Forum posts

Posted 16 years ago2007-10-12 01:21:18 UTC
in Needs moar bouncing light Post #236187
It doesn't bounce 100 times, that's an error. 10 seems to get me the light levels I want, thanks.

While I'm at it, can anyone explain what's going on here?
User posted image

^That's not a cubemap error. Ingame, it looks like plane fighting,but that's the only brush there, and all the sides are nodrawed except for the one facing the player.
Posted 16 years ago2007-10-11 23:10:21 UTC
in Needs moar bouncing light Post #236185
I need RAD to bounce light more times than the default 5 to brighten up my map a bit, but since there aren't any Source batch compilers out right now I need to use the command line. But I don't know the command.
Posted 16 years ago2007-10-11 17:46:00 UTC
in The orange box again. Post #236172
Its the official fgd that was included in the TF2 gfc shortly after (or shortly before, I forget) the files were unlocked. It was subsequently deleted, but obivously a good few amount of people got their hands on it.
Posted 16 years ago2007-10-11 17:27:05 UTC
in The orange box again. Post #236170
Silly peons. Hasn't Portal taught you anything?
The impossible is easy!
Posted 16 years ago2007-10-11 16:48:30 UTC
in The orange box again. Post #236165
Yeah, Portal exceeded my expectations by a long shot. Though I'm running out of challenges, so get crackin' on those custom maps people! I've started one myself. Think Icy Tower, if you've ever played that game :)
Posted 16 years ago2007-10-11 13:06:42 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #236150
Read 6D's ModDB profile. There's a pretty deep story.
Posted 16 years ago2007-10-10 22:56:39 UTC
in The orange box again. Post #236115
Gabe said that you could play through other Half Life 2 maps, specifically mentioing Episode 2 maps, with Portal. You can probably simply use the console to change the level to the start and, yes, teleport through each level.

Did anyone else notice that someone in the Portal commentary refered to Portal as "this first game"?
Posted 16 years ago2007-10-08 14:14:42 UTC
in Snowfall Post #235989
It depends on what you're mapping for. If it's for CS, then there's already an env_snow entity. But if it for some other mod, I wouldn't use the conveyor method. Use 3D_Mike's snow sprite instead(the one used in de_survivor.
Posted 16 years ago2007-10-07 20:35:03 UTC
in MotM: September Post #235947
Why do you have to be such an idiot...
Posted 16 years ago2007-10-07 11:17:00 UTC
in MotM: September Post #235927
I was going to vote for ts_constyard until I saw it was submitted Oct 1st :
Not much to choose from this month.
de_aztec_wad by Deathen
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 16 years ago2007-10-06 18:16:08 UTC
in Now Playing: ... Post #235888
Aye captain :P
Posted 16 years ago2007-10-06 14:08:20 UTC
in Now Playing: ... Post #235862
Juno Reactor - Mona Lisa Overdrive :)
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 16 years ago2007-10-05 19:03:26 UTC
in cheese Post #235785
It depressed me that the only reason there are so many posts is because nobody else ever starts any remotely interesting threads.
Posted 16 years ago2007-10-05 15:39:38 UTC
in The orange box again. Post #235759
Don't forget that you can play through Ep. 2 with Portal, as well :lol:
Posted 16 years ago2007-10-05 15:35:36 UTC
in Help me plz! Post #235758
Whoops, my bad.
Posted 16 years ago2007-10-05 15:02:03 UTC
in Help me plz! Post #235754
Yeah, there's your problem. The path has to be a direct path from the mod folder(EG: cstrike/models/yourmodel.mdl).
Posted 16 years ago2007-10-05 12:53:13 UTC
in Help me plz! Post #235746
What a horrible reply.

Your entity path is wrong. Fix it.
Posted 16 years ago2007-10-05 12:46:26 UTC
in Perpetual motion machine! Post #235744
I was thinkng the same thing D:

By the way, not that it could happen anyway, but if it did then the result would be both floating sideways. Like a magnet suspended on a magnet, eventually the downward force of the cat and the upward force of the toast would balance out, and both would be floating sideways in the air.
Posted 16 years ago2007-10-05 12:40:39 UTC
in The orange box again. Post #235743
Who cares how long these cheap prices last. If they go away, they go away. So if you want it, get it now.
You're paying more for Episode 2 than Episode 1, because Ep. 2 is [supposed to be] much, much longer than Ep. 1. Not to mention they had to make practically had to make a whole new game, since you're not in City 17 anymore.
Posted 16 years ago2007-10-05 02:08:22 UTC
in hl2 models to hl1 Post #235694
Hurr. Look into studio bodies, Hotdog.
Besides, HL2 models have been ported and released time and time again. Hell, I even released a pack several months ago. Most of them actually are very low-poly, around 2000-3000 polygons. The crossbow is the only one that won't fit into a single studio body.
Posted 16 years ago2007-10-04 14:09:33 UTC
in cheese Post #235652
I still say cheddar and mozzarella both lose. Provolone and pepper jack make for auxsum subs... and auxsum anything, for that matter.

Edit: Gouda is also amazing.
Posted 16 years ago2007-10-03 17:55:40 UTC
in How to reduce R_speeds in large map Post #235573
Hey! Listen!
Posted 16 years ago2007-10-03 17:38:18 UTC
in original maps to source Post #235571
I think you can copy world geometry from one hammer to another, but you will have to retextures everything.
Posted 16 years ago2007-10-02 13:54:01 UTC
in Flat-Life (HL2D) Post #235474
Apparently someone beat you to the punch, because I found that HUD on HIT months ago.
Posted 16 years ago2007-10-02 12:11:57 UTC
in cheese Post #235469
They both lose. Pepper jack wins the cup.
Posted 16 years ago2007-10-02 12:11:32 UTC
in Minicompo #Ilostcount: Vending Machines! Post #235467
I had a good one, but I saw that noone else did anything so I kept it to myself. I'll recycle it if something interesting starts.
Posted 16 years ago2007-10-01 23:01:16 UTC
in Flat-Life (HL2D) Post #235427
@Saw:
Any chance of (lol) multiplayer!?
Check out Ragnarok Arena for that.
@Chicken: Keep this single player. No need for 2 MP mods that play exactly the same.
Edit: Odin Sphere, anyone?

Edit: A quick, dirty, and ass ugly comic shop-esque scene in some beach city. No traffic lights, bus stops, benches, or cars.
User posted image

The game could do with a little higher camera. Its too low, put the center of the screen on his head, not the default(on his waist).
Posted 17 years ago2007-09-28 15:16:00 UTC
in Lets Write Poetry! Post #235173
Habboi likes the cock,
Except now Habboi has AIDS,
He fucked a black man.

Yeah I hate poetry :| Short stories are more fun.
Posted 17 years ago2007-09-28 13:49:19 UTC
in Flat-Life (HL2D) Post #235169
Any chance of (lol) multiplayer!?
Check out Ragnarok Arena for that.
Posted 17 years ago2007-09-28 13:39:30 UTC
in Lets Write Poetry! Post #235167
I took off my pants
I put my dick in your mom
She screamed like a whore

cue bongo drums
Posted 17 years ago2007-09-27 12:36:08 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235114
My guess is it's a climbing puzzle.
Posted 17 years ago2007-09-26 23:54:31 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235097
I'm not fluent in nazi, dammit!
Posted 17 years ago2007-09-26 22:27:48 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235093
Looks ser gut to me.
Posted 17 years ago2007-09-26 17:00:13 UTC
in de_caerla - WIP Post #235082
You have to do something about that pillar, dude. None of the faces line up right and it looks like ass.
Posted 17 years ago2007-09-26 16:58:40 UTC
in You Laugh, You Lose Post #235081
Freaks of cock, for great justice.
Posted 17 years ago2007-09-25 19:54:53 UTC
in #twhl Loves You All Post #235026
Does Opera come with an IRC client by default? Maybe it just integrates itself with other clients you have installed, but I installed MIRC a while ago and have been able to use Opera for IRC ever since.
Posted 17 years ago2007-09-25 18:44:41 UTC
in #twhl Loves You All Post #235022
I never really took to IRC. I've only dropped in a handful of times, and nothing was happening.
Posted 17 years ago2007-09-25 13:48:38 UTC
in Sven Co-Op vs Natural Selection Post #234991
You really can't compare the two because of how different they are, but I prefer NS.
Posted 17 years ago2007-09-25 00:02:58 UTC
in [UTILITY] Compilator 3 Public Beta Post #234943
You're name isn't Dave, asshole.
Posted 17 years ago2007-09-24 22:01:40 UTC
in TF2 or FF? Post #234934
Posted 17 years ago2007-09-24 19:23:06 UTC
in [UTILITY] Compilator 3 Public Beta Post #234916
Dave, do you even know why people use batch compilers?
Posted 17 years ago2007-09-19 15:35:50 UTC
in TF2 or FF? Post #234536
Its completely diferent from TFC... and good in every possible way. I love how useful the medic and scout is now. Rock on.
Posted 17 years ago2007-09-19 11:55:33 UTC
in TF2 or FF? Post #234527
Chriss Angel's a fucking faggot. And if I ever see him in public, I plan to roll him over with a steam roller to prove how fucking fake he is.
I think someone needs to watch David Blaine Part 2 and experience the cheezits :P
Posted 17 years ago2007-09-17 16:54:51 UTC
in units Post #234426
Maybe I was thinking the Sven default or something, then.
Posted 17 years ago2007-09-17 13:20:23 UTC
in units Post #234420
The default running speed is 270, if my memory serves me right. You can check by looking at the values for cl_forwardspeed and sv_maxspeed. Whichever number is lower is how fast Gordon will run.
Posted 17 years ago2007-09-16 23:53:16 UTC
in Logo Design Contest Post #234403
Typed words can't express tone.
Yes they can, you just have to be careful :)