Forum posts

Posted 19 years ago2004-12-27 20:52:27 UTC
in Question Post #79874
I know there is a map that has legos in it that you can build things with, so how do I make legos that can build things.

I want to use the blocks so that in my level you must stack them in order to get up to a ledge, or so you can make a brigde across a large gap in the floor.
Posted 19 years ago2004-12-27 16:42:14 UTC
in HL2 Cameras Post #79846
I just said I know how to parent the camera, but what do I do with the info_camera_link? Do I just leave it and it would move anyway?
Posted 19 years ago2004-12-27 16:37:38 UTC
in HL2 Cameras Post #79844
Now, if I want to make the camera able to be picked up, what do I do. I know that the camera can have a parent value, but the info_camera_link can't have a parent value. What do I do?
Posted 19 years ago2004-12-27 16:24:53 UTC
in cant get crane to work Post #79841
I dont know much about HL2 ladders because the sdk came with examples and the ladder example has a lot of entities.
Posted 19 years ago2004-12-27 15:49:48 UTC
in HL2 Cameras Post #79836
Can someone direct or tell me how to make a camera and monitor work.
Posted 19 years ago2004-12-27 15:47:18 UTC
in HL2 Questions Post #79835
When I said beggining of HL2, I meant the part when you must run to the roof. This part is right after the park that has the swings and see saw.
Posted 19 years ago2004-12-27 15:23:35 UTC
in HL2 Questions Post #79831
1) How do I make a tv with a wire connected to the wall that can snap when pulled, like in the beggining chapters of HL2?

2) How do I make the screen of the monitor move like a real tv, like in the beggining chapters of HL2?

3) How do I make one object more than one entitie, such as a rotating and breakable glass object?
Posted 19 years ago2004-12-27 15:00:50 UTC
in cant get crane to work Post #79830
I followed the camera tutorial, but I can't get the camera to work.
Posted 19 years ago2004-12-27 14:59:19 UTC
in HL2 Cameras Post #79829
I have followed the tutorial at the following site to make a camera, but it doesn't work. When I play the map all I see on the monitor is dev_monitor - but I want an acual monitor.

http://halflife.kubelwagon.mine.nu/

Can someone direct or tell me how to make a camera and monitor work.
Posted 19 years ago2004-12-27 14:55:00 UTC
in cant get crane to work Post #79828
This site has some tutorials, including a crane. There are only 5 tutorials though.

http://halflife.kubelwagon.mine.nu/
Posted 20 years ago2004-09-23 21:59:01 UTC
in Scrolling Textures Post #61552
It doesn't like the texture when I compile the level, can it be named '-scrolfloor' or does it have to be 'scrollfloor'?
Posted 20 years ago2004-09-20 18:14:12 UTC
in Compititions... Post #60874
Your link does not work...
Posted 20 years ago2004-09-19 21:12:15 UTC
in Opposing Force Post #60753
Read the last two posts.
Posted 20 years ago2004-09-19 21:10:25 UTC
in Scrolling Textures Post #60751
How do I make a texture scroll, I have wally if it is needed to do this...
Posted 20 years ago2004-09-19 20:24:59 UTC
in Compititions... Post #60745
I want you people to post what you think the next compititions would be or what you think could be a good one.
Posted 20 years ago2004-09-19 20:23:01 UTC
in Opposing Force Post #60743
For team selection, it had been done in the maps that came with the game so why can't I do that too?
Posted 20 years ago2004-09-19 20:22:14 UTC
in Opposing Force Post #60742
For the flag thing, I meant that Black mesa players can pick up the Black mesa flag AND Opposing Force's flag (I only want Black mesa to pick up the opposing force's flag)/
P.S. Every time I said opposing force in here it refers to the team 'opposing force'.
Posted 20 years ago2004-09-19 19:59:12 UTC
in Compititions... Post #60737
I am wondering if anyone has compitition ideas, or know about any up coming compititions.

Anyone who helps make this site read below here
You should make a page on the site that has up coming compititions and a new forum that is meant for compitition ideas and anything do do with compititions and can call the forum something like "Compititions stuff" or "Compitition Information".
Posted 20 years ago2004-09-19 19:48:30 UTC
in Opposing Force Post #60736
How do I make it so only one team can pick up the flag, meaning when I am black mesa I can't pick up the Black mesa flag and do the same for Opposing Force team and their flag.
How do I get team selection screen for any mode in Opposing force (which is deathmatch and ctf), and then get to choose which models after chooseing which team?
Posted 20 years ago2004-09-18 19:10:01 UTC
in Opposing Force Teamplay Question Post #60540
I have got the team thing down now, but how do I make it so the game asks me what team I want to be on then it asks me what skin I want and how do I custumize what skins there are.
One more question, how do I make a message of the day only appear on this one level, but the other maps have their own still... might be know as map specific descrpition to be played for anyone who joins the map. It might be simular to map of the day... I don't know, that is why I am asking.

P.S. Why does the reply box have the overwrite fearture on, that is what it is called on microsoft word anyway. How do I turn it off?
Posted 20 years ago2004-09-18 18:38:09 UTC
in Opposing Force Teamplay Question Post #60528
Anonymous, model prefances? The other maps in opposing force hve teamplay ang you can choose which team and then which model you use, how do I do that with my level, if I solve the problem with my teams then I might be able to fix the starting points. What about the flag thing, too? I think the flag thing is simular to the team spawn points, but I don't know how to get teams to wrok in the first place.
There is a tutorial on this at verc but it for Half-Life, beside it is not what I wondering about anyway.
Posted 20 years ago2004-09-18 17:52:07 UTC
in Opposing Force Teamplay Question Post #60516
How do I make it so when I start a map I made in Opposing Force it lets me choose what team I am on? Also, how do I make it so only the opposing team can pick up your flag and vice versa? Last thing how do I make the team specific sentry gaurd and spaqn points for the teams.
I have Opposing Force .fgd for worldcraft 2.0, don't tell me to update it please.
Posted 20 years ago2004-09-17 19:15:41 UTC
in Otis... Post #60349
What is the code or where is it and where do I put it?
Posted 20 years ago2004-09-17 19:12:35 UTC
in Custom Game Post #60348
OK, I fixed the problem, it used to be ok with spaces in the game name, but now it doesn't, thanks for your help, it works now.
Posted 20 years ago2004-09-15 23:17:12 UTC
in Custom Game Post #59726
Does the game name in the liblist.gam need to match the folder/mod's name?
Posted 20 years ago2004-09-15 22:44:16 UTC
in Otis... Post #59723
Please don't say this is a topic that is already on this page...
I can find his model and put it in the map but how do I make him walk and talk and shoot like in opposing Force in stead of just being a almost lifeless model?
Posted 20 years ago2004-09-15 22:38:23 UTC
in Uploading... Post #59722
So uploading has no chance of getting virues on my computer, saying it is virus free before the upload.
Posted 20 years ago2004-09-15 22:36:23 UTC
in The TWHL Popularity Test Post #59721
My name has 74 matches.
Posted 20 years ago2004-09-15 21:36:29 UTC
in Uploading... Post #59718
Is uploading the same as downloading, meaning is there a chance of getting a virus from uploading or is it only possible to get a virus when downloading?
Posted 20 years ago2004-09-15 21:34:16 UTC
in Site error... Post #59717
Yesterday, did anyone else get a whole bunch of weird errors on the screen when on this site? Because I did and it was like 50 errors for every page, but now it works fine.
Posted 20 years ago2004-09-15 21:32:16 UTC
in Custom Game Post #59716
But it worked before... even though it shouldn't have worked because of the space in the mod's folder name but I try it again without. but does the game name in the liblist.gam need to match the folder/mod's name?
Posted 20 years ago2004-09-15 21:29:07 UTC
in An Idea... Post #59715
Thanks it is one of the most complicated I have though of, but the replies on my other forum game me the idea... so I give some credit for the little bits of ideas on my other forum... thanks. ;)
Posted 20 years ago2004-09-15 21:25:24 UTC
in Aspartame Post #59712
Maybe 104 or 103, I don't know...
Posted 20 years ago2004-09-15 21:24:30 UTC
in Aspartame Post #59711
Wow! This is the 105th reply...
Posted 20 years ago2004-09-15 21:20:58 UTC
in Life... Post #59710
These postes are getting long!
Posted 20 years ago2004-09-14 23:07:50 UTC
in Question... Post #59484
What is the IRC on the list on the right, under forums? When I click on it I get a message saying it can't find link and now I click it and nothing happens, it doesn't do anything.
Posted 20 years ago2004-09-14 21:23:58 UTC
in Custom Game Post #59482
That is my liblist.gam. It did work when I had a map named 'first', but then stopped working after a while...
my games name is 'My Game' if that helps, but it worked before even with this name, so I don't think it matters what the name of the game is.
Posted 20 years ago2004-09-14 21:21:28 UTC
in Custom Game Post #59481
// Valve Game Info file
// These are key/value pairs. Certain mods will use different settings.
//
game "Daniel's Game"
startmap "second"
trainingmap "t0a0"
mpentity "info_player_deathmatch"
gamedll "dllshl.dll"
gamedll_linux "dlls/hl_i386.so"
Posted 20 years ago2004-09-14 21:18:29 UTC
in An Idea... Post #59480
Thanks for helping with the idea, I am very grateful of you people helping... ;)
Posted 20 years ago2004-09-14 20:49:32 UTC
in logo.avi Post #59479
Can I make the logo.avi with paint or adobe photoshop elements 2.0? The one that unbreakable wrote is a tad bit confusing...
Posted 20 years ago2004-09-13 22:55:51 UTC
in Another Camera Question... Post #59146
How do I amke it so that the camera has unlimeted time to look through it and when the player is finished looking throught it they just press thier 'use button'?
Posted 20 years ago2004-09-13 22:53:13 UTC
in Blueshift Post #59145
How do I add Rosenburg? Is it a seperate fgd?
Posted 20 years ago2004-09-13 22:48:38 UTC
in Light Beam Post #59143
I am not allowed to download... can you please exlain... please? :(
Posted 20 years ago2004-09-13 18:19:30 UTC
in An Idea... Post #59113
The backround moves but then it stops once a player joins to pick that player up.
Posted 20 years ago2004-09-13 18:18:50 UTC
in Turrets... Post #59112
If I got the most recent version of hammer, do I need the ones before it first or can I go from 2.0 to most recent.
Please include a link to most recent download if it is able to go from 2.0 to most recent. If not then please have a link to all of them betwwen 2.0 and most recent and tell me which is most recent.
Posted 20 years ago2004-09-13 17:56:08 UTC
in Light Beam Post #59103
But how did you do it in the example map?
Posted 20 years ago2004-09-12 23:23:13 UTC
in Try To Make Biggest List Of Ideas Ever Post #58811
I am very sad that no one is responding.
Posted 20 years ago2004-09-12 23:22:25 UTC
in Monster Scaling Post #58810
How do I make a monster be larger or smaller then it really is, like make a giant scientis or something, I believe, I saw it done before...
Posted 20 years ago2004-09-12 23:21:02 UTC
in Light Beam Post #58809
How do I make it so that there is a beam of light shining through a door when it is open be then dissapears as the door closes, I have seen it done before...
Posted 20 years ago2004-09-12 22:15:36 UTC
in An Idea... Post #58803
Someone could make a multiplayer map where the level is inside a train and players are able to be inside and ontop of the train, and the level around the train moves and whenever a play joins that player sees the train arrive at the station so they can get on and noone can get off the train, and then starts moving again untill another player joins.