Forum posts

Posted 19 years ago2005-06-17 10:59:52 UTC
in Half-Life: Hostage Situation Post #114971
you can't be serious. I know one thing I need and that's door numbers..
I just don't know what else to add.I know I'm going to have barney upstairs, I lead him downstairs, then the power gets cut..
we escape outside, where we see his nice car get blown to bits, then he leads me in behind a secret thing that opens revieling a staircase into the sewers.. lot's of grunt fighting and stuff first.. it's going to be sweet once finished
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Posted 19 years ago2005-06-17 09:26:42 UTC
in Half-Life: Hostage Situation Post #114954
I need help with barneys apartment building, it looks too plain.. any good suggestions?
http://www.acidplanet.com/artist.asp?pid=571567&T=6191 :zonked:
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Posted 19 years ago2005-06-17 08:45:59 UTC
in New Tutorial: Basic Softimage Modeling Post #114943
Talk to a moderator, you have to give them the idea, then the tutorial.
There was a Readme in the tutorial area that told you how to Submit your Tutorial, but I can't find it, they must have deleted it :
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Posted 19 years ago2005-06-17 08:38:21 UTC
in My Birthday!!! Post #114939
ZL, That Cake looks disgusting.

Here, this cake is more you Mercenary:
User posted image
hahaha, lol, Happy Birthday buddy.
;)
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Posted 19 years ago2005-06-16 09:59:06 UTC
in Xen Assault [HL1] Post #114794
It still is very unaccurate, as in you go to zoom-in, you snipe a grunt, yet you hit about 3 feet from him on the wall, its just not working. :
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Posted 19 years ago2005-06-16 09:33:38 UTC
in Xen Assault [HL1] Post #114782
Ok, well, the Crossbow, ain't workin'.

--I changed the Velocity of the crossbow from 2000, to 3000, but when I loaded the game, it was incredibly unaccurate. When I changed the 2000 to 300, it made a really cool effect in what seemed like slow motion, and you could see the bow fly through the air, it was very accurate, however, that does'nt help you any. Therefore I am attempting to put in a completely new Sniper rifle model to replace the crossbow. Another words, deleting the crossbow.cpp, and crossbow.h, and putting in sniper.cpp, sniper.h. I ran into a problem though, but It will be fixed soon.
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Posted 19 years ago2005-06-16 09:28:36 UTC
in RPG ADVENTURE #1 [closed] Post #114776
I'm sorry guys, this story turned out to become out of my taste.
I don't know what to write. Chapter 18 is up for grabs.
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Posted 19 years ago2005-06-16 09:24:38 UTC
in CRAZY HL2 PHYSICS Post #114773
Do you guys have any idea how hard that would be. per domino, it would have to be 2 doors, 1 func_door_rot to fall, hit the next domino, then an env_render would make that one dissapear, and another appear to fall the rest of the way... you know what I mean?
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Posted 19 years ago2005-06-15 17:32:04 UTC
in CRAZY HL2 PHYSICS Post #114674
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Posted 19 years ago2005-06-15 09:04:48 UTC
in Xen Assault [HL1] Post #114551
Alright, I'll see what I can do. ;)
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Posted 19 years ago2005-06-15 07:36:04 UTC
in Half-Life: Hostage Situation Post #114535
Cool, however, Don't think I seen screenshots.. so I'm not sure if it was bad or good.. : ..lol.

Oh and another thing guys, lets not use bumbmapping please. I can't run it on my PC. HL Crashes.
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Posted 19 years ago2005-06-14 21:18:06 UTC
in RPG ADVENTURE #1 [closed] Post #114483
Whens my turn..! :

I'm still WAITING-->
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Posted 19 years ago2005-06-14 20:47:39 UTC
in Garrys Mod Comics Post #114482
I never bothered viewing.. sorry. :
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Posted 19 years ago2005-06-14 20:29:23 UTC
in Xen Assault [HL1] Post #114481
Code. I can probably do it now that I got MSVC++ working...

What dll are you using, the original half-life, or spirit?
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Posted 19 years ago2005-06-14 20:26:30 UTC
in Half-Life: Hostage Situation Post #114480
The Spirit Source works fine with me Muzzleflash... Don't know what the problem is.. :
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Posted 19 years ago2005-06-13 12:01:38 UTC
in Half-Life: Hostage Situation Post #114150
not me.. but you never know.
Another thing muzzleflash.. Could I get the source off of you when you've added your stuff.. cuz' i might want to add a little myself.. just minor things however..

All you other people involved, you guys don't have to get familiar with the spirit.dll if you don't want too.. however I know me myself will be using some of the new features like the bullettime effect for one of my scenes, along with the movewith function. :D
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Posted 19 years ago2005-06-13 10:27:16 UTC
in Making NPC's do meaningful things Post #114132
I just remembered what NPC's mean.. Non-Player Controlled... AH HA>>um.. anyway's sorry.. I'll go and crawl back into my hole.
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Posted 19 years ago2005-06-13 10:09:50 UTC
in Half-Life: Hostage Situation Post #114127
W00T, thats what I'm talkin' about.. Dynamic Lighting.. Sweet. :P
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Posted 19 years ago2005-06-12 14:54:13 UTC
in Xen Assault [HL1] Post #113985
I used Fraps.. although I could'nt get the sound flag to work, so I used 'Sound Recorder' Of course the video would have been much better if I used a trigger_camera, but It was my first ingame video using fraps, and I just wanted to record something.. lol.
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Posted 19 years ago2005-06-11 18:24:35 UTC
in Best Way To Have An Auto Door Post #113808
Can't you just make 2 func_doors!?
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Posted 19 years ago2005-06-11 17:07:23 UTC
in Half-Life: Hostage Situation Post #113786
Ah I did good.. It was easy.
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Posted 19 years ago2005-06-11 17:05:29 UTC
in Xen Assault [HL1] Post #113784
OoooH.. Scripted_sequences are fun to work with.. see:
http://www.acidplanet.com/artist.asp?PID=564672&T=1717
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Posted 19 years ago2005-06-10 12:09:45 UTC
in Unbreakable Tip 2 Post #113587
Screens will be posted to show the difference.. Give me till tonight. ;)
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Posted 19 years ago2005-06-10 12:08:21 UTC
in UNBREAKABLE TIP Post #113586
You guys totally missed the point of this thread.. Keep that floor you just posted right above, now make another floor right above that one with color : 90. It will look so much better.
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Posted 19 years ago2005-06-10 12:04:10 UTC
in Half-Life: Hostage Situation Post #113585
I'm done of my exams! W00T.. I'll be mappin' more!
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Posted 19 years ago2005-06-10 06:47:20 UTC
in Half-Life: Hostage Situation Post #113534
sure np.. Give me a couple hours.. I got an exam now, When I get back home, I'll send it.
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Posted 19 years ago2005-06-10 06:46:11 UTC
in HL:Manifestation Post #113532
Use a lights.rad, if you are, then edit it. :lol:
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Posted 19 years ago2005-06-10 06:38:39 UTC
in Deleting Members [closed] Post #113530
Well... Pointless you say Anthony, well, exactly, I just think it's pointless for the member to be here.. Just Pointless. ;)
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Posted 19 years ago2005-06-10 06:35:47 UTC
in Fraps Video Post #113529
lol.. thnx :D
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Posted 19 years ago2005-06-10 06:35:05 UTC
in Unbreakable Tip 2 Post #113528
Actually I agree with Elon.. I thnk Software mode looks better. More clearer, when in OpenGL Everything is Blurred together, making it crap.. although, yes it has bugs, light Sprites would be a big example.
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Posted 19 years ago2005-06-09 07:48:48 UTC
in MSVC++ Help! Post #113407
I got it.. Rabid had to send me a missing file to place in my Systems32 folder. :D
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Posted 19 years ago2005-06-09 07:45:20 UTC
in Half-Life: Hostage Situation Post #113404
Cool.. sounds good..

Ya as for the proble I was missing a file that was supposed to be in my system32 folder called autoexe.ns_ or something like that.. So rabid sent it too me, and I fixed it.. then installed it.. I've been waiting for so long to get this program.. and now.. I've got it! I'll be learning code soon.
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Posted 19 years ago2005-06-08 21:14:23 UTC
in Half-Life: Hostage Situation Post #113336
Never mine.. I fixed the problem thanks to RabidMonkey.
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Posted 19 years ago2005-06-08 20:22:10 UTC
in Deleting Members [closed] Post #113327
Well, come on, this has probably crossed everyones mind at one point

Delete old members whom never touched there account. Such as this guy:

http://twhl.co.za/userprofile.php?user=Func_Tom
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Posted 19 years ago2005-06-08 20:14:39 UTC
in The horribleness of pictures [closed] Post #113326
OMG! FIX IT, FIX IT NOW! AHAAHAAAAAAAAA!!!!!!!
anyways.. don't worry 'bout it.
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Posted 19 years ago2005-06-08 20:07:17 UTC
in MSVC++ Help! Post #113325
Posted 19 years ago2005-06-08 20:05:47 UTC
in Unbreakable Tip 2 Post #113324
Thank-you.. Glad to oblige you fellow scientist. ;)
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Posted 19 years ago2005-06-08 19:59:46 UTC
in Half-Life: Hostage Situation Post #113323
Perfect.. that would be unreal Muzzleflash.

I got MSVC++6.0, but everytime I go to install I get this message.. just a sec...
...
Extracting...
...
Installing...
Oop there we go.. clicky
you have any idea what the problem is?.. Anyone?

By the way I made a song for Saco's mod, and thought, maybe we should have a Theme song, so I was wondering if I can create one?
Heres an example one I made for Saco: http://www.acidplanet.com/artist.asp?PID=566192&T=5205
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Posted 19 years ago2005-06-08 19:44:53 UTC
in Xen Assault [HL1] Post #113321
Hey Saco... song I made: Xen Assault Tell me what you think. ;)
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Posted 19 years ago2005-06-08 14:54:32 UTC
in Xen Assault [HL1] Post #113286
meh.. to each your own.. ;)
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Posted 19 years ago2005-06-08 07:48:04 UTC
in Half-Life: Hostage Situation Post #113239
sweet.. If only you could have edited the spirit.dll.. : lol..

What do you use to compile the dll Muzzleflash?
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Posted 19 years ago2005-06-08 07:45:23 UTC
in Xen Assault [HL1] Post #113238
LEAVE THE BLUE! It looks sweet
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Posted 19 years ago2005-06-07 21:15:17 UTC
in Unbreakable Tip 2 Post #113192
When tieing an entity to a func_wall, so you can get rid of the blue on {Textures try tieing them separatly instead of tieing them all together.
Why you ask.. Simple.. Check the pic:
User posted image
Notice the difference.. so next time when creating a platform type elevator.. would'nt hurt to use three parts.
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Posted 19 years ago2005-06-07 20:35:01 UTC
in Xen Assault [HL1] Post #113187
Alright I got the model.. however.. still no tmodel.. Anyone know where I can find one?
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Posted 19 years ago2005-06-07 12:35:29 UTC
in What do you think about this... Post #113114
I did that.. only I knew how.. lol.. forget now though.. if your school is using the non-upgraded computers, then you right click on a red icon down in the bottom of the screen.. and you can go from there.. I can't remember clearly it's been so long.. Teachers got pissed at me because I kept doing it one class... and then they traced the line and found out the messages was getting sent by 'verretm' ..so i got called into the office.. and the went blah blah blah, then let me off with a warning.. but, ever since then, they upgraded all the pc's here, now I can't do nothin'.. :
So my message to you.. Have the most fun with it as possible.. before it's gone. :D ;)
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Posted 19 years ago2005-06-07 12:28:48 UTC
in stupid scrolling water Post #113112
yep just change the direction of the texture.. thats all. If it's scrolling up for example, then select the texture, and rotate it 180 degrees so the texture is facing the opposite dir. ;)
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Posted 19 years ago2005-06-07 06:44:48 UTC
in My sky ain't working Post #113068
Thanks for your help guys.. I'll try the IrfanView
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Posted 19 years ago2005-06-06 19:01:43 UTC
in My sky ain't working Post #113011
-Yes
-Yes
-is'nt it whateverlf.tga, and whateverrt.tga?
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Posted 19 years ago2005-06-06 18:49:29 UTC
in My sky ain't working Post #113008
By the way.. the sky's are .tga
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Posted 19 years ago2005-06-06 18:44:41 UTC
in My sky ain't working Post #113006
I made my first sky.. but I get an error when I run the game:
User posted image
Can anyone help me?
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