Forum posts

Posted 19 years ago2005-05-29 07:02:06 UTC
in Trains turning corners. How do ya do it? Post #111446
Use the path_corner entinity.

Make one pathcorner that targets the next one. Use this to set out a trach the func_train will follow, it should turn automatic on the corners, but you can set the next direction, there should be a tutorial on the site somewhere.

This should explain the path corner, change the osprey to your func_train.

http://www.twhl.co.za/tutorial.php?id=19>
Posted 19 years ago2005-05-27 10:55:18 UTC
in Valve Hammer Editor 3.5 Post #111203
Its one line, just follow it from bleu to red, at a certain point it should go from void to your map at leak points.
Posted 19 years ago2005-05-27 10:29:15 UTC
in 12 Yearold Guitarshredder Post #111191
Small quiz, find the song!

I recorded 2 riff's of well know songs on my acoustic guitar, some notes may have faded away a bit, but you can recognize the tune! The one that knows it right can make the next one.

number 1:
http://s17.yousendit.com/d.aspx?id=0EL1RS71UC722055A5FCNMK1VN

number 2:
http://s17.yousendit.com/d.aspx?id=27VXY2HDS247R26C4H9QYP9Y6H

Good luck!
Posted 19 years ago2005-05-27 10:17:43 UTC
in 12 Yearold Guitarshredder Post #111189
Hmm, its impressive, but not a really great sound.
Posted 19 years ago2005-05-27 10:10:46 UTC
in your Language Post #111188
Its funny to see a foreigner trying to pronouce a word with sch :P
Posted 19 years ago2005-05-27 04:38:56 UTC
in your Language Post #111119
You got em both right!
Posted 19 years ago2005-05-27 03:20:19 UTC
in Mech Mod water for HL1 Post #111104
Uum, wc you know that it is the only release? They wont make a new version.
Posted 19 years ago2005-05-27 03:16:30 UTC
in your Language Post #111103
Aye,its a 90 degree angle. Its not 45, im sure about that. If it would then both the long sides are equal in length.
Posted 19 years ago2005-05-26 17:40:59 UTC
in another Leak problem Post #111063
RUST Power,

But just use the .lin file, load it on the same way as you do with a point file, this gives me always a excelent result.
Posted 19 years ago2005-05-26 17:39:41 UTC
in Other mapping Post #111062
Red alert, Red Alert 2, bf1942. Warcraft 2, had a lot of fun creating sick ,maps
Posted 19 years ago2005-05-26 17:35:00 UTC
in Mech Mod water for HL1 Post #111061
Gameplay is horrible, i played it when it was released, hosted a server for a week, but it was to boring for me.
Posted 19 years ago2005-05-26 17:33:47 UTC
in SCHOOL'S OUT Post #111060
English exams tommorow, math today, history yesterday and on theusday i had dutch.
Posted 19 years ago2005-05-26 17:32:12 UTC
in your Language Post #111059
Next try, this one for you 7th!
User posted image
There is a hint in the name!
Posted 19 years ago2005-05-26 17:28:50 UTC
in your Language Post #111058
30.11644069

Is that all you got 7th?

I=Ik
You=Jij
I am= Ik Ben
Be = zijn
DIE = sterf
1=een
2=twee
3=drie
4=vier
5=vijf
6=zes
7=zeven
8=acht
9=negen
10=tien

scheveningen

En for those who cant do the sch:
The hague = Den Haag/Scheveningen (2 cities grew together)
Posted 19 years ago2005-05-19 17:23:21 UTC
in What playing too much RPGs does to you. Post #110192
I got a Fender Strat. Great Git, i really love it!
Posted 19 years ago2005-05-19 07:59:32 UTC
in What playing too much RPGs does to you. Post #110092
OMG, Jester i love that avator!!!!!1!!1!1!!!1111!

Tell me what guitar that is!
Posted 19 years ago2005-05-18 07:58:40 UTC
in Pranks... Post #109973
7th, its wilkommen in berlin, oder wilkommen zu oder nach berlin, aber das weiss ich nicht. Konnen sie mich helfen mich das? ;)
Posted 19 years ago2005-05-18 07:57:03 UTC
in Embarrassing Post #109972
Bsuh came to holland a few weeks ago, the american security service demanded that the A2, one of the biggest highways in The Netherlands would be closed. 2 weeks ahead of his visit, obviously it dindt.
Posted 19 years ago2005-05-18 07:36:12 UTC
in How to fight it... Post #109968
Aw, craash, the lad that created a few nice richocet maps. Shame he aint around anymore.
Posted 19 years ago2005-05-18 07:30:20 UTC
in IRC Conspiracy Post #109967
One can learn, but one will never know
Posted 19 years ago2005-05-16 12:52:26 UTC
in SnarkPit down again! Post #109779
Stop critisicing lep, he is doing all he can, but his host has problems.

Cut him some slack, because afaik the snarkpit usualy worsk fine in the past 2 years.
Posted 19 years ago2005-05-16 07:20:39 UTC
in last resort recruiting Post #109729
They have gone mad down under, im telling you! ;)
Posted 19 years ago2005-05-16 04:58:48 UTC
in Friday the 13th Post #109707
We received hardly any cargo at work, though you can say that was luck :lol:
Posted 19 years ago2005-05-16 04:52:04 UTC
in What playing too much RPGs does to you. Post #109702
Im wearing the boats of escape!!

BANG

ROFL
Posted 19 years ago2005-05-15 18:14:33 UTC
in SnarkPit down again! Post #109659
Hey, DrGlass, nice to see you here!
Posted 19 years ago2005-05-15 18:13:34 UTC
in Non-Mapping Shenanigans Post #109658
Correct ministeve, though i got an account in the forums.
Posted 19 years ago2005-05-15 17:44:55 UTC
in Grass Textures??? Post #109657
For a material in a map to show sprites on it it needs to be defined in a .txt file wiht the map name. You may have picked a name wich already excisted in a .txt file.

Though im not sure about this, correct me if im wrong but i recall it was something like this when a mate showed me the effect, i was quiet impressed of the lush green fields.
Posted 19 years ago2005-05-15 14:32:02 UTC
in Funny Google translations you've see Post #109611
I see german dutch and english! Odd song :nuts:
Posted 19 years ago2005-05-15 14:30:42 UTC
in SnarkPit down again! Post #109610
Snarkpit is a fine website, i come there on a weekly base. I enjoy reading the interesting discussion, though its hard to participate in them if you dont know the more advanced words in english well.
Posted 19 years ago2005-05-15 11:48:20 UTC
in SnarkPit down again! Post #109566
sp = Snarkpit

And wiht that i mean colours, logo's etc.
Posted 19 years ago2005-05-15 05:00:32 UTC
in SnarkPit down again! Post #109499
Before it went down lep posted a message in sp style, it said that the site went incerdibly slow and he hoped the hosts dindt screw up badly.

Obviously they did.
Posted 19 years ago2005-05-14 16:21:59 UTC
in important-spread the word Post #109400
Only the fries are ok, but nothing special. So i almost never come there unless there isnt anything better near.
Posted 19 years ago2005-05-14 12:03:16 UTC
in HALF-LIFE FX 0.4 BETA Post #109381
If i want reflection, i use spirit. spirit is stable and got much better options/controls for your mod in my oppinion.
Posted 19 years ago2005-05-14 06:24:17 UTC
in True advert from norwegian television Post #109339
Bleh, we have those commercials to, nothing specials, there just annoying after seeing them 25 times when your watching a movie.
Commercials a bad thing anyway, we should kill the guy that invented the commercials.
Posted 19 years ago2005-05-14 06:21:44 UTC
in Alien Controller. How to make them move? Post #109337
You can let them have there original ai so that they shoot at you when they see you.
Posted 19 years ago2005-05-14 06:20:52 UTC
in Limit.. What is it? Post #109336
I think the sprite limit is somewhere around 10000 before hl crashed horrible, though that was my error, i should have had the locus delete the sprites.
Posted 19 years ago2005-05-14 06:18:12 UTC
in HALF-LIFE FX 0.4 BETA Post #109335
Spirit is open-source, anyone can download the code at any time, so you cant say there ahead of spirit considering spirit is for modders and not to replay the original half-life.
Posted 19 years ago2005-05-14 04:42:25 UTC
in Never do this [closed] Post #109326
-Dont try to cycle home when your drunk

-Always look where you walk, those tree's WILL be painfull
Posted 19 years ago2005-05-14 04:34:47 UTC
in Pranks... Post #109324
Leave a bag wiht a clock in it behind at a train station :P
Posted 19 years ago2005-05-14 04:33:33 UTC
in Alright you nerds, Im back Post #109323
A beer for all to celebrate his return!
Posted 19 years ago2005-05-13 14:56:57 UTC
in Need Help In Weapons Post #109223
No coding isa required. You extract the model, in your case the v_9mm and replace the reference.smd wiht your own weapons, if you compile it then wiht the right bones and textures it should work fine.

Some where in your hl directory there is a skills.txt ore skills.cfg, in this file you can change the weapons properties.
Posted 19 years ago2005-05-13 14:48:41 UTC
in CS:S player models Post #109222
It would be logical if they would do that, otherwise they wasted quiet a lot of time creating and improving there models.
Posted 19 years ago2005-05-13 03:11:05 UTC
in IRC Conspiracy Post #109141
May the force be wiht you!
Posted 19 years ago2005-05-12 11:08:31 UTC
in IRC Conspiracy Post #109006
See, you already made the link, people cause violence in name of their religion. the religion they created themselves.
This post was made on a thread that has been deleted.
Posted 19 years ago2005-05-10 16:03:03 UTC
in Beef Jerkey Post #108803
That bag is so cheaply designed i wouldnt even buy it no matter what the price is.

Crazy yank's
Posted 19 years ago2005-05-09 16:33:21 UTC
in Beef Jerkey Post #108579
It looks disgusting. cheap rubbish to as i can judge from the bag.
Posted 19 years ago2005-05-08 15:59:06 UTC
in Lost Coast Post #108383
Indeed, though i dont think there is any really usefull goal to this technique in games until we have reached the next generation of games and graphic cards.
Posted 19 years ago2005-05-08 15:44:00 UTC
in Lost Coast Post #108374
It is a game level developed by Valve to show the new techniques for the source engine. In this case HDRI.

This isnt a new technique, its used by graphical designers for years. You can create an extreme realistic lightning wiht it in your scenes and renders.

And now valve implemented this technique in the source engine, it requires a high end computer wich supports the right shaders.
Posted 19 years ago2005-05-08 11:23:22 UTC
in IRC Conspiracy Post #108313
Now THAT is very hard to do when you have no brains.