version special through goddies, nice packing and a voluminous manual. I would pay up to 20% more for such things.

And again the honest people, who do respect digital property and pay the money to use it, but don't have internet are the ones who are punished.
Posted 20 years ago2004-11-13 14:32:35 UTC
in Stick to 3.4 Post #72910
Posted 20 years ago2004-11-13 09:44:38 UTC
in Brain Teaser - :L Post #72882
Believe me, there is.
I've seen both solutions on some website, and both worked.
Posted 20 years ago2004-11-13 07:42:30 UTC
in Brain Teaser - :L Post #72877
Everybody can find one solution.
The 2%, Einstein was talking about, will try to find the second solution and succeed.
We've had this at school a long time ago and we did not find the second solution. :(
Posted 20 years ago2004-11-11 04:18:57 UTC
in <<Greatest games>> Post #72619
Probably the best game over five years ago.
http://www.outcast-thegame.com/news/
Posted 20 years ago2004-11-10 06:44:49 UTC
in Compo 12 (Real World) Post #72470
Only nine more days and I don't even have my wash-basin model done. T_T
Can someone give me links to the transparency DLLs? I just can't find them anymore.
Posted 20 years ago2004-11-10 06:38:56 UTC
in I NEED GIFS!!!!!!! Post #72469
TMA, how did you get those multi-colored decals into HL?
Posted 20 years ago2004-10-31 12:55:06 UTC
in I got an idea(remade) Post #70790
Maybe you should read the post before you start writing your incomprehensible sentences?
Ditto.

BL, ok.
Posted 20 years ago2004-10-29 14:15:44 UTC
in Clever Insults Post #70467
You're so desperate, you reply more than once on a thread like this.
Posted 20 years ago2004-10-28 13:39:34 UTC
in I got an idea(remade) Post #70119
Hmmm, ok.
Send it in before sunday.
We're two weeks behind schedule, which is my fault too. :zonked:
Posted 20 years ago2004-10-27 15:51:59 UTC
in Compo 12 (Real World) Post #69901
^betray^

Stop posting such good WIP pictures! I have not even started. T_T
Posted 20 years ago2004-10-27 15:50:04 UTC
in I got an idea(remade) Post #69899
Ok, short update.
I just received Rileymo's map.
I will start glueing everything together and hopefully send the final version to BL before next week.
I need to finish this, so I can start my next project.
(whisper ...collaborate mapping... whisper) You didn't hear anything! :)
Posted 20 years ago2004-10-25 09:01:22 UTC
in Congrats Seventh-Monkey! Post #69182
Well, congratulations from me too.
I hope two full right admins will help getting this place back up.
Posted 20 years ago2004-10-21 04:05:03 UTC
in r_speeds wont show Post #68038
What about sv_cheats?
I always run hl with +sv_cheats 1 +developer 2 and some other stuff.
Afaik developer requires sv_cheats to be activated.
Posted 20 years ago2004-10-14 05:05:59 UTC
in The Forum(admins read) Post #66256
Then I'm afraid I completely misunderstood this.
Sorry.
Posted 20 years ago2004-10-13 09:58:01 UTC
in any clan mebers here Post #65960
[even more friendship]
[brighter sunshine]
[all happiness there is]
[much more love]
[/puppies]

[rebuilding twhl]
[kicking responsibles of twhl's drowning]
[/bush administration]
Posted 20 years ago2004-10-13 09:45:54 UTC
in any clan mebers here Post #65950
[/pimpage]
[/hatred]
[/destroying twhl]
[/shit]
Posted 20 years ago2004-10-13 09:35:39 UTC
in any clan mebers here Post #65944
Yeah!

One of the few, who still are in the know. :)
Posted 20 years ago2004-10-13 06:46:51 UTC
in The Forum(admins read) Post #65835
Yes and we are very apprehensive, at least I am.
You said something about rust, full rights admin, and abandoning twhl, if I'm not mistaken.

I really hope HL? will not put this place over the edge.
Posted 20 years ago2004-10-11 06:35:55 UTC
in new competition Post #65369
Starts building noses out of world-brushes --&gt;
Posted 20 years ago2004-10-11 06:32:54 UTC
in Compression Post #65367
The .map file is the one that the compilers read and use.
VHE uses .rmf files to store the map and some other stuff that is irrelevant for compiling.
Exporting to .dxf can be used to fit animations for monsters into your levels.
You cannot import them.
Posted 20 years ago2004-10-10 17:59:51 UTC
in I got an idea(remade) Post #65286
Argh!!!
We can't finish this if everybody is leaving.

Jaardsi, if I move you down in the list, will you be able to finish it?

The list:
-async
-Peace and LOve
-Trapt
-Gman
-Rileymo
-jaardsi
-(Ministeve)
-(BrattyLord)

Please give us something for the map, otherwise we have to consider this project as a failure.
Posted 20 years ago2004-10-10 13:48:00 UTC
in new competition Post #65257
Trapt, why don't you just give us attentive people a little hint?
Posted 20 years ago2004-10-10 13:44:51 UTC
in I got an idea(remade) Post #65255
Got it! 51 kilobytes.
As for the lights.rad, I will see if it fits in.
There will be a testing phase after everything is put together, so we can eliminate all bugs that might occur.

Everyone else who wants to add a part, please reply!
Jaardsi, I hope you got your part done. You may add it to the map.
You already have the account details.
Posted 20 years ago2004-10-09 21:18:32 UTC
in Is there a trick to adding sound? Post #65111
Also large audio files should be streamed from HDD.
Put a '*' infront of the filename in the entity properties.
If the ent is inside a worldbrush , you won't be able to hear it.
Posted 20 years ago2004-10-09 17:20:30 UTC
in I got an idea(remade) Post #65100
Ok.
Please do your final testing.
We should start collecting the last parts soon.
When you have finished, please reply to this thread.
Then we will process the list.
If you want your part to be added by me, just send it to TWHLmix [at] yahoo [dot] com.
Posted 20 years ago2004-10-08 19:42:42 UTC
in The Forum(admins read) Post #64929
You attentive model student, you.
You have just found the only rub, this forum has.

Seriously, there are many more things that need to be done.
The person who is able to do it, is atom. Few know him in person, even fewer can contact him in realtime.

If you want change, send him an email. But not just a 'hey you. add a page selection to the bottom of a thread!'. Be serious. The more reasonable and mature your mail appears, the more likely it is that it changes something.

And don't be impatient. Things take their time.
Posted 20 years ago2004-10-08 19:32:22 UTC
in Horror map sequel anyone? Post #64927
Horror is like humor. Everyone needs different things to be scared, or amused.
The only things that startled me was the face that suddenly appeared in the long hallway.
I got used to the HL monsters, so they can't scare me at all.

You should redo this map. Make it larger, make it more scary, add some storyline. Add all types of horror that might scare people, so you have a big spectrum of 'potentially scared players' :P.
I'm not sure why you chose such strange textures. You have your reasons, I presume.
Posted 20 years ago2004-10-08 12:40:42 UTC
in breathing underwater Post #64858
You can't equip item_airtanks.
Just put on under water. As soon as the player touches it, he will get fresh air, so to speak.
Posted 20 years ago2004-10-08 09:21:44 UTC
in Compo 11 (Glass) Post #64836
A few short questions.

Has the decision about the next compo been made already?
Has it been sent to atom?
How long does it usually take from sending it to atom till seeing it on the site?
Posted 20 years ago2004-10-07 22:03:03 UTC
in HL? and your specs! Post #64762
Seventh, did you steal my components?
CPU, board and RAM are just the same here.
Then I have a GFX5200, which will kill all fun I could have, playing HL2.

The only modern Hardware I have is my mouse. The MX510 from Logitech. You can say what you want, but there is no better one at the present time.
Posted 20 years ago2004-10-07 21:30:46 UTC
in I got an idea(remade) Post #64746
Roger!

-jaardsi
-async
-Peace and LOve
-RabidMonkey777
-Trapt
-Gman
-Rileymo
-(Ministeve)
-(BrattyLord)

Talk to your parents! 'This is important for my future life. I need to get reputation in the scene. If I don't deliver my work in time, I will get alot of disrespect.'
Posted 20 years ago2004-10-07 21:05:56 UTC
in I got an idea(remade) Post #64743
On monday we will start processing the list.
Jaardsi adds his part first, then the others.
If someone wants his part to be added by me, just send it to TWHLmix [at] yahoo [dot] com.
Posted 20 years ago2004-10-07 13:23:24 UTC
in Exotic train Post #64658
Oh my goodness!
You want that in a multi-player map. Then it's very very unlikely that it will work.

As already CP said, I also think it is possible to affect the train with a trigger_changetarget.
Two version.
First one. Trigger_changetargets can change the 'next stop target' of a path entity:
The first path ent has it's 'teleport' flag checked. If the player is off the train, the next path ent will change the 'next stop target' of the following path ent. The new target will be the start of the path. One moment later, another trigger_changetarget will give the path ent with the changed target, back its original target.
This requires many entities.
Second one. Trigger_changetargets can change the destination of the train:
If the player is off the train, the next path ent will change the movement destination of the train. The train will be put back to the start. Here you also need the 'teleport' flag.
Requires less ents.

But now comes the major problem, multiple potential activators for the train resetting sequence. It is impossible to make it 100% protected from bugs and errors. You would have to use a complex system of trigger_multiples to make sure that only the train driver can activate the resetting.
Firstly, you need one master for each trigger_multiple that is activated while the train is between the two according path ents and deactivated when it leaves this area. Then you need one trigger_changetarget and a trigger_relay for each part. The trigger_relay would initiate the resetting of the train, unless the player activates the trigger_changetarget through the trigger_multiple. Then again, after the trian leaves the area, the trigger_relay needs to get its original target back.

All this is extremely complicated to put into effect and would have many potential error sources.

In other words - forget it.

This is too much for the HL engine. I would work in theory and with alot of problems. But I think this would be too much efforts for a too small result.
Posted 20 years ago2004-10-07 12:59:36 UTC
in mav patches way past 65ooo max Post #64650
Err.

Your map has only 10000 patches and crashes? Then it doesn't have to do with max patches.

You can have more than 65536 patches, when you use the -sparse algorithm for hlrad.

HINT brushes will also not reduce your amount of patches.
Posted 20 years ago2004-10-06 19:59:17 UTC
in Cant find filesystem dll to load! Post #64556
Don't automatically run the map.

I kill VHE and then run HL manually.
I need all system power. :D
Posted 20 years ago2004-10-06 19:48:02 UTC
in Exotic train Post #64555
Let me try to say this in my words.
You want a train that stops, or returns to it's starting position, when the player jumps off. But why do you kill it then?

Here's my version (for stopping the train):

Every path ent for the train triggers a trigger_relay that would trigger the train off. For each path_corner there is a trigger_once that is placed so that the player enters it just before the train reaches the path ent. This trigger_once killtargets the according trigger_relay.
To prevent the player from activating a trigger_once while he is not on the train, use the train as the master for the trigger_onces.
The train should also move faster than the player, so it gets switched off before the player could reach the next trigger_once.

I hope this is understandable.

If you have further questions like this, please ask. I love those things. :)
Posted 20 years ago2004-10-06 11:36:09 UTC
in I got an idea(remade) Post #64458
If you say so.
We don't fully stick to the list, as it is just a guide.
As long as you have finished till sunday, you're in.
Posted 20 years ago2004-10-06 11:32:36 UTC
in change it all Post #64456
Depending on how different from the original enemies you want them to be.
Posted 20 years ago2004-10-06 11:03:09 UTC
in Cant find filesystem dll to load! Post #64442
Wasn't this some steam related thing?

We've had plenty of those, I recall.

Maybe forum search can bring enlightment.
Posted 20 years ago2004-10-06 11:00:57 UTC
in I got an idea(remade) Post #64441
You may build more than a room, but keep it small. No second Black Mesa complex.
Let's say, no more than 100 worldmodels and/or 10000 patches. (Don't even think of cheating :P )

What do I read there? 'wad', 'texs' - forbidden!
Only original HL stuff allowed. The titles.txt may be used though.
Sorry.
Posted 20 years ago2004-10-06 10:56:31 UTC
in change it all Post #64439
-changing player speeds
spirit
-changing over all health of player and enemys
skill.cfg (or was it .txt?) and spirit
Instead of increasing players health, just make the enemy weapons weaker.
-enemys made from scratch
spirit
Posted 20 years ago2004-10-06 07:47:28 UTC
in I got an idea(remade) Post #64378
Originally the dealine was sunday. So you have 5 more days.

Jaardsi, I hope this is enough time for you to get hammer and HL running again.

Trapt, you can add your part next week.
Here is the list again:

-jaardsi
-async
-Rileymo
-Peace and LOve
-RabidMonkey777
-Trapt
-Gman
-(Ministeve)
-(BrattyLord)

Everybody may add his part himself, or just send it in and let me do it.
Mini and BL will do they end then.
Posted 20 years ago2004-10-03 08:52:30 UTC
in I got an idea(remade) Post #63817
We might give it around once more before the release, but I doubt that there will be many people who want to revise their part.
I will certainly add more to my part.

People should hand their parts in without bugs.
Also the expectations for this projects are not too big.
We will get more serious on the next one.
Posted 20 years ago2004-10-01 16:55:53 UTC
in I got an idea(remade) Post #63477
Forgot to log in again. :

By the way BL. You seem to be a slightly angry at the opposed oppinions of CP and me.
We (I think I may speak for both of us) do not want to handicap you with your project.
I will certainly join as soon as I finished my other jobs.

You obviously have great enthusiasm for the project and this is very good. But you must also consider the other people to whom this might appear like a great idea and who want to be a part of it, though they are less confident and less patient. Most of the people here are very impulsive and cannot stick to something if no-one tells them what is happening and how it has to happen.

I really want to see this project comming to an end as it was planned.
Please keep working on your parts. You have ten more days, then you should have sent in what you want to see in TWHLmix1.
Posted 20 years ago2004-10-01 10:22:05 UTC
in I got an idea(remade) Post #63384
Do not discard!
This is just my oppinion.

This project might have become a little boring over the months and you want to have something new. But we must finish it and learn for future projects.
Posted 20 years ago2004-10-01 08:07:05 UTC
in I got an Idea 2 Post #63355
I see you're serious.
BL has listed important points.
Most important is a leader who is fully dedicated to this projects and who has no mercy with people who voilate the rules.
Also all the participants need to be able to stick with a time schedule.
Otherwise there will be no result at all.

But let's finish TWHLmix1 first, please.

Jaardsi, finnish your part! :P
Posted 20 years ago2004-09-30 15:07:39 UTC
in err file not created when compiling Post #63241
An .err file is only created when there was an error during compiling.
As it was said before, you did not run all compile tools.
Read tutorials about how to set up VHE and the compilers.
Posted 20 years ago2004-09-29 14:57:12 UTC
in Image posts Post #62971
Hey, I just noticed that images have been disabled.
Good!
I hated it when stupid members posted 1600*1200 images, enlarging the site's extends.
I think kol is right, either leave it as it is now, or add a user option for this.